Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Roll to Dodge - Infidium (Writeup 7)
Roll to Dodge (Original concept and rules by Mouse) is a turn-based role-playing game where your actions' success probabilities are determined with a dice.
-------------------- ----- Rules:
Every turn consist of the rollers (players) posting their actions. I then post the result.
Your actions' success probabilities are determined with a dice. The success layout works like this:
6. Super success 5. Good success 4. Average success 3. Barely success 2. Fail 1. Super fail
Your success probability is also effected by certain conditions you have. For example, if your action is "Eat cake" and you have a condition that says "Missing Teeth", that may cause some problems for you.
Another thing to keep in mind, doing impossible (what is "impossible" depends on theme) things usually tend to completely fail. Like, creating a magic sword out of thin air.
Simple actions, such as walking and talking, aren't influenced by the dice roll. You can have a simple and a major action in the same turn.
Turn-posting format:
> Walk to John and punch him. "Take that sucker!"
Note how actions are bold and underlined, while speech is in quotes and not underlined. The "punch" action will be affected by the roll, while 'Take that sucker!' and "Walk to John" will not.
In the game, you have limited space in your inventory and a limit on how many things you can wear. If you have some sort of bag equipped, you can use it to expand your storage space. Remember: Inventory is for 'used' or 'held' items, like swords and books, and Equipped is for clothing/armor.
Abilities let you do things you normally can't do, or they boost your performance somehow. If you had the ability "Photosynthesis," you would regenerate health in the sun. Active abilites are abilites that you can conrol, while passive are automatic. You gain abilities through experiences, reading a book, or learning from someone else.
Active Abilities : - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Magic Control Level - Instinctual -- Elemental -- Accelerated Repair
Passive Abilities : - Stealth (+1 any action involving sneaking) - Bull's Eye (+2 to precision actions)
Conditions :
(TorrentHKU) John Freemaneth [ 3 ] = 3 > You launch a kinetic blast at the armored figure, but nothing seems to happen.
The other mages start hurling a massive amount of ice towards Lucida in the form of chunks and icicles, but it only slows it down by a small a little bit.
Tara unleashes a beam of dark that hits Lucida dead-on, causing the armor to dim dramatically.
A flash of light blinds everyone, and Lucida is gone.
"It teleported to the North by about 30 feet!"
Race: Human Inventory (6/10) : - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - Crossbow Bolt (Qty. 17) Equipped (4/10) : - Andrew's Mage Stone -- (Energy: ========--) - Quality Chainmail - Quality Gauntlets (Qty. 2)
Active Abilities : - Magic Control Level - Pathic -- Elemental -- Kinetic
Passive Abilities :
Conditions :
(wiffles) DogBerry [ 2 ] = 2 > You carefully crouch low to hide in the tall grass and slowly inch forward.
Before making too much forward progress, your leg hits something on the ground. Looking down, you see a dead body.
Active Abilities : - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Blade Dance - Magic Control Level - Vocal -- Basic Elemental
Passive Abilities : - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities)
Conditions :
(Ragdollmaster) Gustaf Anorak [ 1 ] = 1 > "Kay."
You head back into the portal building and search the bodies. The soldier has some bloody armor and a dagger on him, and the mage has a damaged, white cloak, and a ruby on a leather strap around his wrist.
Abilities : - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========)
Passive Abilities :
Conditions :
(Roast Veg) Paradox Mist [ 2 ] = 2 > "I've always thought magic was far more powerful than weapons alone, and you need to be tough with all that's going on in the world right now. You?"
"I was born in a village west of Venari. A peaceful home, we had few fighters, which almost led to our demise when human raiders from across the sea stormed the coast, attempting to pillage every town they could find. When the raiders came to my home, we fought with what we could, but they were many. When doom was nigh upon us, a mighty banshee dived out of the sky and fought off the humans with powerful magic. She was one and the enemy hundreds, yet the humans were defeated and driven away. The lady bore dark fur, twin, white stripes that ran down her back, and mysterious violet eyes. Even though she had the power to demolish an army, she also had the power to mend our wounded and heal the sick. This banshee, I never did catch her name. I was but a pup back then, but I remember her digging me out from under the rubble of an abode and tending to my injuries.
That is why I yearn to be a mage. To protect others from harm and to heal those who have been hurt."
Race: Human Inventory (3/10) : - Vulcanis - Leather Bag -- 1100 gold coins
Equipped (1/10) : - Caelum Mage Stone -- (Energy: ====------)
Abilities : - Magic Control Level - Runic -- Energy Control -- Elemental -- Kinetic - /Instinctual -- Addle Lance
(Banrax) Banrax [ 5 ] = 5 > "And how exactly do you plan on helping me, or having me help you? You said yourself there are guards everywhere. And you didn't want me to try take out the beast downstairs."
"This building is relatively tall, and there are catwalks that lead to other buildings. If we can escape this area, I know someone who can help us out. Now, I can help YOU by providing a little invisibility, but only for a short amount of time. I'm running low on energy. I need you to retrieve a mage stone that they have on the bottom floor here; it's an eye on a statue.
So, what do you say? You help me, I help you."
