View unanswered posts | View active topics It is currently Mon Jan 06, 2025 11:47 pm



Reply to topic  [ 3845 posts ]  Go to page Previous  1 ... 71, 72, 73, 74, 75, 76, 77 ... 257  Next
 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
Author Message
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Ad Infidium (Roll 168)
> Make a hollow AM orb, with the runes from Vandolf's Taschenblitz on the inside, hidden from view. Make a little panel on the outside that sticks out a bit, and when you push it in it completes the rune circuit. Give the button a little spring/latch that falls into place once the button is pushed that keeps the button held down and the runes in place.


Wed Aug 12, 2015 3:47 am
Profile WWW
User avatar

Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3939
Location: NORTH
Reply with quote
Post Re: Ad Infidium (Roll 168)
"That is correct, and I am carrying confidential experimental material."
>Indicate the bag of negative fabric without revealing its contents.

"Would you allow me into the facility so that I can get this to the proper investigator?"


Wed Aug 12, 2015 4:23 am
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Ad Infidium (Roll 168)
"You actually don't need to put in a button, you can just activate it by putting in half a unit of mana. But I guess we can do a button if you want though, won't do any harm. Just make sure to have little vents so the light can come out."

> Try another time to discover a new rune while HKU makes the prototype.


Last edited by CrazyMLC on Wed Aug 12, 2015 7:47 pm, edited 1 time in total.



Wed Aug 12, 2015 6:34 am
Profile WWW
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Ad Infidium (Roll 168)
"Having a physical switch gives us more options.
And vents... that's not ideal, would be a LOT of wasted mana, especially if it's just making light instead of heat or explosion or something. Can you rewrite it to flash outside the grenade?"


Wed Aug 12, 2015 1:39 pm
Profile WWW
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Ad Infidium (Roll 168)
"Hm... I can do that, sure."

> Rewrite the spell again to make it so that instead of activating when it receives 0.5 mana, it's just always active. And make it spend its remaining mana evenly across a sphere of points 0.5 meters away in every direction.

"You can use this. Just unalign/disconnect the top part, the compass which stores the mana, from the rest of it until the button is pressed. We should try using it both with and without having pressed the button, to make sure it works as intended."


Wed Aug 12, 2015 7:47 pm
Profile WWW
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Ad Infidium (Roll 169)
Roll 169



The world as the players know it:

