Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 10)
>complaining that all his actions are in quickly. UR DOIN IT RONG
Mon Mar 12, 2012 11:23 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 10)
OK actually I'm probably not going to be able to roll tonight at all, sorry, some unexpected stuff happened that I don't really feel like going into detail about, but I'll have to roll tomorrow :/
Tue Mar 13, 2012 2:09 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
"BOOYA!" Jet decides to check and see if the bots have any parts that could be looted and sold. Most of the bots are too heavily damaged to have any reusable scrap, but the blade-shields of three of the bots seem intact. Ripping them off would require severing the "arm" about halfway down. He can't tell what the blade-shields are made of, though they're certainly very tough and sharp, and would no doubt fetch a pretty penny. Better ask Jackson, then. ============================================= Appearance: 6'1", short cut dark blue hair, brown eyes, medium build. ===Equipment=== Primary Weapon: K12 "Ripper" Carbine [20|180] // Underslung Shotgun [1|10] ---A state of the art carbine rifle, designed to fire normal, AP, or hollowpoint rounds as the situation demands. Moderate to long range, with a 3x scope that can be used as needed. For close quarters combat, it comes with an underslung shotgun, firing flechette rounds. Secondary Weapon: DefCore MGL [0|18] ---The DefCore MGL (Multiple Grenade Launcher) is the next generation design of the tried and tested revolver style grenade launcher. Capable of firing six grenades without reloading, it allows for the elimination of multiple hostile personnel groups with minimal effort. Additionally, it can accommodate various different grenades types, allowing for a mixed load-out for maximum effectiveness. Tertiary Weapon: Plasma Torch "Sword" ---A converted plasma cutter that projects a 3' long concentrated plasma "sword" when activated. Can cut through almost anything, given enough time. ===Inventory=== ===Ether=== Passive Abilities -Sociopath (+1 to actions that involve inflicting extreme pain) -Endorphin Rush (+1 to injuries that would give a -1) -Charming (+1 to persuasion) Techniques Vapor Lance (Water, Single. Forms an extremely high pressured lance of water.) Conditions
TorrentHKU | John S. Freeman (Roll: 1)
John dusts his hands off and takes out a piece of gum with the intention to omnomnom it. Putting the piece in his mouth and chomping down on it, he accidentally catches the tip of his tongue, too. "OWMPH." He quickly chews the gum and the pain of his tongue fades just as fast, and he feels much calmer overall. "OK. Better." ============================================= Appearance: Goatee. ===Equipment=== Primary Weapon: Barrett TK101 [5|21] Secondary Weapon: Quasi BF-14 [15|60] Tertiary Weapon: Fluted Knife (Accelerates using Air) ===Inventory=== -Pack of Gum (7 pieces) -Multitool ===Ether=== Passive Abilities -Wind at my Back (+1 to Air Techniques) ---Wind in my Veins (Able to shape and control generated air at will) -Gum Nom Nom (Chewing gum calms John down and reduces pain) Techniques Kamaitachi (Air, Single. Launches scything blades of air at a target.) Rasenshuriken (Air, Area. Launches a condensed ball of rapidly rotating wind that explodes on contact, creating a sphere of effect where anything inside is slashed to pieces by razor winds.) Conditions
Amazigh | Aicaya (Roll: 6)
Aicaya advances forward to the gates, keeping an eye out for any more hostiles, though it's clear that the outside of the facility seems deserted except for the party. Reaching the gates, she's able to look inside more clearly and see a long concrete path leading in about 100 meters. It's surrounded on either side by two concrete platforms which are elevated about 5 meters above the center path, and a little ways in, two large oblong buildings are visible. Their entrances are located at two sides of the path, though they take up about two stories, so they are visible above the concrete platforms. Further beyond these two buildings a larger, rectangular building is visible, this one of reinforced steel. It would seem that the path Aicaya is on leads to the entrance of this main building. A few feet in front of her lay the first five defeated bots, some still smoking or sparking, but posing no threat. She sees Ulysses come up next to her, making the same observations. "Where are the others?" she asks. "Probably looting and whatnot. I think they'll be up here soon." ============================================= Appearance: