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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Yoman987 wrote:
FoiL (6-1=6) Andrew Rodrigues


this looks quite wrong, I did lol for about 2 secounds though thanks :P


Thu Jun 24, 2010 2:33 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Use my Scouter to crack the combination.
If i cant do that
Keep looking for Mechanical Parts.


Thu Jun 24, 2010 3:39 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Sleep until sufficiently rested.


Thu Jun 24, 2010 6:41 pm
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Location: Comox, BC, Canada
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
"NO. PUPPY RETRIEVAL IMMINENT. MUST CONTINUE PROCESS"
Attempt to wake up again, all while trying to retreive puppy from my dreams.


Thu Jun 24, 2010 8:16 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Well Tyrone is ok so then
> Assist convoy's wounded


Thu Jun 24, 2010 8:18 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
as usual the medic is being abused >.< you should get a backpack full of medical equipment because I won't be surprised if they will ask you to do spinal surgery very soon.


Fri Jun 25, 2010 8:40 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Yoman987 wrote:
FoiL (6-1=6) Andrew Rodrigues


Fixed.


Fri Jun 25, 2010 9:43 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Go outside and see if I can help


Fri Jun 25, 2010 9:44 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Hyperkultra wrote:
>Go outside, meet the convoy.

Avoid any milk this time.


Fri Jun 25, 2010 8:05 pm
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Duh102 (2+1=3) Rachel Heuber
Captain Barker leads the way to the back of a supply truck. Inside is another Medic caring for the wounded. He looks up at Rachel's arrival.
"Oh! Thank goodness you're here! Miss Smith needs bandaging, the boys there have headaches and - Oh! Captain! How are you doing, sir?"
It is quite obvious this Medic takes Nursing very seriously.
Barker recoils a bit at the Medic's touch. "I'm quite fine, thank you Cooper."
"Oh thats fiiiine, Captain. And who is the Lovely Lady?"
Abilities
Medical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
Weapons
CO2 charged repeating crossbow
9mm Uzi (20 rounds)
Carbon fiber combat knife
Inventory
Medical kit (5 Uses left, Max 5, refillable)
Cybernetic Enhancement Kit (1 Use left, cannot refill)
Magnifying glass
Sleeping bag
Crossbow Bolts (70)
12 Uzi Mags (240)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, Single Use Only!)
Flashlight with damaged battery-compartment (0% Power!)
Condition(s)
Darkness (-1 to any actions) Searchlight

Hyperkultra (6) Fiona Lovagale
Fiona stands up, but hears Tyrone wake up from behind her.
"Gah!"
He's looking suprised at the Puppy in front of him. The Puppy runs over to Fiona, slipping a bit over the milk, and yaps at her, wagging it's tail happily.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enraged: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (5 rounds)
Multitool
Inventory
Incendiary and Kinetic Magazines (3 - 2, 6 rounds each)
6 Handgun Magazines (60)
Portable MicroFusion Generator (backpack)
Satchel of standard electronic components
1 Lithium-Ion Battery, fully charged.
One empty sack
Iridescent Lighter (Long-range light source, 95% fluid)
Two-way Radio (Battery)
Condition(s)
Darkness (-1 to any actions) Searchlight

RotorDrone (2) Gyro
Gyro hovers, with no objectives. A Male approaches from the Armoury and stands nearby.
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Weapons
Beretta U22 Neos (9 Rounds)
Inventory
Dual Rotors
Camera and wireless video link
Microphone
Speaker
Grasping Mechanism (Currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery
Condition(s)
Battery (Limited actions in regards to Power Level, currently 94%)

caekdaemon (4) Bob Jameson Jones
Using the Scouter, BJJ rotates the dials until he detects a spike in Kinetic Energy in all three, and pushes the flap back down. There is a click, and two more blocks protrude out from the left and right thin sides of the case. The whole thing then splits in half widthwides.
Looks like you have to rotate it. Reference:
Image
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to actions involving seeing enemies in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Earplugs: +1 to actions while there is loud noise Not in use
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Weapons
Pancor Jackhammer (10 Shots)
Beretta 92FS (10 rounds)
Screwdriver
Inventory
Tools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
Briefcase (broken lock, closed, contains all papers)
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)

