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 Roll To Die - ENDED 
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Post Re: Roll To Die
So how effective would melting off the droid's hammers be (if that's possible)?


Sat Oct 20, 2012 7:18 pm
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Data Realms Elite
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Post Re: Roll To Die
@Amazigh, how do I repair my armour/heal wounds after this battle?


Sat Oct 20, 2012 9:26 pm
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Post Re: Roll To Die
Lucem wrote:
So how effective would melting off the droid's hammers be (if that's possible)?

Melting off its hammers would leave its arms as stubs, still usable as weapons, but less damaging, even if you took its arms off entirely it would still be able to charge at/step on you.

caekdaemon wrote:
@Amazigh, how do I repair my armour/heal wounds after this battle?

Any damaged equipment is repaired between rooms.
Some of your wounds are healed at the end of a room, but some might remain.


Sun Oct 21, 2012 2:40 pm
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Post Re: Roll To Die
>Go out of boresight and roll over the barrier next to me.


Sun Oct 21, 2012 7:37 pm
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Post Re: Roll To Die
ROLLAN
4 2 [Hammer Droids]
5 3 [Plasma Droids]

Roast Veg
Clone #25969 [4-1=3] >Run southwest.
Deciding that discretion is the better part of valour you try running away from the murderous death machines, unfortunately the damage to your armour causes you to go much slower than you would like to.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [0/2] [||||||--] [RELOAD SLOWED]
-Machinegun [40/50]
-Heavy Body Armour
--Deformed Right Side [-1 to all movement]
Conditions:
-Damaged Stomach


Lucem
Clone #25970 [6-2=4] >Go out of boresight and roll over the barrier next to me.
You dive over the Barrier behind you, narrowly missing a swing from the Hammer Droid only to have your Static Field Projector strain to hold back a searing blast of Plasma.
Abilities:
Inventory:
-Plasma Caster [81%] [|-------]
-Auto Grenade Launcher [Looted] [0/4] [||||----] [RELOAD SLOWED]
-Medium Body Armour
-Heavy Static Field Projector [85%]
-Advanced Targeting System
Conditions:
-Broken Ribs [-1 to rolls involving movement]
-Extreme Pain [-1 to next action]


TorrentHKU
Clone #25981 [2] > Run up to SE plasma drone, full strength electrokinesis shock into the plasma cannon.
You Rush up to the Plasma Droid, and unleash a bolt right into its arm, but you mange to aim at one of its active focusing coils and your bolt is simply deflected away into the ceiling.
Abilities:
-Strong Electrokinesis
-Moderate Physical Barrier
-Moderate Psychic Barrier
Inventory:
-Assault Rifle [30/30]
-Heavy Body Armour
Conditions:
-Scarred Left Side [-1 to some actions involving left arm]
-Intensely Scarred Chest
-Damaged Right Leg [reduced movement speed]


Hyperion110
Clone #25982 [3] > Step a bit back and to the side, pump two rockets into one of it's guns, hightail it out of there (stealth engaged).
You back away and fire a pair of rockets at the Droid, but being effectively invisible you have a slightly harder time aiming than you would have liked to and your shots miss.
Abilities:
Inventory:
-Rocket Launcher [0/2] [--------]
-Shotgun [6/6]
-Stealth Generator [45%] [ACTIVE]
Conditions:
-Fire Breath [2/2]
-FireProofing
-Minimal Plating
-Psychic Burn Scars [-1 to some rolls]
-Damaged Left Shoulder [-1 to some actions involving Left Arm]


caekdaemon
Clone #25993 [7] Fire at point blank range against the hammerdroid. Target the legs.
You unload on the Droid, and you manage to focus you fire enough to cause it to stumble slightly and thus miss its swing at you.
Abilities:
Inventory:
-Minigun [200/400]
-Powered Armour
--Chest Plating 75% integrity
-Medium Force Barrier [66%]
Conditions:
-Scarred Face


Tokochiro
Clone #25994 [6] Enhanced-armor-strenght PUNCH THE ♥♥♥♥
In an adrenaline fuelled rage you charge up to and punch the Droid, rather unsuprisingly aside from a rather satisfying clang you fail to achieve much of value by doing so.
Abilities:
Inventory:
-Minigun [200/400]
-Powered Armour
--Deformed Left Arm
Conditions:
-Stronger limbs
-Scarred Back


Game Events:
Both of the Hammer Droids fail to score a blow on their targets, the northwest Plasma Droid unleashes a stream of Plasma at the Clones but it is stopped and the southeastern Plasma Droid turns to face #25981 while its weapons continue glowing.

Map:
Image


Sat Oct 27, 2012 3:25 am
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Loose Canon
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Post Re: Roll To Die
> Practically grab its knee, keeping hands a couple inches away. Dump so much electricity into that knee joint that it melts into an unusuable knee-shaped lump.


Sat Oct 27, 2012 4:52 am
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Post Re: Roll To Die
> Fire streams of plasma with the goal of hindering the drone coming after me; backpedal towards #9.


Sat Oct 27, 2012 5:04 am
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Post Re: Roll To Die
Amazigh on page 64 wrote:
if you fire weapons you are merely harder to see

Amazigh on page 84 wrote:
but being effectively invisible you have a slightly harder time aiming

Hmmm? I know that I missed because I rolled a 3, but still...