Shoulder-length black hair, green eyes, muscular build. ===Equipment=== Primary Weapon: PUSHKA Artillery Cannon [1|23] ---High power long range cannon. Secondary Weapon: CERBERUS Pile Bunker [2|16] ---Mounted on the back of the left forearm. Tertiary Weapon: N/A ===Inventory=== -HIBISCUS Heavy Powered Combat Armor (Equipped) -12 High Explosive shells -8 Fragmentation shells -4 Armor Piercing shells ===Ether=== Passive Abilities -Target Prediction (+1 to shooting at long range targets) -Grounded (+1 to defense if stationary) -Durable (Can carry an increased load) Techniques Terra Spike (Earth, Single. Launches a rock spike at the target.) Terra Shatter (Earth, Directional. Launches a rock spike that then fragments into hundreds of small, razor-sharp rocks, which spread like buckshot. Effective over a wide area.) Conditions
DSMK2 | DEYE-5 (Roll: 3)
D examines the robot in front of him, seeing if there are any metal bits he could use for his autocannon, but it doesn't seem like the bot will come apart easily at all. Lacking a ranged weapon, it also doesn't have any ammunition on it, and while the shield is intact, it's far too big to be used as ammunition- perhaps it could be sold. D leans down and fiddles with some wires on the back of the bot's neck, trying to find a path to hack in, and about halfway down into the neck, he finds- of all things- a standard USB port. "Well, that's convenient." D plugs in an extension of his own and tries to open up the information stored in the bot's black box:
Quote:
UTATAKU RESEARCH & DEVELOPMENT
MODEL: #0008 TYPE: ALPHA-2 ACTIVATION TIME: MONDAY, MARCH 25, 2182 RUN TIME: 9 years | 8 months | 2 weeks | 3 days | 14 hours | 21 minutes | 12 seconds LAST SERVICING: MONDAY, DECEMBER 5, 2192 NEXT SERVICING: MONDAY, DECEMBER 12, 2192 (TODAY)
"I know the name of the place, though I'm sure I could have found that out by looking at a sign. This bot's name or designation tells me that it's only an early prototype, and there's probably many more bot designs or models inside the facility. The fact that it receives regular servicing every week means there's either still a human taking care of the robots, or the facility has AIs complex enough to keep track of and service however many bots are inside. That probably also means that any AI managing these bots is capable of assuming direct control of them. If we could find it and hack it... but it's probably heavily protected. Hm. I should tell Jackson all of this." ============================================= Appearance: 6' dull grey humanoid skeletal cyborg with a red mono-eye. ===Equipment=== Primary Weapon: Custom ZIGER Rotary Autocannon [225|0] (DEPLOYED) Secondary Weapon: Twin Lens-Based Lasers [4|∞] Tertiary Weapon: Nano Blade Claw Fingers ===Inventory=== -D-Series Armor Shell (Equipped) ---Heavy armor designed around the D-Series cyborg bodies, made from strong plasteel, they provide strong frontal protection compared to the armor's other parts. Doesn't restrict movement. Has five convenient compartments for storing things. -Monkey Wrench ---A heavy monkey wrench was one of the first things D-EYE5 found, he's fascinated by its use as a bludgeoning tool and adjustable size. -Cherry Bombs [20] ---Harmless explosives made for children to play with. Not for human consumption. -Rotten Sandwich ---Unlucky custodian's uneaten lunch, salami, Swiss cheese, with everything, used to be delicious. -Case of ZIGER Autocannon Ammo [300] ---Ammo that was actually made for D-EYE5's autocannon! ===Ether=== Passive Abilities Innate Targeting (+1 to ranged attacks) Defensive Abilities -Plasteel Chassis (+1 to Defense) -Nanobot Blood (Auto-repairs damage over time; takes longer to repair more extensive damage) Techniques Psycho Mode (Lightning, Self. Overcharge self for increased reaction speed at the significant cost of accuracy of all attacks.) Conditions
alphagamer774 | Michael "Mike" Rocksford (Roll: 1)
