View unanswered posts | View active topics It is currently Wed Jan 01, 2025 10:51 am



Reply to topic  [ 1530 posts ]  Go to page Previous  1 ... 74, 75, 76, 77, 78, 79, 80 ... 102  Next
 Roll To Die - ENDED 
Author Message
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
Reply with quote
Post Re: Roll To Die
Lucem wrote:
Oh, ok. That's convenient. I guess you can just ignore that part about me deploying a barrier.

Also, what's the maximum range on the grenade launcher, and how effective will the plasma caster be at this range?

Your plasma caster is still capable of dealing damage but is mostly ineffective against armour at the current range, it will get more and more effective the closer you are to the target. if the target is within a few meters it will melt through armour like butter, but may suffer from splashback if they get too close.
Your Grenade Launcher has a maximum range of ~400m but can only really reach 1-200m given the low height of the rooms you are in.

ROLLAN

Roast Veg
Clone #25969 [7] > Rocket launcher a box.
You take aim and fire at the nearest box, both of your Rockets flying straight for it, one hits while the box is still raising, while the other strikes the Droid in the chest.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [0/2] [--------]
-Machinegun [50/50]
-Heavy Body Armour
Conditions:
-Damaged Stomach


Lucem
Clone #25970 [8] > Lie down, pull out my grenade launcher and target the northeastern box.
You drop to the floor, grab your Grenade Launcher from over your back and take aim at the northeastern box just as it raises revealing the Droid within.
Abilities:
Inventory:
-Plasma Caster [100%] [--------]
-Auto Grenade Launcher [Looted] [4/4]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
Conditions:
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]
-Aimed [+1 to shooting next turn]


TorrentHKU
Clone #25981 [6] > If any bunkers open, form a Physical Barrier between us and it. If multiple open, form one between us and the nearest.
Seeing all of the Boxes open you panic and bring up a barrier surrounding all of you, unfortunately it's barely tall enough to crouch behind safely due to the wide area it covers.
Abilities:
-Strong Electrokinesis
-Moderate Physical Barrier
--Barrier [||||||] [4 turns]
-Moderate Psychic Barrier
Inventory:
-Assault Rifle [30/30]
-Heavy Body Armour
Conditions:
-Scarred Left Side [-1 to some actions involving left arm]
-Intensely Scarred Chest
-Damaged Right Leg [reduced movement speed]


Hyperion110
Clone #25982 [3] >Prepare to quickly activate stealth and get to cover depending on which barrier opens. If they all open at once, get behind Torrent's barrier and/or lay down.
Deciding not to use your Stealth you drop down to the floor and hope that #25981s Barrier holds long enough to keep you alive.
Abilities:
Inventory:
-Rocket Launcher [2/2]
-Shotgun [6/6]
-Stealth Generator [100%]
Conditions:
-Fire Breath [2/2]
-FireProofing
-Minimal Plating
-Psychic Burn Scars [-1 to some rolls]
-Damaged Left Shoulder [-1 to some actions involving Left Arm]


caekdaemon
Clone #25993 [6] >Stay ready.
You stand at the ready for whatever horror will be thrown at you, thankfully it's not a horde of mindless zombies, just some Gigantic Death Machines, clearly a simpler threat.... Who are you kidding, this is a bad situation.
Abilities:
Inventory:
-Minigun [400/400]
-Powered Armour
-Medium Force Barrier [100%]
Conditions:
-Scarred Face


Tokochiro
Clone #25994 [5] >Go near my minigun buddy.
You step over to #25993 and get ready to do battle with your fellow Minigun armed Clone.
Abilities:
Inventory:
-Minigun [400/400]
-Powered Armour
Conditions:
-Stronger limbs
-Scarred Back


Game Events:
Suddenly the four metal boxes raise into the Ceiling revealing huge Four legged Robots.
Those to the North East and South West have Hammers for hands and Machineguns on their shoulders.
The ones to the North West and South East have what seem to be larger versions of #25970's Plasma Caster in place of their Arms.

Map:
Image


Thu Sep 06, 2012 5:11 am
Profile
User avatar

Joined: Mon Jul 12, 2010 3:30 am
Posts: 232
Location: In a grassy place.
Reply with quote
Post Re: Roll To Die
>Launch all my grenades at the northeast drone, prioritizing its shoulder-mounted machineguns and legs.


Thu Sep 06, 2012 7:17 am
Profile
User avatar

Joined: Sun Dec 19, 2010 6:17 pm
Posts: 137
Location: Terra, Slovakia
Reply with quote
Post Re: Roll To Die
"Shazbot!"
>Help Lucem bring the NE bot down with two rockets in it's legs, then quickly take cover.


Thu Sep 06, 2012 2:20 pm
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Roll To Die
> Fire the machine gun and reload the rocket launcher, at the same time if possible.


Sun Sep 09, 2012 5:07 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Roll To Die
> Fire at the SE bot with my Electrokinesis, preferably hitting in the arm(s). Remove the barriers and make two new ones, between the group and the NE and SW bots.


Fri Sep 14, 2012 5:20 pm
Profile WWW

Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
Reply with quote
Post Re: Roll To Die
Check if range is good for firing and not missing much, if it is good, DAKKA DAKKA BLAM BLAM


Sat Sep 15, 2012 6:17 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
Reply with quote
Post Re: Roll To Die
Waiting on caekdaemon


Sat Sep 15, 2012 5:33 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Reply with quote
Post Re: Roll To Die
Sorry, forgot I was in this :S

Gun down the bot to the south east.


