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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 164)
>Proceed to the eighth floor, room 812. Knock. If there is no response, armor up in null fields and break a window or (if there are none) the door.


Fri Jul 31, 2015 5:21 pm
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Post Re: Ad Infidium (Roll 164)
"Great, but there's some bad news over here, using huge numbers as a delay doesn't seem to be working. I could just keep magnifying the amount involved, but I want to try to be a bit more precise. I'll have to run a test."

> Put the flash spell aside and get a new piece of paper. Make a new rune spell, and have it add 1 to a variable "timer" every update if the spell has any mana in it. (Make a fold in the paper here, to allow the rest of the spell to be disabled by folding it out of reading position.) Create a loop that divides "timer" by 10 and adds 1 to a variable "digits" as long as "timer" is greater or equal to 1. Have the spell create a number of faint points of light above the compass equal to "digits", with each point of light separated by a small margin so they don't overlap. This spell should theoretically be able to tell me how many digits are in "timer". Fold the spell so that only the section to increase "timer" when mana is available is visible. Put 1 mana into the compass, wait one second, and cover the part that increases "timer" with my finger. Unfold the rest of the spell with my other hand to see the result.


Code:
--compass
if timer == nil then
 timer = 0
 digits = 0
end

if mana > 0 then
 timer = timer + 1
end

-- fold

while timer >= 1 do
 timer = timer / 10
 digits = digits + 1
end

totaldigits = digits

while true do
 digits = total digits
 while digits > 0 do
  local x = digits
  local y = 1
  local z = 0
  print("light at "+x+", "+y+", "+z+" with 0.001 mana")
 end
end


Fri Jul 31, 2015 5:37 pm
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Post Re: Ad Infidium (Roll 164)
"Do you know where we can find out more about this topic, and probably constructs in general? We are looking for some information."


Fri Jul 31, 2015 9:42 pm
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Post Re: Ad Infidium (Roll 164)
Roll in approximately 15 hours.


Tue Aug 04, 2015 7:17 am
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Post Re: Ad Infidium (Roll 165)
That was more like 17 hours but whatever.





Roll 165



The world as the players know it:

