"Yeah, sure, help yourself to one of 'em. They look heavy though." Jet says in response to D. "That shouldn't be a problem. Thank you, Jet." he replies, picking up one of the bladed shields. Jet sees Jackson coming back towards the compound, pulling some storage bins with him ============================================= Appearance: 6'1", short cut dark blue hair, brown eyes, medium build. ===Equipment=== Primary Weapon: K12 "Ripper" Carbine [20|180] // Underslung Shotgun [1|10] ---A state of the art carbine rifle, designed to fire normal, AP, or hollowpoint rounds as the situation demands. Moderate to long range, with a 3x scope that can be used as needed. For close quarters combat, it comes with an underslung shotgun, firing flechette rounds. Secondary Weapon: DefCore MGL [0|18] ---The DefCore MGL (Multiple Grenade Launcher) is the next generation design of the tried and tested revolver style grenade launcher. Capable of firing six grenades without reloading, it allows for the elimination of multiple hostile personnel groups with minimal effort. Additionally, it can accommodate various different grenades types, allowing for a mixed load-out for maximum effectiveness. Tertiary Weapon: Plasma Torch "Sword" ---A converted plasma cutter that projects a 3' long concentrated plasma "sword" when activated. Can cut through almost anything, given enough time. ===Inventory=== -Bladed Shield (x2) ---An oblong plate made of refined titanium; one side has a very sharp, curved blade ===Ether=== Passive Abilities -Sociopath (+1 to actions that involve inflicting extreme pain) -Endorphin Rush (+1 to injuries that would give a -1) -Charming (+1 to persuasion) Techniques Vapor Lance (Water, Single. Forms an extremely high pressured lance of water.) Conditions
TorrentHKU | John S. Freeman (Roll: 1)
Resolutely deciding that the other members of the party are tards for taking so longing, John confidently strides in past the gates. Ulysses walks in a little further as well, while Aicaya hangs back the entrance. A few feet in, as he passes one of the destroyed bots, John gets an eerie feeling- a sudden chill, goosebumps, hairs raising- one of the bots shoots out a hand and grabs John's right ankle with a bone-crushing grip. Had he been a lesser man, or rather, a man with a lesser goatee, John probably would have screamed out in pain: Instead, he whirls around and says, "What the ♥♥♥♥? Are these things Terminator ripoffs or something?" Before the bot can reply, a superheated bolt of mercury slams into its head from five feet away, shattering the casing and causing the robot to slump to the ground for good, releasing its death-grip on John's ankle. ============================================= Appearance: Goatee. ===Equipment=== Primary Weapon: Barrett TK101 [5|21] Secondary Weapon: Quasi BF-14 [15|60] Tertiary Weapon: Fluted Knife (Accelerates using Air) ===Inventory=== -Pack of Gum (7 pieces) -Multitool ===Ether=== Passive Abilities -Wind at my Back (+1 to Air Techniques) ---Wind in my Veins (Able to shape and control generated air at will) -Gum Nom Nom (Chewing gum calms John down and reduces pain) Techniques Kamaitachi (Air, Single. Launches scything blades of air at a target.) Rasenshuriken (Air, Area. Launches a condensed ball of rapidly rotating wind that explodes on contact, creating a sphere of effect where anything inside is slashed to pieces by razor winds.) Conditions Sore Ankle (-1 to quick movement, three turn duration [***])
Amazigh | Aicaya (Roll: 6)
Aicaya continues to wait like a total boss. John and Ulysses walk off a little ways into the compound, and she sees a quick skirmish as John is attack by a half-dead bot, which is destroyed by Ulysses. "Tch. Sillies." ============================================= Appearance: Shoulder-length black hair, green eyes, muscular build. ===Equipment=== Primary Weapon: PUSHKA Artillery Cannon [1|23] ---High power long range cannon. Secondary Weapon: CERBERUS Pile Bunker [2|16] ---Mounted on the back of the left forearm. Tertiary Weapon: N/A ===Inventory=== -HIBISCUS Heavy Powered Combat Armor (Equipped) -12 High Explosive shells -8 Fragmentation shells -4 Armor Piercing shells ===Ether=== Passive Abilities -Target Prediction (+1 to shooting at long range targets) -Grounded (+1 to defense if stationary) -Durable (Can carry an increased load) Techniques Terra Spike (Earth, Single. Launches a rock spike at the target.) Terra Shatter (Earth, Directional. Launches a rock spike that then fragments into hundreds of small, razor-sharp rocks, which spread like buckshot. Effective over a wide area.) Conditions
