caekdaemon wrote:
Go to the Garageand get some mechanical components.
Ah-ah-ah! One action only remember!
ROLL UP! ROLL UP!
Duh102 (3) Rachel Heuber
Using the flashlight to see, Rachel heads outside and turns right, the direction of the Medical Tent she saw before. She gets to the first tent, pulls up the flap and goes inside. There is a hanging cord, so she pulls it, and the globe turns on and bathes the interior with yellow light. She takes bits and pieces from drawers and bins to refill her kit. Tyrone comes into the tent behind her, and says:
"Hi. Can you fix these scratches?"AbilitiesMedical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
WeaponsCO2 charged repeating crossbow
9mm Uzi (20 rounds)
Carbon fiber combat knife
InventoryMedical kit (5 Uses left, Max 5, refillable)
Cybernetic Enhancement Kit (1 Use left, cannot refill)
Magnifying glass
Sleeping bag
Crossbow Bolts (70)
12 Uzi Mags (240)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, Single Use Only!)
Flashlight with damaged battery-compartment (10% Power)
Condition(s)Darkness (-1 to any actions)
Hyperkultra (3) Fiona Lovagale
Because the Lighter is glowing, there is no negative modifier to get it.Fiona grabs the lighter, flicks it on and gets he RailSniper as well. She then goes to the doorway of the Mess Hall to look out.
AbilitiesElectronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enraged: +1 to damage and attack-related actions. Can only be triggered by anger.
WeaponsRailgun Sniper Rifle (5 rounds) Beretta U22 Neos (9 Rounds)
Multitool
InventoryIncendiary and Kinetic Magazines (3 - 2, 6 rounds each)
6 Handgun Magazines (60)
Portable Microfusion Generator (backpack)
Remote Controlled Rotor Drone with Video Feed and Grasping Mechanism (Stored in Hummer, battery-powered)
Satchel of standard electronic components
2 Lithium-Ion Batteries, fully charged.
One empty sack
Iridescent Lighter (Long-range light source, 95% fluid)
Condition(s)Sore Shoulder (-1 to moving right arm, 3 turns)
caekdaemon (4) Bob Jameson Jones
BJJ heads outside after Rachel, but in a different direction. He goes to the Garage on the northside of the compound. The vehicles that were there earlier are no longer, and there is a large bloodstain and bullet shells near a door. The boxes that were there have been stacked near this door, which is the entrance to a small office on the (inside) south side of the Garage.
AbilitiesMechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to actions involving seeing enemies in any light
Energy Detection: Able to detect the power-level of other beings, including yourself
Earplugs: +1 to actions while there is loud noise Not in use
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
WeaponsPancor Jackhammer (10 Shots)
Beretta 92FS (10 rounds)
Screwdriver
InventoryTools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
Briefcase (broken lock, closed, contains all papers)
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition(s)Encumbered (-1 to any actions involving endurance, quick relexes etc)
FoiL (2-1=1) Andrew Rodrigues
"... Need some more light ..."He stashes the Baton and pulls out the Flare gun, but fumbles it in the darkness and drops it onto his foot. Ow!
AbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 to concentration. Can only be used 2 times before rest (Max 3) )
WeaponsAA-12 (Full Drum, 35 Rounds)
Colt 1911 (7 rounds)
Extendable baton
InventoryWeapon case (SMAW)
SMAW and 3 rockets
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Unknown Backpack containing:Flare Gun and 5 red flares
A Shovel
Some Vials, one of them being purple
30ft of ropeCondition(s)Darkness (-1 to any actions)
alphagamer744 (3-1=2) Tyrone
Tyrone deactivates the SURVIVOR and follows where he
thinks Rachel was. He sees a beam of light near the armoury.
"That must be her."He follows the beam of light as it moves along, and enters the newly-lit tent after it. Rachel is refilling her MedKit inside.
"Hi. Can you fix these scratches?"AbilitiesExo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
WeaponsModel 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Inactive, roll a 4 to activate and use immediately)
AUG HBAR Light machine gun /w extended mags, Holographic sight Lost!
H&K Mp5 /w grip, laser sight (150 rounds) Dropped!
MagNife (Crushed magazine with sharp edges, used as a knife)
InventoryXOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags)
Small camo Day-Pack
3 days of Rations (9 meals)
Two water bottles
Condition(s)Loud (-2 to sneaking, stealth etc)
Hungry (-1 to endurance actions)
Clawed Face (Deep scratches all over his face)
Pain (-1 to all actions)
Ociamarru (2) Vladimir Ivanov
Vladimir gives Rachel back the flashlight and she goes outside, followed by BJJ. So he decides to check out that Hatch he found. It's completely sealed, flush with the floor and won't budge, let alone open. He stomps on it as a last resort, but it only
thunks under his boot.
AbilitiesCybernetics (+2 to mobile actions, speed is doubled, can only use 3 times before rest (max 5) )
Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light)
WeaponsSaiga-12 Combat Shotgun (9 shells)
Beretta 92FS (10 rounds)
Khazar-replicated knifeInventoryCarved Wooden Statuette of self
Radio
Cellphone (Reception:
|**...| )
Flare gun with 4 green flares
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80) )
5.33 days of Rations (16 meals)
Low-Light Goggles
TOP-SECRET Information File
Condition(s)Hungry (-1 to endurance actions)
Low-light Goggles (Susceptible to bright light, -1 modifier in that case)
Wounded Face (Left cheek has a vertical, deep gouge from the cheekbone to the jaw) Treated
Pain (-1 to all actions) Anesthetic
Game EventsEverybody hears a low rumble in the distance, coming from the T-Junction they passed through earlier in the day. It sounds like vehicles.
The time is 8:00pm. It is completely dark now. Make sure to use your lights and your abilities!