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 Roll to Dodge - Psychic 
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DRLGrump
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Post Re: Roll to Dodge - Psychic
Check out your skill sheet. There's a little goody there.
Keep the accent. Translate all my normal speak into accented speak from now on. Also, wait for others to finish so we can get some more exposition going.


Tue May 10, 2011 3:23 am
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Post Re: Roll to Dodge - Psychic
Head for the blond woman.
"So...what was the point of that?"


Tue May 10, 2011 3:26 am
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Post Re: Roll to Dodge - Psychic
> Wait for stuff to happen.


Tue May 10, 2011 3:58 am
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Post Re: Roll to Dodge - Psychic
Use telekinesis to take the syringe and inject it.


Tue May 10, 2011 10:09 pm
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Post Re: Roll to Dodge - Psychic
>Use powers. Get lucky at finding a vein.


Tue May 10, 2011 11:41 pm
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Post Re: Roll to Dodge - Psychic
Oh cool, all actions are in.


Tue May 10, 2011 11:57 pm
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Loose Canon
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Post Re: Roll to Dodge - Psychic
Rawlin.

CaveCricket48 (Raphael) [3]:
You wait for stuff to happen.
Name: Raphael
Age: 24
Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile.
Inventory:
- Metal Cylinder Halves
Abilities:
- Stealthy (+1 stealth actions)
Conditions:
Psychic:

Ociamarru (Vadim Ivanov) [6]:
You make a move to get up, but your Agent blocks you when you do. Disgruntled, you sit back down and look towards Nairle.
"So...what was the point of that?"
"In your current states, you're all weak. The syringes contained two doses of PsyGen III each. What PsyGen does is cause psychic ability to manifest. You had all been treated with a basic dose as part of the clinical trial, but not imparted with the knowledge to use it. The information transfer you all received in your cells fixed that. You may not be consciously aware of it, but the six of you know how to distribute this new psychic ability as you see fit."
"So our powers are stronger now?"
"Yes."

Name: Vadim Ivanov
Age: 37
Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny.
Inventory:
- Metal Cylinder Halves
Abilities:
- Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse)
- Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions:
Psychic:

Emogotsaone (Jamal) [5]:
"Doo doo dee doop."
The Slav and the blond lady, who now that you think about it looks like she may have a bit of Russian in her herself in a good way, lay down some exposition.
Name: Jamal
Age: 35
Appearance: Light skin, brown hair and green eyes. Strong.
Inventory:
- Metal Cylinder Halves
Abilities:
- Fast Clotting (Less blood loss)
Conditions:
Psychic:

Tokochiro (Mana) [1]: You try and lift the Syringe with your telekinesis. The liquid inside begins to glow and shake violently, and before you know it the syringe has burst, spilling the liquid across the floor. You're a bit shocked."Ah yes, PsyGen has a tendency to react oddly to psychic abilities. It's best to handle it by hand."
"NOW YOU TELL ME."

Name: Mana
Age: 23
Appearance: 5' 8" tall, tan skin, brown hair, black eyes, thin and a b cup.
Inventory:
- Metal Cylinder Halves
Abilities:
- Watchful (+1 when looking around for particurlarly useful things)
Conditions:
Psychic:

Tomaster (Sir Charles) [5]:
"Bloody idjits take too long."
Name: Sir Charles the Thirty-Second
Appearance: Tall and regal looking.
Inventory:
- Metal Cylinder Halves
Abilities:
- Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions:
Psychic:

Barnox (Dane) [1+1=2]:
You randomly swing the syringe around again like a blunt object. This time it slips from your hands, and you practically dive after the thing to prevent it from hitting the floor and shattering. You catch it, and breath a sigh of relief, then lift it up and realize that the needle went RIGHT between two fingers. Dayum, that almost hurt like a mofo.
Name: Dane
Age: 27
Appearance: Large, wide shoulders, rippling muscles.
Inventory:
- Metal Cylinder Halves
- Syringe
Abilities:
- Mahscles: +1 to action requiring strength.
Conditions:
Psychic:


Game Events: Nairle looks at Mana, split between sadness and annoyance. She settles on annoyance, then decides that Dane can inject himself later.
"As Ms. Lovegale described earlier, NovaCorp has a situation that cannot be remedied by our usual security force. You 6 are the results of one of NovaCorp's ongoing trials to create better soldiers, and are all successes. You target is going to be the FIRST success, Subject 1. Back during the early days of the trial, when PsyGen was still unstable and unrefined, it had a host of various negative effects, but caused tremendous psychic abilities to manifest. We've since then improved it substantially, to the point where the side effects are non-existant.