Image
1. Kyeltziv
2. John, Vandolf
3. P’orihc, Ki’stha, Kleigg
~~~



Time: Day



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

Intermission!

"Good news, I made it work!"

Vandolf: "Great, but there's some bad news over here, using huge numbers as a delay doesn't seem to be working. I could just keep magnifying the amount involved, but I want to try to be a bit more precise. I'll have to run a test."

He writes a runic spell on another piece of paper, folds it, and waits. After about a second, he covers part of the paper with his finger and opens it up, and a single point of light appears.
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 5/11
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Evade when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled that turn and have at least 2 AP






Name: Kleigg (TheKebbit)
Race: Human
____________________

You walk through one of the archways, entering a massive ground-level lobby. Dozens of chirop and humans walk to and fro on the polished tiled floor. A massively wide pillar in the center of the lobby, and looks like the center of the building, reaches up to the ceiling. Between each archway entrance is a smaller pillar connected to the wall - staircases.

The others around you wear different uniforms or expensive-looking clothing, and you attract no small amount of glances with your steel armor. Trying to ignore the others, you take a staircase to the eighth floor, passing by numerous confused residents on your way up.

You’re winded by the time you reach the appropriate level, but you search the spiderweb of halls for room 812. The light, sandy walls are lit with warm but artificial lighting, shining glass orbs in decorative cloth shades mounted to the wall with brass fixtures. After a few minutes of marching the stone floor and dodging the occasional passerby, you locate your destination right in between rooms 811 and 813.

The door looks like it’s of fairly solid wood construction, and there aren’t any windows from the hall to the room. You doubt you’d be able to break in with a single collision, and the noise would probably attract unwanted attention.
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (1/2)
-Radiance (Create a powerful light, blinding everyone around you) (Inflicts Blind = Arcane + Mana)

-Null Body (-7.2 Non-Negation Magic, +7.2 Magic Resistance)





Name: P’orihc (Asklar)
Race: Chirop
____________________

"Do you know where we can find out more about this topic, and probably constructs in general? We are looking for some information."

Staff: ”The best place would be an academic class, but it’s currently in the middle of a term. You might be able to talk to Arcane Suppliers’ production manager. You’d probably have to schedule an appointment or catch her off work or something. Here, lemme give you her office location.”

The staff member heads over to one of the counters and, pulling out a paper and pen, writes a couple lines down and hands the slip to you.
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1

Evasion Behavior: Manual




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

P’orihc: "Do you know where we can find out more about this topic, and probably constructs in general? We are looking for some information."

Staff: ”The best place would be an academic class, but it’s currently in the middle of a term. You might be able to talk to Arcane Suppliers’ production manager. You’d probably have to schedule an appointment or catch her off work or something. Here, lemme give you her office location.”

The staff member heads over to one of the counters and, pulling out a paper and pen, writes a couple lines down and hands the slip to P’orihc.
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

"Yeah, think i'm ready, let's get goin'."

The two of you leave the town and take a dirt road west, entering an immense forest. The path is fairly wide, so there’s plenty of sunlight, but you and Miimas keep an eye on the shadows of the trees as the spirits of children chatter amongst themselves. An uneventful trip so far, hopefully it stays that way.

Birds!

The sudden spirit voice directed at you causes you to jump, and Miimas sweeps the area with her rifle in reaction before realizing what happened.

Up ahead, meat birds!

Looking far ahead on the path, you can make out a cluster of birds pecking at something on the ground.

Miimas: ”Vultures.”

The two of you cautiously approach the flock, the carrion birds eyeing you and slowly backing off as you approach the corpse.

A lupus, his fur dirtied with grit and blood, shamanistic clothes torn apart. From the bright red color of the blood on the ground and clothing, it looks recent. Very recent.
____________________

Conditions:
Health: 80/80
Stamina: 9/9
Mana: 7/7
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

John: "Good news, I made it work!"

"Great, but there's some bad news over here, using huge numbers as a delay doesn't seem to be working. I could just keep magnifying the amount involved, but I want to try to be a bit more precise. I'll have to run a test."

You write your runic spell test on a piece of paper, fold it and put a single mana into the compass. After waiting for a second, you cover the portion of the runic spell that adds to the “timer” with your finger, and then unfold it. A single point of light appears.

That… doesn’t seem right.
____________________

Conditions:
Health: 80/80
Stamina: 15/15
Mana: 2/2
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Evade when possible




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 8/8
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 3/3



Last edited by CaveCricket48 on Sat Aug 08, 2015 4:34 am, edited 1 time in total.



Wed Aug 05, 2015 12:06 am
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Post Re: Ad Infidium (Roll 165)
"I could swear... ugh, maybe this whole folding thing isn't working out. Maybe this whole timer thing isn't working out either. Let's do something simple, something too stupid to fail."

> Trust that John won't blast me in the face with a marble and make a new script that activates as soon as it receives 0.5 mana. When it activates, it locks onto the closest spirit with a complexity over 30. It keeps track of this spirit, and when this spirit is farther away than 6 meters, it becomes armed. When it is armed, it searched through nearby spirits. If a spirit with a complexity over 20 comes within 1.5 meters that isn't the spirit that activated it/was locked onto, it releases all of its mana as light.
Put 0.5 mana into it, walk and gently put it 6 or 7 meters away from where John and I are sitting, then walk back to my seat.


"John, could you walk over to that paper please? It's charged with a very small amount of mana, so I wouldn't worry about being blinded or anything."


Last edited by CrazyMLC on Sat Aug 08, 2015 5:54 am, edited 3 times in total.



Wed Aug 05, 2015 1:09 am
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Post Re: Ad Infidium (Roll 165)
>Look around, make sure there isn't an ambush.
"S'pose was too much for them not t' be 'ere as well."
>If no-one approaches or is visible check for his medallion or something else to identify him.


Wed Aug 05, 2015 3:53 am
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Post Re: Ad Infidium (Roll 165)
> Make some little AM marbles and practice firing them around while Vandolf figures out his runes. Make sure to hold back so I don't shoot the marbles through the damn walls or anything. Just get used to firing projectiles with Kinetics for now. With a little finger gun if I can.


Wed Aug 05, 2015 3:59 am
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Post Re: Ad Infidium (Roll 165)
(to P'orihc only) "We'll see her on our way back I suppose."


Thu Aug 06, 2015 5:37 am
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Post Re: Ad Infidium (Roll 165)
>Message Ki’stha
"Do we leave now? I kind of wanted to get more information of the person we have to visit in our next stop."


Thu Aug 06, 2015 5:49 pm
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Post Re: Ad Infidium (Roll 165)
>Nullify magic on the door to disarm any waiting surprises.


Fri Aug 07, 2015 12:31 am
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Post Re: Ad Infidium (Roll 165)
"May as well leave, the next town may know more anyway."


Sat Aug 08, 2015 2:12 am
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Post Re: Ad Infidium (Roll 166)
Roll 166



The world as the players know it:

Image
1. Kyeltziv
2. John, Vandolf
3. P’orihc, Ki’stha, Kleigg
~~~



Time: Day



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

Vandolf: "I could swear... ugh, maybe this whole folding thing isn't working out. Maybe this whole timer thing isn't working out either. Let's do something simple, something too stupid to fail."

