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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Hmmm...new action, then. Lemme think for a second.

Rest, because that's the only semi-useful thing available for doing.


Mon Jun 14, 2010 12:50 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
"Vad you in here?"
And rest while I'm at it.



Shouldn't I be able to see vlads light?


Mon Jun 14, 2010 1:07 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Thank ♥♥♥♥ GOD for pull-string lightrbulbs and fridges.

Sorry i'm late, Was working for the last three days.
Satisfied, Look around for a light source. If no source is available, prop fridge door open and point towards the nearest opening in the room to create a makeshift floodlight.

Finally I have food. Jesus. That was like five turns.


Mon Jun 14, 2010 4:05 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
FoiL wrote:
Shouldn't I be able to see vlads light?
He's got Low-Light Goggles on, so no.
Ociamarru wrote:
Yeah, when does sleep-deprivation come into effect? I mean, even me, I haven't really rested for much long. So what's the deal on that?
Approx. 10.30pm. No late nights for you boys and girls! If you roll high, 11pm. Low, 10pm. Exceptions apply. :wink:

Duh102 (5-1=4) Rachel Heuber
She CAREFULLY climbs the ladder, feeling each rung as she goes, and pulls herself up onto the platform. She takes hold of one of the sides and slowly walks around. Her boot hits something hard, like metal, and she brushes her hand over the front. Yep, definitely a searchlight. She feels for a switch or button but finds a short handle instead. She rotates it and the light instantly blinds her, even from behind it. Too bad its facing the Jungle.
Abilities
Medical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
Weapons
CO2 charged repeating crossbow
9mm Uzi (20 rounds)
Carbon fiber combat knife
Inventory
Medical kit (5 Uses left, Max 5, refillable)
Cybernetic Enhancement Kit (1 Use left, cannot refill)
Magnifying glass
Sleeping bag
Crossbow Bolts (70)
12 Uzi Mags (240)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, Single Use Only!)
Flashlight with damaged battery-compartment (0% Power!)
Condition(s)
Darkness (-1 to any actions) Searchlight

Hyperkultra (5) Fiona Lovagale
Fiona grabs a two-way radio on the table inside the tent and tunes it in to the Rotor Drone's frequency. She clicks the 'Talk' three times and waits. The Rotor Drone flies from out of the darkness and towards her. As it hovers, Fiona opens the Grasper and inserts her Beretta. She quickly programs in a set of instructions for operating it, as well as a Self-Reference Variable for its name, and attaches a microphone and speaker. After these modifications, the Drone, now named Gyro, chitters happily and spins in a circle. Congratulations! You now have a companion and can choose its actions on the next roll and those after. Exceptions apply.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enraged: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (5 rounds)
Multitool
Inventory
Incendiary and Kinetic Magazines (3 - 2, 6 rounds each)
6 Handgun Magazines (60)
Portable Microfusion Generator (backpack)
Satchel of standard electronic components
2 Lithium-Ion Batteries, fully charged.
One empty sack
Iridescent Lighter (Long-range light source, 95% fluid)
Two-way Radio (Battery)
Condition(s)
Darkness (-1 to any actions) Tent is Lit

Gyro (-) RotorDrone
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Weapons
Beretta U22 Neos (9 Rounds)
Inventory
Dual Rotors
Camera and wireless video link
Microphone
Speaker
Grasping Mechanism (Currently holding )
1 Lithium-Ion Battery (95%)
Condition(s)
Battery (Limited actions in regards to Energy Level)

caekdaemon (5) Bob Jameson Jones
You make it really hard to think up items, ya'know?
BJJ persists in his search, and eventually find a box with the lid open. Inside ... a glint of metal flashes out from the darkness ...
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to actions involving seeing enemies in any light
Energy Detection: Able to detect the power-level of other beings, including yourself
Earplugs: +1 to actions while there is loud noise Not in use
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Weapons
Pancor Jackhammer (10 Shots)
Beretta 92FS (10 rounds)
Screwdriver
Inventory
Tools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
Briefcase (broken lock, closed, contains all papers)
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)

FoiL (5-1=4) Andrew Rodrigues
"Hey Vlad, you in here?"
Andrew closes the door and walks a bit further inside. He bumps against something wooden. It's the desk. He moves around to the back and sits down in the chair.
"Guess not..."
He feels around on the desk and finds what he was looking for. A switch. He flicks it and the desk lamp turns on. It's not too bright, but it's enough to see around him.
There is a dark shape on the right side of the storage area, human-shaped.
"Oh there you are!" Says Andrew.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 to concentration. Can only be used 2 times before rest (Max 3) )
Weapons
AA-12 (Full Drum, 35 Rounds)
Colt 1911 (7 rounds)
Extendable baton
Inventory
Weapon case (SMAW)
SMAW and 3 rockets
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Unknown Backpack containing:
Flare Gun and 4 red flares
A Shovel
Some Vials, one of them being purple
30ft of rope