Race: Human Inventory (2/10) : - Whirlwind Halberd - Curved Dagger (+1 to precise attacks)
Equipped (0/10) :
Active Abilities :
Passive Abilities : - Advanced Learning (Can learn at a faster rate)
Conditions :
(NPC) Tara Daeli [ - ] = - >
Race: Human Inventory (?/10) : - Atra
Equipped (?/10) : - Black Mage's Cloak
Active Abilities :
Passive Abilities :
Conditions : - Atra Armor
(NPC) Hector [ - ] = - >
Race: Human Inventory (?/10) : - Short Sword - Bio Runic Magic (book)
Equipped (?/10) :
Active Abilities :
Passive Abilities :
Conditions :
(NPC Group) Scouting Party [ - ] = - >
Members (11) : - Soldiers (x 11)
(NPC Group) Mage Team 'Morgan' [ - ] = - >
Members (10) : - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage)
World Events: Time of day: Day
Sun May 22, 2011 4:43 am
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
Re: Roll to Dodge - Infidium (Roll 66)
Attempt to gather frozen grass.
Sun May 22, 2011 5:52 am
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Infidium (Roll 66)
>"Fine by me. It's not like either of us have another way out." >Head downstairs with invisibility, see if the beast is gone.
Last edited by Barnox on Sun May 22, 2011 9:55 pm, edited 1 time in total.
Sun May 22, 2011 11:25 am
wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
Re: Roll to Dodge - Infidium (Roll 66)
moved to DRL, boo earns, now my useless character will die 3x faster :/ observe the dead body, without touching it in case its booby trapped.
Active Abilities : - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Magic Control Level - Instinctual -- Elemental -- Accelerated Repair
Passive Abilities : - Stealth (+1 any action involving sneaking) - Bull's Eye (+2 to precision actions)
Conditions :
(TorrentHKU) John Freemaneth [ 4 ] = 4 > You create a large chunk of ice in front of you and hurl it in Lucida's direction, but the entity flees to the North with extreme speed.
"It's heading into the desert..?" "Isn't that where.. You know. IT is?" "Yes.. Perhaps it's trying to destroy IT?"
The mages follow Lucida North. It seems your enemy just fled the battle.
Race: Human Inventory (6/10) : - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - Crossbow Bolt (Qty. 17) Equipped (4/10) : - Andrew's Mage Stone -- (Energy: ========--) - Quality Chainmail - Quality Gauntlets (Qty. 2)
Active Abilities : - Magic Control Level - Pathic -- Elemental -- Kinetic
Passive Abilities :
Conditions :
(wiffles) DogBerry [ 5 ] = 5 > Carefully examining the dead body, you see that it's wearing leather and wood armor, different from that of your allied soldiers. Someone comes over and gives the body a nudge with his foot.
"Just a barbarian's corpse. This is where we fought an army of them, so the area's littered with hundreds of bodies." "Hey, weren't there some Caelum mages in the tribal army?" "Yah.. Hey, you thinking there're some Caelum guys hidin' in the village?" "Maybe." "Well, can't report back to the captain 'till we actually see one of those guys with our own eyes. Better check the place out."
Abilities : - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========)
Passive Abilities :
Conditions :
(Roast Veg) Paradox Mist [ 4 ] = 4 > "I'm sorry for what happened to your people. If you like, we could ask around, see if anybody knows who it was that helped you?"
"Hrm.. I suppose. I've already memorized the next lesson anyways."
Somni gets up from his seat and waits for you at the door. Peregrin looks up from his book -
"Vale, Somni." "Vale, magister."
Race: Human Inventory (3/10) : - Vulcanis - Leather Bag -- 1100 gold coins
Equipped (1/10) : - Caelum Mage Stone -- (Energy: ====------)
Abilities : - Magic Control Level - Runic -- Energy Control -- Elemental -- Kinetic - /Instinctual -- Addle Lance
(Banrax) Banrax [ 4 ] = 4 > "Fine by me. It's not like either of us have another way out."
"Yeah. Name's Emiel by the way."
Emiel aims his palm at you and your body turns invisible.
"It's only a visual cloak. Don't raise any suspicion or the chirop'll sniff you out with telepathy."
You quitely head down stairs and peak around the bend - no one in sight. The hallway is the same as the one you were just in: A long row of doors to the left and right. Perhaps the ground level is one more down.
Race: Human Inventory (2/10) : - Whirlwind Halberd - Curved Dagger (+1 to precise attacks)
Equipped (0/10) :
Active Abilities :
Passive Abilities : - Advanced Learning (Can learn at a faster rate)
Conditions : - Invisibility (ends in 5 turns)
(NPC) Tara Daeli [ - ] = - >
Race: Human Inventory (?/10) : - Atra
Equipped (?/10) : - Black Mage's Cloak
Active Abilities :
Passive Abilities :
Conditions : - Atra Armor
(NPC) Hector [ - ] = - >
Race: Human Inventory (?/10) : - Short Sword - Bio Runic Magic (book)
Equipped (?/10) :
Active Abilities :
Passive Abilities :
Conditions :
(NPC Group) Scouting Party [ - ] = - >
Members (11) : - Soldiers (x 11)
(NPC Group) Mage Team 'Morgan' [ - ] = - >
Members (10) : - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage)
World Events: Time of day: Day
Last edited by CaveCricket48 on Wed Jun 15, 2011 11:46 pm, edited 1 time in total.
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