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 Nechronica 
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Post Re: Nechronica
> RUN ACROSS BRIDGE WHILE HURLING ADZE AT MEGAROSA

EVEN THE PERFECT 6TH ADZE


Sun Sep 10, 2017 7:27 am
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Post Re: Nechronica
EVENTS:

While Klimt attempts to back up, Eigla grips the bridge's structure with her Crawling Flesh. The rusted framework, already buckling under the strain, quickly gives way.

Eigla. You... You don't understand. I am so sorry, Eigla. I wish I could explain.

The bridge collapses under Rosa's weight, sending her plummeting to the bottom of the canyon. The giantess explodes into a thousand writhing pieces as she hits the bottom.

The party attempts to hold on for dear life, but it's futile. Eigla's Flesh slips off the collapsing metal, as do Klimt's tentacles.

This is the end.

Peggy: "GOTCHA!"

The arm girl, surprisingly, has managed to grab one of the bridge's support cables, and used her many arms to get ahold of everyone else. With her poncho flapping in the wind, you see her deformed body is nearly ripping in half from the strain. She coughs up blood as she yells.

Peggy: "CLIMB UP, YOU FATASSES, CLIMB UP!"


Sun Sep 10, 2017 7:34 am
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Post Re: Nechronica
>Get up as fast as possible, then bring up Peggy.


Last edited by TheKebbit on Sun Sep 10, 2017 7:37 am, edited 1 time in total.



Sun Sep 10, 2017 7:36 am
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Post Re: Nechronica
"IT'S NOT FAT"

> CLIMB


Sun Sep 10, 2017 7:37 am
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EVENTS:


Everyone scrambles to climb up, Klimt using his tentacles to pull Peggy alongside him. As they reach the top and rest against the collapsed gate, the party takes a moment to marvel at having just survived that encounter in one piece.

...Well, most of them, anyways. Rosa's leg merely twitches in fear and pain.


Sun Sep 10, 2017 7:39 am
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Post Re: Nechronica
> Look at what remains of Rosa.

"We can rebuild her. We have the technology."

> Look ahead - where does the path lead now?


Sun Sep 10, 2017 7:42 am
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Post Re: Nechronica
>Is Peggy okay? Hold her.


Sun Sep 10, 2017 3:38 pm
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EVENTS:

Klimt and Emilia hug Peggy. Several of her arms are dislocated, and her central mass has a large tear along its length, but she should be okay. The girl cries softly as she begins the painful task of snapping her joints back into place.

She sure is fragile, for an Undead.


Eigla: "We can rebuild her. We have the technology."

Eigla grabs Rosa's leg and pushes the old gate open. Swiveling on rusted, creaking joints, it eventually gives and swings ajar.

Before her, lies an old, ruined military encampment. The burnt wrecks of jeeps are strewn amid rotting old tents, and prefabricated bunkers lie in disrepair. Strangely, some of the buildings look newer and of a different make than most, being made of angular, dark metal instead of the usual reinforced concrete.

...strange. The inside of the wall, and the side of the buildings that faces away from it, seem to be covered in a thick layer of dark soot.

Beyond the base, all you can see is a huge expanse of dark sand and ash, occasionally marred by a ruined skyscraper or two, stretching as far as the eye can see. The road continues through it, partially covered by the dunes.

______________________

You're a leg. Leg leg leg leglegleg, toes and knees, hairy calves, scales on top, stubbed toes, fancy thighs, pretty shins- wait no, you're Rosa.

Rosa regains consciousness, or at least a semblance of it. She's blind, and can't feel most of her body.

Oh right, she cut herself off. She wondered if the rest of Rosa was doing okay. She wondered if the others were safe, too.

Well, SOMEONE was carrying her. Eigla, perhaps? She hoped so. There was no way to know, however.

Her thoughts drifted to leg matters once again, then to the ocean. She was unsure if she'd ever seen the sea before, but she felt a strange longing for it. Hm. She wondered if her ring was okay. She'd given it to Eigla, so-

What was important about that ring, again? It was, really precious. A gift? She wasn't sure. Hm. Hmmm.

Hmmmmmmmmm- *CLICK*


FRAGMENT OF MEMORY: GIFT
______________________



______________________

Ooooh, so THAT's what happened. Hmmmm.

Leg. Legleg leg. Leg-leg-toes.


Last edited by Areku on Sun Sep 10, 2017 7:05 pm, edited 1 time in total.



Sun Sep 10, 2017 6:35 pm
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Post Re: Nechronica
> Well, that explains some stuff but also nothing.
Neat.
Leg. Maybe I'll have an eye some day.


Sun Sep 10, 2017 6:42 pm
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Post Re: Nechronica
>Investigate some of these newer structures.


Sun Sep 10, 2017 6:45 pm
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Post Re: Nechronica
> Punch a wall because my reference dialogue got skipped.

Check the immediate area/buildings for supplies, Protect everyone if under attack.


"Let's look for supplies."


Sun Sep 10, 2017 7:01 pm
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Post Re: Nechronica
AAAAA THIS POST GOT DELETED ACCIDENTALLY SO I'LL RE-WRITE IT FAST AND ANGRILY


KLIMT LOOKS OVER THE BUILDINGS. THEY'RE METAL AND ANGULAR AND MODULAR. OLD SIGIL EMBLAZONED ON THE SIDE OF THEM, BUT ERASED BY THE WIND. HE ENTERS ONE AT RANDOM AND FINDS SEVERAL OLD MUMMIFIED CORPSES, SOME SHOT AND SOME NECK-SNAPPED. SEEM LIKE SOLDIERS, WEARING OLD COMBAT ARMOR AND SURROUNDED BY BROKEN RIFLES AND CASINGS.

EIGLA PUNCHES A WALL. IT COLLAPSES, REVEALING A SPOOKY STAIRWAY DOWN UNDERGROUND.

ROSA LEGS IT. GOT IT? LEGS. IT. HAHAHAHAHAH

*phew*

Sorry. I am calmer now.


Mon Sep 11, 2017 12:51 am
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Post Re: Nechronica
CaveCricket48 wrote:
> Check the immediate area/buildings for supplies, Protect everyone if under attack.

"Let's look for supplies."


> Do not go down spooky places, only check on the ground or upper levels. Avoid walking over any floors that look unstable - test by throwing heavy debris on the floor before walking on them.


Mon Sep 11, 2017 1:03 am
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Post Re: Nechronica
>Cover Eigla closely.


Mon Sep 11, 2017 2:12 am
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Post Re: Nechronica
EVENTS:

Eigla examines the area carefully. The older buildings are crumbling apart, and seem completely devoid of anything useful. The floors are very unstable, as well: Every other room seems to develop cracks or holes under her probing, always leading to the mysterious, dark basement.

The newer buildings, on the other hand, seem to have mostly supplies and corpses. Rusted, nonfunctional radios and computers, rotted books, a tin can of beans or two. One of the rooms seems to be an armory of sorts, though the guns are either damaged or long gone.

...Hm. There's a series of slots on one of the walls, made to hang large, box-shaped objects. The last one is occupied by - Is that a Coffin?


Mon Sep 11, 2017 2:35 am
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