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 RtD: Illusia - (Roll #132) 
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Post Re: Roll to Dodge - Illusia (Roll #100)
No, I was hoping that I could have them come and investigate the scary monster in the bushes instead of prodding John. Not that it really matters because everyone's killing them, but it isn't like Nikolai knows their intentions yet.


Wed Jul 25, 2012 7:09 pm
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Post Re: Roll to Dodge - Illusia (Roll #100)
Ociamarru wrote:
it isn't like Nikolai knows their intentions yet.

Haven't we already established that the Six already have some kind of psychic connection? :P


Last edited by Nighthawk on Sun Aug 26, 2012 3:45 am, edited 1 time in total.



Wed Jul 25, 2012 7:20 pm
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Post Re: Roll to Dodge - Illusia (Roll #100)
Nighthawk wrote:
Also, don't forget that you can attach Glyph abilities to objects, such as Ociamarru's Feral armor.



Well, I know what I am doing now. Just curious, but can glyph'd items be sentient? That would be awesome. Also, how do you glyph a item?


Wed Jul 25, 2012 7:50 pm
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Post Re: Roll to Dodge - Illusia (Roll #100)
caekdaemon wrote:
Just curious, but can glyph'd items be sentient? That would be awesome. Also, how do you glyph a item?


In rare cases, Glyph'd items can be sentient, yes. Torrent has the Animation ability, which basically gives objects a will of their own. They're not EXACTLY sentient, but they are capable of behaving in odd ways.

Touch the item to the Glyph. That simple. The Glyph will sense what you wish to do.


Last edited by Nighthawk on Sun Jul 29, 2012 2:21 am, edited 1 time in total.



Wed Jul 25, 2012 8:44 pm
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Post Re: Roll to Dodge - Illusia (Roll #100)
...
Can we save this glyph and wait for another glyph and touch them together?


Wed Jul 25, 2012 8:47 pm
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Post Re: Roll to Dodge - Illusia (Roll #100)
TorrentHKU wrote:
...
Can we save this glyph and wait for another glyph and touch them together?

My god. Ultra Glyph.

You'll have to try that one, Hyper.


Wed Jul 25, 2012 9:58 pm
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Post Re: Roll to Dodge - Illusia (Roll #100)
That would be silly though, and I can't afford to. We REALLY need some proper healing power.


Wed Jul 25, 2012 10:01 pm
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Post Re: Roll to Dodge - Illusia (Roll #100)
BROADSWORD KILL RADA RADA


Wed Jul 25, 2012 10:17 pm
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Post Re: Roll to Dodge - Illusia (Roll #100)
Thinking like a devious player, I would gain the ability to make golems out of a small sample of materials, then use my ability on the next Glyph.

GLYPH GOLEM.


Thu Jul 26, 2012 12:46 am
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Post Re: Roll to Dodge - Illusia (Roll #100)
Nighthawk wrote:
Thinking like a devious player, I would gain the ability to make golems out of a small sample of materials, then use my ability on the next Glyph.

GLYPH GOLEM.

I considered golemification of items before. Dunno if I want to gain that ability the next time we get a major, though. Or if I should just feed the next glyph into my hopefully sentient item.


Thu Jul 26, 2012 1:22 am
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Post Re: Roll to Dodge - Illusia (Roll #100)
I'm gonna continue accruing Glyph'd items so that if I ever die, y'all can use that ♥♥♥♥. I'll probably get some Minors on my own person so that I'll have some aces in the hole if there's ever a Metroid-esque lose all your items scenario, though.


Thu Jul 26, 2012 2:39 am
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Post Re: Roll to Dodge - Illusia (Roll #100)
Ociamarru wrote:
Metroid-esque lose all your items scenario

Hated those so much. It's really annoying when they give you all that awesome stuff at the beginning of the game, and then suddenly all you have is a little beam that's about strong enough to light a candle.
As a result, I'm unlikely to do that. It would just be kind of mean. Especially since your wolf armor is so BADASS, O.C.


Thu Jul 26, 2012 3:25 am
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Post Re: Roll to Dodge - Illusia (Roll #100)
Well in that case, my gear is going to turn the user into a wolf-themed superhero.


Thu Jul 26, 2012 3:57 am
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Post Re: Roll to Dodge - Illusia (Roll #100)
> Stand back and let my buddies take care of whatever needs taking care of.


Thu Jul 26, 2012 8:07 pm
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Post Re: Roll to Dodge - Illusia (Roll #100)
Hey, Phd. Your move is kinda important in this situation.


Mon Jul 30, 2012 8:44 pm
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