Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
RTD: WORLD WAR
Ok, this here is a simple game of RtD. It won't go for long and there's no plot. The world will reset after each war. Basically you choose a country from Earth, make an inventory of that country's weapons and forces and whatnot and verse the other countries in world wars as Player-verse-player.
Also, you can use funny forces as well, for example Australia could have a Drop Bear Army. I am the final judge for said forces.
Rules, using a D6 (six sided dice):
Picture Wars Forums wrote:
Roll to Dodge! Original concept and rules by Mouse
Roll to Dodge is a fun game where you play with a group of (6) people. Think Dungeons and Dragons in a sense. You will be placed in a certain scenario, and you (may) be given a certain objective. Now here's the catch, for nearly every action you make, a die will determine the outcome.
The numbers on the six sided die are marked as such... 1) Epic fail 2) Kinda fail 3) Kinda success 4) Success 5) Perfect success 6); Overshot
For example:
Jack wants to jump over a wooden fence. I roll a die and it lands 4. Since a 4 represents normal success, nothing too bad nor too good happens, you just complete your action. Thus, Jack jumps over a wooden fence.
Let's say Jack rolled a 1. The outcome would be much different now. Jack tries to jump the wooden fence, but trips over his shoelace and smashes his face through it, breaking his nose.
Now what if he rolled a 6? Jack runs as fast as he can to gain the momentum he needs to jump the fence. The momentum is so great that he jumps the fence, but keeps gaining altitude from his jump and doesn't seem to stop. Jack literally jumps across the entire world and lands right back where he started, behind the wooden fence.
I'm sure you can get what the rest of the numbers represent.
Rules! Only (6) people may play at a time. -This is based on a first come first served basis -If you did not make it in time, I can still add you to the waiting list -I would like to keep this game moving at a good pace, so you will have 2 days max to take your turn or you will be removed from the game and the first person on the waiting list will take your spot -If you have a legitimate excuse for an absence, then your spot will be frozen until you come back.
This game will use the declare system. You declare your move, then when everyone's move has been declared, they are all taken, the die is rolled, and results are decided. -I will not post results of the actions until everyone has taken their turn
I will only count the first action you post. If you post multiple actions (Jump the fence, then punch the guy in the face), then I will only roll on the "Jump the fence" action. -There will be some exceptions to this rule -Other minor actions may be used with your major action (look around, talk, ect) -Observing your surrounding will not be effected by the die -Talking to NPCs or players will not be effected by the die
You may post almost any action you desire -If you want to attempt to harness the power to fly or spontaneuosly grow a third arm, you can do so. -You may not god-mod and ruin the fun for everyone, however.
You may kill or be killed by players or your actions -Be weary of what you do, if you attempt to kill another player early in the game and fail, the results can have devastating results -Attempting to do something stupid can lead to a very funny death
Certain events can affect your next roll -If you do something with perfect success there may be a chance your roll, or everyone's roll, can be increased by +X amount, or be predetermined -The same can be applied if you have an epic failure, only your roll will have -X amount -If a certain action has an effectiveness on a body part, then any action requiring that body part will be effected (Jack's arms are broken, -3 to any action used by his arms) -The same can have positive attributes
I think that's everything you need to know so far. So lets get this show on the road!
Use this sheet for your country or state:
Country: NAME Capital City: NAME Land Forces: - NAME NUMBER WEAPON/S - - SUBNAME NUMBER WEAPON/S Water Forces: NAME NUMBER WEAPON/S - - SUBNAME NUMBER WEAPON/S Air Forces: NAME NUMBER WEAPON/S - - SUBNAME NUMBER WEAPON/S Defences: NAME NUMBER DAMAGE NAME NUMBER DAMAGE Condition/s: NONE
Rules for your 'Country Sheet'
No more than 3 Unit types per force (eg only jets, helis and bombers for the air force)
No more than 2 sub-units per unit (eg a supercarrier can only have jets and support ships)
No more than 2 defences
No more than 2 weapons per unit
No more than 20 actual things (people, cars etc) per unit
Soldiers are in squads of 10 but only count as 1 'thing' (this means more men)
Here is an example:
Country: Australia Capital City: Canberra Land Forces: Darwin Mechanised Brigade: - - M1A1 Abrams Tank x12: M256 cannon & .50 cal MG - - M198 Howitzer x8: M-107 HE shells (KZ 50-100m) Townsville Light Infantry Brigade: - - Bushmaster APC x5: Front and rear 5.56 MG, carry cap of 9 - - RAR Parachute Infantry x15: Austeyr F88S-A1C 5.56mm SemiAuto Rifle SOCOMD (Special Operations Command): - - 2nd Commando Regiment x10: M4A5, SR-25, Remington M870 - - Black Hawk: M60 MG x10, carry cap of 11 Water Forces: HMAS Perth ANZAC-Class Frigate: Mk45 5-inch Gun, Harpoon Anti-ship Missiles, Torpedoes - - 1x SH-60 Seahawk - - 15x Chaff Anti Ship Decoys HMAS Waller Collins-Class Submarine: Torpedoes RAN Clearance Diving Team: - - 10x Commando 'Frogmen': M4A5 Air Forces: No. 1 Squadron RAAF: - - Boeing F18 Super Hornet x20: M61 Vulcan gatling gun & JDAM PGM (Precision Guided Missile) No. 37 Squadron RAAF: - - Lockheed C-130 Hercules x20: carry cap 60troops or 3jeeps or 2APCs No. 77 Squadron RAAF: - - F18 Hornet x20: M61 Vulcan gatling gun & 4x AIM-9 Sidewinder AAMs & 2x AIM-7 Sparrow AAMs Defences: Great Barrier Reef (Anti-Ship, Eastern Coast) JORN over-the-horizon radar network (Anti Air/Sea, East-to-North-to-West 3000km range) Condition/s: Ozi-ozi-ozi !! (+1 to defence/protection actions)
Current factions: DragonXP as Canada Commodore111 as Antarctica Tomaster as USA Silverarm as Saudi Arabia Phd as Romania CrazyMLC as China
Current Statuses: A special modifier will be awarded for fighting alongside an Ally against a common Enemy. ALLY: USA & Canada WAR: USA & Antarctica WAR: Canada & Antarctica ALLY: Saudi Arabia & Romania WAR: USA & Romania WAR: USA & Saudi Arabia ALLY: Japan & Antarctica WAR: China & Antarctica
Tue May 17, 2011 8:58 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: RTD: WORLD WAR
Do they have to be real countries, cause I want to use mine from nation states. Do we have multiple unit types in each section? And are we allowed to be land locked?
Last edited by caekdaemon on Wed May 18, 2011 4:29 pm, edited 1 time in total.
Tue May 17, 2011 4:45 pm
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
Re: RTD: WORLD WAR
Country: Canada Capital City: Ottawa Land Forces: - Mounties -- Have M4 Rifles and ride on moose. - Polar Bear Riders -- Have RPC's and ride on polar bears. - Inuit -- Resistance to cold weapons etc, has harpoons which can be used for climbing or for the rare last ditch attempt against an enemy. Has an Arctic Wolf sniper. Water Forces: - Seals and Dolphins and Whales -- Have various attached weapons --- RPCs, Gatling Guns, RPG, SMG, Bombs[suicide against submarines] - Penguin Assault Force -- Trained to board enemy vessels and kill the patrons. --- Has a helmet mounted with a SMG Air Forces: - Super Sonic Fighter Jets -- 50mm Rocket Pods -- 250mm Bomb - Hawks & Falcons [Reconnaissance units, radar and infrared camera. Mounted semi automatic gun] Defences: - Ice Cannon -- 500mm Ice Block, launched at 340 MPH - AA Icicle Gun -- 50mm sharpened icicles, launched at 600 MPH.
Condition/s: NONE
Last edited by dragonxp on Thu May 19, 2011 5:04 pm, edited 2 times in total.
Tue May 17, 2011 5:34 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: RTD: WORLD WAR
Crap, sorry I deleted this post I was hurrying -.- Tried to fix it. -Y987
Country: The United States of America Capital City: Washington D.C. Land Forces: - United States Army Special Forces (Green Berets): Rifles - 75th Ranger Regiment (Rangers): Rifles - 1st Marine Division with Artillery: Rifles & Artillery shelling Water Forces: - USS George H.W. Bush (Nimitz Class Supercarrier) with strike force: - - Aircraft carrier: 40 jets with Defensive Missiles & Chaff - - Supporting ships with Tomahawk Missiles - USS Gerald R. Ford (Ford Class Supercarrier) with strike force: - - Aircraft carrier: 40 jets with Defensive Missiles & Chaff - - Supporting ships with Tomahawk Missiles - USS Jimmy Carter (Seawolf Class Submarine): - - Stealthy submersible - Anti-ship & Anti-submarine torpedoes Air Forces: - F-35 Lightning II Fighter jet: 25mm cannons & missiles (Unlimited reinforcements on home soil) F-22 Raptor Fighter jet: 20mm cannon & missiles (Unlimited reinforcements on home soil) AC-130 Spooky Long range gunship: 25mm, 40mm, & 105mm cannons (Max 3 on home soil) B-52 Stratofortress Long range bomber: - 4,500 bombs & 20mm tailgunner cannon (Max 1 AtAllTimes) Defenses: SAM Anti-aircraft & anti-missile defense systems: SAM missiles (Located throughout North America) Condition/s: Nuclear power
Last edited by Tomaster on Wed May 18, 2011 2:58 am, edited 1 time in total.
Tue May 17, 2011 8:52 pm
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: RTD: WORLD WAR
No, they have to be real-world countries. Yes, you have multiple units in each force.