DSMK2 | DEYE-5 (Roll: 5)
"Yeah, sure, help yourself to one of 'em. They look heavy though." Jet says in response to D. "That shouldn't be a problem. Thank you, Jet." he replies, picking up one of the bladed shields. D scans the general direction of where Jackson is, and sees him coming back towards the facility with some expanding storage bins behind him. The Proteus doesn't show up on his scanners at all- it's very well hidden. ============================================= Appearance: 6' dull grey humanoid skeletal cyborg with a red mono-eye. ===Equipment=== Primary Weapon: Custom ZIGER Rotary Autocannon [225|0] (DEPLOYED) Secondary Weapon: Twin Lens-Based Lasers [4|∞] Tertiary Weapon: Nano Blade Claw Fingers ===Inventory=== -D-Series Armor Shell (Equipped) ---Heavy armor designed around the D-Series cyborg bodies, made from strong plasteel, they provide strong frontal protection compared to the armor's other parts. Doesn't restrict movement. Has five convenient compartments for storing things. -Monkey Wrench ---A heavy monkey wrench was one of the first things D-EYE5 found, he's fascinated by its use as a bludgeoning tool and adjustable size. -Cherry Bombs [20] ---Harmless explosives made for children to play with. Not for human consumption. -Rotten Sandwich ---Unlucky custodian's uneaten lunch, salami, Swiss cheese, with everything, used to be delicious. -Case of ZIGER Autocannon Ammo [300] ---Ammo that was actually made for D-EYE5's autocannon! -Bladed Shield ---An oblong plate made of refined titanium; one side has a very sharp, curved blade ===Ether=== Passive Abilities Innate Targeting (+1 to ranged attacks) Defensive Abilities -Plasteel Chassis (+1 to Defense) -Nanobot Blood (Auto-repairs damage over time; takes longer to repair more extensive damage) Techniques Psycho Mode (Lightning, Self. Overcharge self for increased reaction speed at the significant cost of accuracy of all attacks.) Conditions
alphagamer774 | Michael "Mike" Rocksford (Roll: 2)
Mike walks over to the doors of the facility, nursing his wounded left hand, and hears a small commotion. He looks up to see Ulysses firing at a half-destroyed security bot which has its hand closed around John's ankle. "Tch. Sillies." Aicaya comments in disdain. ============================================= Appearance: 5'9" ===Equipment=== Primary Weapon: Jackson [0|20] ---A heavily modified semi-automatic rifle, derivative of the twentieth century M14. It has a significantly shorter barrel, a forward mounted grip, heavy metal plating, and several gruesome looking blades, enhancing its durability for and usefulness in close quarters combat. It's been re-chambered for the heavier rounds usually found in precision rifles. Secondary Weapon: I-2 Custom [20|20] ---An older variant of the current standard issue ISC sidearm, it fires the same low velocity ammunition of the new handguns. Fitted with a lighter polymer slide and a shaved down grip, it sacrifices balance and accuracy to make it one of the lightest weapons produced. Tertiary Weapon: Bayonet blades on Jackson ===Inventory=== -Old Seatbelt -- I-2 Custom -- 1 Jackson magazine [5] -- 1 I-2 Custom magazine [20] -Backpack (Closed with zippers 'n ♥♥♥♥, so fairly inaccessible. Quite durable, and fireproof) -- Toolbox (Various low-tech tools, wrenches, screwdrivers, wire-cutters etc) -- Flashlight (With spare batteries) -- 5 Rations -- Combat Knife -- 3 Jackson magazines [5] ===Ether=== Passive Abilities -Improvise (+1 to creating and using improvised weapons in combat) Techniques Surge (Lightning, Self. Improves muscle reaction and strength in the legs to vastly increase running speed and stamina.) Conditions Smashed Left Hand (-1 to actions with left hand, five turn duration [**---])
Nonsequitorian | Ulysses Green (Roll: 3)