Out of the 50 original test subjects, only 1 was considered a success. He since then developed paranoia and schizophrenia, ending up on a killing spree when he finally snapped. Any teams sent after him were slaughtered by his powers. On his way out, he killed half of the development team for PsyGen, and stole every batch that we had on hand.

So, we need you 6 to go after him. You'll be sent to a known base of operations for the time being. It's unlikely that he is there, but it IS likely that underlings with information on him and samples of PsyGen are there. Assimilating these early samples will have the same effect as the ones you just injected; increasing your psychic ability. You'll need to become more powerful if you want to take on Subject 1.

You'll all head out in 1 hour. The Agents will guide you to an armory where you can equip yourselves once I'm done. None of you will be able to survive this with your psychic abilities alone, but using them as much as possible to gain proficiency is wise."

She looks up from her clipboard and scans over the group.
"I will now take questions."


Wed May 11, 2011 12:07 am
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Post Re: Roll to Dodge - Psychic
> Raise hand.
"Do we get to go through a training course or something?"


Wed May 11, 2011 1:12 am
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Post Re: Roll to Dodge - Psychic
To the armory i go!


Last edited by Tokochiro on Wed May 11, 2011 1:27 am, edited 2 times in total.



Wed May 11, 2011 1:20 am
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DRLGrump
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Post Re: Roll to Dodge - Psychic
Tell me again why we only get one dose of this physic booster ♥♥♥♥? What is this, a video game?
[ACTION PENDING]

Three questions.
1) Tokochiro, do you even read the rolls? Idiot.
2) What's mental warfare? Wouldn't that come under one of the "mind" domains?
3) Is there any way we could see what the first tier of every skill gives us, so it's not a shot in the dark if we want to use one of our points on something entirely new?


Wed May 11, 2011 1:23 am
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Post Re: Roll to Dodge - Psychic
1) No idea.
2) It's fighting mind to mind. Directly damaging someone's mind, so that they're reduced to a drooling meatbag, for instance.
3) Just ask what skills you want to see.


Wed May 11, 2011 1:28 am
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DRLGrump
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Post Re: Roll to Dodge - Psychic
I'd really just like to see Technokinesis. Is it only control of electronics, or is it anything mechanical/technologically inclined (Guns, doors locks, etc)?


Wed May 11, 2011 1:30 am
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Post Re: Roll to Dodge - Psychic
Technokinesis is only things electronic, but it can branch into Electrokinesis as well. If you want to control mechanical devices, go for Telekinesis.


Wed May 11, 2011 1:32 am
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Post Re: Roll to Dodge - Psychic
Quote:
Ociamarru (Vadim Ivanov) [6]:
You make a move to get up, but your Agent blocks you when you do. Disgruntled, you sit back down and look towards Nairle.
"So...what was the point of that?"
"In your current states, you're all weak. The syringes contained two doses of PsyGen III each. What PsyGen does is cause psychic ability to manifest. You had all been treated ger now?"
"Yes."


Oh you,it had TWO doses >:(
Tomaster wrote:
Tell me again why we only get one dose of this physic booster ♥♥♥♥? What is this, a video game?
[ACTION PENDING]

Hor hor hor.


Wed May 11, 2011 1:35 am
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Post Re: Roll to Dodge - Psychic
One dose is 100ml. They had 200ml each.
100ml = 1 point.

OH YES. You might all want to spend your points. Just tell me what to put it in, and if you want the point to specialize in any particular facet of the power or just improve it in general.


Wed May 11, 2011 1:39 am
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