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 Roll To Dodge 2 (RtD2) - Finished 
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Hyperkultra wrote:
>Go to the mess hall to search for an abandoned zippo or something so I have fuel for my lighter.


Tue Jun 15, 2010 4:37 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Uh, how come after TWO rest actions I'm still at only 3 uses of cybernetics? I thought just one was sufficient to refill it entirely. Oh well...guess there's some special circumstances. I blame the blurs, as usual.

Have my two rest actions been sufficient to stave off the ill effects of sleep-deprivation?
IF NOT:Rest some more.
IF SO: Find a mounted gun at this base to prepare to cover the incoming allies. Or the allies, for that matter; he is still suspicious. Oy dewn't kwayt trosst these peeple yeyt...

NEW ACTION BELOW


Last edited by Ociamarru on Thu Jun 17, 2010 3:56 am, edited 1 time in total.



Tue Jun 15, 2010 6:38 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Ociamarru wrote:
Uh, how come after TWO rest actions I'm still at only 3 uses of cybernetics? I thought just one was sufficient to refill it entirely. Oh well...guess there's some special circumstances. I blame the blurs, as usual.


Your cybernetic implants might be Like Deus Ex, if so go find a Energy cell or something.


Tue Jun 15, 2010 9:22 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Attempt to develop a new skill: inhuman reflexes


Wed Jun 16, 2010 2:09 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Ociamarru wrote:
Uh, how come after TWO rest actions I'm still at only 3 uses of cybernetics? I thought just one was sufficient to refill it entirely.

Sorry, I mixed it up with Andrew's 'Max 3 uses' ability.

Ociamarru wrote:
Have my two rest actions been sufficient to stave off the ill effects of sleep-deprivation?

Like I said before, you need to sleep a couple of hours to un-tired yourself. But you're not tired yet, so don't worry too much.

Also, Tyrone is pretty much doing the equivalent to sleeping, so he should take first watch of the night after he wakes up :wink:


Wed Jun 16, 2010 4:12 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
So it was a sleeping pill :P


Wed Jun 16, 2010 4:25 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Duh? Your action please?


Wed Jun 16, 2010 10:39 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I've slept an hour so far (3 successful rest actions and being sedated by Rachel), so, uh...here's my new action:
Sleep for the next 4 turns. Turn off ENVG goggles.

THAT should help me not get negatives.

EDIT: Coughcoughcough givememorecyberneticenhancementswhileI'moutplease coughcoughcough


Wed Jun 16, 2010 6:23 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
she can always say you're her test subject :wink:


Thu Jun 17, 2010 4:09 pm
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happy carebear mom
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
> Examine Tyrone for toxic effects of sleeping stuff. Or whatever it is.


Thu Jun 17, 2010 8:41 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Yoman, correct me if I'm wrong, but Duh doesn't know about Tyrone, does she? If so, this is a sign from Higher Powers (yes, that guy from Madness Combat is my diety) that Rachel should give Vlad some more CYBERNETIC ENHANCEMENTS!


Thu Jun 17, 2010 9:51 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
That's correct Occiamarru, Rachel doesn't know. Can we try to remember what the characters know and don't know? It's getting frustrating on my part since I have to keep explaining it. :(


Thu Jun 17, 2010 11:38 pm
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happy carebear mom
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Baaaa fine.
> Have a nap in the tower.


Fri Jun 18, 2010 12:03 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
can't you wait until those friends of your arrive? then you would at least be safer..


Fri Jun 18, 2010 6:14 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
That's the funny thing, they arrive this turn! Only to find everyone sleeping 0.o
Sorry alpha, but I gotta work with the rolls. If I had my way, you'd be awake an' kickin' by now.

Duh102 (1) Rachel Heuber
Rachel attempt to rest in the Guardtower, but it's too damn bright and the trucks are too damn noisy.
There is absolutely nothing I can think of to hurt you, so congrats on the good luck.
Abilities
Medical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
Weapons
CO2 charged repeating crossbow
9mm Uzi (20 rounds)
Carbon fiber combat knife
Inventory
Medical kit (5 Uses left, Max 5, refillable)
Cybernetic Enhancement Kit (1 Use left, cannot refill)
Magnifying glass
Sleeping bag
Crossbow Bolts (70)
12 Uzi Mags (240)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, Single Use Only!)
Flashlight with damaged battery-compartment (0% Power!)
Condition(s)
Darkness (-1 to any actions) Searchlight