You practice shooting little AM marbles around with your hand like a finger-gun, being sure to not propel them too hard that they would damage the walls.

Feels fairly simple, primitive but effective. Apply all force in one direction, thing goes in specified direction.

Vandolf: "John, could you walk over to that paper please? It's charged with a very small amount of mana, so I wouldn't worry about being blinded or anything."

You look over to where Vandolf is pointing, which is a paper with writing on it in a corner of the room.
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 5/11
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Evade when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled that turn and have at least 2 AP






Name: Kleigg (TheKebbit)
Race: Human
____________________

You use nullification magic on the door, hopefully disabling any nasty traps. Now, for the loud part.

Backing up to the wall, you charge full speed into the door, leading with your armored shoulder.

*BANG*

Faint cracks appear where you expect the hinges of the door would be. Backing up again, you rush forward into the door again.

*CRASH*

The wooden barrier is launched a few feet into the room, slamming into the ground. You quickly pace in - better act fast.

It looks fairly neat, you’re in the living room, kitchen is to the left, a hallway with four doors total to the right. There’s a desk in the living room, you rush over to it. Piles of papers, opening the drawers there are more papers. ♥♥♥♥, you don’t have time to shuffle through these. You head to the kitchen, swiping a table cloth and jogging back to the desk as porcelain crashes to the floor, and grab all the papers into your new makeshift bag.

Alright, now how the hell are you getting out of here. Same way you came? Take a catwalk to another building and go down from there?
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (1/2)
-Radiance (Create a powerful light, blinding everyone around you) (Inflicts Blind = Arcane + Mana)

-Null Body (-6.2 Non-Negation Magic, +6.2 Magic Resistance)





Name: P’orihc (Asklar)
Race: Chirop
____________________

Ki’stha leans over so no one else hears -

Ki’stha: "We'll see her on our way back I suppose."

P’orihc: "Do we leave now? I kind of wanted to get more information of the person we have to visit in our next stop."

Ki’stha: "May as well leave, the next town may know more anyway."
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1

Evasion Behavior: Manual




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

You lean over to P’orihc so no one else hears -

"We'll see her on our way back I suppose."

P’orihc: "Do we leave now? I kind of wanted to get more information of the person we have to visit in our next stop."

"May as well leave, the next town may know more anyway."
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

You take a careful look around, making sure it isn’t an ambush. Doesn’t seem like there’s anyone else around, except for the vultures waiting for you to leave.

"S'pose was too much for them not t' be 'ere as well."

You check the body for some form of identification. He seems to only have his clothes, no supplies or medallion.

Miimas: ”Probably scavenged whatever they could off’a him. If these guys are targeting shamans, it’d make sense that they’d grab the medals after a kill. Proof or something.”

Grant: We don’t know how many are running about or what they’re capable of. It’s possible that they are able to hide themselves from your senses. I doubt shamans of the Ruhe are easy prey.
____________________

Conditions:
Health: 80/80
Stamina: 9/9
Mana: 7/7
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

"I could swear... ugh, maybe this whole folding thing isn't working out. Maybe this whole timer thing isn't working out either. Let's do something simple, something too stupid to fail."

Hoping John doesn’t pelt you with marbles, you work on another rune.

> Activates as soon as it receives 0.5 mana. When it activates, it locks onto the closest spirit with a complexity over 30. It keeps track of this spirit, and when this spirit is farther away than 6 meters, it becomes armed. When it is armed, it searched through nearby spirits. If a spirit with a complexity over 20 comes within 1.5 meters that isn't the spirit that activated it/was locked onto, it releases all of its mana as light.

You place the paper in a corner of the room, put 0.5 Mana into the runic spell, walk a good distance away.

Vandolf: "John, could you walk over to that paper please? It's charged with a very small amount of mana, so I wouldn't worry about being blinded or anything."
____________________

Conditions:
Health: 80/80
Stamina: 15/15
Mana: 2/2
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Evade when possible




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 8/8
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 3/3



Sat Aug 08, 2015 7:18 am
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Post Re: Ad Infidium (Roll 166)
> Intermission, walk over to the rune. After whatever happens, gather my marbles.


Sat Aug 08, 2015 7:26 am
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Post Re: Ad Infidium (Roll 166)
>Catwalk. Move quickly to another tower and descend. If I am cornered by the law or "concerned citizens", cover my eyes, unleash Radiance and flat-out run.


Sat Aug 08, 2015 1:21 pm
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