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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 178)





Roll 178



The world as the players know it:

Image
1. Kyeltziv
2. John, Vandolf
3. P’orihc, Ki’stha
4. Kleigg
~~~



Time: Evening



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

You fill up your mana stones and Intermission three times.

Vandolf: "A siege ballista... that does raise a few more questions. Say, Kark, just how accurately can you fire this thing?
And is there perhaps some way, such as some sort of portion or construct, to allow the... er... passenger, to heal themselves afterwards? It seems that could alleviate many of the problems."


Kark: ”Accuracy? These were originally designed to snipe incoming high-priority threats, they’re extremely accurate, and we’ve actually heavily modified them for even greater precision. The old ones were meant for targets in line-of-sight, ours are modified to also allow accurate trajectory shots. They’ve got precision cranks and gears to make tiny adjustments, angle readings, force levels, acceleration adjustment, all the important stuff to make sure a package hits its target. The operators also take into account wind and planetary rotation when making shots, the only issue is that the longer the shot, the less predictable the wind.

As for healing, uh. You want a healing construct integrated into the crate? That sounds, expensive. And time consuming.”


Vandolf leaves the room.

John: "Well, as horrifying, amusing, and enlightening as that was, we should get down to business. How long will it take to prepare a passenger crate with a window?"

Kark: ”Window? Sounds fragile.”

Byrnolf: ”I could prepare an AM one, make it durable enough to withstand the impact.”

Kark: ”Hmm, alright. We’ll need to draw some designs, have Byrnolf make ‘em, and do some stress testing and redesigning to get something workable, so I’d say five hours tops. Should be done by the time you guys finish your preparations.”
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 4.7/11
AP: 1/3
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Evade when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled that turn and have at least 2 AP





Name: Kleigg (TheKebbit)
Race: Human
____________________

Pulling out the lost gauntlet, you whip it in the air to clear out the accumulated filth and uh, remains of an arm, and put it on.

Pulling out your mace and shield, you ready yourself for combat and put your back to a wall, carefully peering out the window through the broken shutters.

There are robed chirop around. One in armor and black and purple robes, one in a dark green robes, and one in blue. From the sounds of it, the occupants of the sewers that followed you are just under the trapdoor opening as well.

Things are about to get rough.
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (1/2)
-Radiance (Create a powerful light, blinding everyone around you) (Inflicts Blind = Arcane + Mana)

-Null Body (-1.2 Non-Negation Magic, +1.2 Magic Resistance)

Stink (You smell like ♥♥♥♥)
Dirty (You’re covered in ♥♥♥♥)





Name: P’orihc (Asklar)
Race: Chirop
____________________

"Do we have to fly up there or are there any ladders?"

Guard: ”We’ve got a door here.”

She gestures to the steel-reinforced wooden door behind her, opening it up for you and Ki’stha. The two of you head in.

Image

Sounds like there are some people in the sleeping area and the food storage area.
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1

Evasion Behavior: Manual




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

P’orihc: "Do we have to fly up there or are there any ladders?"

Guard: ”We’ve got a door here.”

She gestures to the steel-reinforced wooden door behind her, opening it up for you and Ki’stha. The two of you head in.

Image

Sounds like there are some people in the sleeping area and the food storage area.
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

"Yea, ran int' some of 'em, lucky t' make it out in one piece.
Can't say the same of these poor souls."


You show him the two shaman medallions.

Shaman Guard: ”Those two had left several days ago, and many of us feared their demise when they did not return on schedule. It is sad to lose more of us to the Gauntlet.

If you would please, take their medallions to the obdach so a zuwha may put their spirits to ease.”