"♥♥♥♥" Mike tries to load the magazine again, but he just can't concentrate with the pain of his hand (Roll - 1 = 0) and he knocks the gun with the mag, sending it into his already painful left hand. "FUUUUUUUUUUUUUUUU-" ============================================= Appearance: 5'9" ===Equipment=== Primary Weapon: Jackson [0|20] ---A heavily modified semi-automatic rifle, derivative of the twentieth century M14. It has a significantly shorter barrel, a forward mounted grip, heavy metal plating, and several gruesome looking blades, enhancing its durability for and usefulness in close quarters combat. It's been re-chambered for the heavier rounds usually found in precision rifles. Secondary Weapon: I-2 Custom [20|20] ---An older variant of the current standard issue ISC sidearm, it fires the same low velocity ammunition of the new handguns. Fitted with a lighter polymer slide and a shaved down grip, it sacrifices balance and accuracy to make it one of the lightest weapons produced. Tertiary Weapon: Bayonet blades on Jackson ===Inventory=== -Old Seatbelt -- I-2 Custom -- 1 Jackson magazine [5] -- 1 I-2 Custom magazine [20] -Backpack (Closed with zippers 'n ♥♥♥♥, so fairly inaccessible. Quite durable, and fireproof) -- Toolbox (Various low-tech tools, wrenches, screwdrivers, wire-cutters etc) -- Flashlight (With spare batteries) -- 5 Rations -- Combat Knife -- 3 Jackson magazines [5] ===Ether=== Passive Abilities -Improvise (+1 to creating and using improvised weapons in combat) Techniques Surge (Lightning, Self. Improves muscle reaction and strength in the legs to vastly increase running speed and stamina.) Conditions Smashed Left Hand (-1 to actions with left hand, five turn duration [****-]) Sharp Pain (-1 to actions, two turn duration [*-])
Nonsequitorian | Ulysses Green (Roll: 4)
Ulysses walks into the gates after Aicaya and sees the same things she does- they're standing on a long concrete path leading in about 100 meters. It's surrounded on either side by two concrete platforms which are elevated about 5 meters above the center path, and a little ways in, two large oblong buildings are visible. Their entrances are located at two sides of the path, though they take up about two stories, so they are visible above the concrete platforms. Further beyond these two buildings a larger, rectangular building is visible, this one of reinforced steel. It would seem that the path they're on leads to the entrance of this main building. A few feet in front of them lay the first five defeated bots, some still smoking or sparking, but posing no threat. "Where are the others?" Aicaya asks. "Probably looting and whatnot. I think they'll be up here soon." ============================================= Appearance: Tall, six foot, dark and handsome. This was before he started to age. Sleek black hair. Dark eyes too. ===Equipment=== Primary Weapon: Tesla Rifle [1|22] ---A directed energy weapon that creates a plasma channel with a high-powered laser and then sends an incredibly strong electrical current through the channel. Comparable to a lightning gun. Secondary Weapon: Hg PG-9T10 Plasma Pistol [3|40] ---Fires bolts of superheated mercury at high speeds. Due to the heavy heat resistant polymers of the gun, it's a bit hefty, and while the shots are ineffective at long distances, they are extremely damaging at close to medium range. Tertiary Weapon: Concealed Stiletto ===Inventory=== -Tobacco Pipe -Regenerating Tobacco Pouch -Lighter ===Ether=== Passive Abilities -Concentration (Lowers heartbeat and increases reaction time and reflexes; +1 to close quarters combat) -Meditation (Lowers heartbeat, slowing bleeding and metabolism; +1 to injuries) -Bargain (+1 to persuasion) Techniques Electrical Affinity (Lightning, Self. Can manipulate electricity, like by draining batteries, overloading circuits, and bending currents; capable of redirecting electrical attacks) Conditions
NPC | Jackson (Roll: 5)
"Damn. Wasn't really expecting much resistance at all. Two men already down... the inside better not be much more protected than this." ============================================= Appearance: White skin, dirty blonde hair, orange eyes, roughly 6', medium build. ===Equipment=== Primary Weapon: JS-319 Shredder [30|60] ---This battle rifle made by Jirachi Systems has plenty of stopping power and accuracy, making it a reliable weapon at long range, but its full-auto fire selection means it's a monster at close range, too. Secondary Weapon: JS-44 Rhino [5|24] ---A hefty .44 caliber revolver, the Rhino packs an enormous punch and is highly accurate even at long range. It uses special concussive cartridges that explode on contact to combine heavy penetrating power with the high damage of fragmentation. Tertiary Weapon: Shredder Bayonet ===Inventory=== -M88 Grenades [5] ===Ether=== Passive Abilities -Gunslinger (+1 to reflexes and reaction speed) Conditions
Game Events The bots are all defeated. The gates are wide open and there is no activity going on. MAP
Black Letters: Players A = Aicaya D = D-EYE5 JS = John JT = Jet M = Mike U = Ulysses Green J: Jackson
Tue Mar 13, 2012 4:03 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 11)
>Stay in place, keep an eye out for more Bots, wait for the others to catch up.
