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 Roll to Dodge - Mecha ON HOLD 
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DRLGrump
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Post Re: Roll to Dodge - Mecha
Woohoo, finally, a real battle.
Use vulcan guns to see if I can keep the boarding party off with those. If not, switch to DU and concussive rounds.


Tue Dec 13, 2011 5:24 am
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Loose Canon
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Post Re: Roll to Dodge - Mecha
Rollburger. Blame Natti.

Tomaster (Vladimír Shurla) [5]:
You and Amazigh turn your attention to the boarding party while some of the others open fire on the UAVs. Your vulcan guns quickly spin up, and you test out a 10 round burst from both guns.
*ZZ-DADADADADA*
The guns have more kick than you'd expect from rotary guns like that. You're also not really used to aiming these new guns, and most of your rounds miss. Thankfully, 3 bullets from the left burst hit one of the boarding mechs, and several puckers in its armor appear where the round smashed into the mech.
Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Shinboku Scalemail
Conditions:

Mecha


Amazigh ("Amazigh") [1]:
These guys are what you should shoot first, the guys nearby. Yesss.
You turn towards them, and direct your Plasma Caster to lob a glob a burning hot death at them. Coincidentally, one of the SOBs decides to fire at your Plasma Caster at the same time.
The plasma leaves the barrel, then not even a meter out, a round from one of the enemy autocannon slams through it, liquefying from the heat. It draws the plasma along with it, causing a blast of molten metal and plasma to shoot back into your plasma caster's barrel.
♥♥♥♥ ♥♥♥♥ OH GOD I BURNS JESUS CHRIST!
Dammit dammit dammit, the Plasma Caster is definitely damaged.

Pilot
Abilities:
- Cyborg Enhancements
-- Shinboku Expansion
--- Direct Mecha Interface
--- Bullettime (+2 to rolls during usage)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:
- Broken Toes (Braced and Splinted)
- Shoeless

Mecha


JJA79 (James Argus) [6]:
"Cover me while I switch modes."
The deployable cover is a distance away, so you just take cover behind your allies while you change your mecha's mode to Quadruped. Ahh, now THIS you're used to. Alright, let's destroy these ship invading bastards.

Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Crutches
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Mecha


Tokochiro (John Kosloswa) [3]:
"FASTAAAAAAAAAAAAAAAAAA"
"SHUT UP YOU'RE NOT MAKING IT GO ANY FASTER! JESUS! IT'S DONE, GET THE ♥♥♥♥ OUT OF HERE ALREADY!"

Yay. The repair bay clunks several times as clamps release and your mecha is set free. Now go kick some ass and do something useful!
Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 8/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:

Mecha


DragonXP (Kaime Freins) [5-3=2]:
You're... in the mecha bay.
And you want to... shoot at things.
This is a bad idea. You're not sure why, but you can tell that this is a bad bad idea.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- Roll of Bandages
- Crutch
Conditions:
- Cybernetic Left Leg

Mecha


Ragdollmaster (Sargon) [9]:
You point one of your Mecha's arms skyward, towards the UAVs' path. You pull the trigger on your joystick, causing 2 chain guns to spit out large amounts of bullets. Up in the air, one of the UAVs pretty much shatters as the bullets rip through it, and it falls down to the water, fuel tank leaving a burning streak. One of the other UAVs took a hit to the wing, and is lagging behind, but no others got hit.
Not bad at all.
Pilot
Abilities:
Inventory:
- Empty Coke Can
Conditions:

Mecha


Game Events: The remaining UAVs circle around, acquiring new targets; the Rollers. The 3 remaining undamaged UAVs form into a tight V, while they fly in for an attack. The center UAV fires off a chain gun, while the two side launch small missiles. All are aimed directly for the defenseless Stinger. The angle makes the surprisingly powerful chain gun rounds miss entirely, but the missiles are homing. They veer down, and hit the Stinger square in the side. Twin plumes of fire and broken metal burst outward from the impacts, setting off warning sirens in James' cockpit. Primary gyroscopic system is offline, secondary is still functioning at 66%.


Wed Dec 21, 2011 7:06 am
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Post Re: Roll to Dodge - Mecha
>"Son of a ♥♥♥♥♥" Shoot the drones anyway damit!


Wed Dec 21, 2011 11:46 am
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha
Do you guys remember that the carrier has turrets?

Why not try asking the carrier to use its turrets to destroy some of the drones?


Wed Dec 21, 2011 6:33 pm
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Post Re: Roll to Dodge - Mecha
Pretty much all the turrets are going full tilt keeping many other enemies at bay.


Wed Dec 21, 2011 11:37 pm
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Post Re: Roll to Dodge - Mecha
Fire thermite grenades at the flying thingies and if they come too close, HACK AND SLASH THE HELL OUT OF THEM


Wed Dec 21, 2011 11:49 pm
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DRLGrump
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Post Re: Roll to Dodge - Mecha
Dayum.
Keep firing at the boarding parties. Use concussive rounds to drive them back.