Horoma: Fluustern’s obdach is in the middle of the city, and Madenuuk’s house is on the south-west end of town.

You learned Constitution!

You can learn a new magic ability if you have the prerequisites, or learn a new physical ability

You have 8 points to allocate to Stamina or Mana

You have 5 points to allocate to your passive stats, including Sixth Sense, Inner Peace, and Constitution
Points allocated to Sixth Sense and Inner Peace will be doubled
Points allocated to Constitution will be equal to +5% each

____________________

Conditions:
Health: 84/84
Stamina: 9/9
Mana: 3/7
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

"A siege ballista... that does raise a few more questions. Say, Kark, just how accurately can you fire this thing?
And is there perhaps some way, such as some sort of portion or construct, to allow the... er... passenger, to heal themselves afterwards? It seems that could alleviate many of the problems."


Kark: ”Accuracy? These were originally designed to snipe incoming high-priority threats, they’re extremely accurate, and we’ve actually heavily modified them for even greater precision. The old ones were meant for targets in line-of-sight, ours are modified to also allow accurate trajectory shots. They’ve got precision cranks and gears to make tiny adjustments, angle readings, force levels, acceleration adjustment, all the important stuff to make sure a package hits its target. The operators also take into account wind and planetary rotation when making shots, the only issue is that the longer the shot, the less predictable the wind.

As for healing, uh. You want a healing construct integrated into the crate? That sounds, expensive. And time consuming.”


You exit the room and building, leaving Vranhal and travelling on the south road for a bit until you reach the Gazebo in the Gazebo.

The giant dog-ferret is sitting at the round table, a large platter with numerous small, roasted pieces of meat on it. He deftly cuts meat from the bones with a fork and knife, something you wouldn’t expect his furry rat-like hands to be capable of.

Gazebo: ”Greetings again. Nice evening, yes?”
____________________

Conditions:
Health: 80/80
Stamina: 15/15
Mana: 2/2
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Evade when possible




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 37/40
Stamina: 8/8
Mana: 10/10
AP: 2/2

Cut: 3 (Patched up)
Strength -1.5 => -0

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 3/3



Sat Sep 12, 2015 6:20 am
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Post Re: Ad Infidium (Roll 178)
>Learn Chilling Howl
+1 Stamina
+7 Mana
+2 Speed
+1 Arcane
+1 Constitution
+1 Sixth Sense


"It's the least they deserve, Farewell."
>Take the medallions to the obdach.


Sat Sep 12, 2015 8:46 am
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Post Re: Ad Infidium (Roll 178)
"This is all on the bottom floor? What have you got upstairs?"


Sat Sep 12, 2015 11:26 am
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Post Re: Ad Infidium (Roll 178)
>Armor myself with my strongest null fields and depart the building to face my enemies.


Sat Sep 12, 2015 5:06 pm
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Post Re: Ad Infidium (Roll 178)
"Who's the owner of the watch tower by the way? Or is it part of a city?"


Sat Sep 12, 2015 7:26 pm
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Post Re: Ad Infidium (Roll 178)
"Alright, that works. Need to replace the clothes Lucida shredded anyway.
Oh, Byrnolf, since you mentioned AM, is it easy to make flexible AM? Like, AM cloth?"
> After I get my answer, go back to the armory and swap out my damaged clothes for new copies.


Sun Sep 13, 2015 3:01 am
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Post Re: Ad Infidium (Roll 178)
"Indeed, Gazebo. I was just wanting to ask you a few questions, since you seem to be very knowledgeable... What could you tell me about the rune mages of old, and what happened between them and the shamans?"


Sun Sep 13, 2015 4:21 am
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Post Re: Ad Infidium (Roll 179)
All maximum armor durability has been doubled!

Also, everyone is capable of learning a new ability: Constitution, which permanently increases your maximum HP starting at +5%, up to a maximum of +50%.







Roll 179



The world as the players know it:

Image
1. Kyeltziv
2. John, Vandolf
3. P’orihc, Ki’stha
4. Kleigg
~~~



