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 Roll To Mech: Khorosho 
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Post Re: Roll To Mech: Khorosho
Go back for repairs.


Sat Jul 27, 2013 2:23 am
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Post Re: Roll To Mech: Khorosho
> Check under seat as well, advance towards A3.


Sat Jul 27, 2013 2:46 am
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Post Re: Roll To Mech: Khorosho
Amazigh wrote:
Remember folks, you're out of combat, so timeskip magic is in effect, meaning: next turn you can be back in combat with enemies if you want.

Timeskip magic explained: when in combat things like getting onto a trailer etc. take time, but out of combat i'll mash what'd normally take multiple turns into one post, thus saving you from boring turns where nothing really happens.


I'm just trying to make sure everyone's on the same page, so we don't all split up and wind up with half the party at A2 and the other half at A3 or something. :roll:

> Head out for A3 when everyone's ready.


Sat Jul 27, 2013 2:41 pm
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Post Re: Roll To Mech: Khorosho
Arcalane wrote:
I'm just trying to make sure everyone's on the same page, so we don't all split up and wind up with half the party at A2 and the other half at A3 or something. :roll:

I've not rolled in... a while, so i'm just reminding everyone about things. [and mentioning the minor changes that've occurred]


Also, waiting on Ragdollmaster.
HAHA WHO AM I KIDDING


Last edited by Amazigh on Thu Aug 01, 2013 5:59 am, edited 1 time in total.



Sat Jul 27, 2013 4:17 pm
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Post Re: Roll To Mech: Khorosho
After splitting from the group and reaching HQ Barqa heads into one of the two automated repair bays, deciding no to go for a full refit, he still has plenty of ammo after all.
Deciding to try and take some sort of lead Irvine calls out o the team "Alright folks, let's roll. Largest concentration is mark C1 directly to our west. I figure we should terminate the surrounding camps first so there's no reinforcements for them, then move in for the kill. We should hit A3, then A2, then A4, which will allow HQ to move up and provide closer support with less risk." Harald replies with "Sounds like a plan." after a brief pause Irvine wonders aloud "Times like this make me wish we had better intel, y'know?"
Arriving at the camp you spot several hostiles, one MAU and three NTs, the NTs are of the same models you've already faced, two with Rifles, and one with a machinegun, while the MAU is of the ubiquitous IWM01 Club-l model, it is armed with a back-mounted missile pod, and a handheld cannon.

TorrentHKU
> Check under seat as well, advance towards A3.
Pilot name: John Freemech
Description: An energetic man with a fearsome beast of a goatee.
While you're on the way to A3 you reach under your seat and find... is that? it is! You find the lever to adjust the backrest! It's a good thing too, the techs must have bumped the it while doing maintenance, the chair has been slightly uncomfortable ever since you set off, after tweaking the lever for a moment it's much better.
Mech: Starbanger


maart3n
Go back for repairs.
Pilot name: Barqa Octavius
Description: A veteran warrior with a temper, got sick of fighting for the companies and went rogue. Although he has a short fuse the man is still far more intelligent than he looks
Ability: Jet charge [+2 to the first attack made against an enemy with the lance]
Splitting off from the group you head on back to the base, and head into the repair bay, you then get your mech into position and shut it down, after a brief pause to recognise your mech, the automated systems start up and begin replacing plates of damaged armour.
[1 TURN UNTIL REPAIRS ARE COMPLETE]
Mech: Retiarius


Natti
>To the next camp
Pilot name: Harald "Hardrada" Blomgren
Description: A broad of build but rather short figure with a magnificent red beard. Doesn't talk much.
You head along with the others towards the next camp.
Mech: The Lumberjack


CaveCricket48
> Stash "The Steamy Adventures of Miracle Melanie and Murder Majorie" into my inventory. Follow the bulk of the party.
Pilot Name: Markus "Mark" Tullen
Description: A light-skinned skinny 26 year-old man who used to work in an engineering bay. He doesn't say much, and is described as being "in the zone" when working.
Ability: Zen [+2 Accuracy, -2 Movement/Evasion] [2 Turn Duration, 3 Turn Cooldown [after end duration]]
Stuffing the book into one of your pockets, it might end up being somewhat entertaining to read after all, you follow along with the others to A3.
Mech: Snipehawk


Ragdollmaster
>Move to next base
Pilot Name: Johann Metzger
Description: A friendly and easy-going fellow of German descent with excellent natural reflexes, he's a deadly speed demon in his mech.
Ability: Brawler [+1 to Melee attacks / -1 to Ranged attacks]
You stick with the others as they head towards another camp.
Mech: White Flash


Arcalane
> Prep to move out again. Head out for A3 when everyone's ready.
Pilot Name: Irvine Callahan
Description: A lanky, tanned American pilot who lost his right eye before joining the mercs. It doesn't seem to have negatively affected his piloting skills. Calm and confident.
Ability: Evasion Focus [Scaling/variable skill: Evasion Focus (3) = +3 evasion, -3 accuracy. Evasion Focus (5) = +5 evasion, -5 accuracy. Etc.]
After checking that all your systems are operating correctly, you head on out with the others.
Mech: Bloodhound "Delta"


Image
Combat Map:
Image
John, Harald, Markus, Johann and Irvine are at A3.
Barqa is at Pushka undergoing repairs.


Thu Aug 01, 2013 5:59 am
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Post Re: Roll To Mech: Khorosho
> Hop off the trailer, set Railgun to charging, lock on to the MAU with Railgun.


