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 Roll To Die - ENDED 
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Data Realms Elite
Data Realms Elite
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Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
4 4 [Hammer Droids]
8 3 [Plasma Droids]

Roast Veg
Clone #25969 [7] > Reload and fire.
You would just love to fire on the Droid again, but unfortunately your Rocket Launcher is still finishing reloading.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [2/2] [||||||||]
-Machinegun [50/50]
-Heavy Body Armour
Conditions:
-Damaged Stomach


Lucem
Clone #25970 [3+1=4] > Target the machineguns on the NE drone.
Again you fire your Grenades at the northeast Droid, and manage to miss again causing only minor damage to its legs. While you were aiming you noticed that its machineguns have a sheet of armour protecting them from attack, unlike the one that you previously faced, before you can put more thought into that your Static Field Projector lashes out and halts a splash of Plasma that was headed your way
Abilities:
Inventory:
-Plasma Caster [100%] [--------]
-Auto Grenade Launcher [Looted] [0/4] [--------]
-Medium Body Armour
-Heavy Static Field Projector [97%]
-Advanced Targeting System
Conditions:
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


TorrentHKU
Clone #25981 [4-1=3] > Concentrate on re-erecting barrier that got brought down and keeping the other one strong. Take cover up against concrete barrier to the south to hide me from the SE's robot.
Ducking over to the southern barrier you attempt to redeploy you northeastern Barrier but as soon as it goes up it takes a hit and with how drained you are feeling this is enough to make the Barrier fall, your other Barrier also takes a hit.
Abilities:
-Strong Electrokinesis
-Moderate Physical Barrier
--Barrier [||----] [4 turns]
-Moderate Psychic Barrier
Inventory:
-Assault Rifle [30/30]
-Heavy Body Armour
Conditions:
-Scarred Left Side [-1 to some actions involving left arm]
-Intensely Scarred Chest
-Damaged Right Leg [reduced movement speed]


Hyperion110
Clone #25982 [4] >Take cover and reload.
You drop behind the Eastern barrier and start waiting for your Rocket Launcher to Reload.
Abilities:
Inventory:
-Rocket Launcher [0/2] [||||----]
-Shotgun [6/6]
-Stealth Generator [100%]
Conditions:
-Fire Breath [2/2]
-FireProofing
-Minimal Plating
-Psychic Burn Scars [-1 to some rolls]
-Damaged Left Shoulder [-1 to some actions involving Left Arm]


caekdaemon
Clone #25993 [8] Move to the eastern concrete barrier and try again at shooting the south east bot.
You move over to the barrier while unleashing a stream of bullets at the Droid, your rounds strike and leave its chest pockmarked with bullet holes.
Abilities:
Inventory:
-Minigun [320/400]
-Powered Armour
-Medium Force Barrier [100%]
Conditions:
-Scarred Face


Tokochiro
Clone #25994 [3] Go near the northern concrete barrier and DAKKA DAKKA at the northeastern bot-thingmading
You rush over to the northern barrier and switch targets, but fail to score any meaningful hits as a stream of Plasma strikes you in the side and chunks of your Armour melt and deform under the intense heat.
Abilities:
Inventory:
-Minigun [320/400]
-Powered Armour
--Deformed Left Arm
Conditions:
-Stronger limbs
-Scarred Back


Game Events:
The Droids all continue advancing towards the clones, the Hammer Droids still firing away while the northwest Plasma Droid unleashes a stream of Plasma at the Clones, the southeastern Plasma Droids weapons continue glowing though.

Map:
Image


Sat Sep 22, 2012 12:21 am
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Joined: Mon Jul 12, 2010 3:30 am
Posts: 232
Location: In a grassy place.
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Post Re: Roll To Die
> Try melting the barrels of the machineguns with a burst from my plasma caster.


Sat Sep 22, 2012 1:08 am
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
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Post Re: Roll To Die
> Electrokinesis the SE one in the gun. If it's still charging then whatever it shoots will be bad.
And if I short circuit something in the gun, maybe it'll explode!


Sat Sep 22, 2012 6:03 am
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Data Realms Elite
Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
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Post Re: Roll To Die
Keep firing at the south east bots center of mass.
"Concentrate fire on one target! The faster we kill these things, the better!"


Sat Sep 22, 2012 9:49 am
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Data Realms Elite
Data Realms Elite
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Posts: 4521
Location: Constant motion
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Post Re: Roll To Die
==>


Sat Sep 22, 2012 12:02 pm
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Posts: 806
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Post Re: Roll To Die
Moar dakka dakka at that arm-melting fool


Sat Sep 22, 2012 1:16 pm
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Joined: Sun Dec 19, 2010 6:17 pm
Posts: 137
Location: Terra, Slovakia
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Post Re: Roll To Die
"Gah!"
>Reload.


