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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Continue sleeping for 4 turns.

I'm assuming it'll be three turns, from my 3 previous rest actions and my 1 previous sedation, so then I'll have slept for 8 turns, which is two hours.

EDIT: For once, not because of a page start. This is the fastest reply from everyone I've seen!


Sat Jun 26, 2010 8:06 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
caekdaemon wrote:
Keep up the code cracking with the Scouter.

There is no code to crack. You must do something about the expanded case now.

Ociamarru wrote:
I'm assuming it'll be three turns, from my 3 previous rest actions and my 1 previous sedation,

I'll make sure you only sleep for three more turns, including the one I will do next.


Sun Jun 27, 2010 12:05 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I think I have an idea, try to rotate it and then pull it, if not then press it down then rotate it.
try 1 of those for 100% guranteed success!*
although these are really the best sollution to the "puzzle", I like invisibility :D

btw #323232 is invisible hard hint VERY HARD, OMG PORN!!


Sun Jun 27, 2010 1:59 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Well, Ive never really dealt with a puzzle like that before... The Rotations should be a code though for the scouter to crack.


Sun Jun 27, 2010 2:04 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
it's a mechanical device.. if it's any more complicated then the press n'rotate method there won't be any place for whatever is inside it, unless it's neatly arranged on the edge of the case, or the case being as thick as it it is high being a box more then a case.


Sun Jun 27, 2010 3:43 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
ShadoWKilleR255 wrote:
it's a mechanical device.. if it's any more complicated then the press n'rotate method there won't be any place for whatever is inside it, unless it's neatly arranged on the edge of the case, or the case being as thick as it it is high being a box more then a case.


Then it follows the same code cracking principle as the thing on the front.

Use Scouter to find the correct rotations, use my mechanical skill to help find it.


Sun Jun 27, 2010 6:29 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
ShadoWKilleR255 wrote:
... or the case being as thick as it it is high being a box more then a case.

Its definitely a case. About 2inches larger than a briefcase on all sides.

caekdaemon wrote:
Then it follows the same code cracking principle as the thing on the front.
Use Scouter to find the correct rotations, use my mechanical skill to help find it.

You can't use the Scouter like that, it's not an xray camera. Mechanical skill, however, will work, so I will go with that in the roll.


Mon Jun 28, 2010 2:55 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
So, uh, when can we expect a roll, Yolady? (That's right, I'm back on this)


Mon Jun 28, 2010 5:46 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Duh102 (3+1=4) Rachel Heuber
"I'll leave you to it, Miss Heuber." Barker touches his hat, a sign of respect, and leaves.
"So you're the other Medic I've heard so much about! I have to say, I'm quite jealous of your mission though! My name is Cooper, but please call me Percy. Everyone here is so formal! Gawd!"
Percy leads Rachel inside. "Here, Miss Smith, I have someone to help. She will take good care of you!"
And directed to Rachel in a whisper: "She doesn't let me help her, she thinks I'm some kind of weirdo or something! I mean, me? Really."
Percy leaves to assist some others. Rachel kneels by Miss Smith, who is an older lady with a cut to her forehead and right arm. Rachel begins cleaning and bandaging.
"Oh thank you, deary. Sometimes I think that boy will never let me be. I really do think there is something odd about him."
Abilities
Medical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
Weapons
CO2 charged repeating crossbow
9mm Uzi (20 rounds)
Carbon fiber combat knife
Inventory
Medical kit (5 Uses left, Max 5, refillable)
Cybernetic Enhancement Kit (1 Use left, cannot refill)
Magnifying glass
Sleeping bag
Crossbow Bolts (70)
12 Uzi Mags (240)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, Single Use Only!)
Flashlight with damaged battery-compartment (0% Power!)
Condition(s)
Darkness (-1 to any actions) Rear of Truck is lit.
Tiredness (5) Not tired, lasts one more turn.

Hyperkultra (5) Fiona Lovagale
Fiona picks up the Puppy (Dawwww it's sooo cuuute!) and hands it back to Tyrone, who has just stood up. She then procedes to the comfy-looking sofachair in the corner. She sits down and grabs out her Radio:
"Gyro, come back and follow me. I'm in the mess hall right now."
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enraged: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (5 rounds)
Multitool
Inventory
Incendiary and Kinetic Magazines (3 - 2, 6 rounds each)
6 Handgun Magazines (60)
Portable MicroFusion Generator (backpack)
Satchel of standard electronic components
1 Lithium-Ion Battery, fully charged.
One empty sack
Iridescent Lighter (Long-range light source, 95% fluid)
Two-way Radio (Battery)
Condition(s)
Darkness (-1 to any actions) Back storeroom is lit
Tiredness (6) Not tired, lasts two more turns but -1 for the turn after that.

