Name: John Freemaneth (TorrentHKU) Race: Human ____________________
Intermission!
Hey, you’re getting good at this resting thing. You could probably do a mini power nap, or Quick Rest by now.
”Alright what exactly IS this postal service and how exactly does it transport people?"
Kark: ”To put it simply, we put you in a box and box goes fast. Our postal system deals with durable crates of standardized dimensions, and the delivery time of a crate depends on how fragile the contents are. Sending letters is fast, since they’re Not Fragile, things like metal would probably fall under Intermediate since they can possibly be dented, and foodstuffs are usually Fragile. If we put a person in a crate with adequate padding and mark it as Indestructible, we can essentially deliver you to any specified location within a hundred miles, give or take a hundred, in a few short minutes.”
Vandolf: "Magister Suora, mind if I ask what types of magic you employ?"
Gamaliel: ”Fire and Light. A lot of explosions and flashy magic, bit of healing. You generally want to be careful about healing with Light though, apparently that shortens your lifespan. Something or other about organic data strands being shortened faster than normal, but nothing a good bio mage can’t fix.” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Steel) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Micro Meteor (Launch an object with kinetic force) (+ to Projectile = Arcane + Mana) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) ---Impulse Evasion (Evasion) (Cannot use Evasion AP) (Launch yourself with kinetics to evade an attack) (Substitutes your basic evasion) (Stumbles you after use, can be used when Stumbled, can be used to recover from a Stumble) (Evasion = Arcane + MP) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 10 Aim: 8 Evasion: 5 +2 Will: 5 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion) -Accelerator (+10% Effectiveness to Meteor skills) -Quick Rest (Passive) (If no action in the turn, all standard AP is recovered at the end of the turn) (Cannot be used if stumbled or in negative standard AP)
Name: Kleigg (TheKebbit) Race: Human ____________________
You whip around.
"Who goes there?"
The sounds stop. Or rather, they just get a lot more quiet - you can still hear the gentle sloshing as something moves through the water.
To make matters worse, you can hear subtle sliding outside, the failed efforts of someone trying to run in a silent manner. ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
Guard: ”Given the time of day, probably not until early tomorrow morning, but maybe you’ll lucky. You can stay inside the tower overnight if you want, we’re not going to leave you out there to the wilds.” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) Passives: Strength: 1 Arcane: 12 Aim: 6 Evasion: 7 +7 Will: 4 Speed: 2
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
Guard: ”Given the time of day, probably not until early tomorrow morning, but maybe you’ll lucky. You can stay inside the tower overnight if you want, we’re not going to leave you out there to the wilds.” ____________________
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) ---Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) ---Chain Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
You carefully stash the gauntlets away, making sure they’re not going to be jostled around, and take a look at the medallions as you and Miimas continue your way towards Fluustern.
All the medallions seem to have a unique symbol on them, including yours. It doesn’t seem to be a picture, not really sure what it means.
Faren-Wuust: The symbol on your medallion is supposed to be the signature of your spirit. It is your spirit name, in a way, even if it isn’t something that we can speak.
Your duo makes it to Fluustern without further incident. The city still has the moat and the dome structures of the other Lupus settlements, but the buildings tend to vary greatly in decorations and construction materials. Some are clay, brick, marble, there’s even one made of bones. Lupus in shamanistic clothing walk about, talk to one another, and live life in general. They seem to be on guard, though, looking side to side, occasionally glancing over a shoulder. An armored shaman stands at the gate of the town.
Horoma: We made it! Great work, Kyeltziv!
Aucupe: You get chicken for dinner!
Shaman Guard: ”Greetings, shaman. I sense you have been through peril making your way here. The Gauntlet prey on our kind and allies, we are in dangerous times.” ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana)
-Sixth Sense (Passive) (+3 Magic Evasion) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit Magic Resistance)
John: ”Alright what exactly IS this postal service and how exactly does it transport people?"
Kark: ”To put it simply, we put you in a box and box goes fast. Our postal system deals with durable crates of standardized dimensions, and the delivery time of a crate depends on how fragile the contents are. Sending letters is fast, since they’re Not Fragile, things like metal would probably fall under Intermediate since they can possibly be dented, and foodstuffs are usually Fragile. If we put a person in a crate with adequate padding and mark it as Indestructible, we can essentially deliver you to any specified location within a hundred miles, give or take a hundred, in a few short minutes.”
You charge the mana stone again.
"Magister Suora, mind if I ask what types of magic you employ?"
Gamaliel: ”Fire and Light. A lot of explosions and flashy magic, bit of healing. You generally want to be careful about healing with Light though, apparently that shortens your lifespan. Something or other about organic data strands being shortened faster than normal, but nothing a good bio mage can’t fix.” ____________________
-Scrap Metal -Paper (Spirit Map Runic Spell) -Paper (Spirit Map Runic Spell 2) -Paper (Light Grenade Runic Spell) -Paper (Taschenblitz) >Make a similar rune spell, one that is armed once its mana reserves increase by 0.5, like before. When it is armed, it locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Taschenblitz II) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light evenly distributed 0.5 meters away from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Fire Mine) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as heat from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Mana Storage) >Rune spell that searches for the closest spirit with complexity over 30. If that spirit is very, very close, ie approximately held against their chest, then it transfers its mana into that creature. -Paper (Mana Storage 2) >Rune spell that searches for the closest spirit with complexity over 30 if the rune is set to T. If that spirit is very, very close, ie approximately held against their chest, then it transfers 2 mana into that creature and sets to F. Must be taken out of the specified range to set back to T.
