Re: Roll to Dodge - Equilibrium (Roll 16)
Roll 16
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Name : Ragnar Thorson (Tomaster)
[ 6 ] = 6
> You keep on walking, but you display your sword for anyone around to see.
The light of the city is still far off, but it looks a little closer.
Race : Human
Inventory : (2/10)
- Claymore
- Newspapers
-- "Caelum Declares 'Witch Hunt Over'"
-- "Hopluit Under Attack"
-- "Berserk Dragon Terrorizes Vranhal"
Equipped : (0/10)
Active Abilities :
Passive Abilities :
- Swordsmanship (+1 to attacking using a sword)
Conditions :
Name : Homskold (HighEndNoob)
[ 4 ] = 4
> You leave the magic shop and walk around, and eventually find a news board with some job listings.
Quote:
Construction Worker - Help build Fort Erlyn!
Soldier - Train and defend your town!
Caelum Policy Enforcer - Check various magic institutions to make sure they're following the code of law!
Race : Human
Inventory : (1/10)
- Gold Morning-Star
- Leather Pouch
-- 14 Gold Coins
Equipped : (0/10)
Active Abilities :
Passive Abilities :
- Agility (+1 to dodging)
Conditions :
Name : Siamnyan (Roast Veg)
[ 4 ] = 4
>
"Well, you enchant these here spikes with wound opening curses and I'll get you that drink you're after.""You got yerself a deal!"The mage shoves off all of the empty beer glasses that were on the table to the floor, and they clatter without breaking. He then takes a piece of chalk out of his pocket and starts drawing a large rune with a steady hand.
"Hand me yer spikes."You hand the mage your Elbow Spikes, and he places them on top of the rune. Muttering a few words under his breath, the rune flashes brightly before fading, and your spikes shake a little on the table.
The mage hands you back your spikes.
"Aight, it's done. Wher's ma drink?"Race : Lupus
Inventory : (0/10)
Equipped : (1/10)
- Elbow Spikes
Active Abilities :
- Scent Tracker
Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)
Conditions :
Name : Sin (Nonsequitorian)
[ 5 + 1 ] = 6
> Slowly walking up from behind BlackEyes, you carefully snake your whip around his neck. When it's in place, you yank it back and cover his mouth with your hands.
The man paws at your whip, trying to get it off, but his arms start weakening and he stops moving altogether.
"Hey BlackEyes, what's taking so long?"SwiftFoot is looking in your direction, but he doesn't move any closer than he already is.
Race : Chirop
Inventory : (2/10)
- Bull Whip
Equipped : (0/10)
Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation
Passive Abilities :
Conditions :
Name : Aeeng (Tokochiro)
[ 2 ] = 2
>
"NEED SOME HELP HEEERE!"As soon you tell, something small and dark flies out of the grass towards you, and you feel something sharp clamp down on your leg.
Race : Human
Inventory : (1/10)
- Thorny Rose Whip w/ Flower
Equipped : (0/10)
Active Abilities :
Passive Abilities :
- Forest Friend (Talk to trees)
Conditions :
- Wounded Left Leg (-1 action with leg)
- ??? (Death in 10 turns)
Name : Gorf "Choppy" Harkelsan (Natti)
[ 2 ] = 2
> "Ah, well. Sorry then, I'll just bugger off."
You walk around town a bit, but there doesn't seem to be an armor store. Only a weapons store.
Stepping inside, you see that the inventory is relatively limited.
"Long sword : 80 gold"
"Spear : 30 gold"
"Dagger : 20 gold"
"Long bow : 25 gold"
"Arrows : 1 gold each"
Race : Dwarf
Inventory : (0/10)
- 9 Gold Coins
Equipped : (1/10)
- Knuckle Spikes
Active Abilities :
Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)
Conditions :
World Events:Time of day: Night
Weather: Clear