Image
1. Kyeltziv
2. John, Vandolf
3. P’orihc, Ki’stha, Kleigg
~~~



Time: Afternoon



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

You make a hollow AM orb with the runics from Vandolf’s Taschenblitz engraved on the inside, hidden from view, having the first rune movable via a button plate thing with a spring to keep it out of position and a latch that locks it into place once pressed.

Vandolf: "You actually don't need to put in a button, you can just activate it by putting in half a unit of mana. But I guess we can do a button if you want though, won't do any harm. Just make sure to have little vents so the light can come out."

"Having a physical switch gives us more options.
And vents... that's not ideal, would be a LOT of wasted mana, especially if it's just making light instead of heat or explosion or something. Can you rewrite it to flash outside the grenade?"


Vandolf: "Hm... I can do that, sure."

He rewrites the spell on another piece of paper and shows you, and you make another Taschenblitz.

Vandolf: "You can use this. Just unalign/disconnect the top part, the compass which stores the mana, from the rest of it until the button is pressed. We should try using it both with and without having pressed the button, to make sure it works as intended."

Well, might as well make a third.
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 8/11
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Evade when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled that turn and have at least 2 AP






Name: Kleigg (TheKebbit)
Race: Human
____________________

"That is correct, and I am carrying confidential experimental material."

You show him the pouch of negative fabric without actually revealing its contents.

"Would you allow me into the facility so that I can get this to the proper investigator?"

Chirop: ”Uh-yeah, sorry.”

He stands aside and you enter the building, the door closing behind you with a click as the lock re-engages.

Looks like you’re in another web of hallways, except the rooms seem to be much larger, with windows that you can see into where chirop and humans are attending lectures. Numerous students are in the halls, heading to some destination, sitting against a wall, or watching a class through a window.
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (1/2)
-Radiance (Create a powerful light, blinding everyone around you) (Inflicts Blind = Arcane + Mana)

-Null Body (-5.2 Non-Negation Magic, +5.2 Magic Resistance)





Name: P’orihc (Asklar)
Race: Chirop
____________________

"Emiel, the master constructor."

Guide: ”I see. Might be able to get better information in Teleiat, since that’s where he’s held. Is it for some sort of academic assignment? He’s a popular subject.”
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1

Evasion Behavior: Manual




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

P’orihc: "Emiel, the master constructor."

Guide: ”I see. Might be able to get better information in Teleiat, since that’s where he’s held. Is it for some sort of academic assignment? He’s a popular subject.”
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________


___Speed Roll___
Lupus: 3 Speed + 6 Roll = 9
Kyeltziv: 2 Speed + 3 Roll = 5
Miimas: 4 Speed + 3 Roll = 7

___Action Priority___
Lupus: 9
Miimas: 7
Kyeltziv: 5

___Events___
Lupus uses ???
Lupus: 8 Aim + 4 Roll = 12 vs 12 = 3 Magic Evasion + 2 Roll + 7 Evasion: Kyeltziv


The lupus moves first, placing his gauntleted hand over his chest and rushes towards you. You have a hunch on what’s about to happen, and you leap out of the way just in time as the wolf bursts into flames, narrowly evading the radiating heat that surely would’ve, well, hurt really badly.

In mere seconds, the attacker is reduced to blackened ash and bones, none of his equipments’ remains distinguishable from those of his body.

Miimas: ”Yeesh, do these guys always do that when they’re losing?”

She pokes the pile of carbon with the tip of her sword.

Miimas: ”Would’ve been nasty to get caught in that.”
____________________

Conditions:
Health: 80/80
Stamina: 7/9
Mana: 7/7
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

John materializes an orb with a little button on it.

"You actually don't need to put in a button, you can just activate it by putting in half a unit of mana. But I guess we can do a button if you want though, won't do any harm. Just make sure to have little vents so the light can come out."

John: "Having a physical switch gives us more options.
And vents... that's not ideal, would be a LOT of wasted mana, especially if it's just making light instead of heat or explosion or something. Can you rewrite it to flash outside the grenade?"


"Hm... I can do that, sure."

You rewrite the spell on another piece of paper and show it to John, who makes another Taschenblitz.

"You can use this. Just unalign/disconnect the top part, the compass which stores the mana, from the rest of it until the button is pressed. We should try using it both with and without having pressed the button, to make sure it works as intended."

And he makes a third, this one having no button.
____________________

Conditions:
Health: 80/80
Stamina: 15/15
Mana: 2/2
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Evade when possible




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 8/8
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 6/8
AP: 3/3



Thu Aug 13, 2015 5:17 am
Profile
User avatar

Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3939
Location: NORTH
Reply with quote
Post Re: Ad Infidium (Roll 169)
>Exit through the ground floor and return to the safe house. Present and review looted documents.


Thu Aug 13, 2015 6:56 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Ad Infidium (Roll 169)
"Mostly academic, yes. We are interested in constructs that can trap souls, possess them."


Thu Aug 13, 2015 8:11 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
Reply with quote
Post Re: Ad Infidium (Roll 169)
"Yeah, that'd 'ave been... nasty"
>Continue on to Gabel.


Thu Aug 13, 2015 9:14 am
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Ad Infidium (Roll 169)
> Create a variant of the rune spell that functions the same way, but releases its mana all at once as heat at the compass, instead of light in a sphere.

"This is a significantly more dangerous spell. It works the same way, but will explode in a fireball instead of releasing a flash of light. Best to be careful with this one... maybe create some identifying mark or a different color. Feel free to name it as well. I can't think of anything off the top of my head."


Thu Aug 13, 2015 9:45 am
Profile WWW
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Ad Infidium (Roll 169)
"Hey Vandolf, catch."
> Charge the buttonless 2 with 1 mana, then Micro Meteor it at Vandolf.


Fri Aug 14, 2015 12:46 am
Profile WWW
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Ad Infidium (Roll 169)
pls

> When John fires it at me, try to parry/catch it instead of evading.


Fri Aug 14, 2015 1:50 am
Profile WWW
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Ad Infidium (Roll 170)
Roll 170



The world as the players know it:

Image
1. ~
2. John, Vandolf
3. P’orihc, Ki’stha, Kleigg
Kyeltziv: Located in Gabel
~~~



Time: Afternoon



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

Your canine friend writes up another spell.

Vandolf: "This is a significantly more dangerous spell. It works the same way, but will explode in a fireball instead of releasing a flash of light. Best to be careful with this one... maybe create some identifying mark or a different color. Feel free to name it as well. I can't think of anything off the top of my head."

"Hey Vandolf, catch."

Charging the buttonless Taschenblitz II with one unit of mana, you fire it off at Vandolf from across the room.

John uses Micro Meteor (launching Taschenblitz II) on Vandolf
Taschenblitz II releases a flash of light midflight, inflicting 1 Blind to Vandolf and 1 Blind to John
John: 8 Aim + 6 Roll = 14 vs 18 = 4 Roll + 14 Aim :Vandolf
Vandolf catches the projectile, taking 2 Trauma (Right Hand)


The small marble shoots towards Vandolf, releasing a flash of light right before slamming into his hand. Looks like the runic safety feature works.
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 8/11
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Evade when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled that turn and have at least 2 AP

Blind: 1
Aim -1 => -0





Name: Kleigg (TheKebbit)
Race: Human
____________________

You manage to make it to ground level without attracting too much attention, sort of difficult to be completely in the free with the gear you’re wearing.

Once out of the building, you move as quickly as you can without looking suspicious, making it back to the safehouse. The door is closed and locked like before.

Hmm, didn’t Tabi say a password or something?

You knock and follow with what you remember her saying:

”Baba ba dook, dook, dook?”