Ulysses decides to walk a little further into the complex, following a little ways behind John. As John passes one of the half-destroyed bots, its hand suddenly shoots out and clamps around his right ankle, prompting John to whirl around and say, "What the ♥♥♥♥? Are these things Terminator ripoffs or something?" Ulysses quickly draws his PG-9T10 and fires, pegging the bot right in the head from less than five feet away. The force of the superheated bolt slamming into the bot's head finishes it off for good, and it slumps to the ground, its grip on John's ankle becoming slack. ============================================= Appearance: Tall, six foot, dark and handsome. This was before he started to age. Sleek black hair. Dark eyes too. ===Equipment=== Primary Weapon: Tesla Rifle [1|22] ---A directed energy weapon that creates a plasma channel with a high-powered laser and then sends an incredibly strong electrical current through the channel. Comparable to a lightning gun. Secondary Weapon: Hg PG-9T10 Plasma Pistol [2|40] ---Fires bolts of superheated mercury at high speeds. Due to the heavy heat resistant polymers of the gun, it's a bit hefty, and while the shots are ineffective at long distances, they are extremely damaging at close to medium range. Tertiary Weapon: Concealed Stiletto ===Inventory=== -Tobacco Pipe -Regenerating Tobacco Pouch -Lighter ===Ether=== Passive Abilities -Concentration (Lowers heartbeat and increases reaction time and reflexes; +1 to close quarters combat) -Meditation (Lowers heartbeat, slowing bleeding and metabolism; +1 to injuries) -Bargain (+1 to persuasion) Techniques Electrical Affinity (Lightning, Self. Can manipulate electricity, like by draining batteries, overloading circuits, and bending currents; capable of redirecting electrical attacks) Conditions
NPC | Jackson (Roll: 6)
Jackson trudges back towards the compound, pulling some highly compact expanding storage bins with him. He hears a scuffle and sees some activity within the facility's gates, but it doesn't seem too serious. ============================================= Appearance: White skin, dirty blonde hair, orange eyes, roughly 6', medium build. ===Equipment=== Primary Weapon: JS-319 Shredder [30|60] ---This battle rifle made by Jirachi Systems has plenty of stopping power and accuracy, making it a reliable weapon at long range, but its full-auto fire selection means it's a monster at close range, too. Secondary Weapon: JS-44 Rhino [5|24] ---A hefty .44 caliber revolver, the Rhino packs an enormous punch and is highly accurate even at long range. It uses special concussive cartridges that explode on contact to combine heavy penetrating power with the high damage of fragmentation. Tertiary Weapon: Shredder Bayonet ===Inventory=== -M88 Grenades [5] ===Ether=== Passive Abilities -Gunslinger (+1 to reflexes and reaction speed) Conditions
Game Events The group has assembled at the gates. Jackson begins to speak: "Alright, so first thing we're gonna do is check those two oval-looking buildings- you can see their entrances bout 80 meters away, right? We'll stick together since there're probably more bots hanging round, I don't want no one splitting up. I doubt we'll find much in these first two buildings: judging on their size and position, they've probably got some sort of administrative purpose. After we clear em out, we'll enter the main building, the giant steel one; its entrance as it the end of this corridor. Got it? Alright, let's go." The group walks in and stops by the entrances of the first two buildings. Jackson pulls one of the storage bins off of the cart he's been pulling them on and opens it up; although it's not much bigger than a footlocker from the outside, it's pretty deep, and has many folded compartments inside. MAP
Black Letters: Players A = Aicaya D = D-EYE5 JS = John JT = Jet M = Mike U = Ulysses Green J: Jackson
Sat Mar 17, 2012 5:28 pm
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 13)
> Follow the group.
Sat Mar 17, 2012 8:05 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 13)
Dibs on a bucket for mah loot. Put loot in bucket, tag along with group. Be ready for hostiles.
Sat Mar 17, 2012 9:02 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 13)
> Bottom building, ready to Kamataichi anything hostile.
Sat Mar 17, 2012 10:17 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 13)
>Follow into the Building, use Terra Spike on hostiles, but only if attacked.
Sun Mar 18, 2012 2:47 am
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
Re: Roll To Dodge: Ethersphere (Roll 13)
Follow, continue whining.
Sun Mar 18, 2012 3:14 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Roll To Dodge: Ethersphere (Roll 13)
I wonder if there is any valuable data that can be looted. You could sell it on the black market or something.
Sun Mar 18, 2012 4:46 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 13)
Rollmacaroni.
