Roll 210
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(dragonxp)
Cihas [ - ] = -
> You, Gustaf, and the dragon are the only people (is that the right word?) in the evac party that you know. There are 6 chirop and 3 humans in the evac as well, along with 4 chirop guards, one of them being Jundi.
You follow the party down the stairs, through the open door, and to a large metal disk about 3 feet in diameter in the ground. Two of the guards lift the gate up, two more jump into the dark abyss that is unveiled and then give the OK.
You and the other people being evacuated find the metal rungs on the side of the vertial tunnel and descend one-by-one. Once the entire party is in the ground, the manhole cover slides to close the entrance - probably through the use of magic - and Jundi takes the lead, torch in her left hand, rapier in the right.
Jundi:
"The guards ahead aren't responding. Stay sharp."The party moves ahead, carefully.
Conditions :- Burned Face
- Missing Eyebrows
(TorrentHKU)
John Freemaneth [ 6 ] = 6
> You wait for them to get wasted.
They don't.
But a mental shout reaches you.
???:
OUT OF RANGE! UP TO YOU NOW!Mist fires a few fireballs at the closest creature, and you see the thing seems to blink out of existence right before getting struck, instantly reappearing right in front of Mist.
In a flash of light, the beast flies in two different direction as it's cut at the waist, Aucupe in Lucida armor standing where it just was, Lucida held outward pointing to her side.
Conditions :- Whirlwind Armor (+2 Physical Actions)
(Ragdollmaster)
Gustaf Anorak [ - ] = -
>
Hm. You hold on to it for now. Kinetic strikes will probably scale better for your size than they would for me.The dragon gives you a mental shrug and grabs the stone with its jaws and swallows the rock.
You, Cihas, the dragon, and the new guy with the child chirop are the only people (is that the right word?) in the evac party that you know (kinda). There are 5 chirop and 2 humans in the evac as well, along with 4 chirop guards, one of them being Jundi.
You follow the party down the stairs, through the open door, and to a large metal disk about 3 feet in diameter in the ground. Two of the guards lift the gate up, two more jump into the dark abyss that is unveiled and then give the OK.
You and the other people being evacuated find the metal rungs on the side of the vertial tunnel and descend one-by-one, the dragon having some difficulty squeezing its folded wings through the hole.
Once the entire party is in the ground, the manhole cover slides to close the entrance - probably through the use of magic - and Jundi takes the lead, torch in her left hand, rapier in the right.
Jundi:
"The guards ahead aren't responding. Stay sharp."The party moves ahead, carefully.
Conditions :(None)
(Roast Veg)
Paradox Mist [ 2 ] = 2
> You activate Iron Will, go around the corrupted to get a fiew of its flank, and fire off a few fireballs with your staff.
The beast flickers away as your fireballs crash into the ground where it currently was standing, the beast reappearing right in front of you.
In a flash of light, the creature separates at a perfect line at the waist, upper half flying into the air, lower portion launched forward, Aucupe in Lucida's armor standing in its place. Lucida is held perfectly horizantal, stretched outward to her side.
Conditions :- Dizzy (-2 actions, Ends in 2 turns)
- Decayed Right Hand/Lower arm (Ends in 2 turns)
- Iron Will (Negate negative roll modifiers) (Ends in 3 turns)
(Nighthawk)
Kyros Deiimor [ - ] = -
>
"Good to meet you, Garett."Turning to Koa -
"I think I'm as ready as I'll ever be. Let's be off."You follow as she leads the way down the stairs, past the guard taking Ettiin's place, and out the doors. There's a pair of green-robed chirop mages at the North-East part of the wall, standing at the base of what you assume is a freshly-summoned earthen staircase.
Your quartett makes it over the wall without any issues and continues the North-East direction, clearing the plaza and entering the forest of towers once again. Compared to your earlier experiences, this seems like a cake walk, with no corrupted coming out of the shadows or crawling from the alleys to maul you. The most you're getting at the moment is stares from glimmering eyes from the occasional opened window.
Ettiin:
"No welcoming party?"Koa:
"Most of the hostile corrupted in this area have been either taken care of by patrols or the assailant, I've been told. Stay alert though.
Speaking of our target, I have an idea of what it may be. I'm sure you all are familiar with the Disaster weapons?"Ettiin nods her head and Garett gives her a "Yeah."
Koa:
"Before this corruption event occured, I heard some rumors that one of them was in storage in the museum."Garett:
"Lemme guess, that ice one?"Koa:
"I don't know for sure, but that's my guess. It didn't click until we started leaving, and I was remembering that the Magister had said that our target has a thing for water manipulation."Conditions :(None)
(Harzipan)
Isaac [ - ] = -
>
"Alright, let's get moving."Feiar is the only one in the evac party that you really know.
The others are Cihas, Gustaf, the black dragon, and 5 chirop and 2 humans in the evac that you don't know, along with 4 chirop guards, one of them being Jundi.
You follow the party down the stairs, through the open door, and to a large metal disk about 3 feet in diameter in the ground. Two of the guards lift the gate up, two more jump into the dark abyss that is unveiled and then give the OK.
You and the other people being evacuated find the metal rungs on the side of the vertial tunnel and descend one-by-one. Once the entire party is in the ground, the manhole cover slides to close the entrance - probably through the use of magic - and Jundi takes the lead, torch in her left hand, rapier in the right.
Jundi:
"The guards ahead aren't responding. Stay sharp."The party moves ahead, carefully.
Conditions :(None)
(NPC)
Aucupe[ 5 ] = 5
> ~
Conditions : - Lucida Armor (+2 Physical Actions)
(NPC)
Black Dragon[ - ] = -
> ~
Conditions : (None)
(NPC)
Koa Tsinthula[ - ] = -
> ~
Conditions : - Missing Right Forearm
(NPC)
Ettiin Enku[ - ] = -
> ~
Conditions : - Wing-bone Claws
(NPC)
Garett Demler[ - ] = -
> ~
Conditions : (None)
(NPC)
Feiar[ - ] = -
> ~
Conditions : - Twisted Ankle
World Events:Time of day: Night
Maps