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 Roll to Dodge - Equilibrium (Roll 91) 
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Post Re: Roll to Dodge - Equilibrium (Roll 15)
>Go check the armor store if there's anything for 9 coins there.
"Ah, well. Sorry then, I'll just bugger off."


Thu Mar 17, 2011 6:52 am
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Post Re: Roll to Dodge - Equilibrium (Roll 15)
Whip the thing if it gets near
"NEED SOME HELP HEEERE!"


Last edited by Tokochiro on Thu Mar 17, 2011 2:00 pm, edited 1 time in total.



Thu Mar 17, 2011 12:40 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 15)
Make sure my sword is displayed to deter muggers. Keep walking.


Thu Mar 17, 2011 1:36 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 15)
You could do some bar tricks to get a penny.


Thu Mar 17, 2011 5:39 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 15)
Tokochiro wrote:
You could do some bar tricks to get a penny.

Burglary also can generate cash quite quickly, and is relatively easy to do in a medieval society.

Just break into peoples houses and loot things, file off any identification and sell, saying that its a heirloom or such of yours.


Thu Mar 17, 2011 8:28 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 15)
Sadly, in a society where laws are governed by who has the biggest stick, if you discover you've broken into the house of some large angry man with a massive broadsword, you're essentially ♥♥♥♥.


Thu Mar 17, 2011 8:53 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 15)
That's why i said to do bar tricks.


Thu Mar 17, 2011 9:01 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 15)
Tomaster wrote:
Sadly, in a society where laws are governed by who has the biggest stick, if you discover you've broken into the house of some large angry man with a massive broadsword, you're essentially ♥♥♥♥♥♥.

Aye, so try and conceal your face, wear different clothes, and be fast on your feet and you should not have much of a problem.

Unless of course, you broke into the house of a mage, then you are so screwed he might as well have came at you with a drill.


Thu Mar 17, 2011 10:42 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 15)
>Find a job. 9 coins won't give me 25 gold


Thu Mar 17, 2011 10:55 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 15)
My plan to pay off my debt to the tavern is so idiot proof not even a 1 would fail.


Fri Mar 18, 2011 12:08 am
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Post Re: Roll to Dodge - Equilibrium (Roll 16)
Roll 16
____________________



Name : Ragnar Thorson (Tomaster)
[ 6 ] = 6
> You keep on walking, but you display your sword for anyone around to see.

The light of the city is still far off, but it looks a little closer.

Race : Human
Inventory : (2/10)
- Claymore
- Newspapers
-- "Caelum Declares 'Witch Hunt Over'"
-- "Hopluit Under Attack"
-- "Berserk Dragon Terrorizes Vranhal"

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Swordsmanship (+1 to attacking using a sword)

Conditions :



Name : Homskold (HighEndNoob)
[ 4 ] = 4
> You leave the magic shop and walk around, and eventually find a news board with some job listings.

Quote:
Construction Worker - Help build Fort Erlyn!
Soldier - Train and defend your town!
Caelum Policy Enforcer - Check various magic institutions to make sure they're following the code of law!


Race : Human
Inventory : (1/10)
- Gold Morning-Star
- Leather Pouch
-- 14 Gold Coins

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Agility (+1 to dodging)

Conditions :



Name : Siamnyan (Roast Veg)
[ 4 ] = 4
> "Well, you enchant these here spikes with wound opening curses and I'll get you that drink you're after."

"You got yerself a deal!"

The mage shoves off all of the empty beer glasses that were on the table to the floor, and they clatter without breaking. He then takes a piece of chalk out of his pocket and starts drawing a large rune with a steady hand.

"Hand me yer spikes."

You hand the mage your Elbow Spikes, and he places them on top of the rune. Muttering a few words under his breath, the rune flashes brightly before fading, and your spikes shake a little on the table.

The mage hands you back your spikes.

"Aight, it's done. Wher's ma drink?"

Race : Lupus
Inventory : (0/10)

Equipped : (1/10)
- Elbow Spikes

Active Abilities :
- Scent Tracker

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :



Name : Sin (Nonsequitorian)
[ 5 + 1 ] = 6
> Slowly walking up from behind BlackEyes, you carefully snake your whip around his neck. When it's in place, you yank it back and cover his mouth with your hands.

The man paws at your whip, trying to get it off, but his arms start weakening and he stops moving altogether.

"Hey BlackEyes, what's taking so long?"

SwiftFoot is looking in your direction, but he doesn't move any closer than he already is.

Race : Chirop
Inventory : (2/10)
- Bull Whip

Equipped : (0/10)

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation

Passive Abilities :

Conditions :



Name : Aeeng (Tokochiro)
[ 2 ] = 2
> "NEED SOME HELP HEEERE!"

As soon you tell, something small and dark flies out of the grass towards you, and you feel something sharp clamp down on your leg.

Race : Human
Inventory : (1/10)
- Thorny Rose Whip w/ Flower

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Forest Friend (Talk to trees)

Conditions :
- Wounded Left Leg (-1 action with leg)
- ??? (Death in 10 turns)



Name : Gorf "Choppy" Harkelsan (Natti)
[ 2 ] = 2
> "Ah, well. Sorry then, I'll just bugger off."

You walk around town a bit, but there doesn't seem to be an armor store. Only a weapons store.

Stepping inside, you see that the inventory is relatively limited.

"Long sword : 80 gold"
"Spear : 30 gold"
"Dagger : 20 gold"
"Long bow : 25 gold"
"Arrows : 1 gold each"

Race : Dwarf
Inventory : (0/10)
- 9 Gold Coins

Equipped : (1/10)
- Knuckle Spikes

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



World Events:
Time of day: Night
Weather: Clear


Fri Mar 18, 2011 3:53 am
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Post Re: Roll to Dodge - Equilibrium (Roll 16)
Jog jog jog to the pretty light.


Fri Mar 18, 2011 4:21 am
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Post Re: Roll to Dodge - Equilibrium (Roll 16)
> Get a job as a Caelum Policy Enforcer


Fri Mar 18, 2011 6:03 am
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Post Re: Roll to Dodge - Equilibrium (Roll 16)
"Goddamnit. Everything's so expensive nowad- wait, what was that? I think that was Aeeng!"
>Go help Tokochiro.


Fri Mar 18, 2011 7:08 am
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Post Re: Roll to Dodge - Equilibrium (Roll 16)
"Barkeep! Get this wonderful man a drink!"
> Amble my way over near the exit and wait for the others to turn up.


Fri Mar 18, 2011 5:50 pm
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