Tue Mar 13, 2012 6:16 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 11)
AYO JACKSON, COME HERE. Show Jackson the shield blades, and then sever them with the plasma torch.
Tue Mar 13, 2012 7:52 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 11)
> Walky walky.
Tue Mar 13, 2012 9:22 pm
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 11)
> ACQUIRE ROBOT SHIELD! Meet up with Jackson and mention information and assumptions gained from hacking the robot.
Tue Mar 13, 2012 11:21 pm
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
Re: Roll To Dodge: Ethersphere (Roll 11)
Sit quietly, wait for the gunfire to stop. Mumble and curse under my breath.
Wed Mar 14, 2012 12:35 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
"AYO JACKSON, C'MERE." "Sup?" "Check out these bladed shields. They look pretty much intact. Bet they'd sell for a nice penny." "Hm. Yeah. Look like they're refined titanium or somethin, I'm sure they'll sell. Can you get em off?" As a reply, Jet activates his plasma torch and begins to burn through the "arm" just above the shield. It takes about ten seconds, but it's a clean split. "Nice. I'm gonna get some storage bins from the Proteus so we can store all of our ♥♥♥♥ safely. If you don't mind, cut the rest of the shields off, too." It's monotonous and boring, but pretty quick- Jet's done within a minute. As he severs the last shield, the nearby D asks, "Would you mind if I kept this particular shield? I'd like to use it as a weapon." ============================================= Appearance: 6'1", short cut dark blue hair, brown eyes, medium build. ===Equipment=== Primary Weapon: K12 "Ripper" Carbine [20|180] // Underslung Shotgun [1|10] ---A state of the art carbine rifle, designed to fire normal, AP, or hollowpoint rounds as the situation demands. Moderate to long range, with a 3x scope that can be used as needed. For close quarters combat, it comes with an underslung shotgun, firing flechette rounds. Secondary Weapon: DefCore MGL [0|18] ---The DefCore MGL (Multiple Grenade Launcher) is the next generation design of the tried and tested revolver style grenade launcher. Capable of firing six grenades without reloading, it allows for the elimination of multiple hostile personnel groups with minimal effort. Additionally, it can accommodate various different grenades types, allowing for a mixed load-out for maximum effectiveness. Tertiary Weapon: Plasma Torch "Sword" ---A converted plasma cutter that projects a 3' long concentrated plasma "sword" when activated. Can cut through almost anything, given enough time. ===Inventory=== ===Ether=== Passive Abilities -Sociopath (+1 to actions that involve inflicting extreme pain) -Endorphin Rush (+1 to injuries that would give a -1) -Charming (+1 to persuasion) Techniques Vapor Lance (Water, Single. Forms an extremely high pressured lance of water.) Conditions
TorrentHKU | John S. Freeman (Roll: 5)
John walks to the gates uneventfully and waits for the rest of the group. ============================================= Appearance: Goatee. ===Equipment=== Primary Weapon: Barrett TK101 [5|21] Secondary Weapon: Quasi BF-14 [15|60] Tertiary Weapon: Fluted Knife (Accelerates using Air) ===Inventory=== -Pack of Gum (7 pieces) -Multitool ===Ether=== Passive Abilities -Wind at my Back (+1 to Air Techniques) ---Wind in my Veins (Able to shape and control generated air at will) -Gum Nom Nom (Chewing gum calms John down and reduces pain) Techniques Kamaitachi (Air, Single. Launches scything blades of air at a target.) Rasenshuriken (Air, Area. Launches a condensed ball of rapidly rotating wind that explodes on contact, creating a sphere of effect where anything inside is slashed to pieces by razor winds.) Conditions
Amazigh | Aicaya (Roll: 2)