Thu Dec 22, 2011 3:07 am
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Post Re: Roll to Dodge - Mecha
>Ignore thoughts, get into mecha and get out there and shoot UAVS


Thu Dec 22, 2011 3:33 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha
>Activate Bullettime, fire at the Boarding Party with Autocannons.


Thu Dec 22, 2011 5:09 pm
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Post Re: Roll to Dodge - Mecha
>MOAR DAKKA


Thu Dec 22, 2011 7:38 pm
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Post Re: Roll to Dodge - Mecha
Let there be rolls.

Tomaster (Vladimír Shurla) [8]:
"Dayum."
You fire your Mecha's cannons, sending twin concussion rounds hurtling towards the enemy mecha. They're not designed to rip through armor, they're meant to burst on contact with a solid object, releasing a boatload of kinetic energy into it. And when you're on top of an aircraft carrier, near the edge, getting hit with one is a very bad thing.
You almost feel sorry for the small mech as it tumbles backwards into the sea. He'll probably suffocate or drown slowly down there, the poor bastard.
Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Shinboku Scalemail
Conditions:

Mecha


Amazigh ("Amazigh") [6+2=8]:
"♥♥♥♥!"
You turn on your Bullettime, and holy crap everything actually did slow down! You didn't really expect that to work! Whatever, time for shootin. With your new speed and concentration, aiming your autocannons at the enemy mecha is cake, and you let loose with all 4 autocannons, sending 8 highly destructive rounds into one heavily armored enemy, all clustered into the Mecha's torso. Ordinarily, the shots would spread a bit, and hit all over the mecha, but with your Bullettime, all 8 shots hit roughly the same area, which punches a hole clean through the enemy mecha. Predictably, it ceases moving.
Pilot
Abilities:
- Cyborg Enhancements
-- Shinboku Expansion
--- Direct Mecha Interface
--- Bullettime (+2 to rolls during usage)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:
- Broken Toes (Braced and Splinted)
- Shoeless

Mecha


JJA79 (James Argus) [10]:
"Son of a ♥♥♥♥♥!"
That'll make moving difficult. Soooo, shoot the flying ♥♥♥♥♥es then! Dammit, the UAVs are out of your line of sight... WAIT THERE THEY ARE! You fire off your machine gun at them rather ineffectually, then have your mecha crouch a bit, and fire your railgun at them. You're not sure why you thought that would be a good idea, since it's unlikely to hit anyway. And even better, the magnetic pulse from the firing the railgun freaks out your damaged gyroscopes, and your mecha falls over.
Something crashes into the deck of the Exoneration behind your mech. Holy ♥♥♥♥, did you actually shoot one of the UAVs down?

Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Crutches
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Mecha


Tokochiro (John Kosloswa) [9]:
You'd LIKE to shoot some badguys, but you're in the mecha bay. Attempting to do so would put a hole in the ship. So you walk up the ramp outside and holy ♥♥♥♥ what the hell is going on up here OH ♥♥♥♥ an airplane thingy just crashed.
Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 8/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:

Mecha


DragonXP (Kaime Freins) [5]:
That makes a bit more sense. Get outside, THEN shoot enemies.
You get outside.
TIME TO SHOOT SOME ENEMIES!

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- Roll of Bandages
- Crutch
Conditions:
- Cybernetic Left Leg

Mecha


Ragdollmaster (Sargon) [10]:
MOAR DAKKA FOR DA TINY ARPLANES!
Your chainguns roar as they fire shots into the air indiscriminantly. Somehow, it works, and the UAV that was lagging goes down.
You're surprised that worked.
Pilot
Abilities:
Inventory:
- Empty Coke Can
Conditions:

Mecha


Game Events: Nearly all the UAVs are destroyed. The Stinger shot another down, and the Razgriz's mad rampage took out another. Yet even with only 2, they prove their danger. The two UAVs come sweeping in low unexpectedly, and loose their entire stock of missiles towards Amazigh's mecha, then peel off and fly away from the battle. The missiles are all small, but slam 16 of them into the back of a mecha and it will feel something. The armor on Amazigh's mecha is completely blown apart, and the fuel line to the Plasma Caster is severed completely.
Meanwhile, the remaining 2 mechs in the boarding party decide to fight. The two of them let loose with what guns they have on the Goliath, but none of it makes through its thick armor. Thankfully, the big mecha with the heavy weapons is already taken out, or else the Goliath might be in a different situation.


Fri Dec 30, 2011 5:28 am
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Post Re: Roll to Dodge - Mecha
>SHOOOOT


Fri Dec 30, 2011 8:57 am
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Post Re: Roll to Dodge - Mecha
Fyar acid nades at them UAVs, SLASH THE SHNARGLE OUT OF THEM IF THEY COME CLOSE


Last edited by Tokochiro on Sat Dec 31, 2011 1:03 am, edited 1 time in total.



Fri Dec 30, 2011 6:06 pm
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Post Re: Roll to Dodge - Mecha
"One second, gentlemen. Let me see what I can do about giving us some cover." >Deploy shield generator.


Fri Dec 30, 2011 11:44 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha
>Fire Autocannons at what remainins of the Boarding Party.


Sat Dec 31, 2011 3:53 pm
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