I am in South Korea for one month starting today, may not be able to get these in.
> Check out my own markings "Would any of these places in this sector be kind enough to show us what it's like on the inside?"
Wed Jul 15, 2015 11:41 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 156)
"We aren't going to accomplish anything by keeping secrets from ourselves." > Intermission. Add to my Evasion Behavior, use Impulse Evasion to recover before my actions if I've been stumbled that turn and I have at least 2 AP.
Wed Jul 15, 2015 9:37 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
Vandolf: "Lucida is only going to take more and more extreme measures to get what he wants. The sooner we can resolve this, the better."
"We aren't going to accomplish anything by keeping secrets from ourselves."
Torrent remains as a statue for several seconds before responding.
Torrent: ”Lucida was a friend of mine. I was offered a deal with another party to provide information that would lead an ambush on Lucida, in return for something else. I accepted.”
There’s a pause and everyone waits for him to say more, but he ends his story there.
Tara: ”That’s not exactly helpful if you leave out every possible detail. This other party was what, the Second? And what’s the ‘something else’ that was worth handing your friend over? The weapon in your hand?”
Silence.
The lord takes a sip from a mug on her desk, calmly resting it back on a small wooden coaster and facing forward.
Elizabeth: ”That’s pretty much all I got last time I tried to get any sort of information. He’s just going to play the silent game now.”
Tara lets out a sigh, and her hand moves towards the pommel of her sword before freezing before letting it drop down. Looks like more of a habit than a threat.
Tara: ”Alright, so we have someone unarmed try to negotiate with Lucida and jog his memory. How are we convincing him to not go after Ultima?”
Elizabeth: ”I don’t know. We don’t even know what exactly Ultima does. Kinda hard to persuade him without knowing what we’re talking about other than it’s really dangerous, but I doubt that’s going to be of much good.”
Kark: ”Do you think his memories would come back over time? Maybe we could stall him until he gets something back that would stop him from trying to get to Ultima.”
Elizabeth: ”Could try putting out false information, get him to run around. John, do you remember anything about your encounter with Lucida? Did he say anything that could be helpful? Friends? Family? Hobbies?” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Steel) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) ---Impulse Evasion (Evasion) (Cannot use Evasion AP) (Launch yourself with kinetics to evade an attack) (Substitutes your basic evasion) (Stumbles you after use, can be used when Stumbled, can be used to recover from a Stumble) (Evasion = Arcane + MP) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 10 Aim: 8 Evasion: 5 +2 Will: 5 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
"Could I go there, if only for one second? My will might be strong enough to hold together."
”Your will means nothing to the laws of the world, no matter how different-”
Everything blurs, and then turns to darkness. You stir, and realize that you’re waking up. Opening your eyes, you see a chirop crouched in front of you. This one’s wearing pants similar to yours but black in color, along with a long sleeved black hooded jacket of some sort.
???: ”Hey, you alive?”
Sounds female. You’re not really sure what’s up with the ninja gear, but it seems suspicious. ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
Ki’stha: "Would any of these places in this sector be kind enough to show us what it's like on the inside?"
Guide: ”I imagine the schools that aren’t as, elite? would be okay with showing you around their facilities. A lot of higher end schools like to keep outsiders, well, out, to prevent new information and inventions from falling into the hands of competitors, as well as research and development divisions of companies, as they’re both involved in the discovery and creation of new things in the magic field. I know that the Eitulta lamp place is open for tours, as well as a few lower end Mage stone producers.” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) Passives: Strength: 1 Arcane: 12 Aim: 6 Evasion: 7 +7 Will: 4 Speed: 2
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
You check out your fur - Mostly black, or a really dark grey, with a white band around your neck and a blotch on your upper chest, almost resembling an oversized necklace. Local to the area, for sure.
Ki’stha: "Would any of these places in this sector be kind enough to show us what it's like on the inside?"
Guide: ”I imagine the schools that aren’t as, elite? would be okay with showing you around their facilities. A lot of higher end schools like to keep outsiders, well, out, to prevent new information and inventions from falling into the hands of competitors, as well as research and development divisions of companies, as they’re both involved in the discovery and creation of new things in the magic field. I know that the Eitulta lamp place is open for tours, as well as a few lower end Mage stone producers.” ____________________
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) ---Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) ---Chain Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
The two of you bring out 5 copper each, and the innkeep hands you a key with the number ‘5’ on it.
Innkeeper: ”Have a nice night.”
You and Miimas head over to room five, unlock the door, and enter. It’s not especially large, but there’s enough space for two beds, one on each side of the room, a small table-and-drawer at the end of the room, and you’re able to walk side by side.
Miimas: ”Alright, I’m tired.”
She kicks off her boots, places her items at the end of the bed and flops on said bed.