Haha, this is the best roll I've ever seen, in terms of what everyone got. Shame this didn't happen a few turns ago during the fight
"Dibs on a bucket for mah loot." Jet unceremoniously dumps the two bladed shields into the storage bin. John blasts down the doors of the building on the right and peers inside before announcing, "Meh. This looks pretty empty and boring," and turning away. Aicaya takes care of the other building, then reports, "Same here," turning back to the group. ============================================= Appearance: 6'1", short cut dark blue hair, brown eyes, medium build. ===Equipment=== Primary Weapon: K12 "Ripper" Carbine [20|180] // Underslung Shotgun [1|10] ---A state of the art carbine rifle, designed to fire normal, AP, or hollowpoint rounds as the situation demands. Moderate to long range, with a 3x scope that can be used as needed. For close quarters combat, it comes with an underslung shotgun, firing flechette rounds. Secondary Weapon: DefCore MGL [0|18] ---The DefCore MGL (Multiple Grenade Launcher) is the next generation design of the tried and tested revolver style grenade launcher. Capable of firing six grenades without reloading, it allows for the elimination of multiple hostile personnel groups with minimal effort. Additionally, it can accommodate various different grenades types, allowing for a mixed load-out for maximum effectiveness. Tertiary Weapon: Plasma Torch "Sword" ---A converted plasma cutter that projects a 3' long concentrated plasma "sword" when activated. Can cut through almost anything, given enough time. ===Inventory=== ===Ether=== Passive Abilities -Sociopath (+1 to actions that involve inflicting extreme pain) -Endorphin Rush (+1 to injuries that would give a -1) -Charming (+1 to persuasion) Techniques Vapor Lance (Water, Single. Forms an extremely high pressured lance of water.) Conditions
TorrentHKU | John S. Freeman (Roll: 5)
John moves towards the building to the right. The entrance is a pair of reinforced steel doors, firmly locked and secured against intrusion. A Kamaitachi slices clean through the center of the doors, and a kick from John's good foot sends them crashing down. He peers into the semi-dark circular enclosure; it seems to be a small reception area. In the center of the room is a desk dividing the space into two halves. Behind the desk are chairs and computers, along with shelves stacked with hard copies of various paperwork. The air in the room is very stuffy and everything is coated with dust- it seems to be a totally abandoned space. A sign hangs above the desk that simply reads "Out". "Meh. This looks empty and boring," he announces to the group waiting behind him, turning away from the door. Aicaya takes care of the other building, then reports, "Same here," turning back to the group. ============================================= Appearance: Goatee. ===Equipment=== Primary Weapon: Barrett TK101 [5|21] Secondary Weapon: Quasi BF-14 [15|60] Tertiary Weapon: Fluted Knife (Accelerates using Air) ===Inventory=== -Pack of Gum (7 pieces) -Multitool ===Ether=== Passive Abilities -Wind at my Back (+1 to Air Techniques) ---Wind in my Veins (Able to shape and control generated air at will) -Gum Nom Nom (Chewing gum calms John down and reduces pain) Techniques Kamaitachi (Air, Single. Launches scything blades of air at a target.) Rasenshuriken (Air, Area. Launches a condensed ball of rapidly rotating wind that explodes on contact, creating a sphere of effect where anything inside is slashed to pieces by razor winds.) Conditions Sore Ankle (-1 to quick movement, three turn duration [**-])
Amazigh | Aicaya (Roll: 6)
John blasts down the doors of the building on the right and peers inside before announcing, "Meh. This looks pretty empty and boring," and turning away. Aicaya launches a Terra Spike to smash through the doors of the building on the left, and peers in to see the same thing John did- a desk, some chairs, some computers, and hard copies of paperwork, with dust coating everything. Here, however, the sign hanging over the desk reads "In". "Same here," she reports, turning back to the group. ============================================= Appearance: Shoulder-length black hair, green eyes, muscular build. ===Equipment=== Primary Weapon: PUSHKA Artillery Cannon [1|23] ---High power long range cannon. Secondary Weapon: CERBERUS Pile Bunker [2|16] ---Mounted on the back of the left forearm. Tertiary Weapon: N/A ===Inventory=== -HIBISCUS Heavy Powered Combat Armor (Equipped) -12 High Explosive shells -8 Fragmentation shells -4 Armor Piercing shells ===Ether=== Passive Abilities -Target Prediction (+1 to shooting at long range targets) -Grounded (+1 to defense if stationary) -Durable (Can carry an increased load) Techniques Terra Spike (Earth, Single. Launches a rock spike at the target.) Terra Shatter (Earth, Directional. Launches a rock spike that then fragments into hundreds of small, razor-sharp rocks, which spread like buckshot. Effective over a wide area.) Conditions
