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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll To Die
Right. I have thought of my action.
Fire in the robot's general direction, trying to avoid hitting it.
If I roll low, I'll hit it since I'm trying to avoid shooting it.
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Fri Dec 14, 2012 1:22 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
Waiting on Roast Veg.
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Sat Dec 15, 2012 4:34 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll To Die
> Reload.
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Sun Dec 16, 2012 2:09 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
ROLLAN 3 8 [Hammer Droids] 1 7 [Plasma Droids] Roast Veg Clone #25969 [6] > Reload.You keep in position and wait for your Rocket Launcher to reload. Abilities: -Strong Electrokinesis Inventory: -Rocket Launcher [0/2] [||||----] -Machinegun [40/50] -Heavy Body Armour --Deformed Right Side [-1 to all movement] Conditions: -Damaged StomachLucem Clone #25970 [7-2=5] >Youth roll away from incoming droid attack; whip out my grenade launcher and fire point blank at its remaining legs.You manage to roll away from the Droids attack, and then turn and fire a pair of Grenades at it, one hits and damages some plating, but the other misses. Abilities: Inventory: -Plasma Caster [50%] [|||||---] -Auto Grenade Launcher [Looted] [2/4] -Medium Body Armour -Heavy Static Field Projector [100%] -Advanced Targeting System Conditions: -Shattered Ribs [-1 to rolls involving movement]TorrentHKU Clone #25981 [8-1=7] > Electrokinesis it in the knee joint. After running around behind it so it can't shoot me again.You try to run behind the Droid, but it manages to turn and keep up with you, so you just give up on getting behind it and unleash a bolt into its knee, a sizeable portion of plating melts away but the leg is still intact. Abilities: -Strong Electrokinesis -Moderate Physical Barrier -Moderate Psychic Barrier Inventory: -Assault Rifle [24/30] -Heavy Body Armour Conditions: -Scarred Left Side [-1 to some actions involving left arm] -Extensive Burns [-1 to most rolls] -Intensely Scarred Chest -Damaged Right Leg [reduced movement speed] -Burn Damage: [||||----]
Hyperion110 Clone #25982 [7] >Unload my shotgun into to hammerbot's back.You fire a pair of shotgun shells into the Hammer Droids back but they have virtually no effect on its thick armour plating. Abilities: Inventory: -Rocket Launcher [0/2] [|||||---] [RELOAD SLOWED] -Shotgun [4/6] -Stealth Generator [18%] Conditions: -Fire Breath [2/2] -FireProofing -Minimal Plating -Psychic Burn Scars [-1 to some rolls] -Damaged Left Shoulder [-1 to some actions involving Left Arm]caekdaemon Clone #25993 [7] Fire in the robot's general direction, trying to avoid hitting it.Deciding that trying to miss might be productive you fire a stream off to the side of the Droid, unsurprisingly you miss, but somehow your attempt to miss caused you to hit the other Hammer Droid and a reasonable amount of armour is torn off, befre you can celebrate you take a hammerblow that is blocked by your struggling Barrier. Abilities: Inventory: -Minigun [0/400] [--------] -Powered Armour --Chest Plating 75% integrity -Medium Force Barrier [15%] Conditions: -Scarred FaceTokochiro Clone #25994 [7] DAKKA DAKKAYou spray lead into the Droid and manage to weaken the armour on its left side. Abilities: Inventory: -Minigun [0/400] [--------] -Powered Armour --Deformed Left Arm --Deformed Right Arm --Deformed Back Plating [Reduced arm mobility] Conditions: -Stronger limbs -Scarred BackGame Events:The East Hammer Droid strikes its target and the West one misses, while the northwest Plasma Droid misses #25994, the southeastern Plasma Droids weapons remain glowing while it tracks #25981. Map:
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Mon Dec 17, 2012 5:08 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Die
> FINE THEN run BETWEEN its legs and bolt it in the knee.
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Mon Dec 17, 2012 5:58 am |
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Lucem
Joined: Mon Jul 12, 2010 3:30 am Posts: 232 Location: In a grassy place.
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Re: Roll To Die
> Fire the remaining grenades at the damaged legs while moving toward #9.
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Mon Dec 17, 2012 6:19 am |
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Hyperion110
Joined: Sun Dec 19, 2010 6:17 pm Posts: 137 Location: Terra, Slovakia
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Re: Roll To Die
>Switch back to my RL and spit fire on the bot's back. Or something.
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Mon Dec 17, 2012 3:26 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll To Die
> Reload and fire.
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Mon Dec 17, 2012 5:33 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll To Die
Now I roll high enough to hit it.
