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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
Lucem wrote: Oh, ok. That's convenient. I guess you can just ignore that part about me deploying a barrier.
Also, what's the maximum range on the grenade launcher, and how effective will the plasma caster be at this range? Your plasma caster is still capable of dealing damage but is mostly ineffective against armour at the current range, it will get more and more effective the closer you are to the target. if the target is within a few meters it will melt through armour like butter, but may suffer from splashback if they get too close. Your Grenade Launcher has a maximum range of ~400m but can only really reach 1-200m given the low height of the rooms you are in. ROLLAN Roast Veg Clone #25969 [7] > Rocket launcher a box.You take aim and fire at the nearest box, both of your Rockets flying straight for it, one hits while the box is still raising, while the other strikes the Droid in the chest. Abilities: -Strong Electrokinesis Inventory: -Rocket Launcher [0/2] [--------] -Machinegun [50/50] -Heavy Body Armour Conditions: -Damaged StomachLucem Clone #25970 [8] > Lie down, pull out my grenade launcher and target the northeastern box.You drop to the floor, grab your Grenade Launcher from over your back and take aim at the northeastern box just as it raises revealing the Droid within. Abilities: Inventory: -Plasma Caster [100%] [--------] -Auto Grenade Launcher [Looted] [4/4] -Medium Body Armour -Heavy Static Field Projector [100%] -Advanced Targeting System Conditions: -Boresight [+1 to shooting, -2 to rolls involving reactions to close events] -Aimed [+1 to shooting next turn]TorrentHKU Clone #25981 [6] > If any bunkers open, form a Physical Barrier between us and it. If multiple open, form one between us and the nearest.Seeing all of the Boxes open you panic and bring up a barrier surrounding all of you, unfortunately it's barely tall enough to crouch behind safely due to the wide area it covers. Abilities: -Strong Electrokinesis -Moderate Physical Barrier --Barrier [||||||] [4 turns] -Moderate Psychic Barrier Inventory: -Assault Rifle [30/30] -Heavy Body Armour Conditions: -Scarred Left Side [-1 to some actions involving left arm] -Intensely Scarred Chest -Damaged Right Leg [reduced movement speed]Hyperion110 Clone #25982 [3] >Prepare to quickly activate stealth and get to cover depending on which barrier opens. If they all open at once, get behind Torrent's barrier and/or lay down.Deciding not to use your Stealth you drop down to the floor and hope that #25981s Barrier holds long enough to keep you alive. Abilities: Inventory: -Rocket Launcher [2/2] -Shotgun [6/6] -Stealth Generator [100%] Conditions: -Fire Breath [2/2] -FireProofing -Minimal Plating -Psychic Burn Scars [-1 to some rolls] -Damaged Left Shoulder [-1 to some actions involving Left Arm]caekdaemon Clone #25993 [6] >Stay ready.You stand at the ready for whatever horror will be thrown at you, thankfully it's not a horde of mindless zombies, just some Gigantic Death Machines, clearly a simpler threat.... Who are you kidding, this is a bad situation. Abilities: Inventory: -Minigun [400/400] -Powered Armour -Medium Force Barrier [100%] Conditions: -Scarred FaceTokochiro Clone #25994 [5] >Go near my minigun buddy.You step over to #25993 and get ready to do battle with your fellow Minigun armed Clone. Abilities: Inventory: -Minigun [400/400] -Powered Armour Conditions: -Stronger limbs -Scarred BackGame Events:Suddenly the four metal boxes raise into the Ceiling revealing huge Four legged Robots. Those to the North East and South West have Hammers for hands and Machineguns on their shoulders. The ones to the North West and South East have what seem to be larger versions of #25970's Plasma Caster in place of their Arms. Map:
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Thu Sep 06, 2012 5:11 am |
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Lucem
Joined: Mon Jul 12, 2010 3:30 am Posts: 232 Location: In a grassy place.
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Re: Roll To Die
>Launch all my grenades at the northeast drone, prioritizing its shoulder-mounted machineguns and legs.
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Thu Sep 06, 2012 7:17 am |
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Hyperion110
Joined: Sun Dec 19, 2010 6:17 pm Posts: 137 Location: Terra, Slovakia
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Re: Roll To Die
"Shazbot!" >Help Lucem bring the NE bot down with two rockets in it's legs, then quickly take cover.
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Thu Sep 06, 2012 2:20 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll To Die
> Fire the machine gun and reload the rocket launcher, at the same time if possible.
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Sun Sep 09, 2012 5:07 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Die
> Fire at the SE bot with my Electrokinesis, preferably hitting in the arm(s). Remove the barriers and make two new ones, between the group and the NE and SW bots.
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Fri Sep 14, 2012 5:20 pm |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Roll To Die
Check if range is good for firing and not missing much, if it is good, DAKKA DAKKA BLAM BLAM
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Sat Sep 15, 2012 6:17 am |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
Waiting on caekdaemon
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Sat Sep 15, 2012 5:33 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll To Die
Sorry, forgot I was in this :S
Gun down the bot to the south east.
