Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Mecha
Fail Flail wrote:
Aight let's take a looksee.
Name: Grif Mason Age:23 Aight, good good... Physical Description: Average sized Caucasian with black\brown hair, blue eyes and paleish skin, he always wears black reflective aviators and covering both of his fore arms are tech gauntlets. These are both grafted into his flesh\central nervous system, allowing Grif to interface directly with his mech. (or any other computer) they provide protection against small arms fire and he also uses them as a convenient smart-phone\tablet thing. Hmm. Okay then, I will let you have the lovechild of a Power Glove and an iPhone, but integrated into your nervous system? Bulletproof? Nope, sorry. Backstory: Grif showed up one day on the ship without much of an explanation, but the Captain seems happy enough with whatever explanation he was given, which is surprising considering the ship was 700 miles out at sea at the time. He's friendly and gets on well with most of the crew, and has taken over the IT support role of the ship as a hobby. Most unwilling to talk about his past and is a bit of a badass. This really just isn't believable. I mean he shows up randomly at sea? Cmon. Just say he's part of the regular crew or something. Mecha Name: Excalibur Height/Weight: (15 meters and 70 tons) Physical Description: Looks like a standard (if a little large) humanoid mecha with a cool white and red colour scheme, on the inside however, it’s all professional parts with a stainless steel finish. It boasts a powerful shield generator, (Full shielding is a no-no. Technology has not gotten that far in the Blueniverse.) boosters that allow for a small level of flight and quick boosting (This is fine.) , and a movement system that allows perfect humanoid movement ( ಠ__ಠ ), although without the shields it is a bit of a glass canon, Not that it’s going to go down with Grifs sweet piloting skills though. It also has a smart AI aboard called Charlotte, she can also be quickly moved to the tech gauntlets (at the cost of deleting all Grifs favourite apps and music) or in dire circumstances, another mech. She operates the Cyber Warfare Suite. Classification: Heavy Combat Role: Support Primary Weapon: A mecha sized assault rifle that can switch between Lasers and typical ammo, although the Laser use energy from the shield Secondary Weapon: Charlotte can hack into other machinery to wreak mayhem, from small drones or mechs to entire fleets, she can also use basic troubleshooting to fix problems such as damaged part. Alright, so here we have a problem. An AI is all fine and dandy, friend in the cockpit and helper for silly glitches and such. However, hacking isn't gonna happen. That's just not how any sensibly designed mecha is set up. Abilities: strong regenerating shields, Charlotte (Cyber Warfare) And badassery +2 to awesome one liners. SuperWeapon: Complete Troubleshoot: Charlotte dedicates all of the mechs shield energy into fixing every single problem that can be fixed about our teams’ mechs (as well as any other electronic objects chosen), preforming near miracles with the helpfulness of her onsite tech support. Still, this leaves the mech vulnerable to attack. This just isn't happening at all. I mean, how would that even work?
Sat Jan 14, 2012 4:57 am
Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
Re: Roll to Dodge - Mecha
Ah, when you put it like that.
Name: Grif Mason Age:23 Physical Description: Average sized Caucasian with black\brown hair, blue eyes and paleish skin, he always wears black reflective aviators and covering his left fore arm is a tech gauntlet, he uses them as a convenient smart-phone\tablet thing (it runs a customized version of linux if you're curious). Backstory: Grifs pretty much always been on the ship, some say he may have even been stationed on it pre-war at some stage. He's friendly and gets on well with most of the crew, and has taken over the IT support role of the ship as a hobby. Most unwilling to talk about his past and is a bit of a badass. Mecha Name: Quote Height/Weight: (15 meters and 70 tons) Physical Description: Looks like a standard (if a little large) humanoid mecha with a cool white and red colour scheme, on the inside however, it’s all professional parts with a stainless steel finish. It boasts powerful armour plating, boosters that allow for a small level of sliding, flight and quick boosting. It also has a smart AI aboard called Charlotte, she can also be quickly moved to the tech gauntlets (at the cost of deleting all Grifs favourite apps and music) or in dire circumstances, another mech. Classification: Heavy Combat Role: Support Primary Weapon: A mecha sized assult rifle and a blade. Secondary Weapon: shoulder mounted chainguns (can't use them while using any other weapons or while moving) Abilities: Badassery: +2 to rolls that include awesome one liners. Artful dodger: +2 to evasive maneuvers, this can include activites such as dodging, running away, and avoiding a subject. SuperWeapon: NA
If you feel that anything needs changing and you can think of an alternitive then change it. It would save heaps of time.
Sat Jan 14, 2012 6:15 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Mecha
Rolling.