Aicaya stays where she's at, keeping an eye out for hostiles, and waits for the others to show up. ============================================= Appearance: Shoulder-length black hair, green eyes, muscular build. ===Equipment=== Primary Weapon: PUSHKA Artillery Cannon [1|23] ---High power long range cannon. Secondary Weapon: CERBERUS Pile Bunker [2|16] ---Mounted on the back of the left forearm. Tertiary Weapon: N/A ===Inventory=== -HIBISCUS Heavy Powered Combat Armor (Equipped) -12 High Explosive shells -8 Fragmentation shells -4 Armor Piercing shells ===Ether=== Passive Abilities -Target Prediction (+1 to shooting at long range targets) -Grounded (+1 to defense if stationary) -Durable (Can carry an increased load) Techniques Terra Spike (Earth, Single. Launches a rock spike at the target.) Terra Shatter (Earth, Directional. Launches a rock spike that then fragments into hundreds of small, razor-sharp rocks, which spread like buckshot. Effective over a wide area.) Conditions
DSMK2 | DEYE-5 (Roll: 5)
D starts to go towards Jackson to tell him about what he's learned from the hacking, but Jackson is going back towards the ship, and D's eye is caught by Jet severing the three intact robot shields. Oh, that's convenient."Would you mind if I kept this particular shield? I'd like to use it as a weapon." ============================================= Appearance: 6' dull grey humanoid skeletal cyborg with a red mono-eye. ===Equipment=== Primary Weapon: Custom ZIGER Rotary Autocannon [225|0] (DEPLOYED) Secondary Weapon: Twin Lens-Based Lasers [4|∞] Tertiary Weapon: Nano Blade Claw Fingers ===Inventory=== -D-Series Armor Shell (Equipped) ---Heavy armor designed around the D-Series cyborg bodies, made from strong plasteel, they provide strong frontal protection compared to the armor's other parts. Doesn't restrict movement. Has five convenient compartments for storing things. -Monkey Wrench ---A heavy monkey wrench was one of the first things D-EYE5 found, he's fascinated by its use as a bludgeoning tool and adjustable size. -Cherry Bombs [20] ---Harmless explosives made for children to play with. Not for human consumption. -Rotten Sandwich ---Unlucky custodian's uneaten lunch, salami, Swiss cheese, with everything, used to be delicious. -Case of ZIGER Autocannon Ammo [300] ---Ammo that was actually made for D-EYE5's autocannon! ===Ether=== Passive Abilities Innate Targeting (+1 to ranged attacks) Defensive Abilities -Plasteel Chassis (+1 to Defense) -Nanobot Blood (Auto-repairs damage over time; takes longer to repair more extensive damage) Techniques Psycho Mode (Lightning, Self. Overcharge self for increased reaction speed at the significant cost of accuracy of all attacks.) Conditions
alphagamer774 | Michael "Mike" Rocksford (Roll: 1)
Mike curses under his breath while clenching his throbbing hand next to his chest. The fighting, at least, has stopped, though it's not much fun squatting in a hot, dusty desert. At last he feels some of the pain fade- as long as he rests his hand, it'll probably be fine, but any usage of it will hurt like hell. ============================================= Appearance: 5'9" ===Equipment=== Primary Weapon: Jackson [0|20] ---A heavily modified semi-automatic rifle, derivative of the twentieth century M14. It has a significantly shorter barrel, a forward mounted grip, heavy metal plating, and several gruesome looking blades, enhancing its durability for and usefulness in close quarters combat. It's been re-chambered for the heavier rounds usually found in precision rifles. Secondary Weapon: I-2 Custom [20|20] ---An older variant of the current standard issue ISC sidearm, it fires the same low velocity ammunition of the new handguns. Fitted with a lighter polymer slide and a shaved down grip, it sacrifices balance and accuracy to make it one of the lightest weapons produced. Tertiary Weapon: Bayonet blades on Jackson ===Inventory=== -Old Seatbelt -- I-2 Custom -- 1 Jackson magazine [5] -- 1 I-2 Custom magazine [20] -Backpack (Closed with zippers 'n ♥♥♥♥, so fairly inaccessible. Quite durable, and fireproof) -- Toolbox (Various low-tech tools, wrenches, screwdrivers, wire-cutters etc) -- Flashlight (With spare batteries) -- 5 Rations -- Combat Knife -- 3 Jackson magazines [5] ===Ether=== Passive Abilities -Improvise (+1 to creating and using improvised weapons in combat) Techniques Surge (Lightning, Self. Improves muscle reaction and strength in the legs to vastly increase running speed and stamina.) Conditions Smashed Left Hand (-1 to actions with left hand, five turn duration [***--])