Sat Sep 22, 2012 7:16 pm
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Data Realms Elite
Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
1 8 [Hammer Droids]
2 8 [Plasma Droids]

Roast Veg
Clone #25969 [6] ==>
You open Fire on the Droid once again and once again score a hit on its chest blasting away another chunk of armour.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [0/2] [--------]
-Machinegun [50/50]
-Heavy Body Armour
Conditions:
-Damaged Stomach


Lucem
Clone #25970 [4+1=5] > Try melting the barrels of the machineguns with a burst from my plasma caster.
You quickly swap to your Plasma Caster and fire a stream of Plasma at the Droid, unfortunately your aim is off and you only manage to melt some armour off of the Droids upper portion.
Abilities:
Inventory:
-Plasma Caster [84%] [||------]
-Auto Grenade Launcher [Looted] [0/4] [|-------] [RELOAD SLOWED]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
Conditions:
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


TorrentHKU
Clone #25981 [1] > Electrokinesis the SE one in the gun. If it's still charging then whatever it shoots will be bad.
Deciding to forsake your Barrier which gets promptly destroyed, you fire a bolt at the Southeastern Droid but it gets completely obliterated by the boiling gout of Plasma that is sent flying at your Group.
Abilities:
-Strong Electrokinesis
-Moderate Physical Barrier
-Moderate Psychic Barrier
Inventory:
-Assault Rifle [30/30]
-Heavy Body Armour
Conditions:
-Scarred Left Side [-1 to some actions involving left arm]
-Intensely Scarred Chest
-Damaged Right Leg [reduced movement speed]


Hyperion110
Clone #25982 [3] "Gah!" >Reload.
You wait rather unpatiently for your reload to finish and just as it finishes you notice the giant hammer weilding machine that's more or less right in your face.
Abilities:
Inventory:
-Rocket Launcher [2/2] [||||||||]
-Shotgun [6/6]
-Stealth Generator [100%]
Conditions:
-Fire Breath [2/2]
-FireProofing
-Minimal Plating
-Psychic Burn Scars [-1 to some rolls]
-Damaged Left Shoulder [-1 to some actions involving Left Arm]


caekdaemon
Clone #25993 [1] "Concentrate fire on one target! The faster we kill these things, the better!" Keep firing at the south east bots center of mass.
Just as you shout out tou your comrades while firing a stream of lead at the Droid you get hit by a tremendous gout of Plasma, thankfully your Force Barrier springs to life just in time to save you, but unfortunately the barrier it projected shatters just before the Droid stops firing, causing your armour to take a blast and a chunk sloughs off of it.
Abilities:
Inventory:
-Minigun [280/400]
-Powered Armour
--Chest Plating 75% integrity
-Medium Force Barrier [75%]
Conditions:
-Scarred Face


Tokochiro
Clone #25994 [2] Moar dakka dakka at that arm-melting fool
After swinging your aim round at the Northwestern Droid you open fire once more, but fail to score any meaningful hits.
Abilities:
Inventory:
-Minigun [280/400]
-Powered Armour
--Deformed Left Arm
Conditions:
-Stronger limbs
-Scarred Back


Game Events:
The Droids all continue advancing towards the clones, the Hammer Droids still firing away while the southeast Plasma Droid unleashes a stream of Plasma at the Clones, the northwestern Plasma Droids weapons continue glowing despite not firing.
The southwestern Hammer Droid manages to get up to the Concrete Barriers and easily smashes them wide enough to fit between them.

Map:
Image


Sat Sep 29, 2012 1:58 am
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Joined: Mon Jul 12, 2010 3:30 am
Posts: 232
Location: In a grassy place.
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Post Re: Roll To Die
> Immobilize the NE drone by melting the joints in its legs.


Sat Sep 29, 2012 4:48 am
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: Roll To Die
> Run out the barriers towards SE, zap at SW hammerbot's leg joint.


Sat Sep 29, 2012 6:03 am
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Data Realms Elite
Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
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Post Re: Roll To Die
I am so getting a upgrade for that force barrier :D

Hit the southwestern hammer bot.


Sat Sep 29, 2012 11:25 am
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Data Realms Elite
Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
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Post Re: Roll To Die
> Vault the west barrier and reload.


Sat Sep 29, 2012 11:56 am
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Posts: 137
Location: Terra, Slovakia
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Post Re: Roll To Die
:0
>Activate cloak, run to the west with the intention of hitting one of the bots in the back (next turn).


Sat Sep 29, 2012 1:55 pm
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Data Realms Elite
Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
Waiting on Tokochiro


Wed Oct 03, 2012 11:59 pm
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Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
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Post Re: Roll To Die
MORE DAKKA DAKKA!


Sun Oct 07, 2012 10:58 pm
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