Tomaster (Vladimír Shurla) [2]: -
Pilot Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock - Shinboku Scalemail Conditions:
Exoskeleton
Class: Heavy Weaponry: - VSS Mag Cannons MK 3 -- Both Arms -- Semi/Full Auto -- Variable Shot Strength Inventory: - 120 VSS Rounds Abilities: - Frontal Shield Generator - Heavy Armor Conditions:
Status: Arms: OK Legs: OK Torso: OK Etc: OK
Power: RESERVE [|||||||||-] MOVEMENT [|---------] WEAPONS [----------] SHIELDS [----------]
Amazigh ("Amazigh") [2]: -
Pilot Abilities: - Cyborg Enhancements -- Shinboku Expansion --- Direct Mecha Interface --- Bullettime (+2 to rolls during usage) Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions: - Broken Toes (Braced and Splinted) - Shoeless
Exoskeleton
Class: Heavy Weaponry: - VSS Mag Cannons MK 3 -- Both Arms -- Semi/Full Auto -- Variable Shot Strength Inventory: - 120 VSS Rounds Abilities: - Frontal Shield Generator - Heavy Armor Conditions:
Status: Arms: OK Legs: OK Torso: OK Etc: OK
Power: RESERVE [|||||||||-] MOVEMENT [|---------] WEAPONS [----------] SHIELDS [----------]
JJA79 (James Argus) [8]: -
Pilot Abilities: - Sniper expert (+1 when shooting from long range) Inventory: - Crutches Conditions: - Panic (-1 to actions when in close combat) - Broken Legs (Anesthetized and splinted, cannot walk)
Exoskeleton
Class: Medium Weaponry: - VSS Mag Cannon MK 2 -- Right Arm -- Semi/Full Auto -- Variable Shot Strength Inventory: - 40 VSS Rounds - 6 Urchin Grenades Abilities: - Kinetic Hammer Conditions:
Status: Arms: OK Legs: OK Torso: OK Etc: OK
Power: RESERVE [|||||||||-] MOVEMENT [|---------] WEAPONS [----------] K HAMMER [----------]
Tokochiro (John Kosloswa) [4]: -
Pilot Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock -- 8/18 Rounds - Sports Watch - Visitor's Map Conditions:
Exoskeleton
Class: Medium Weaponry: - VSS Mag Cannon MK 2 -- Right Arm -- Semi/Full Auto -- Variable Shot Strength Inventory: - 40 VSS Rounds - 6 Urchin Grenades Abilities: - Kinetic Hammer Conditions:
Status: Arms: OK Legs: OK Torso: OK Etc: OK
Power: RESERVE [|||||||||-] MOVEMENT [|---------] WEAPONS [----------] K HAMMER [----------]
DragonXP (Kaime Freins) [8]: -
Pilot Abilities: Inventory: - Field Medical Kit - Field Repair Kit - Roll of Bandages - Crutch Conditions: - Cybernetic Left Leg
Exoskeleton
Class: Light Weaponry: - Integrated FSS Mag Cannon MK 1 -- Right Wrist - Occam Edge Shortswords -- Both Thighs Inventory: - 12 VSS Rounds Abilities: - GP Movement Conditions:
Status: Arms: OK Legs: OK Torso: OK Etc: OK
Power: RESERVE [|||||||||-] MOVEMENT [|---------] WEAPONS [----------] GP MOVEMENT [----------]
Ragdollmaster (Sargon) [1]: -
Pilot Abilities: Inventory: - Empty Coke Can Conditions:
Exoskeleton
Class: Light Weaponry: - Integrated FSS Mag Cannon MK 1 -- Right Wrist - Occam Edge Shortswords -- Both Thighs Inventory: - 12 VSS Rounds Abilities: - GP Movement Conditions:
Status: Arms: OK Legs: OK Torso: OK Etc: OK
Power: RESERVE [|||||||||-] MOVEMENT [|---------] WEAPONS [----------] GP MOVEMENT [----------]
Game Events: The 6 pilots rush forwards to claim their now toys, eager to blow some ♥♥♥♥ up. Almost everyone gets the Exoskeleton they want, save for Sargon. He got distracted by how shiny they were, and was left to take a Light suit. Even the invalids moved faster... As soon as everyone has taken their places in the open exoskeletons, Erroni walks in front of them where they can all hear and see her.
"Alright cockbites, listen up! You're all gonna be heading into the Olympus Facility! It's a big weapon development and testing facility, lots of dangerous and experimental ♥♥♥♥. Your mission is to retrieve something, something big from what I've heard. No specifics, but I'm betting Captain Lovegale will fill you in. You are in these exosuits and not your regular Mechas for 2 reasons! One, they're too damn big to get in the Olympus Facility. Two, half of your mechas are blown to pieces anyway. Now then, those fancy little pieces of robotic sex you're strapped into! They've all got an active tutorial system, so it'll tell you what you need to know as you go along! Within 5 minutes, you'll all be launching on a boarding vessel to the Olympus Facility, so get used to these things before then. Do your best not to die, and don't break my damn suits! Dismissed!"
Satisfied, Erroni spins 90 degrees and walks away. Suddenly, the tutorial she was talking about pops up. A soothing female voice speaks to the pilots through head speakers as technicians hurry to close the exosuits.