Nonsequitorian | Ulysses Green (Roll: 4)
Ulysses looks around surreptitiously for more electronics- cameras, security bots, scanners, and the like- but the outside of the facility seems to be just concrete and metal plating. There's a tall antenna visible some distance away, though that's about it. ============================================= Appearance: Tall, six foot, dark and handsome. This was before he started to age. Sleek black hair. Dark eyes too. ===Equipment=== Primary Weapon: Tesla Rifle [1|22] ---A directed energy weapon that creates a plasma channel with a high-powered laser and then sends an incredibly strong electrical current through the channel. Comparable to a lightning gun. Secondary Weapon: Hg PG-9T10 Plasma Pistol [3|40] ---Fires bolts of superheated mercury at high speeds. Due to the heavy heat resistant polymers of the gun, it's a bit hefty, and while the shots are ineffective at long distances, they are extremely damaging at close to medium range. Tertiary Weapon: Concealed Stiletto ===Inventory=== -Tobacco Pipe -Regenerating Tobacco Pouch -Lighter ===Ether=== Passive Abilities -Concentration (Lowers heartbeat and increases reaction time and reflexes; +1 to close quarters combat) -Meditation (Lowers heartbeat, slowing bleeding and metabolism; +1 to injuries) -Bargain (+1 to persuasion) Techniques Electrical Affinity (Lightning, Self. Can manipulate electricity, like by draining batteries, overloading circuits, and bending currents; capable of redirecting electrical attacks) Conditions
NPC | Jackson (Roll: 5)
Jackson opens the cargo bay of the Proteus and lugs out a few storage containers before closing it back up and reactivating the adaptive camouflage. ============================================= Appearance: White skin, dirty blonde hair, orange eyes, roughly 6', medium build. ===Equipment=== Primary Weapon: JS-319 Shredder [30|60] ---This battle rifle made by Jirachi Systems has plenty of stopping power and accuracy, making it a reliable weapon at long range, but its full-auto fire selection means it's a monster at close range, too. Secondary Weapon: JS-44 Rhino [5|24] ---A hefty .44 caliber revolver, the Rhino packs an enormous punch and is highly accurate even at long range. It uses special concussive cartridges that explode on contact to combine heavy penetrating power with the high damage of fragmentation. Tertiary Weapon: Shredder Bayonet ===Inventory=== -M88 Grenades [5] ===Ether=== Passive Abilities -Gunslinger (+1 to reflexes and reaction speed) Conditions
Game Events The bots are all defeated. The gates are wide open and there is no activity going on. MAP
Black Letters: Players A = Aicaya D = D-EYE5 JS = John JT = Jet M = Mike U = Ulysses Green J: Jackson
Thu Mar 15, 2012 2:23 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 12)
Rolled btw
Fri Mar 16, 2012 12:25 am
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 12)
> Acquire a shield that's mostly intact from Jet. Scan the direction Jackson is heading/at. "Thank you Jet."
Last edited by DSMK2 on Fri Mar 16, 2012 8:31 pm, edited 1 time in total.
Fri Mar 16, 2012 12:30 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 12)
>Keep waiting.
Fri Mar 16, 2012 12:48 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 12)
Yea, sure, help yourself to one of 'em. They look heavy though. Wait for Jackson to come back, and put the rest of the shields in a bin I mark for myself.
Fri Mar 16, 2012 1:08 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 12)
> Ok the others are tards. Head in.
Sat Mar 17, 2012 3:29 pm
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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