Sat Sep 15, 2012 6:25 pm
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
Reply with quote
Post Re: Roll To Die
ROLLAN
6 1 [Hammer Droids]
2 4 [Plasma Droids]

Roast Veg
Clone #25969 [4] > Fire the machine gun and reload the rocket launcher, at the same time if possible.
Remembering how ineffective Machineguns were against the last Droid you faced and the fact that using your Machinegun would slow the reload of your Rocket Launcher you decide to just wait it out.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [0/2] [||||----]
-Machinegun [50/50]
-Heavy Body Armour
Conditions:
-Damaged Stomach


Lucem
Clone #25970 [2+2=4] >Launch all my grenades at the northeast drone, prioritizing its shoulder-mounted machineguns and legs.
You fire you Grenades at the northeast Droid, but unfortunately you somehow manage to both over and under compensate for its motion and you only cause some minor damage to its legs.
Abilities:
Inventory:
-Plasma Caster [100%] [--------]
-Auto Grenade Launcher [Looted] [2/4]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
Conditions:
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


TorrentHKU
Clone #25981 [7] > Fire at the SE bot with my Electrokinesis, preferably hitting in the arm(s). Remove the barriers and make two new ones, between the group and the NE and SW bots.
You fire an Bolt at the southeastern Droid and manage to damage some of the exterior Armour, while doing this you also shift you Barrier around, only for the northeastern one to be torn down by a barrage of Machinegun fire and a round even manges to get past the Barrier but is thankfully deflected by your Armour, the strain of using your powers to this extent leaves you feeling slightly drained.
Abilities:
-Strong Electrokinesis
-Moderate Physical Barrier
--Barrier [|||---] [4 turns]
-Moderate Psychic Barrier
Inventory:
-Assault Rifle [30/30]
-Heavy Body Armour
Conditions:
-Scarred Left Side [-1 to some actions involving left arm]
-Intensely Scarred Chest
-Damaged Right Leg [reduced movement speed]
-Psychic strain [-1 to Psychic power usage for 1 turn] [cannot use multiple psychic powers next turn]


Hyperion110
Clone #25982 [7] "Shazbot!" >Help Lucem bring the NE bot down with two rockets in it's legs, then quickly take cover.
You fire a pair of Rockets into the northeastern Droid and their combined power tears off a leg and damages its torso, unfortunately it seems largely unaffected by the missing leg.
Abilities:
Inventory:
-Rocket Launcher [0/2] [--------]
-Shotgun [6/6]
-Stealth Generator [100%]
Conditions:
-Fire Breath [2/2]
-FireProofing
-Minimal Plating
-Psychic Burn Scars [-1 to some rolls]
-Damaged Left Shoulder [-1 to some actions involving Left Arm]


caekdaemon
Clone #25993 [3] Gun down the bot to the south east.
You decide to open fire on type of Droid that seems to be the larger threat, but your complete lack of attempts to compensate for recoil lead your shots to go wide.
Abilities:
Inventory:
-Minigun [360/400]
-Powered Armour
-Medium Force Barrier [100%]
Conditions:
-Scarred Face


Tokochiro
Clone #25994 [3] Check if range is good for firing and not missing much, if it is good, DAKKA DAKKA BLAM BLAM
Figuring that you Minigun easily is within range, well even a shotgun might be of some use at this range, you open fire, but just like #25993 you underestimate the sheer recoil of your weapon and your shots miss wildly.
Abilities:
Inventory:
-Minigun [360/400]
-Powered Armour
Conditions:
-Stronger limbs
-Scarred Back


Game Events:
The Droids all begin advancing towards the clones, the Hammer Droids firing a spray of Machinegun fire while the Plasma Droids weapons beging to glow ominously.

Map:
Image


Sun Sep 16, 2012 5:09 am
Profile
User avatar

Joined: Mon Jul 12, 2010 3:30 am
Posts: 232
Location: In a grassy place.
Reply with quote
Post Re: Roll To Die
> Target the machineguns on the NE drone.


Sun Sep 16, 2012 6:00 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Roll To Die
> Concentrate on re-erecting barrier that got brought down and keeping the other one strong. Take cover up against concrete barrier to the south to hide me from the SE's robot.


Sun Sep 16, 2012 6:10 am
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Reply with quote
Post Re: Roll To Die
Move to the eastern concrete barrier and try again at shooting the south east bot.


Sun Sep 16, 2012 11:07 am
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Roll To Die
> Reload and fire.


Sun Sep 16, 2012 9:04 pm
Profile
User avatar

Joined: Sun Dec 19, 2010 6:17 pm
Posts: 137
Location: Terra, Slovakia
Reply with quote
Post Re: Roll To Die
>Take cover and reload.


Mon Sep 17, 2012 4:14 pm
Profile WWW

Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
Reply with quote
Post Re: Roll To Die
Go near the northern concrete barrier and DAKKA DAKKA at the northeastern bot-thingmading


Thu Sep 20, 2012 12:24 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 1530 posts ]  Go to page Previous  1 ... 74, 75, 76, 77, 78, 79, 80 ... 102  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.030s | 13 Queries | GZIP : Off ]