Welcome to the EX-0 Armored Combat Suit tutorial program. Please wait while the tutorial program initializes and scans your suit...
Mon Jan 16, 2012 6:53 am
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
Re: Roll to Dodge - Mecha
>Do heroic pose.
Last edited by dragonxp on Tue Jan 17, 2012 2:53 am, edited 1 time in total.
Mon Jan 16, 2012 8:12 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll to Dodge - Mecha
>Quietly vocalize the Batman theme song and then scream "BATMAN!"
Mon Jan 16, 2012 3:29 pm
JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
Re: Roll to Dodge - Mecha
>Watch tutorial and then practice moving around.
Mon Jan 16, 2012 3:31 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll to Dodge - Mecha
>Power through the Tutorial.
Mon Jan 16, 2012 5:22 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Mecha
JUST KIDDING. Kick Rag outta his exo, and take the light.
Last edited by Tomaster on Sat Jan 28, 2012 6:32 am, edited 1 time in total.
Mon Jan 16, 2012 8:21 pm
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Mecha
Why can't I have a rocket launcher, I demand rocket launchers!!!
Tue Jan 17, 2012 2:44 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Mecha
Rolling.
Suit scan complete. All primary systems online. All secondary systems online. The EX-0 Armored Combat Suit tutorial will now begin. To begin with, attempt to move. The exo suit will mimic your movements as they are made, allowing movement to be simple and natural. While going through the tutorial, all combat systems are disabled to prevent accidental discharge. Everyone takes their first baby steps with their new exo suits. Surprisingly, none of the Rollers fall over, though the movements are awkward and halting.
User movement calibration complete. Next, the EX-0's unique power management system. Each EX-0 suit receives power from a back mounted Gyro Drive generator. This provides a constant stream of electrical energy for disbursement across the suit's systems. To change the levels of power distribution, look at the panel on the left side of your vision, and blink twice at the intended power level. As a result of using a Gyro Drive as the power source, it allows the system to convert unused energy into gyroscopic flexibility. As such, any unused energy will result in unique properties for the exo suit, such as increased jump height, increased movement speed, and at high levels of unused energy, slowed falls and small wall sticking abilities.
The Rollers are all very impressed by this. The suits then detail the Mag Cannons each suit has; pretty easy, point and shoot. The VSS Mag Cannons can vary the strength and speed of their shots, depending on how much power it has, while the FSS fires the same round velocity regardless of energy level. Moar powar, moar dakka. Easy!
In addition to Mag Cannons, each EX-0 suit has its own specific enhancements suited to a specific combat role. Heavy suits contain an array of small shield generators that project planar shields across the front of the suit. This more than doubles the defensive capabilites of the suit, while still allowing the user to return fire.
Mid suits come equipped with 6 Urchin grenades. Each grenade splits into 8 fragments which after sticking to a surface detonate in a high temperature thermal reaction. Each grenade can also be manually deconstructed and placed for more precision application. Mid suits also have a Kinetic Hammer built into the left hand. The Kinetic Hammer creates a burst of kinetic energy in anything within 6 in front of it when activated, launching it backwards.
The Light suit has a wrist mounted FSS cannon, and two Occam's Edge Shortswords. Sending power to the weapon system with Occam's Edges equipped causes the blade to vibrate at extremely high frequency, allowing the swords to cut through much more than would be ordinarily possible. In addition, the Gyro Powered Movement system is designed to enhance to the fullest the effects of the Gyro Drive, allowing great agility and heightened versions of the Gyro Drive's effects, to the point where a Light suit with full power to the GP System can literally run across a ceiling for several seconds.
"WAIT!" Vlad practically kicks his suit open, hops out, then runs over to Sargon's. He opens it in a similarly frenzied manner, then bodily throws Sargon out of his suit. "TRADE." Sargon, confused, nods and walks over to his new Heavy exo suit. The tutorial then finishes, and all locks on the individual suits go off. Do your best not to shoot each other.
Wed Feb 01, 2012 2:02 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Mecha
"Weird, right, me in the light?" Test out the ceiling running capabilities. Do some practice swings with my blades, get familiar with ♥♥♥♥.
Wed Feb 01, 2012 2:36 am
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
Re: Roll to Dodge - Mecha
Play ceiling tag with vlad
Wed Feb 01, 2012 3:05 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll to Dodge - Mecha
>Check whether my Mecha Interface and Bullettime are compatible with the Exo-Suit.
Thu Feb 02, 2012 5:39 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll to Dodge - Mecha
>See if my exosuit has a voice modifier. If it does, adjust it to create a Christian Bale playing Batman kind of voice.
Thu Feb 02, 2012 7:27 pm
JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
Re: Roll to Dodge - Mecha
>Throw something light into the air and gravity hammer it up at people running on the ceiling.
That isn't explosive or lethal
Also read my posts in blue thunder damit.
Last edited by JJA79 on Mon Feb 06, 2012 2:59 am, edited 1 time in total.
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