Miimas: ”See you in the morning.”
She tucks herself under the covers and becomes motionless.
… She couldn’t have fallen asleep that fast, could she?
Horoma: We’ll keep watch if you need to sleep, warn you if anyone tries to cause trouble. Unless if you’re planning on doing something else? ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana)
-Sixth Sense (Passive) (+3 Magic Evasion) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit Magic Resistance)
"Lucida is only going to take more and more extreme measures to get what he wants. The sooner we can resolve this, the better."
John: "We aren't going to accomplish anything by keeping secrets from ourselves."
Torrent remains as a statue for several seconds before responding.
Torrent: ”Lucida was a friend of mine. I was offered a deal with another party to provide information that would lead an ambush on Lucida, in return for something else. I accepted.”
There’s a pause and everyone waits for him to say more, but he ends his story there.
Tara: ”That’s not exactly helpful if you leave out every possible detail. This other party was what, the Second? And what’s the ‘something else’ that was worth handing your friend over? The weapon in your hand?”
Silence.
The lord takes a sip from a mug on her desk, calmly resting it back on a small wooden coaster and facing forward.
Elizabeth: ”That’s pretty much all I got last time I tried to get any sort of information. He’s just going to play the silent game now.”
Tara lets out a sigh, and her hand moves towards the pommel of her sword before freezing before letting it drop down. Looks like more of a habit than a threat.
Tara: ”Alright, so we have someone unarmed try to negotiate with Lucida and jog his memory. How are we convincing him to not go after Ultima?”
Elizabeth: ”I don’t know. We don’t even know what exactly Ultima does. Kinda hard to persuade him without knowing what we’re talking about other than it’s really dangerous, but I doubt that’s going to be of much good.”
Kark: ”Do you think his memories would come back over time? Maybe we could stall him until he gets something back that would stop him from trying to get to Ultima.”
Elizabeth: ”Could try putting out false information, get him to run around. John, do you remember anything about your encounter with Lucida? Did he say anything that could be helpful? Friends? Family? Hobbies?” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP)
-Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Metabolize (Exert your will over your body, forcing it to produce energy faster than normal) (+Stamina = Will)
-Sixth Sense (Passive) (+3 Magic Evasion) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Berserker (Grants a separate pool of AP for melee attacks) -Adrenaline Rush (Passive) (Stamina usage is twice as effective)
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
"Do we have enough time to visit a mage stone producer or woukd it be better to move on?"
Thu Jul 16, 2015 9:32 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 157)
"Barely, madam, I am alive."
>Offer my hand.
"With your equipment, I trust you are here to clean the streets of heavy sleepers?"
Thu Jul 16, 2015 5:42 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 157)
"I think so, as long as we don't extend ourselves much."
Thu Jul 16, 2015 9:30 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 157)
*'ppreciate it, not really got any business 'til Fluustern, so think i'll just go t' sleep.* >Sleep.
Fri Jul 17, 2015 1:28 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 157)
"Wait... Torrent. I understand that it might be difficult to share the private information we're asking for. But please understand, I would gladly give my life if it meant this bloodshed could end - and I'm sure everyone in this room feels the same way. But I fear that Lucida won't hold back forever, and that at this rate, many of us will have to pay that price.
But you, Torrent, you could easily save the lives of everyone in this room, and perhaps the lives of many more innocents, by sharing a few details. If you ask me, such a selfless act would easily outweigh any past indiscretions."
Fri Jul 17, 2015 2:33 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 157)
"Well... He and the spirit in Ultima fell to Caelum mages, then got stuck in their swords... he mentioned Torrent, though not by name... He wants to get them both out of the swords if possible, or at least fix their "condition"... That's all I have, really. Unsurprisingly, he wasn't very talkative about his personal life, if he even remembered it. It was back soon after the global spell, I'd assume. Are there any records of people wielding Lucida falling in battle, or major figures in any big battles against Caelum?
...Oh! And, you said that you weren't sure what Ultima did. The Second believes it can create Corruption. So, that plus powerful control over Light and Dark magic, I'd assume." > Intermission.
Fri Jul 17, 2015 3:43 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
Intermission!
Vandolf: "Wait... Torrent. I understand that it might be difficult to share the private information we're asking for. But please understand, I would gladly give my life if it meant this bloodshed could end - and I'm sure everyone in this room feels the same way. But I fear that Lucida won't hold back forever, and that at this rate, many of us will have to pay that price.
But you, Torrent, you could easily save the lives of everyone in this room, and perhaps the lives of many more innocents, by sharing a few details. If you ask me, such a selfless act would easily outweigh any past indiscretions."
Silence.