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Sat Sep 15, 2012 6:25 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
ROLLAN 6 1 [Hammer Droids] 2 4 [Plasma Droids] Roast Veg Clone #25969 [4] > Fire the machine gun and reload the rocket launcher, at the same time if possible.Remembering how ineffective Machineguns were against the last Droid you faced and the fact that using your Machinegun would slow the reload of your Rocket Launcher you decide to just wait it out. Abilities: -Strong Electrokinesis Inventory: -Rocket Launcher [0/2] [||||----] -Machinegun [50/50] -Heavy Body Armour Conditions: -Damaged StomachLucem Clone #25970 [2+2=4] >Launch all my grenades at the northeast drone, prioritizing its shoulder-mounted machineguns and legs.You fire you Grenades at the northeast Droid, but unfortunately you somehow manage to both over and under compensate for its motion and you only cause some minor damage to its legs. Abilities: Inventory: -Plasma Caster [100%] [--------] -Auto Grenade Launcher [Looted] [2/4] -Medium Body Armour -Heavy Static Field Projector [100%] -Advanced Targeting System Conditions: -Boresight [+1 to shooting, -2 to rolls involving reactions to close events]TorrentHKU Clone #25981 [7] > Fire at the SE bot with my Electrokinesis, preferably hitting in the arm(s). Remove the barriers and make two new ones, between the group and the NE and SW bots.You fire an Bolt at the southeastern Droid and manage to damage some of the exterior Armour, while doing this you also shift you Barrier around, only for the northeastern one to be torn down by a barrage of Machinegun fire and a round even manges to get past the Barrier but is thankfully deflected by your Armour, the strain of using your powers to this extent leaves you feeling slightly drained. Abilities: -Strong Electrokinesis -Moderate Physical Barrier --Barrier [|||---] [4 turns] -Moderate Psychic Barrier Inventory: -Assault Rifle [30/30] -Heavy Body Armour Conditions: -Scarred Left Side [-1 to some actions involving left arm] -Intensely Scarred Chest -Damaged Right Leg [reduced movement speed] -Psychic strain [-1 to Psychic power usage for 1 turn] [cannot use multiple psychic powers next turn]Hyperion110 Clone #25982 [7] "Shazbot!" >Help Lucem bring the NE bot down with two rockets in it's legs, then quickly take cover.You fire a pair of Rockets into the northeastern Droid and their combined power tears off a leg and damages its torso, unfortunately it seems largely unaffected by the missing leg. Abilities: Inventory: -Rocket Launcher [0/2] [--------] -Shotgun [6/6] -Stealth Generator [100%] Conditions: -Fire Breath [2/2] -FireProofing -Minimal Plating -Psychic Burn Scars [-1 to some rolls] -Damaged Left Shoulder [-1 to some actions involving Left Arm]caekdaemon Clone #25993 [3] Gun down the bot to the south east.You decide to open fire on type of Droid that seems to be the larger threat, but your complete lack of attempts to compensate for recoil lead your shots to go wide. Abilities: Inventory: -Minigun [360/400] -Powered Armour -Medium Force Barrier [100%] Conditions: -Scarred FaceTokochiro Clone #25994 [3] Check if range is good for firing and not missing much, if it is good, DAKKA DAKKA BLAM BLAMFiguring that you Minigun easily is within range, well even a shotgun might be of some use at this range, you open fire, but just like #25993 you underestimate the sheer recoil of your weapon and your shots miss wildly. Abilities: Inventory: -Minigun [360/400] -Powered Armour Conditions: -Stronger limbs -Scarred BackGame Events:The Droids all begin advancing towards the clones, the Hammer Droids firing a spray of Machinegun fire while the Plasma Droids weapons beging to glow ominously. Map:
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Sun Sep 16, 2012 5:09 am |
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Lucem
Joined: Mon Jul 12, 2010 3:30 am Posts: 232 Location: In a grassy place.
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Re: Roll To Die
> Target the machineguns on the NE drone.
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Sun Sep 16, 2012 6:00 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Die
> Concentrate on re-erecting barrier that got brought down and keeping the other one strong. Take cover up against concrete barrier to the south to hide me from the SE's robot.
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Sun Sep 16, 2012 6:10 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll To Die
Move to the eastern concrete barrier and try again at shooting the south east bot.
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Sun Sep 16, 2012 11:07 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll To Die
> Reload and fire.
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Sun Sep 16, 2012 9:04 pm |
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Hyperion110
Joined: Sun Dec 19, 2010 6:17 pm Posts: 137 Location: Terra, Slovakia
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Re: Roll To Die
>Take cover and reload.
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Mon Sep 17, 2012 4:14 pm |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Roll To Die
Go near the northern concrete barrier and DAKKA DAKKA at the northeastern bot-thingmading
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Thu Sep 20, 2012 12:24 am |
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