DSMK2 | DEYE-5 (Roll: 5)
John blasts down the doors of the building on the right and peers inside before announcing, "Meh. This looks pretty empty and boring," and turning away. Aicaya takes care of the other building, then reports, "Same here," turning back to the group. ============================================= Appearance: 6' dull grey humanoid skeletal cyborg with a red mono-eye. ===Equipment=== Primary Weapon: Custom ZIGER Rotary Autocannon [225|0] (DEPLOYED) Secondary Weapon: Twin Lens-Based Lasers [4|∞] Tertiary Weapon: Nano Blade Claw Fingers ===Inventory=== -D-Series Armor Shell (Equipped) ---Heavy armor designed around the D-Series cyborg bodies, made from strong plasteel, they provide strong frontal protection compared to the armor's other parts. Doesn't restrict movement. Has five convenient compartments for storing things. -Monkey Wrench ---A heavy monkey wrench was one of the first things D-EYE5 found, he's fascinated by its use as a bludgeoning tool and adjustable size. -Cherry Bombs [20] ---Harmless explosives made for children to play with. Not for human consumption. -Rotten Sandwich ---Unlucky custodian's uneaten lunch, salami, Swiss cheese, with everything, used to be delicious. -Case of ZIGER Autocannon Ammo [300] ---Ammo that was actually made for D-EYE5's autocannon! -Bladed Shield ---An oblong plate made of refined titanium; one side has a very sharp, curved blade ===Ether=== Passive Abilities Innate Targeting (+1 to ranged attacks) Defensive Abilities -Plasteel Chassis (+1 to Defense) -Nanobot Blood (Auto-repairs damage over time; takes longer to repair more extensive damage) Techniques Psycho Mode (Lightning, Self. Overcharge self for increased reaction speed at the significant cost of accuracy of all attacks.) Conditions
alphagamer774 | Michael "Mike" Rocksford (Roll: 6)
Mike's hand feels a bit better, although not totally healed up. John blasts down the doors of the building on the right and peers inside before announcing, "Meh. This looks pretty empty and boring," and turning away. Aicaya takes care of the other building, then reports, "Same here," turning back to the group. ============================================= Appearance: 5'9" ===Equipment=== Primary Weapon: Jackson [0|20] ---A heavily modified semi-automatic rifle, derivative of the twentieth century M14. It has a significantly shorter barrel, a forward mounted grip, heavy metal plating, and several gruesome looking blades, enhancing its durability for and usefulness in close quarters combat. It's been re-chambered for the heavier rounds usually found in precision rifles. Secondary Weapon: I-2 Custom [20|20] ---An older variant of the current standard issue ISC sidearm, it fires the same low velocity ammunition of the new handguns. Fitted with a lighter polymer slide and a shaved down grip, it sacrifices balance and accuracy to make it one of the lightest weapons produced. Tertiary Weapon: Bayonet blades on Jackson ===Inventory=== -Old Seatbelt -- I-2 Custom -- 1 Jackson magazine [5] -- 1 I-2 Custom magazine [20] -Backpack (Closed with zippers 'n ♥♥♥♥, so fairly inaccessible. Quite durable, and fireproof) -- Toolbox (Various low-tech tools, wrenches, screwdrivers, wire-cutters etc) -- Flashlight (With spare batteries) -- 5 Rations -- Combat Knife -- 3 Jackson magazines [5] ===Ether=== Passive Abilities -Improvise (+1 to creating and using improvised weapons in combat) Techniques Surge (Lightning, Self. Improves muscle reaction and strength in the legs to vastly increase running speed and stamina.) Conditions Smashed Left Hand (-1 to actions with left hand, five turn duration [*----])
Nonsequitorian | Ulysses Green (Roll: 6)