FoiL (3) Andrew Rodrigues
Nothing special. Andrew goes outside to see if he can help. Fiona's RotorDrone is hovering nearby.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 to concentration. Can only be used 6 times before rest (Max 6) )
Weapons
AA-12 (Full Drum, 35 Rounds)
Colt 1911 (7 rounds)
Extendable baton
Inventory
Weapon case (SMAW)
SMAW and 3 rockets
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Unknown Backpack containing:
Flare Gun and 4 red flares
A Shovel
Some Vials, one of them being purple
30ft of rope

Condition(s)
Darkness (-1 to any actions)

alphagamer744 (5) Tyrone
Tyrone jolts awake, horrified and torn by his mangled subconcious. He blinks, getting his bearings again. Something licks his face. He looks down, and sees a cute little Golden Retriever puppy.
"Gah!" He drops the puppy, which skids along in the milk.
It happily wags its tail and laps at the milk.
Abilities
Exo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
Weapons
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Inactive, roll a 4 to activate and use immediately)
AUG HBAR Light machine gun /w extended mags, Holographic sight Lost!
H&K Mp5 /w grip, laser sight (150 rounds) Dropped!
MagNife (Crushed magazine with sharp edges, used as a knife)
Inventory
XOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags)
Small camo Day-Pack
3 days of Rations (9 meals)
Two water bottles
Condition(s)
Loud (-2 to sneaking, stealth etc)
Clawed Face (Deep scratches all over his face) Treated, healing
Darkness (-1 to any actions) Back storeroom is lit

Ociamarru (-) Vladimir Ivanov
Vladimir is sleeping.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 5 times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light) Dropped
Weapons
Saiga-12 Combat Shotgun (9 shells)
Beretta 92FS (10 rounds)
Khazar-replicated knife
Inventory
Carved Wooden Statuette of self
Radio
Cellphone (Reception: |**...| )
Flare gun with 4 green flares
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80) )
5 days of Rations (15 meals)
Low-Light Goggles Dropped
TOP-SECRET Information File
Condition(s)
Low-light Goggles (Susceptible to bright light, -1 modifier in that case) Dropped
Wounded Face (Will scar in 15 turns, -1 to Charismatic actions)
Stubbed toes (-1 to walking/running etc for 2 turns)
Sleeping (Roll 4 or higher to wake up. Rested for 1 turn = 15min)

Game Events
The south side of the Compound is now lit thanks to Rachel. No Darkness modifiers when on the south side for anyone.
The time is 10:00pm. It is completely dark now. Make sure to use your lights and your abilities!
Tiredness Modifiers will be rolled next turn, to determine if you feel tired/collapse from exhaustion. :D


Sat Jun 26, 2010 12:10 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Keep up the code cracking with the Scouter.

Yoman987 wrote:
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)

Just noticed this, Ive gotta say, its a Anti Blur weapon.


Sat Jun 26, 2010 4:08 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
"No, no, bad. Don't drink that, it's probably drugged or something."
> Go find a bed or couch or somewhere where I can rest. Minor Action: Give the puppy back to Tyrone before it passes out from the milk.
>"Gyro, come back and follow me. I'm in the mess hall right now."


Last edited by TorrentHKU on Sat Jun 26, 2010 8:09 pm, edited 1 time in total.



Sat Jun 26, 2010 4:51 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Do I have to keep saying the same action here? >_>
> Assist convoy's wounded


Sat Jun 26, 2010 6:12 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Hyperkultra wrote:
"No, no, bad. Don't drink that, it's probably drugged or something."


Too late.

Lock all doors and close all windows to ensure that the puppy stays inside, then quickly assume a the nearest position from which I may cover the convoy with my railgun.

EDIT: Derp.


Sat Jun 26, 2010 6:51 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Ask around some extra body armor


Sat Jun 26, 2010 7:29 pm
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