Condition(s)
Darkness (-1 to any actions)

alphagamer744 (1) Tyrone
Tyrone clicks the light on above him and props the fridge door open with a milk carton. He eats quite happily, then sits down at the nearby table, stuffed. He feels a bit thirsty, so he grabs the milk carton and takes a swig.
"Eugh!!" He spits the milk back out. "Gross!"
On the back of the carton, the use-by date is fine, about 2 weeks left, but there was definitely something wrong with that milk...
Back on the front of the carton, scrawled writing in thick black marker says: sweet dreams.
The words go fuzzy and he tries to put the cap back on, but it just won't turn properly. The carton drops to the floor and spills milk all over his boots (or Mechanical Shoes, w/e).
"Awww, damn ..." He leans over for a look at the mess and just keeps leaning.
The floor comes up to greet him.
Abilities
Exo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
Weapons
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Inactive, roll a 4 to activate and use immediately)
AUG HBAR Light machine gun /w extended mags, Holographic sight Lost!
H&K Mp5 /w grip, laser sight (150 rounds) Dropped!
MagNife (Crushed magazine with sharp edges, used as a knife)
Inventory
XOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags)
Small camo Day-Pack
3 days of Rations (9 meals)
Two water bottles
Condition(s)
Loud (-2 to sneaking, stealth etc)
Clawed Face (Deep scratches all over his face) Treated, healing
Darkness (-1 to any actions) Back storeroom is lit
Unconscious (Out cold for 3 turns. Roll a perfect 5 to wake up before this.)

Ociamarru (3) Vladimir Ivanov
"Hey Vlad, you in here?"
Vladimir looks over to see Andrew enter the Armoury, unaware that he is in here. Andy walks forward and bumps into the desk, then sidles around it, "Guess not..." he says. Its just Andy, nothing to be worried about. He sits down in the chair and feels around for something, then flicks the desklamp on. He then looks in the general direction of Vlad.
"Oh there you are!" he says.
Vlad leans back against the wall and closes his eyes for a quick rest. Andy can take care of things.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 3 times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light)
Weapons
Saiga-12 Combat Shotgun (9 shells)
Beretta 92FS (10 rounds)
Khazar-replicated knife
Inventory
Carved Wooden Statuette of self
Radio
Cellphone (Reception: |**...| )
Flare gun with 4 green flares
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80) )
5 days of Rations (15 meals)
Low-Light Goggles
TOP-SECRET Information File
Condition(s)
Low-light Goggles (Susceptible to bright light, -1 modifier in that case)
Wounded Face (Will scar in 19 turns, -1 to Charismatic actions)

Game Events
Rachel can see around in the Guardtower and the Jungle ahead of her, but nowhere else. Nobody apart from Rachel knows what she has found.
The vehicles will arive in 2 turns. Apparently they are friendly, as shown by a previous meeting with the leader.
The time is 8:45pm. It is completely dark now. Make sure to use your lights and your abilities!


Mon Jun 14, 2010 7:56 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
> Turn floodlight so that it shines on the compound


Mon Jun 14, 2010 3:34 pm
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Location: Comox, BC, Canada
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
OMGWTFHAXXX!

I could have provided cover for the team with my railgun, but NOOOO, I got thirsty, and drank some kind of sleeping agent.

Obtain Reconsiousness


Mon Jun 14, 2010 4:17 pm
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
:3
>Plug Gyro into the Fusion backpack for a moment to recharge, then go to the mess hall to search for an abandoned zippo or something so I have fuel for my lighter.


Mon Jun 14, 2010 4:46 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Grab The metal part, hope its something that can be used to create joints, Continue Search for parts.


Mon Jun 14, 2010 5:21 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Have my two rest actions been sufficient to stave off the ill effects of sleep-deprivation?
IF NOT: Rest some more.
IF SO: Find a mounted gun at this base to prepare to cover the incoming allies. Or the allies, for that matter; he is still suspicious. Oy dewn't kwayt trosst these peeple yeyt...


Mon Jun 14, 2010 8:44 pm
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Ociamarru wrote:
Have my two rest actions been sufficient to stave off the ill effects of sleep-deprivation?
IF NOT: Rest some more.

You need to sleep (rest) for a few hours to have that.


Mon Jun 14, 2010 11:53 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
"Abstention all blurs, you are all useless ♥♥♥♥♥es"
and rest some more


Tue Jun 15, 2010 12:04 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
"Nonsense, you will learn to fear us."


Tue Jun 15, 2010 12:05 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Shall I shove one of my rockets in your mouth first?


Tue Jun 15, 2010 12:07 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Sir, maybe you didn't get the memo. We can rip helicopters in half.

With our ♥♥♥♥ minds.

PS busy shutting all of the Oblivion gates atm. After that I have to go infiltrate Arsenal Gear and take out the RAYs, but I might be able to assrape you all before the end of the night if Bruce Lee can handle the Persians by himself, assuming of course that he in turn doesn't have to help Gandalf fend off the counteroffensive from Mordor.

EDIT: Goddamit, Satan just crawled out of a sinkhole, I'll definitely have to wait until tomorrow to kill you all.


Tue Jun 15, 2010 12:50 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Right now, the Blurs could probably take on Blue, possibly defeat. I don't really know the extent of their powers. But believe me, by the end of my RtD, Blue'll be able to curb stomp them with gusto. She'll basically change from a blunt instrument of destruction to a pinpoint precision deathslinger.


Tue Jun 15, 2010 1:08 am
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