"Well... He and the spirit in Ultima fell to Caelum mages, then got stuck in their swords... he mentioned Torrent, though not by name... He wants to get them both out of the swords if possible, or at least fix their "condition"... That's all I have, really. Unsurprisingly, he wasn't very talkative about his personal life, if he even remembered it. It was back soon after the global spell, I'd assume. Are there any records of people wielding Lucida falling in battle, or major figures in any big battles against Caelum?
...Oh! And, you said that you weren't sure what Ultima did. The Second believes it can create Corruption. So, that plus powerful control over Light and Dark magic, I'd assume."
Elizabeth: ”Magic corruption on top of Light and Dark, wonderful. At least we somewhat know what we’re dealing with. The person getting trapped into Lucida soon after the spirit trap global spell, I don’t think that’s likely. Lucida knows Torrent, and Torrent’s, uh, not sure how old he is but he’s definitely not older than a hundred and fifty, and the spirit trap global spell happened some six hundred years ago. Records of people wielding Lucida within the last two hundred years, none. Records, that is. Possible that it happened. Major figures in large battles against a sect of Caelum within the past two hundred years, a lot. War of Blades and the Caelum-Daeli War, the Equilibrium War if that counts.”
Tara: ”Fixing their ‘condition’... Maybe something the Ruhe shamans would be able to help with?”
Elizabeth: ”Already sent some people to poke around Fluustern, see who or what they could find. They probably aren’t there yet, wasn’t too long ago. Hmm. I suppose the most peaceful route we have right now is having someone unarmed explain what we’re attempting to do, which is somehow separate the spirits from Lucida and Ultima, but we don’t have any sort of information on how feasible that is, and I doubt he’d trust someone to attempt that sort of thing on him.” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Steel) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) ---Impulse Evasion (Evasion) (Cannot use Evasion AP) (Launch yourself with kinetics to evade an attack) (Substitutes your basic evasion) (Stumbles you after use, can be used when Stumbled, can be used to recover from a Stumble) (Evasion = Arcane + MP) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 10 Aim: 8 Evasion: 5 +2 Will: 5 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
"Barely, madam, I am alive."
You offer your hand, and she reaches out, her right hand encased in a sturdy leather gauntlet, and helps you to your feet.
"With your equipment, I trust you are here to clean the streets of heavy sleepers?"
???: ”Not exactly. I was just roaming the streets, looking around for people to help. What are you doing in Magusalto sleeping in an alley, anyways? Are you a student? Did someone rob you?” ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
Ki’stha: "Do we have enough time to visit a mage stone producer or would it be better to move on?"
"I think so, as long as we don't extend ourselves much."
Guide: ”I can show you to the store where one of the more common brand of mage stones are sold, if you’d like, perhaps they’d be willing to set you up on a tour of their facilities. I wouldn’t know where precisely they’d produce them myself.” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) Passives: Strength: 1 Arcane: 12 Aim: 6 Evasion: 7 +7 Will: 4 Speed: 2
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
"Do we have enough time to visit a mage stone producer or would it be better to move on?"
P’orihc: "I think so, as long as we don't extend ourselves much."
Guide: ”I can show you to the store where one of the more common brand of mage stones are sold, if you’d like, perhaps they’d be willing to set you up on a tour of their facilities. I wouldn’t know where precisely they’d produce them myself.” ____________________
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) ---Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) ---Chain Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
'ppreciate it, not really got any business 'til Fluustern, so think i'll just go t' sleep.
After making sure that the door to the room is closed and locked, as well as the window, you drop your stuff at the end of the bed and then crawl under the blankets, the sturdy wooden framework not giving a single creak as you shift around a bit on the large feather-stuffed mattress. You haven’t slept for a while, and it’s not hard letting your eyes droop shut, and you float off into sleep.
It’s dark. You can barely see anything around you, but you’re aware of what’s going on. A cell of some sort. A corner of the room has two mangled metal grates and a pile of glass that came from the window set in the stone brick wall, thick iron bars remaining as the only blockage. The other corner has a pile of feathers and small bones. A human girl with pure white hair wearing dirty clothing rests a small bread crust on the window and hides against the wall so anyone at the window wouldn’t be able to see her. A flapping noise, a crow lands on the bottom of the window, intending to grab the bread, but the girl’s quick hands snatch the bird as it caws and beats its wings and tries to bite at whatever it can grab, but a cracking sound silents the bird. The girl fetches the bread crust, taking it and the dead crow over to her bed where she sits on the edge. She plucks the feathers off one by one... ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana)
-Sixth Sense (Passive) (+3 Magic Evasion) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit Magic Resistance)
"Wait... Torrent. I understand that it might be difficult to share the private information we're asking for. But please understand, I would gladly give my life if it meant this bloodshed could end - and I'm sure everyone in this room feels the same way. But I fear that Lucida won't hold back forever, and that at this rate, many of us will have to pay that price.