-Taschenblitz II (Mana: 0) (NO BUTTON) -Orb (Artificial Matter) (Runic Spell: Mana Storage 2) (Mana: 2)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP)
-Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Metabolize (Exert your will over your body, forcing it to produce energy faster than normal) (+Stamina = Will)
-Sixth Sense (Passive) (+3 Magic Evasion) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Berserker (Grants a separate pool of AP for melee attacks) -Adrenaline Rush (Passive) (Stamina usage is twice as effective)
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 177)
> Fill mana stones, 3 Intermissions. "Ok. Question two. Are you suggesting we get in padded crates, then get launched through the air to travel hundreds of miles in as many seconds?"
Thu Sep 10, 2015 5:53 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 177)
TorrentHKU wrote:
"Ok. Question two. Are you suggesting we get in padded crates, then get launched through the air to travel hundreds of miles in as many seconds?"
Kark: "Haha! Well, that's what Elly and Tara did, and they came out alright."
Tara: "I was in Atra Armor."
Elizabeth: "I broke my arm. Twice."
Thu Sep 10, 2015 6:02 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 177)
> Just go ahead and palm my face and sigh. "... Alright. Sure, why not, let's do it. I mean hell, I tried to fight Lucida yesterday, this flying crate thing can't be more dangerous than that. Just need to... Hm. Yeah, I think I'll land on my own, without the crate. ... How DO you launch the crates?"
Thu Sep 10, 2015 6:13 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 177)
"Well, better than nothing, I suppose. Is this a time sensitive offer, Kark? I have some personal matters I would like to pursue before leaving Vranhal. It shouldn't take too long, but if this is something better done immediately then I can comply."
Thu Sep 10, 2015 6:17 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 177)
"Yea, ran int' some of 'em, lucky t' make it out in one piece." "Can't say the same of these poor souls." >Show guard the medallions.
Thu Sep 10, 2015 6:21 am
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 177)
"I suppose we could."
Thu Sep 10, 2015 6:58 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 177)
TorrentHKU wrote:
> Just go ahead and palm my face and sigh. "... Alright. Sure, why not, let's do it. I mean hell, I tried to fight Lucida yesterday, this flying crate thing can't be more dangerous than that. Just need to... Hm. Yeah, I think I'll land on my own, without the crate. ... How DO you launch the crates?"
Kark: "Vranhal used to have these massive ballistae for defense, but they kinda became obsolete when the long-range kinetic mage division became a thing. So all these war machines were just lying around, and I figured I'd re-purpose them into something useful. Damn powerful things, apparently the launch is more intense than the landing."
CrazyMLC wrote:
"Well, better than nothing, I suppose. Is this a time sensitive offer, Kark? I have some personal matters I would like to pursue before leaving Vranhal. It shouldn't take too long, but if this is something better done immediately then I can comply."
Kark: "Not time sensitive, feel free to make any preparations. It's gonna be a one-way-trip, after all."
Thu Sep 10, 2015 7:03 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 177)
"Mm... Alright. I'll be back to take you up on that offer in a bit."
> Travel to the road guard beast on the road to Mead. I'm sure he has some wisdom to share.
Last edited by CrazyMLC on Thu Sep 10, 2015 7:26 am, edited 1 time in total.
Thu Sep 10, 2015 7:10 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 177)
"You use siege ballistae. To deliver packages.
Milord, there is a maniac in charge of your mail system."
Thu Sep 10, 2015 7:13 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 177)
Asklar wrote:
"I suppose we could."
Guard: "We've got rations and sleeping mats to spare, better than sleeping in the open fields. Ticks are real killers these days."
CrazyMLC wrote:
"Mm... Alright. I'll be back to take you up on that offer in a bit."
TorrentHKU wrote:
"You use siege ballistae.
Milord, there is a maniac in charge of your mail system."
Elizabeth: "Yes I am aware, thank you."
Kark: "Hey, it works really well on non-living cargo."
Byrnolf: "It's how I get my lamp shipments to Magusalto in a timely manner! Can't beat the Ballista Express. The seventy-six percent item survival rate is even higher than the rate for getting past highway bandits, go figure!"
Kark: "We've actually been making modifications to the launch platforms so the acceleration is a bit more gradual, rates are as high as eighty-nine percent."
Gamaliel: "If that will be all, M'lord."
Elizabeth: "You're all free to leave, meeting concluded."
Three heads bow, and the Magister, Director, and General leave the room.
The Matriarch of the Daeli walks towards the door, stopping beside you to place a hand on your shoulder.
Tara: "Don't eat before you go."
With that she leaves, the office doors closing behind her.
Thu Sep 10, 2015 7:27 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 177)
Oh boy.
"A siege ballitsa... that does raise a few more questions. Say, Kark, just how accurately can you fire this thing? And is there perhaps some way, such as some sort of portion or contruct, to allow the... er... passenger, to heal themselves afterwards? It seems that could alleviate many of the problems."
> Travel to the guard beast on the road to Mead once Kark responds. I'm sure there's more to that guard than meets the eye.
Maybe one day HKU or I will learn healing magic that we can use to create mana powered stimpaks. One day.
Thu Sep 10, 2015 7:31 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 177)
"Well, as horrifying, amusing, and enlightening as that was, we should get down to business. How long will it take to prepare a passenger crate with a window?"
Thu Sep 10, 2015 6:28 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 177)
>Put on the lost gauntlet. Check what is going on outside. Ready the mace.
Thu Sep 10, 2015 9:51 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 177)
"Do we have to fly up there or are there any ladders?"
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