Thu Aug 01, 2013 6:59 am
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Post Re: Roll To Mech: Khorosho
> Get within range of the largest dot on the map to use my Long Ranged Pulse Laser and fire. Obviously abort and execute evasive maneuvers if under attack.


Thu Aug 01, 2013 7:37 am
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Post Re: Roll To Mech: Khorosho
>Start heading towards the large bastard while firing the plasma cannon at the smaller enemies.


Thu Aug 01, 2013 12:03 pm
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Post Re: Roll To Mech: Khorosho
> Serve the fodder up a nice volley of missiles, and set the jamming array to work on the big guy's targeting systems if possible.


Thu Aug 01, 2013 2:14 pm
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Post Re: Roll To Mech: Khorosho
>♥♥♥♥ off in a corner because I'm not going to go into a crossfire


Sun Aug 04, 2013 1:41 pm
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Post Re: Roll To Mech: Khorosho
Rag I am setting up to snipe the MAU and you decide to charge it with your sword.


Sun Aug 04, 2013 6:05 pm
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Post Re: Roll To Mech: Khorosho
Maybe it would pay to read others' actions

Teamwork high five!
o/


Sun Aug 04, 2013 6:14 pm
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Post Re: Roll To Mech: Khorosho
Just as the repair bay is finishing up Barqa gets a transmission from Ivan Zavod the head engineer "Comrade, we're getting low on materials for repairs, try to leave something from the mechs you're facing to salvage, Da?"
Meanwhile at the battle the MAU and MG NT charge towards the team, the NT doesn't fire, but the MAU fires at Markus, the Rifle NTs instead move to the flank and fire at John and Harald.

TorrentHKU
> Hop off the trailer, set Railgun to charging, lock on to the MAU with Railgun.
Pilot name: John Freemech
Description: An energetic man with a fearsome beast of a goatee.
Stepping off the trailer you charge up your railgun as you lock it onto the MAU, the reassuring whine of capacitors assures you that it's working just fine, you almost start panicking as one of the rifle NTs fires in your direction, but fortunately the shot misses.
Mech: Starbanger


maart3n
----
Pilot name: Barqa Octavius
Description: A veteran warrior with a temper, got sick of fighting for the companies and went rogue. Although he has a short fuse the man is still far more intelligent than he looks
Ability: Jet charge [+2 to the first attack made against an enemy with the lance]
After hearing what Ivan had to say the repairs finish on your Mech, and you head out of the bay and get ready to get back into action.
Mech: Retiarius


Natti [16-3-2=11] [11]
>Start heading towards the large bastard while firing the plasma cannon at the smaller enemies.
Pilot name: Harald "Hardrada" Blomgren
Description: A broad of build but rather short figure with a magnificent red beard. Doesn't talk much.
You start marching towards the MAU managing to avoid fire from a rifle NT, wanting to get up close an personal and fire a blast of plasma at the machinegun NT, it hits, but unfortunately fails to penetrate its armour.
Mech: The Lumberjack


CaveCricket48 [13-3+3=13] [13] [20+4+1=25] [25]
> Get within range of the largest dot on the map to use my Long Ranged Pulse Laser and fire. Obviously abort and execute evasive maneuvers if under attack.
Pilot Name: Markus "Mark" Tullen
Description: A light-skinned skinny 26 year-old man who used to work in an engineering bay. He doesn't say much, and is described as being "in the zone" when working.
Ability: Zen [+2 Accuracy, -2 Movement/Evasion] [2 Turn Duration, 3 Turn Cooldown [after end duration]]
Using the significant range of your laser you fire on the MAU and punch a hole in its leg and it starts stumbling on that leg befor it engages its boosters and starts flying instead of running. It then returns fire with its cannon, but you easily dodge out of the way of its poorly aimed shot.
Mech: Snipehawk


Ragdollmaster
>♥♥♥♥ off in a corner because I'm not going to go into a crossfire
Pilot Name: Johann Metzger
Description: A friendly and easy-going fellow of German descent with excellent natural reflexes, he's a deadly speed demon in his mech.
Ability: Brawler [+1 to Melee attacks / -1 to Ranged attacks]
Figuring that it's not always a good idea to bring a sword to a gunfight you head over to the side of the battle to hopefully not attract any fire.
Mech: White Flash


Arcalane [9+1+3=13] [13]
> Serve the fodder up a nice volley of missiles, and set the jamming array to work on the big guy's targeting systems if possible.
Pilot Name: Irvine Callahan
Description: A lanky, tanned American pilot who lost his right eye before joining the mercs. It doesn't seem to have negatively affected his piloting skills. Calm and confident.
Ability: Evasion Focus [Scaling/variable skill: Evasion Focus (3) = +3 evasion, -3 accuracy. Evasion Focus (5) = +5 evasion, -5 accuracy. Etc.]
You fire a salvo of misiles at the NTs, unfortunately only one manages to hit a rifle NT, then a split second after the MAU fires you switch your jamming array to interfere with his fire control systems.
Mech: Bloodhound "Delta"


Image
Combat Map:
Image
John, Harald, Markus, Johann and Irvine are at A3.
Barqa is at Pushka.

Given your situation maart3n there isn't really anything significant that you can do this roll, so i'm going to roll without you, if you really wanted to do something feel free to yell at me and i'll edit it in.


Thu Aug 08, 2013 2:42 am
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Post Re: Roll To Mech: Khorosho
> LET LOOSE THE RAILS OF WAR


Thu Aug 08, 2013 4:23 am
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Post Re: Roll To Mech: Khorosho
>Keep firing the plasma cannon at the same target while advancing. Surely it'll penetrate the armour sooner or later.


Thu Aug 08, 2013 6:29 am
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