Ulysses walks over and picks up the severed head of the bot. Using his Electrical Affinity, he gets the head to turn on: the eyes glow feebly and small sparks come from the severed wires in the neck. However, the processor and AI control are irreparably damaged, so there's not much Ulysses can get the head to do. "Hmph." He drains the little power the bot's head has and stores it up, just in case. John blasts down the doors of the building on the right and peers inside before announcing, "Meh. This looks pretty empty and boring," and turning away. Aicaya takes care of the other building, then reports, "Same here," turning back to the group. ============================================= Appearance: Tall, six foot, dark and handsome. This was before he started to age. Sleek black hair. Dark eyes too. ===Equipment=== Primary Weapon: Tesla Rifle [1|22] ---A directed energy weapon that creates a plasma channel with a high-powered laser and then sends an incredibly strong electrical current through the channel. Comparable to a lightning gun. Secondary Weapon: Hg PG-9T10 Plasma Pistol [2|40] ---Fires bolts of superheated mercury at high speeds. Due to the heavy heat resistant polymers of the gun, it's a bit hefty, and while the shots are ineffective at long distances, they are extremely damaging at close to medium range. Tertiary Weapon: Concealed Stiletto ===Inventory=== -Tobacco Pipe -Regenerating Tobacco Pouch -Lighter ===Ether=== Passive Abilities -Concentration (Lowers heartbeat and increases reaction time and reflexes; +1 to close quarters combat) -Meditation (Lowers heartbeat, slowing bleeding and metabolism; +1 to injuries) -Bargain (+1 to persuasion) Techniques Electrical Affinity (Lightning, Self. Can manipulate electricity, like by draining batteries, overloading circuits, and bending currents; capable of redirecting electrical attacks) Conditions Charge (Each star of charge allows for a burst of electricity, maximum capacity of 5 [*----])
NPC | Jackson (Roll: 4)
Jackson watches as the two buildings get cleared out. John blasts down the doors of the building on the right and peers inside before announcing, "Meh. This looks pretty empty and boring," and turning away. Aicaya takes care of the other building, then reports, "Same here," turning back to the group. ============================================= Appearance: White skin, dirty blonde hair, orange eyes, roughly 6', medium build. ===Equipment=== Primary Weapon: JS-319 Shredder [30|60] ---This battle rifle made by Jirachi Systems has plenty of stopping power and accuracy, making it a reliable weapon at long range, but its full-auto fire selection means it's a monster at close range, too. Secondary Weapon: JS-44 Rhino [5|24] ---A hefty .44 caliber revolver, the Rhino packs an enormous punch and is highly accurate even at long range. It uses special concussive cartridges that explode on contact to combine heavy penetrating power with the high damage of fragmentation. Tertiary Weapon: Shredder Bayonet ===Inventory=== -M88 Grenades [5] ===Ether=== Passive Abilities -Gunslinger (+1 to reflexes and reaction speed) Conditions
Game Events The party is gathered by the main entrance. The single metal door is enormous- as wide as the corridor and nearly as tall, and it looks very solid. There are terminals of some kind, one on either side, that don't seem to be active. "How're we gonna get past this," Jackson mutters with a frown. MAP
Black Letters: Players A = Aicaya D = D-EYE5 JS = John JT = Jet M = Mike U = Ulysses Green J: Jackson
Sun Mar 18, 2012 5:22 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 14)
Get ready to enter the main building. Prepare for hostiles!
Sun Mar 18, 2012 7:21 pm
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 14)
> Do a FULL-SPECTRUM SCAN! Of both buildings.
Last edited by DSMK2 on Mon Mar 19, 2012 12:24 am, edited 1 time in total.
Sun Mar 18, 2012 8:28 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 14)
>Investigate the left hand terminal.
Last edited by Amazigh on Mon Mar 19, 2012 6:30 pm, edited 1 time in total.
Sun Mar 18, 2012 11:35 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 14)
Sorry, forgot to put up the game events :/
Mon Mar 19, 2012 12:06 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Roll To Dodge: Ethersphere (Roll 14)
May I recommend searching the two buildings that flank the gate?DESTROYING THE GATE WITH EXCESSIVE FORCE.
They appear to fulfil the role of gatehouses, and therefore might contain information that could assist with opening the gate.BE COMPLETELY USELESS, LET'S IGNORE THEM AND BLOW UP THE DOOR.
Mon Mar 19, 2012 12:17 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 14)
> Hit the door with a couple Kamataichis in the spot where Acaiya is gonna Terra Spike. BEFORE she Terra Spikes.
Mon Mar 19, 2012 1:21 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 14)
New action Vapor Lance after Blue does his wind ♥♥♥♥ at the exact same spot it hits. Water jets can cut through anything!
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