Why would you want to be landlocked?
Also, you can have alliences - say like Canada and USA.
Tomaster got it exactly right, but I do need to know the main weapon of each unit, ie subs have torpedoes, jets have missles etc.
Wed May 18, 2011 12:35 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: RTD: WORLD WAR
Updated with Weapons. Check it out. Also, Canada and Mexico, wanna form the NAMA (North American Military Alliance)?
Wed May 18, 2011 2:59 am
Commodore111
Joined: Sun Oct 11, 2009 7:47 pm Posts: 132
Re: RTD: WORLD WAR
Can I do Antarctica?
Country: The Jingoistic States Antarctica Capital City: Antarctica City Land Forces: National Battalion | 70 Divisions (10-20 men each) | Battle Rifle equipped with Axe Bayonet -Good at skirmishing Backup National Battalion | 50 Divisions (10-20 men each) | Rocket Launcher equipped with Axe Bayonet -Good vs. Vehicles MG Sled | About 100 total | HMG -Can carry one soldier War Bear | Imported from Russia | Nitrogen Cooled Jaws -Mauls people, can swim Water Forces: Atlantis (Flagship) | 1 | Carrier (Can hold up to 100 planes and four superheavy bombers!) Firestorm Class Battleship | 25 in service | Four Heavy Cannons, one SAM Irony Class Missileship | 27 in service | Lots and lots of missiles Eternity Class Carrier | 4 in service | Up to 20 fighter jets and one Morningstar Air Forces: Glaive Class Fighter | 200 produced | Two HMG's, Two Homing Missiles Morningstar Class Bomber | Only Seven Ever Built | Lots and lots of bombs -Can level cites, really slow Defences: Natural Defences -Icebergs damage naval attacks, extreme cold weakens unprepared soldiers Condition/s: -Little to no infrastructure
Wed May 18, 2011 4:53 am
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: RTD: WORLD WAR
Yeah, ♥♥♥♥ it. You can choose whatever Earth country/continent you want, but no fictitious countries. This is Real-Earth only. (That means you caek)
Who wants to declare war first? (Make a reason why for bonus points)
Wed May 18, 2011 6:28 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: RTD: WORLD WAR
I'm assuming countries can join as the war goes on?
Wed May 18, 2011 12:34 pm
Silverarm
Joined: Sun Jan 30, 2011 9:10 am Posts: 19
Re: RTD: WORLD WAR
@Yoman987:What about the units & weapons?Can they be fictional?and are the numbers related to manpower+equipment?
Wed May 18, 2011 12:41 pm
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: RTD: WORLD WAR
yes and yes and yes
Declare war! Go!
Wed May 18, 2011 1:51 pm
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
Re: RTD: WORLD WAR
>Declare war against Antarctica "We need more ice!"
Wed May 18, 2011 5:20 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: RTD: WORLD WAR
Extend diplomatic relations to both Antarctica and Canada, and see which can offer me better benefits to ally with. War profiteering, gogogo!
Wed May 18, 2011 8:56 pm
Commodore111
Joined: Sun Oct 11, 2009 7:47 pm Posts: 132
Re: RTD: WORLD WAR
To Canada: Station marksmen and rockets on icebergs, arrange for war bears to be equipped with white armor (for camouflage) and try to fit missileships inside icebergs as well. Other than that mobilize forces in general.
To US: Respond: "We have unsurpassed research opportunities! If you ally with us we'll provide a place to keep those annoying scientists occupied whilst supplying bargain-priced ice as well as exporting imported Russian bears."
Wed May 18, 2011 10:42 pm
Phd
Joined: Thu Apr 07, 2011 4:47 am Posts: 66
Re: RTD: WORLD WAR
GO GO GO!
Country: The Dominion Democracy of Romania Capital City: Bucharest Land Forces: First Infantry Division|30 squads(10-15 per squad)|Pa.83's with Masterkeys Good at Skirmishing First Sniper Division|40 squads(2-5 per squad)|L115A3's with sword bayonet Good at Range Rocket Jeep Division|20 jeeps(can hold 6 per jeep)|4 SAM's, 4 SSM's Good Vs. Vehicles Water Forces: Dracula (Flagship)|1| 8 Miniguns(4 on each side), SAM's Igneous Class Carrier|5 in service| 10 Fighters and 2 Paradox's Hound Class Destroyer|10 in Service| 2 Torpedo tubes, 2 HMG's 3 SAM's War Dolphin|20 in service| LMG Air Forces: Gabbro class fighter|150 produced|LMG, 6 SAM/SSM's Paradox Class Helicopter|Only 3 Produced(can hold 10 troops)| GAU-8 AvengerRotary cannon, 4 Turbines Defences: Mountain Artillery -Artillery built into the side of mountains. Great vs. Ground, Useless vs. Air Condition/s: Large Metal Production
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