The sounds of clicks and metal sliding on metal, and the door swings outward. You quickly head inside as Bayfri shuts the door and sets all of the locks.

Bayfri: ”Did you find the papers?”

You move to the center of the room and open up the tablecloth, taking the piles of papers and setting them on the floor.

Bayfri: ”Grabbed everything, did you. Let’s see what we have.”

Looks to be reports on various crimes and criminals. Mass murderers, commercial theft, industrial espionage, organized crime syndicates, all the big stuff.

Bayfri: ”This one looks like it - ‘organized criminal group involved with illegal acquisition of government information, suspected kidnapping and murder of several investigators and Ruhe shamans,’ ‘uses of a class of magic yet to be identified,’ ‘multiple hide-outs suspected, scale of organization unknown.’ Sounds like they’ve seen a few things but don’t know what we’re trying to do.
Did anyone notice you bringing these documents here? Notice anyone following you?”

____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (1/2)
-Radiance (Create a powerful light, blinding everyone around you) (Inflicts Blind = Arcane + Mana)

-Null Body (-5.2 Non-Negation Magic, +5.2 Magic Resistance)





Name: P’orihc (Asklar)
Race: Chirop
____________________

"Mostly academic, yes. We are interested in constructs that can trap souls, possess them."

Guide: ”Ah, one of the paths to immortality. Normally you’d think Magusalto would be a prime target for information on that sort of thing, but Teleiat would definitely be the best place to go.”
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1

Evasion Behavior: Manual




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

P’orihc: "Mostly academic, yes. We are interested in constructs that can trap souls, possess them."

Guide: ”Ah, one of the paths to immortality. Normally you’d think Magusalto would be a prime target for information on that sort of thing, but Teleiat would definitely be the best place to go.”
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

"Yeah, that'd 'ave been... nasty."

The two of you continue towards Gabel, on guard for any more surprise attacks.

Grant: I wonder if the gauntlet users are taking out shamans only because they’re able to hide themselves from spirits. The ones we’ve encountered so far don’t seem to be that skilled in fighting.

Horoma: Best not to underestimate them. We don’t know how strong they get, or how strong the shaman back there was. Kyeltziv, you should probably try to learn more shaman techniques. Channeling and Summoning are the main branches of shamanistic art. There’s using Gates too, but that’s a bit up there.

Grant: What about alchemy? Alchemists aren’t affiliated with the Ruhe but I hear transmutation is similar to using gates.

Horoma: I don’t like alchemy, beats around the bush too much. Just hurl some energy through a gate, job done.

Grant: Uses less energy, though.

Horoma: Ehhh.

You make it to Gabel without another encounter. The city is similar to Venari, but with fewer canals and more roads. And travellers too - numerous caravans going in and out, traders on the streets showing their wares. Armored guards patrol the area, watching the streets and looking for commotions to settle.

Miimas: ”Nice to be around some people again. So, straight to Fluustern or wait out the night? Could probably make it if there aren’t any delays, but if there are then we’re in the dark.”
____________________

Conditions:
Health: 80/80
Stamina: 8/9
Mana: 7/7
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

You write up another runic spell, a variant of the Taschenblitz II but releases the energy in the form of heat originating from the compass, instead of a sphere around the spell’s location.

"This is a significantly more dangerous spell. It works the same way, but will explode in a fireball instead of releasing a flash of light. Best to be careful with this one... maybe create some identifying mark or a different color. Feel free to name it as well. I can't think of anything off the top of my head."

John: "Hey Vandolf, catch."

The buttonless Taschenblitz II zips towards you from across the room.

John uses Micro Meteor (launching Taschenblitz II) on Vandolf
Taschenblitz II releases a flash of light midflight, inflicting 1 Blind to Vandolf and 1 Blind to John
John: 8 Aim + 6 Roll = 14 vs 18 = 4 Roll + 14 Aim :Vandolf
Vandolf catches the projectile, taking 2 Trauma (Right Hand)


The small marble shoots towards you, releasing a flash of light right before slamming into your hand, catching it while receiving a painful welt. Looks like the runic safety feature works, at least.
____________________

Conditions:
Health: 80/80
Stamina: 15/15
Mana: 2/2
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Evade when possible

Trauma (Right Hand): 2
Aim -2 => -0

Blind: 1
Aim -1 => -0




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 8/8
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 6/8
AP: 3/3



Sat Aug 15, 2015 8:05 am
Profile
User avatar

Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3939
Location: NORTH
Reply with quote
Post Re: Ad Infidium (Roll 170)
"As far as I can tell, no - but it might be wise to set up an outside drop point for papers in the future."


Sat Aug 15, 2015 4:29 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Ad Infidium (Roll 170)
"Thanks for your help. We'll be leaving now."


Sat Aug 15, 2015 8:25 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 3845 posts ]  Go to page Previous  1 ... 71, 72, 73, 74, 75, 76, 77 ... 257  Next

Who is online

Users browsing this forum: Google [Bot]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.081s | 14 Queries | GZIP : Off ]