Re: Roll To Mech: Khorosho
After splitting from the group and reaching HQ Barqa heads into one of the two automated repair bays, deciding no to go for a full refit, he still has plenty of ammo after all.
Deciding to try and take some sort of lead Irvine calls out o the team
"Alright folks, let's roll. Largest concentration is mark C1 directly to our west. I figure we should terminate the surrounding camps first so there's no reinforcements for them, then move in for the kill. We should hit A3, then A2, then A4, which will allow HQ to move up and provide closer support with less risk." Harald replies with
"Sounds like a plan." after a brief pause Irvine wonders aloud
"Times like this make me wish we had better intel, y'know?"Arriving at the camp you spot several hostiles, one MAU and three NTs, the NTs are of the same models you've already faced, two with Rifles, and one with a machinegun, while the MAU is of the ubiquitous
IWM01 Club-l model, it is armed with a back-mounted missile pod, and a handheld cannon.
TorrentHKU> Check under seat as well, advance towards A3.Pilot name: John Freemech
Description: An energetic man with a fearsome beast of a goatee.
While you're on the way to A3 you reach under your seat and find... is that? it is! You find the lever to adjust the backrest! It's a good thing too, the techs must have bumped the it while doing maintenance, the chair has been slightly uncomfortable ever since you set off, after tweaking the lever for a moment it's much better.
Mech: Starbangermaart3nGo back for repairs.Pilot name: Barqa Octavius
Description: A veteran warrior with a temper, got sick of fighting for the companies and went rogue. Although he has a short fuse the man is still far more intelligent than he looks
Ability: Jet charge [+2 to the first attack made against an enemy with the lance]
Splitting off from the group you head on back to the base, and head into the repair bay, you then get your mech into position and shut it down, after a brief pause to recognise your mech, the automated systems start up and begin replacing plates of damaged armour.
[1 TURN UNTIL REPAIRS ARE COMPLETE]
Mech: RetiariusNatti>To the next campPilot name: Harald "Hardrada" Blomgren
Description: A broad of build but rather short figure with a magnificent red beard. Doesn't talk much.
You head along with the others towards the next camp.
Mech: The LumberjackCaveCricket48> Stash "The Steamy Adventures of Miracle Melanie and Murder Majorie" into my inventory. Follow the bulk of the party.Pilot Name: Markus "Mark" Tullen
Description: A light-skinned skinny 26 year-old man who used to work in an engineering bay. He doesn't say much, and is described as being "in the zone" when working.
Ability: Zen [+2 Accuracy, -2 Movement/Evasion] [2 Turn Duration, 3 Turn Cooldown [after end duration]]
Stuffing the book into one of your pockets, it might end up being somewhat entertaining to read after all, you follow along with the others to A3.
Mech: SnipehawkRagdollmaster
>Move to next basePilot Name: Johann Metzger
Description: A friendly and easy-going fellow of German descent with excellent natural reflexes, he's a deadly speed demon in his mech.
Ability: Brawler [+1 to Melee attacks / -1 to Ranged attacks]
You stick with the others as they head towards another camp.
Mech: White FlashArcalane> Prep to move out again. Head out for A3 when everyone's ready.Pilot Name: Irvine Callahan
Description: A lanky, tanned American pilot who lost his right eye before joining the mercs. It doesn't seem to have negatively affected his piloting skills. Calm and confident.
Ability: Evasion Focus [Scaling/variable skill: Evasion Focus (3) = +3 evasion, -3 accuracy. Evasion Focus (5) = +5 evasion, -5 accuracy. Etc.]
After checking that all your systems are operating correctly, you head on out with the others.
Mech: Bloodhound "Delta"Combat Map:
John,
Harald,
Markus, Johann and
Irvine are at A3.
Barqa is at Pushka undergoing repairs.