Back off from the enemy, while firing.
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Mon Dec 17, 2012 10:09 pm |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Roll To Die
Beat the bot up with the minigun
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Tue Dec 18, 2012 8:31 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
ROLLAN 5 7 [Hammer Droids] 7 3 [Plasma Droids] Roast Veg Clone #25969 [2] > Reload and fire.As soon as your Rocket Launcher finishes reloading you fire off a Rocket, but you somehow manage to miss the giant lumbering hulk of a machine. Abilities: -Strong Electrokinesis Inventory: -Rocket Launcher [1/2] -Machinegun [40/50] -Heavy Body Armour --Deformed Right Side [-1 to all movement] Conditions: -Damaged StomachLucem Clone #25970 [6-1=5] > Fire the remaining grenades at the damaged legs while moving toward #9.Walking over to #25969 you fire off another two Grenades and manage to mangle one of its two remaining Feet. Abilities: Inventory: -Plasma Caster [55%] [|||-----] -Auto Grenade Launcher [Looted] [0/4] [--------] -Medium Body Armour -Heavy Static Field Projector [100%] -Advanced Targeting System Conditions: -Shattered Ribs [-1 to rolls involving movement]TorrentHKU Clone #25981 [2] > FINE THEN run BETWEEN its legs and bolt it in the knee.You dive under its legs just moments before it fires, the sheer heat you feel while under the Droid causes you to be more interested in getting up and away than in attacking it. Abilities: -Strong Electrokinesis -Moderate Physical Barrier -Moderate Psychic Barrier Inventory: -Assault Rifle [24/30] -Heavy Body Armour Conditions: -Scarred Left Side [-1 to some actions involving left arm] -Extensive Burns [-1 to most rolls] -Intensely Scarred Chest -Damaged Right Leg [reduced movement speed] -Burn Damage: [||||----]
Hyperion110 Clone #25982 [6] >Switch back to my RL and spit fire on the bot's back. Or something.After switching back to your Rocket Launcher you get a little closer to the Droid and breathe fire at it, the Damaged portions of armour buckle a tiny amount, but little permanent damage is dealt. Abilities: Inventory: -Rocket Launcher [2/2] [||||||||] -Shotgun [4/6] -Stealth Generator [26%] Conditions: -Fire Breath [1/2] [--] -FireProofing -Minimal Plating -Psychic Burn Scars [-1 to some rolls] -Damaged Left Shoulder [-1 to some actions involving Left Arm]caekdaemon Clone #25993 [7] Back off from the enemy, while firing.Backing off you take aim at the Droid, and proceed to pull the trigger only to be met with a rather unsatisfying *whirrClickClickClickClick* you take a moment to look down and see that your Minigun is out of ammo, and just afterwards a strike smashes through what little resistance your Force Barrier put up and you are sent flying backwards a few feet, thankfully enough of the blow was absorbed to prevent you from taking any damage. Abilities: Inventory: -Minigun [0/400] [|||-----] -Powered Armour --Chest Plating 75% integrity -Medium Force Barrier [0%] Conditions: -Scarred FaceTokochiro Clone #25994 [6] Beat the bot up with the minigunDeciding it's better to try than do nothing you rush up to the Dorid and slam one of its legs with your Minigun, unfortunately the armour that is left on the limb is enough to stop your blow from causing it any damage. Abilities: Inventory: -Minigun [0/400] [|||-----] -Powered Armour --Deformed Left Arm --Deformed Right Arm --Deformed Back Plating [Reduced arm mobility] Conditions: -Stronger limbs -Scarred BackGame Events:The East Hammer Droid strikes its target and the West one misses, while the southeastern Plasma Droid narrrowly misses #25981, the northwest Plasma Droids weapons remain glowing while it moves towards #25993 and #25994. Map:
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Sat Dec 22, 2012 5:56 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll To Die
>Shoot.
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Sat Dec 22, 2012 10:16 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll To Die
Evade while the minigun reloads.
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Sat Dec 22, 2012 3:32 pm |
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Hyperion110
Joined: Sun Dec 19, 2010 6:17 pm Posts: 137 Location: Terra, Slovakia
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Re: Roll To Die
>Fire ONE rocket at the bot and then breath fire at it.
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Sat Dec 22, 2012 3:33 pm |
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Lucem
Joined: Mon Jul 12, 2010 3:30 am Posts: 232 Location: In a grassy place.
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Re: Roll To Die
> Stop, brace myself, then fire a large burst of plasma at whatever damaged portions the hammer drone sustained.
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Sat Dec 22, 2012 7:27 pm |
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