Hyperkultra (2) Fiona Lovagale
Fiona leaves the tent, followed by an obediant Gryo, and turns right towards the Mess Hall. However, a very bright light temporarilly blinds her and she stops.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enraged: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (5 rounds)
Multitool
Inventory
Incendiary and Kinetic Magazines (3 - 2, 6 rounds each)
6 Handgun Magazines (60)
Portable MicroFusion Generator (backpack)
Satchel of standard electronic components
1 Lithium-Ion Battery, fully charged.
One empty sack
Iridescent Lighter (Long-range light source, 95% fluid)
Two-way Radio (Battery)
Condition(s)
Darkness (-1 to any actions) Floodlight

RotorDrone (6) Gyro
Gyro follows Fiona.
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Weapons
Beretta U22 Neos (9 Rounds)
Inventory
Dual Rotors
Camera and wireless video link
Microphone
Speaker
Grasping Mechanism (Currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery
Condition(s)
Battery (Limited actions in regards to Power Level, currently 98%)

caekdaemon (3) Bob Jameson Jones
"Ugh, Not another briefcase"
BJJ throws the Briefcase aside: it clatters to the floor a few metres away; and keeps looking for metal parts in the box, but there are none to be found. He steps back to look around for some other boxes and almost trips over something on the floor.
It's the briefcase.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to actions involving seeing enemies in any light
Energy Detection: Able to detect the power-level of other beings, including yourself
Earplugs: +1 to actions while there is loud noise Not in use
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Weapons
Pancor Jackhammer (10 Shots)
Beretta 92FS (10 rounds)
Screwdriver
Inventory
Tools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
Briefcase (broken lock, closed, contains all papers)
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)

FoiL (6) Andrew Rodrigues
While sitting back in the chair, his eyes closed, Andy has an epiphany. He suddenly understands how he is able to Focus his movements so well.
Hyper Focus Improved: Maximum amount doubled, regen rate halved
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 to concentration. Can only be used 6 times before rest (Max 6) )
Weapons
AA-12 (Full Drum, 35 Rounds)
Colt 1911 (7 rounds)
Extendable baton
Inventory
Weapon case (SMAW)
SMAW and 3 rockets
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Unknown Backpack containing:
Flare Gun and 4 red flares
A Shovel
Some Vials, one of them being purple
30ft of rope

Condition(s)
Darkness (-1 to any actions)

alphagamer744 (6) Tyrone
TYRONE WAKES THE ♥♥♥♥ UP AND RAGES ABOUT THIS CRAP GAME. THE SPACEMAN COMES OVER TO HIM.
"SHHHH, YOU'LL WAKE THE BABY."
WTF!?
"HAVE A SANDWICH."
THE SPACEMAN GIVES HIM A PUPPY WEARING A CAPE AND MASK.
"MAKE SURE YOU TAKE GOOD CARE OF HIM. I'VE GOT TO GO. DON'T FORGET THE MILK!"
TYRONE BLINKS IN CONFUSION, AND WONDERS WHY THERE ARE NUMBERS FLOATING AROUND HIM. HE HAS A SIX IN HIS HAND.
"CRAP!"
Abilities
Exo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
Weapons
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Inactive, roll a 4 to activate and use immediately)
AUG HBAR Light machine gun /w extended mags, Holographic sight Lost!
H&K Mp5 /w grip, laser sight (150 rounds) Dropped!
MagNife (Crushed magazine with sharp edges, used as a knife)
Inventory
XOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags)
Small camo Day-Pack
3 days of Rations (9 meals)
Two water bottles
Condition(s)
Loud (-2 to sneaking, stealth etc)
Clawed Face (Deep scratches all over his face) Treated, healing
Darkness (-1 to any actions) Back storeroom is lit
Unconscious (Out cold for 3 turns. Roll a perfect 5 to wake up before this.)

Ociamarru (1) Vladimir Ivanov
Vladimir breathes deeply. SNAP He jolts awake as the shelf he was leaning on tilts to the side, and he falls over. The goggles come off and it is suddenly dark.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 3 times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light)
Weapons
Saiga-12 Combat Shotgun (9 shells)
Beretta 92FS (10 rounds)
Khazar-replicated knife
Inventory
Carved Wooden Statuette of self
Radio
Cellphone (Reception: |**...| )
Flare gun with 4 green flares
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80) )
5 days of Rations (15 meals)
Low-Light Goggles
TOP-SECRET Information File
Condition(s)
Low-light Goggles (Susceptible to bright light, -1 modifier in that case)
Wounded Face (Will scar in 18 turns, -1 to Charismatic actions)

Game Events
The south side of the Compound is now lit thanks to Rachel. No Darkness modifiers when on the south side for anyone.
The vehicles have arrived! Apparently they are friendly, as shown by a previous meeting with the leader. As determined by a roll, he will visit one of the places where you guys are, or aren't.
The time is 9:15pm. It is completely dark now. Make sure to use your lights and your abilities!


Fri Jun 18, 2010 9:54 am
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