Anyways:
>Deactivate cloak. Get a bit closer and unleash 2 bursts of Dragonfoyer at the bot's back, then pull my shotgun out and take aim (if there's enough time).


Sat Oct 27, 2012 11:52 am
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
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Location: Ye Olde England
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Post Re: Roll To Die
Hyperion110 wrote:
Amazigh on page 64 wrote:
if you fire weapons you are merely harder to see

Amazigh on page 84 wrote:
but being effectively invisible you have a slightly harder time aiming

Hmmm? I know that I missed because I rolled a 3, but still...

I was just using it as a way of justifying the miss, it wasn't actually affecting your chance to hit.
Like how when Tokochiro missed and I said that his aim was put off by having the Droid running past him.


Sat Oct 27, 2012 5:03 pm
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Post Re: Roll To Die
Continue fire.


Sat Oct 27, 2012 7:13 pm
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Post Re: Roll To Die
Go back to a safe distance and FIRE!


Sun Oct 28, 2012 11:06 pm
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Data Realms Elite
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Post Re: Roll To Die
> Keep going.


Sat Nov 03, 2012 5:48 pm
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
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Post Re: Roll To Die
ROLLAN
6 2 [Hammer Droids]
8 3 [Plasma Droids]

Roast Veg
Clone #25969 [4-1=3] > Keep going.
Going as fast as your armour lets you, you keep trudging away from the Droids.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [0/2] [|||||||-] [RELOAD SLOWED]
-Machinegun [40/50]
-Heavy Body Armour
--Deformed Right Side [-1 to all movement]
Conditions:
-Damaged Stomach


Lucem
Clone #25970 [7-1=6] > Fire streams of plasma with the goal of hindering the drone coming after me; backpedal towards #9.
Backpedaling slightly you fire a stream of plasma at the Droid and manage to melt off most of its remaining front foot causing its swing to miss you once again.
Abilities:
Inventory:
-Plasma Caster [65%] [|||-----]
-Auto Grenade Launcher [Looted] [0/4] [||||----] [RELOAD SLOWED]
-Medium Body Armour
-Heavy Static Field Projector [85%]
-Advanced Targeting System
Conditions:
-Broken Ribs [-1 to rolls involving movement]


TorrentHKU
Clone #25981 [4] > Practically grab its knee, keeping hands a couple inches away. Dump so much electricity into that knee joint that it melts into an unusuable knee-shaped lump.
You place you hands over the Droids knee joint, just then you look up to see a Plasma Caster pointed at your face, you barely manage to dodge out of the way but a portion of your jumpsuit catches on fire from merely being so close to the Plasma.
Abilities:
-Strong Electrokinesis
-Moderate Physical Barrier
-Moderate Psychic Barrier
Inventory:
-Assault Rifle [30/30]
-Heavy Body Armour
Conditions:
-Scarred Left Side [-1 to some actions involving left arm]
-Burned Left Arm [-1 to rolls that use this arm]
-Intensely Scarred Chest
-Damaged Right Leg [reduced movement speed]
-Flaming Left Sleeve [Will get Worse in 2 tuns]


Hyperion110
Clone #25982 [5] >Deactivate cloak. Get a bit closer and unleash 2 bursts of Dragonfoyer at the bot's back, then pull my shotgun out and take aim (if there's enough time).
You drop your cloak and breathe a gout of super heated flame at the Droid to relatively little effect, it then proceeds to turn to face you just as you breathe a second gout, those guns don't exactly look all that friendly to you.
Abilities:
Inventory:
-Rocket Launcher [0/2] [||||----]
-Shotgun [6/6]
-Stealth Generator [45%]
Conditions:
-Fire Breath [2/2]
-FireProofing
-Minimal Plating
-Psychic Burn Scars [-1 to some rolls]
-Damaged Left Shoulder [-1 to some actions involving Left Arm]


caekdaemon
Clone #25993 [8] Continue fire.
You continue firing at the Droid, and manage to somehow through sheer concentrated fire rip off one of its legs at the knee causing its already poorly aimed swing to miss even further.
Abilities:
Inventory:
-Minigun [160/400]
-Powered Armour
--Chest Plating 75% integrity
-Medium Force Barrier [74%]
Conditions:
-Scarred Face


Tokochiro
Clone #25994 [6] Go back to a safe distance and FIRE!
You back away from the Droid and unleash a stream of lead at it, tearing through some of its left arms armour.
Abilities:
Inventory:
-Minigun [160/400]
-Powered Armour
--Deformed Left Arm
Conditions:
-Stronger limbs
-Scarred Back


Game Events:
Both of the Hammer Droids fail to score a blow on their targets, the northwest Plasma Droid unleashes a stream of Plasma at #25981 and it barely misses him while the northwestern Plasma Droid turns to face #25982 while its weapons continue glowing.

Map:
Image


Mon Nov 05, 2012 3:57 am
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Loose Canon
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Post Re: Roll To Die
> Pap out the flames, get pissed, and fire at the Plasma Caster thingy's coil from point blank with my Assault Rifle.


Mon Nov 05, 2012 7:24 am
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Post Re: Roll To Die
>Turn around and full sprint towards #9


Mon Nov 05, 2012 11:51 am
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