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 Roll To Die - ENDED 
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Joined: Mon Jul 12, 2010 3:30 am
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Post Re: Roll To Die
>Unload my plasma caster at the drone's damaged legs, hopefully preventing it from hammering me into a fine paste.


Sat Dec 01, 2012 8:50 pm
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>Move closer to the hammerbot and avoid being detected by the plasmabot.

I was thinking about shooting the plasmabot with my shotty while I'm behind it (and then closing in to help #0), but that could result in a disaster (and I'd be responsible for it).
@Lucem: The hammerbots have miniguns.
Oh, and Amazigh, do we know/can we apply first aid (or any simple medical procedure)?


Sun Dec 02, 2012 3:22 pm
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Hyperion110 wrote:
Oh, and Amazigh, do we know/can we apply first aid (or any simple medical procedure)?

You know basic/generic first aid and some simple medical procedures [splinting limbs, stopping bleeding etc.], but have no supplies to speak of.


Sun Dec 02, 2012 7:41 pm
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@Lucem: The hammerbots have miniguns.


I have a static field generator; that should block the rounds.


Sun Dec 02, 2012 9:09 pm
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Is it possible to buy some sort of modifier for my character?

He can't shoot for ♥♥♥♥, and I hope I might be able to get some sort of targeting system or buy the skills or something.


Mon Dec 03, 2012 11:56 am
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Post Re: Roll To Die
Yeah I meant the left side of it from my perspective, to avoid catching Lucem in the blast.


Mon Dec 03, 2012 7:59 pm
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Post Re: Roll To Die
caekdaemon wrote:
Is it possible to buy some sort of modifier for my character?

He can't shoot for ♥♥♥♥, and I hope I might be able to get some sort of targeting system or buy the skills or something.

Advanced Targeting Systems like the one Lucem has make you more accurate while they are active.


Lucem wrote:
Quote:
@Lucem: The hammerbots have miniguns.


I have a static field generator; that should block the rounds.

Well, Machineguns, but close enough.


Tue Dec 04, 2012 12:08 am
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Post Re: Roll To Die
> Roll roll roll put out the fire ♥♥♥♥ ♥♥♥♥.


Thu Dec 06, 2012 5:49 pm
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Post Re: Roll To Die
ROLLAN
6 4 [Hammer Droids]
5 4 [Plasma Droids]

Roast Veg
Clone #25969 [1] > Fire at the left side of the closest droid.
You fire at the Droid but it sumbles a bit from #25970's attack and your Rockets miss.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [0/2] [--------]
-Machinegun [40/50]
-Heavy Body Armour
--Deformed Right Side [-1 to all movement]
Conditions:
-Damaged Stomach


Lucem
Clone #25970 [8-3=5] >Unload my plasma caster at the drone's damaged legs, hopefully preventing it from hammering me into a fine paste.
You struggle and bring your Plasma Caster to bear on the Droid, and manage to keep your aim steady for long enough to tear off another of its legs just before it's swing hits the ground just in front of your weapon, thankfully not damaging it, but a splash of plasma causes it to get slightly hotter.
Abilities:
Inventory:
-Plasma Caster [45%] [||||||--]
-Auto Grenade Launcher [Looted] [4/4] [||||||||]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
Conditions:
-Shattered Ribs [-1 to rolls involving movement]
-Concussion [-2 to next roll] [1 Turn]


TorrentHKU
Clone #25981 [8-1=7] > Roll roll roll put out the fire ♥♥♥♥ ♥♥♥♥.
You roll around like a madman, and somehow manage to put the flames out and avoid being re-ignited, it seems luck is on your side.
Abilities:
-Strong Electrokinesis
-Moderate Physical Barrier
-Moderate Psychic Barrier
Inventory:
-Assault Rifle [24/30]
-Heavy Body Armour
Conditions:
-Scarred Left Side [-1 to some actions involving left arm]
-Extensive Burns [-1 to most rolls]
-Intensely Scarred Chest
-Damaged Right Leg [reduced movement speed]
-Burn Damage: [||||----]


Hyperion110
Clone #25982 [8] >Move closer to the hammerbot and avoid being detected by the plasmabot.
You get yourself closer to the Hammer Droid and thankfully for you the Plasma Droid is currently focusing on #25994.
Abilities:
Inventory:
-Rocket Launcher [0/2] [||||----]
-Shotgun [6/6]
-Stealth Generator [18%]
Conditions:
-Fire Breath [2/2]
-FireProofing
-Minimal Plating
-Psychic Burn Scars [-1 to some rolls]
-Damaged Left Shoulder [-1 to some actions involving Left Arm]


caekdaemon
Clone #25993 [1] Make some distance, turn around, and continue fire.
You try to make some distance from the Droid, but it manages to keep up with you and somehow your fire seems to have no effect either.
Abilities:
Inventory:
-Minigun [40/400]
-Powered Armour
--Chest Plating 75% integrity
-Medium Force Barrier [40%]
Conditions:
-Scarred Face


Tokochiro
Clone #25994 [1] DAKKA DAKKA, MORE DAKKA DAKAA
you unload on the Droid once again, but you find it hard to shift your aim for a moment with your deformed armour causing your shots to miss.
Abilities:
Inventory:
-Minigun [40/400]
-Powered Armour
--Deformed Left Arm
--Deformed Right Arm
--Deformed Back Plating [Reduced arm mobility]
Conditions:
-Stronger limbs
-Scarred Back


Game Events:
Only the West Hammer Droid gets near to striking its target, while the southeast Plasma Droid narrowly misses #25981, the northwestern Plasma Droids weapons remain glowing.

Map:
Image


Sat Dec 08, 2012 7:44 am
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Post Re: Roll To Die
>Youth roll away from incoming droid attack; whip out my grenade launcher and fire point blank at its remaining legs.


Sat Dec 08, 2012 8:23 am
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Post Re: Roll To Die
♥♥♥♥ hell.

I can't think of any actions, at this point. I'm constantly rolling too low, so everything I bloody do will have no effect.


Sat Dec 08, 2012 3:43 pm
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Post Re: Roll To Die
caekdaemon wrote:
♥♥♥♥ hell.

I can't think of any actions, at this point. I'm constantly rolling too low, so everything I bloody do will have no effect.

The damned dice are being very uncooperative. I am disappointed in them.


Sat Dec 08, 2012 5:19 pm
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Post Re: Roll To Die
Really? Talk about me, 5 dices with values BELOW 5
DAKKA DAKKA


Sat Dec 08, 2012 6:25 pm
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Post Re: Roll To Die
>Unload my shotgun into to hammerbot's back.


Thu Dec 13, 2012 4:06 pm
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Loose Canon
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Post Re: Roll To Die
> Electrokinesis it in the knee joint.
After running around behind it so it can't shoot me again.


Thu Dec 13, 2012 10:20 pm
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