But you, Torrent, you could easily save the lives of everyone in this room, and perhaps the lives of many more innocents, by sharing a few details. If you ask me, such a selfless act would easily outweigh any past indiscretions."
Silence.
John: "Well... He and the spirit in Ultima fell to Caelum mages, then got stuck in their swords... he mentioned Torrent, though not by name... He wants to get them both out of the swords if possible, or at least fix their "condition"... That's all I have, really. Unsurprisingly, he wasn't very talkative about his personal life, if he even remembered it. It was back soon after the global spell, I'd assume. Are there any records of people wielding Lucida falling in battle, or major figures in any big battles against Caelum?
...Oh! And, you said that you weren't sure what Ultima did. The Second believes it can create Corruption. So, that plus powerful control over Light and Dark magic, I'd assume."
Elizabeth: ”Magic corruption on top of Light and Dark, wonderful. At least we somewhat know what we’re dealing with. The person getting trapped into Lucida soon after the spirit trap global spell, I don’t think that’s likely. Lucida knows Torrent, and Torrent’s, uh, not sure how old he is but he’s definitely not older than a hundred and fifty, and the spirit trap global spell happened some six hundred years ago. Records of people wielding Lucida within the last two hundred years, none. Records, that is. Possible that it happened. Major figures in large battles against a sect of Caelum within the past two hundred years, a lot. War of Blades and the Caelum-Daeli War, the Equilibrium War if that counts.”
Tara: ”Fixing their ‘condition’... Maybe something the Ruhe shamans would be able to help with?”
Elizabeth: ”Already sent some people to poke around Fluustern, see who or what they could find. They probably aren’t there yet, wasn’t too long ago. Hmm. I suppose the most peaceful route we have right now is having someone unarmed explain what we’re attempting to do, which is somehow separate the spirits from Lucida and Ultima, but we don’t have any sort of information on how feasible that is, and I doubt he’d trust someone to attempt that sort of thing on him.” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP)
-Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Metabolize (Exert your will over your body, forcing it to produce energy faster than normal) (+Stamina = Will)
-Sixth Sense (Passive) (+3 Magic Evasion) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Berserker (Grants a separate pool of AP for melee attacks) -Adrenaline Rush (Passive) (Stamina usage is twice as effective)
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 158)
"But we tried that. Negotiations have already failed. It seems Lucida has serious trust issues - quite understandable, considering his past, both recent and distant. If we still wish to pursue negotiations, we'd need some proof of our good will and sincerity.
The negotiator would need to be alone with Byrnolf as to attract Lucida's attention, and be unarmed so they aren't a threat. And we can't send a nobody like last time... sorry John, but sending somebody of no significance won't do.
As far as I can tell, Elizabeth would be the best negotiator in this situation. Lucida already knows how powerful and influential she is, as he has fought her before. Her coming to him unarmed would send a very big message. If we show him a bit of trust this way, he may just do the same for us.
Trust is only the first step however. For us to actually negotiate anything, we have to be able to give him something in return.
The only thing we can currently offer to him is to show him the location of Ultima, as long as he promises not to release it. If he agrees to this, I think we can trust him. He seems to despise treachery, and generally very... honorable, as long as he doesn't feel threatened.
From there we can wait for the party heading to Fluustern to return, and attempt release the spirit residing in Ultima. If we can do this, we can offer the spirit to him in some way that allows them to remain together, and offer to release Lucida as well if he so desires.
And then everyone lived happily ever after."
> Hear what everyone has to say, then quietly leave for the Armory to get outfitted.
Fri Jul 17, 2015 9:57 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 158)
"That's not a good idea. Lucida's been burned one too many times already, leading with the information he wants most would be reckless at best, suicidal at worst. If we got some way into negotiation and diplomacy, I mean months of building rapport and trust, maybe then it'd be fine to reveal the location. Right now? If he got the location, boom, we're done. He'd run off to it immediately. Well, with some caution, considering how likely it is to be a trap for us to just tell him like that. The rest of the negotiations, yes, Lord Elizabeth would be ideal for the job. I would recommend Tara, but I'm not sure how well known her name was when Lucida was spirited, so that may just be going off the Daeli name. Though telling him that the Daelis are supporting Vranhal in this Lucida endeavor could be a useful thing. Either for intimidation or for proving the legitimacy of your attempts to help him and Ultima."
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 158)
"My name is Kleigg. I am a penniless man of a religion with no name, no tithes and no temples. I am anathema to magic as an accident of my birth, and I suppose there are some who would need my services, but I have been avoiding serfdom ever since a terrible accident with the Second of Caelum."
"And you would be? You seem like a helpful soul. What is it exactly that you do around here?"
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