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 RtD: Illusia - (Roll #132) 
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Post Re: Roll to Dodge - Illusia (Roll #85)
Is there any way I can get underneath the shell from the head?


Sat Jan 28, 2012 4:12 am
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Post Re: Roll to Dodge - Illusia (Roll #85)
Throw the sticks in my inventory onto the fire, then go to the weapons shop near by and grab random weapons.

I'll be with you guys as soon as I am fully armoured up :grin:


Sat Jan 28, 2012 4:13 am
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Post Re: Roll to Dodge - Illusia (Roll #85)
Ociamarru wrote:
Is there any way I can get underneath the shell from the head?

Seriously doubt it. Unless you can contort your body to an inch thick and squeeze in. Attempting to do so would most likely get you killed.

caekdaemon wrote:
Throw the sticks in my inventory onto the fire, then go to the weapons shop near by and grab random weapons.

I'll be with you guys as soon as I am fully armoured up :grin:


You have no inventory space left. And even if you got rid of meaningless items, that would leave you with something like [2] slots. Which is about enough for a dagger, maybe a small sword.
Armor weighs a lot.


Sat Jan 28, 2012 4:49 am
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Post Re: Roll to Dodge - Illusia (Roll #85)
Hmmm...
Leap back onto the beast's neck, and start bashing its ♥♥♥♥ skull in with the indestructible plant, or my hammer, whichever is a more effective weapon post-plant-control.

That uses lots of strength, moreso than clawing and stabbing.


Last edited by Ociamarru on Sat Jan 28, 2012 5:23 pm, edited 1 time in total.



Sat Jan 28, 2012 5:11 am
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Post Re: Roll to Dodge - Illusia (Roll #85)
Turn Nikolai's plant into a hammer with plant control, CHARGE AT THE FREAKING FLAILING TENTACLE AND SLASH THE HELL OUT OF IT


Sat Jan 28, 2012 4:24 pm
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Post Re: Roll to Dodge - Illusia (Roll #85)
I appreciate the help - I'm modifying my action, but don't take it the wrong way. I'm all for the chance of having this thing be an actual weapon, but in the event that you roll low and diminish its effectiveness, I've gotta have a back-up plan.


Sat Jan 28, 2012 5:23 pm
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Post Re: Roll to Dodge - Illusia (Roll #85)
Nighthawk wrote:
You have no inventory space left. And even if you got rid of meaningless items, that would leave you with something like [2] slots. Which is about enough for a dagger, maybe a small sword.
Armor weighs a lot.

That matters not. I shall march with the armour anyway. A small negative is irrelevant. Besides. I have a plan.


Sat Jan 28, 2012 6:27 pm
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Post Re: Roll to Dodge - Illusia (Roll #85)
caekdaemon wrote:
Nighthawk wrote:
You have no inventory space left. And even if you got rid of meaningless items, that would leave you with something like [2] slots. Which is about enough for a dagger, maybe a small sword.
Armor weighs a lot.

That matters not. I shall march with the armour anyway. A small negative is irrelevant. Besides. I have a plan.

Aight. Cool with me. I'm just warning you.


Sat Jan 28, 2012 8:14 pm
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Post Re: Roll to Dodge - Illusia (Roll #85)
Hey guys, sorry i have not been posting, i've been busy and haven't had much time on the computer
>Charge up to the monster and give it a blast of flames to the face


Sun Jan 29, 2012 6:41 pm
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Post Re: Roll to Dodge - Illusia (Roll #85)
Adam wrote:
Hey guys, sorry i have not been posting, i've been busy and haven't had much time on the computer

Good thing you replied - I was tempted to give away your spot to someone on the waiting list. It's kind of a shame they've been waiting so long.

Hm... I should kill people more often.


Sun Jan 29, 2012 7:14 pm
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Post Re: Roll to Dodge - Illusia (Roll #85)
Nighthawk wrote:
Hm... I should kill people more often.

If you are going to start knocking peoples heads off at the block you should make sure that armour actually means something.


Sun Jan 29, 2012 11:20 pm
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Post Re: Roll to Dodge - Illusia (Roll #85)
caekdaemon wrote:
Nighthawk wrote:
Hm... I should kill people more often.

If you are going to start knocking peoples heads off at the block you should make sure that armour actually means something.

I know! I know!
Look at you trying to press the advantage, eh?

But you are right. Armor counts for something. I should keep track of that.


Sun Jan 29, 2012 11:33 pm
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Post Re: Roll to Dodge - Illusia (Roll #85)
How are you going to balance the new characters?


Sun Jan 29, 2012 11:40 pm
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Post Re: Roll to Dodge - Illusia (Roll #85)
Ociamarru wrote:
How are you going to balance the new characters?

I will most likely give them the equivalent of two Minor Glyphs (or one Major), and allow them to choose a four pieces of equipment vs. two.

But I haven't really thought about it a whole lot.


Mon Jan 30, 2012 12:10 am
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Post Re: Roll to Dodge - Illusia (Roll #85) (Sorry I've been busy!)
Heh. Sorry guys. Posting here to tell everyone that this game is NOT dead. I would never let one of my games die without good reason, or without giving it an official ending myself.
I've just been really busy this past week and a half with schoolwork. This week, in particular, has been HELL as far as workload goes.

Sorry I hadn't posted an update yet... I was just a bit unwilling to make a double post earlier just to say that I COULDN'T update the game yet.

Again, sorry for the wait. Illusia will be up and running again by the weekend.


Thu Feb 09, 2012 9:39 pm
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