Time: Evening



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

John: "Alright, that works. Need to replace the clothes Lucida shredded anyway.
Oh, Byrnolf, since you mentioned AM, is it easy to make flexible AM? Like, AM cloth?"


Byrnolf: ”Cloth? Yeah, it’s doable, just a big thin sheet and you have to be good at controlling the flexibility. Unless if you mean like, actual threads, that’s also possible, just a lot more time consuming.”

You leave for now, heading back to the armory and swapping out your damaged equipment for repaired ones. You also feel like you’re better at forming basic AM, maybe from your earlier AM-making session.
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 5.7/11
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Evade when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled that turn and have at least 2 AP





Name: Kleigg (TheKebbit)
Race: Human
____________________

You armor yourself in your strongest (6 Mana) Null fields and, pushing open the door, walk out.

Chirop Blue Mage: ”Halt! You are under arrest for suspicion of trespassing, thievery, and involvement with criminal organizations! Drop your weapons now!”

The blue and green mages have their hands raised, ready to cast, and the armored chirop has a longsword drawn.

Well, looks like they’re giving you the option to play nice or play hard.
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 3/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (1/2)
-Radiance (Create a powerful light, blinding everyone around you) (Inflicts Blind = Arcane + Mana)

-Null Body (-14.4 Non-Negation Magic, +14.4 Magic Resistance)

Stink (You smell like ♥♥♥♥)
Dirty (You’re covered in ♥♥♥♥)





Name: P’orihc (Asklar)
Race: Chirop
____________________

Ki’stha: "This is all on the bottom floor? What have you got upstairs?"

Guard: ”The layout’s the same, just some designated sleeping areas for guards and some more storage here and there.”

"Who's the owner of the watch tower by the way? Or is it part of a city?"

Guard: ”This tower used to be in the center of a small town, but the rest of the town was destroyed centuries ago. The tower was acquired by Teleiat some time after that when Magusalto was still separate from the Cinero.

You guys like legends an’ stuff? Apparently this tower is upside-down. Look at the passages to the rooms.”


Image

Guard: ”Doesn’t it look like those are upside-down archways that got the middle of ‘em cleared out? All the windows and doors to the outside also look like they were roughly carved in after the tower was flipped, some of ‘em aren’t even or neat. The spiral staircase has steps on the underside of them, too.

The creepiest thing I heard is that some other guards say that this tower is actually a basement. The staircase goes down below the current ground level for several feet before stopping, just a stone floor, like it was sealed off. Something about there being an entire underground palace, maybe that’s where the rest of the town went too, all underground.”

____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1

Evasion Behavior: Manual




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

"This is all on the bottom floor? What have you got upstairs?"

Guard: ”The layout’s the same, just some designated sleeping areas for guards and some more storage here and there.”

P’orihc: "Who's the owner of the watch tower by the way? Or is it part of a city?"

Guard: ”This tower used to be in the center of a small town, but the rest of the town was destroyed centuries ago. The tower was acquired by Teleiat some time after that when Magusalto was still separate from the Cinero.

You guys like legends an’ stuff? Apparently this tower is upside-down. Look at the passages to the rooms.”


Image

Guard: ”Doesn’t it look like those are upside-down archways that got the middle of ‘em cleared out? All the windows and doors to the outside also look like they were roughly carved in after the tower was flipped, some of ‘em aren’t even or neat. The spiral staircase has steps on the underside of them, too.

The creepiest thing I heard is that some other guards say that this tower is actually a basement. The staircase goes down below the current ground level for several feet before stopping, just a stone floor, like it was sealed off. Something about there being an entire underground palace, maybe that’s where the rest of the town went too, all underground.”

____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

"It's the least they deserve, Farewell."

You travel to the center of town, locating the massive dome that is the Obdach of the Ruhe. Standing in front of it is an old, decorated shaman. His fur is thin, revealing pale skin underneath, and the pupils of his eyes shine white with cataracts.

Old Shaman: ”Greetings, young shaman. The guard told me of your arrival, and the misfortune of the other shamans whose medallions you hold.

We are in fearful times, where travelling is unsafe and states walk a thin line between peace and war. Tell me, why have you faced danger to come to this spiritual center?”

____________________

Conditions:
Health: 88/88
Stamina: 10/10
Mana: 4/14
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

"Indeed, Gazebo. I was just wanting to ask you a few questions, since you seem to be very knowledgeable... What could you tell me about the rune mages of old, and what happened between them and the shamans?"

Gazebo: ”Ah, the ancient rune and vocal mages. It was before my ancestors’ time, before the great migration, but we have learned quite a bit in the time we have spent here. The kings of old could only be kings if they had control over the people, and that was not possible with the existence of runic and vocal magic. The kings made a pact with the Ruhe, a religion as old as Caelum, I believe, to find a way to rid the world of runic and vocal magic. They used their spirit magic to do it, unfortunately I can’t tell you what exactly they did. It is a secret that only a small number amongst the Ruhe know, those that are the elite of the elite.

Old texts say that the banishment of runic and vocal magic is somehow related to what the original denizens of the world call the corruption, it is what we call the great migration.”