RotorDrone (4) Gyro
Fiona give Gyro an objective, and he complies. He hovers back to the Mess Hall and flies down to the Storeroom, where Tyrone and Fiona are.
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Weapons
Beretta U22 Neos (9 Rounds)
Inventory
Dual Rotors
Camera and wireless video link
Microphone
Speaker
Grasping Mechanism (Currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery
Condition(s)
Battery (Limited actions in regards to Power Level, currently 92%)

caekdaemon (1+1=2) Bob Jameson Jones
BJJ takes a hold of the handles and rotates the top counter-clockwise, a loud clicking comes from the case. It turns 180 degrees and then won't make any further sounds when turned past that point.
"Hmm. Wrong way I think."
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to actions involving seeing enemies in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Earplugs: +1 to actions while there is loud noise Not in use
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Weapons
Pancor Jackhammer (10 Shots)
Beretta 92FS (10 rounds)
Screwdriver
Inventory
Tools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
Briefcase (broken lock, closed, contains all papers)
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Tiredness (2) Slightly tired. -1 next turn.

FoiL (2-1=1) Andrew Rodrigues
Andrew wanders around looking for anyone with the look of an Armouror or Gunnery Sergeant. He fails to notice a tire lying on the ground in the dark and stubs his toes, then performs a failed Commando Roll over it and falls in a heap.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 to concentration. Can only be used 6 times before rest (Max 6) )
Weapons
AA-12 (Full Drum, 35 Rounds)
Colt 1911 (7 rounds)
Extendable baton
Inventory
Weapon case (SMAW)
SMAW and 3 rockets
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Unknown Backpack containing:
Flare Gun and 4 red flares
A Shovel
Some Vials, one of them being purple
30ft of rope

Condition(s)
Darkness (-1 to any actions)
Stubbed Toes (-1 to walking for 3 turns)
Tiredness (5) Not tired, lasts one more turn.

alphagamer744 (1) Tyrone
Tyrone stands up and accepts the Puppy from Fiona, which immediatly begins licking his nose and hands.
"No! Stop it, stop it! Ha ha!"
The Puppy refuses to leave him alone, and in doing so he is unable to close the door or sliding window. At one point he is tripped up and lands in a heap, but the Puppy is there to comfort him.
Dawwwwww!
Abilities
Exo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
Weapons
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Inactive, roll a 4 to activate and use immediately)
AUG HBAR Light machine gun /w extended mags, Holographic sight Lost!
H&K Mp5 /w grip, laser sight (150 rounds) Dropped!
MagNife (Crushed magazine with sharp edges, used as a knife)
Inventory
XOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags)
Small camo Day-Pack
3 days of Rations (9 meals)
Two water bottles
Condition(s)
Loud (-2 to sneaking, stealth etc)
Clawed Face (Deep scratches all over his face) Treated, healing
Darkness (-1 to any actions) Back storeroom is lit
Tiredness (5) Not tired, lasts one more turn.

Ociamarru (-) Vladimir Ivanov
Vladimir is sleeping.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 5 times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light) Dropped
Weapons
Saiga-12 Combat Shotgun (9 shells)
Beretta 92FS (10 rounds)
Khazar-replicated knife
Inventory
Carved Wooden Statuette of self
Radio
Cellphone (Reception: |**...| )
Flare gun with 4 green flares
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80) )
5 days of Rations (15 meals)
Low-Light Goggles Dropped
TOP-SECRET Information File
Condition(s)
Low-light Goggles (Susceptible to bright light, -1 modifier in that case) Dropped
Wounded Face (Will scar in 14 turns, -1 to Charismatic actions)
Stubbed toes (-1 to walking/running etc for 2 turns)
Sleeping (Roll 4 or higher to wake up. Rested for 2 turns = 30min)

Game Events
The south side of the Compound is now lit thanks to Rachel. No Darkness modifiers when on the south side for anyone.
The time is 10:15pm. It is completely dark now. Make sure to use your lights and your abilities!
Tiredness Modifiers have been rolled. If you roll a 1 or 2 thrice in a row, you fall asleep during that turn. A 4 or higher must be rolled afterwards to wake up.


Last edited by Yoman987 on Tue Jun 29, 2010 2:45 am, edited 1 time in total.



Mon Jun 28, 2010 1:37 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Sleep On the Vacuum sleeping gear. Dont take it out of the pack, just use it like a pillow.


Mon Jun 28, 2010 3:50 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Close all doors and windows, then assume a position to cover the convoy with the railgun


Mon Jun 28, 2010 4:46 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Errrr...FoiL (2-1=3) Andrew Rodrigues

2-1=/=3

Oh, and same action, as you know. Just wake me up when I'm rested.


Last edited by Ociamarru on Mon Jun 28, 2010 8:02 pm, edited 1 time in total.



Mon Jun 28, 2010 5:44 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Yes it does, what are you talking about :P

Lol JK


Mon Jun 28, 2010 5:46 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
> Fix more patients. I'll sleep after I'm tired, can't stop now.


Mon Jun 28, 2010 6:15 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Repeat previous action


Mon Jun 28, 2010 7:39 pm
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