____________________

Conditions:
Health: 80/80
Stamina: 15/15
Mana: 2/2
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Evade when possible




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 38/40
Stamina: 8/8
Mana: 10/10
AP: 2/2

Cut: 2 (Patched up)
Strength -1.5 => -0

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 3/3



Last edited by CaveCricket48 on Tue Sep 15, 2015 8:26 pm, edited 1 time in total.



Mon Sep 14, 2015 6:38 am
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Post Re: Ad Infidium (Roll 179)
>Unleash a 3-mana Radiance and batter the longsword-wielding chirop.


Mon Sep 14, 2015 1:54 pm
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Post Re: Ad Infidium (Roll 179)
>Hand over the Medallions.

"Y' know of the spirited weapons?"

"So, Vranhal have Ultima contained as it's dangerous right, 'nother weapon, Lucida showed up wantin' t' release Ultima, and was pretty disagreeable."
"T' 'void a battle been thinkin' of a way t' sort things out peacefully, and had the idea that we could transfer the spirit from a sword t' a less dangerous construct, came seekin' knowledge t' that end."


Mon Sep 14, 2015 8:55 pm
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Post Re: Ad Infidium (Roll 179)
"Weird, but fascinating. No one has ever tried to find out what's down there?"


Tue Sep 15, 2015 4:19 am
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Post Re: Ad Infidium (Roll 179)
"The great migration? What happened to cause such a thing?"


Tue Sep 15, 2015 4:30 am
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Post Re: Ad Infidium (Roll 179)
> Wander off to find Byrnolf and Kark with this testing they're doing, that sounds interesting. Form a blunt AM arrowhead over half my bolts while I walk, specialized for impact damage.


Tue Sep 15, 2015 4:32 am
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Post Re: Ad Infidium (Roll 180)
Roll 180



The world as the players know it:

Image
Kyeltziv: Fluustern
2. John
Vandolf: In between Vranhal and Mead
3. P’orihc, Ki’stha
4. Kleigg
~~~



Time: Night



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

You head off to find Byrnolf and Kark, forming a blunt head over half of your bolts as you walk.

With the sun down, the town is lit with magic lamps, and you make your way through the nightly crowds to find the postal center.

It’s a strange facility, one that you passed by at first because you didn’t know what it was. There’s the main office building, a large two-story building with the occasional courrier running in and out, and connected to the building is a 10 foot stone wall that encloses a large space behind the building. Loud whipping and banging sounds can be heard in the area, and using a gate to pass through the wall, you find yourself standing in a walled-off field with four large war machines evenly spaced from each other.

These weren’t regular ballistae, resembling more like some high-precision measuring instrument with the cranks and curved metal angle measures, complicated acceleration controllers on the projectile flight deck, and each one with a person standing by with a clipboard and pen.

Kark and Byrnolf are at one of the ballistae, talking while standing beside several large, rectangular crates. Except, instead of wooden construction that you imagined when you heard “crate,” these seem to be made of some sort of sheet metal, folded and riveted to form the container. Five of the crates have a damaged clear window on them, while three others have perfectly intact windows.
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 5.7/11
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Evade when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled that turn and have at least 2 AP





Name: Kleigg (TheKebbit)
Race: Human
____________________

___Enemy List___
Chirop Green Mage
Chirop Blue Mage
Chirop Purple Mage

___Speed Roll___
Kleigg: 1 Speed + 6 Roll = 7
Chirop Green Mage: 4 Speed + 2 = 6
Chirop Blue Mage: 4 Speed + 5 = 9
Chirop Purple Mage: 3 Speed + 3 = 6

___Action Priority___
Chirop Blue Mage: 9
Kleigg: 7
Chirop Green Mage: 6 (6)
Chirop Purple Mage: 6 (3)

___Events___
Chirop Blue Mage uses Mind Control on Kleigg
It doesn’t work!

Kleigg uses Radiance (3 Mana)
Chirop Blue Mage is inflicted with 9 Blind
Chirop Green Mage is inflicted with 9 Blind
Chirop Purple Mage is inflicted with 9 Blind

Kleigg attacks Chirop Purple Mage
Chirop Purple Mage does not attempt to evade
Attack lands, inflicting 5 damage to armor

Chirop Green Mage uses Fireball on Kleigg
Kleigg does not attempt to evade
Attack lands, inflicting 0.6 damage to armor

Chirop Purple Mage uses Power Flow on self

Chirop Purple Mage attacks Kleigg
Kleigg does not attempt to evade
Attack lands, inflicting 11.3 Cut


You cast Radiance with 3 Mana, being sure to shield your eyes from the flash of light. It doesn’t seem as bright as Lucida’s and doesn’t seem as nearly as effective. Rushing towards the armored chirop, you give her a swing of your mace, putting a dent in the steel cuirass while you shrug off a fireball from the green mage.

The sword-wielding chirop seems to be a much bigger threat though, swinging her blade at blistering speeds into your own armor, cutting through and slicing through a bit of flesh.
____________________

Conditions:
Health: 39.7/50
Stamina: 8/8
Mana: 1/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (0/2)

-Null Body (-14.4 Non-Negation Magic, +14.4 Magic Resistance)

Cut: 11.3
Strength -11.3 => -0

Blood Loss: 0

Stink (You smell like ♥♥♥♥)
Dirty (You’re covered in ♥♥♥♥)





Name: P’orihc (Asklar)
Race: Chirop
____________________

"Weird, but fascinating. No one has ever tried to find out what's down there?"

Guard: ”There’ve been a few mages who tried to detect anomalies underground, but they weren’t able to find any major air spaces that would suggest rooms or hallways or anything. Teleiat’s also not going to permit any excavation unless if someone has solid evidence of something being down there. Maybe if there was an actual method to get down below using a hidden mechanism or something, that’d be fine, but we haven’t really come across anything like that.

There used to be something in the top of the tower, which would be the bottom of the basement if it were right-side-up. Some kind of coffin or something? Big rectangular metal box, empty, was taken to a museum in Teleiat. You can still see the place where it was nested in the top floor.”

____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1

Evasion Behavior: Manual




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

P’orihc: "Weird, but fascinating. No one has ever tried to find out what's down there?"

Guard: ”There’ve been a few mages who tried to detect anomalies underground, but they weren’t able to find any major air spaces that would suggest rooms or hallways or anything. Teleiat’s also not going to permit any excavation unless if someone has solid evidence of something being down there. Maybe if there was an actual method to get down below using a hidden mechanism or something, that’d be fine, but we haven’t really come across anything like that.

There used to be something in the top of the tower, which would be the bottom of the basement if it were right-side-up. Some kind of coffin or something? Big rectangular metal box, empty, was taken to a museum in Teleiat. You can still see the place where it was nested in the top floor.”

____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

You hand the medallions over to the shaman.

"Y' know of the spirited weapons?

So, Vranhal have Ultima contained as it's dangerous right, 'nother weapon, Lucida showed up wantin' t' release Ultima, and was pretty disagreeable.
T' 'void a battle been thinkin' of a way t' sort things out peacefully, and had the idea that we could transfer the spirit from a sword t' a less dangerous construct, came seekin' knowledge t' that end."


Old Shaman: ”Hrmm. As much as I would rather not suggest you speak with Madenuuk, he sounds like the one that would have what you are looking for. His home is the pointed human-like structure on the south west end of town. The others tend to avoid him, with his studies being - well, uncomfortable. Pursuing methods to imbue spirits into artificial dolls, brings unease to those of us who talk and walk amongst the voices of the dead. But, it sounds precisely like what you are seeking.”
____________________

Conditions:
Health: 88/88
Stamina: 10/10
Mana: 5/14
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

"The great migration? What happened to cause such a thing?"

Gazebo: ”It was an ancient machine that some of the people of this world had found. I do not know what it was originally designed for, but it opened up a rift that let many spirits through. A movement to rebel against the current status of the world, or something.”
____________________

Conditions:
Health: 80/80
Stamina: 15/15
Mana: 2/2
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Evade when possible




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 39/40
Stamina: 8/8
Mana: 10/10
AP: 2/2

Cut: 1 (Patched up)
Strength -0.5 => -0

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 3/3



Last edited by CaveCricket48 on Thu Sep 17, 2015 10:41 pm, edited 1 time in total.



Thu Sep 17, 2015 6:28 am
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Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
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Post Re: Ad Infidium (Roll 179)
"Hm... intriguing. I should be leaving soon, but where do you think I could learn more about this?"

> Say my farewells to Gazebo once he answers and head to where the mail ballista is located.


Thu Sep 17, 2015 9:44 am
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