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 Roll to Dodge - Equilibrium (Roll 91) 
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Post Roll to Dodge - Equilibrium (Roll 91)
Roll to Dodge (Original concept and rules by Mouse) is a turn-based role-playing game where your actions' success probabilities are determined with a dice.

--------------------
----- Rules:

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Theme/Setting : Medieval/Fantasy, with magic and dwarves and the like.

Map of known world

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Current Players:
1. Siamnyan (Roast Veg)
2. Aeeng (Tokochiro)
3. Gorf "Choppy" Harkelsan (Natti)
4. Dandelion Bryant (TorrentHKU)
5. Constantin (Tomaster)
6. "The Iron Mauler" (TheKebbit)
--------------------

Dead/Removed Players:
1. Urist Gravelgold (caekdaemon)
2. Sin (Nonsequitorian) (Removed)

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Waiting List:
1. Harzipan
2. Izen
3. Bluemant

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Sign-up form:

Name : <character name>
Race : (races)
Inventory : (0/10)


Equipped : (0/10)


Active Abilities :

Passive Abilities :

Conditions :



-- You are allowed a single item in your inventory and equipped when you start, and a single ability --

--------------------


Last edited by CaveCricket48 on Sun Oct 07, 2012 3:43 am, edited 113 times in total.



Sat Mar 05, 2011 8:50 pm
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DRLGrump
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Post Re: Roll to Dodge - Equilibrium
Snipe for a spot. Char sheet up soon.
Quote:
Name: Ragnar Thorson
Race: Human
Inventory:
Equipped: Claymore
Active Abilities:
Passive Abilities: Swordsmanship (+1 to attacking using a sword)
Conditions:


Last edited by Tomaster on Sat Mar 05, 2011 9:13 pm, edited 1 time in total.



Sat Mar 05, 2011 8:51 pm
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Post Re: Roll to Dodge - Equilibrium
Name : Homskold
Race : Human
Inventory : (1/10)

Gold Morning-Star

Equipped : (0/10)



Active Abilities :
Agile(+1 to dodge rolls)
Passive Abilities :

Conditions :


Last edited by HighEndNoob on Sat Mar 05, 2011 10:45 pm, edited 3 times in total.



Sat Mar 05, 2011 8:54 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Equilibrium
Name : Siamnyan
Race : Lupus (Wolf person)
Equipped : (1/10)
Elbow spikes (metal elbow plates that are very pointy)

Active Abilities :
Powerful nose (can track anything provided it has learnt the scent)


Last edited by Roast Veg on Sat Mar 05, 2011 9:29 pm, edited 1 time in total.



Sat Mar 05, 2011 9:02 pm
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Post Re: Roll to Dodge - Equilibrium
HEN, the morning star goes in Inventory, and your ability is a little over-the-top.


Sat Mar 05, 2011 9:03 pm
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Post Re: Roll to Dodge - Equilibrium
CaveCricket48 wrote:
6. Super success
5. Good success
4. Average success
3. Barely success
2. Fail
1. Super fail

Thats a bit of a unbalanced dice system. 4 Successes yet only 2 fail.

Try this one
6.Super Success
5.Average Success
4.Minor Success
3.Minor Fail
2.Average Fail
1.Super Fail

Even though its only a minor difference, it is more balanced.


Sat Mar 05, 2011 9:05 pm
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Post Re: Roll to Dodge - Equilibrium
No. There's a reason I put it like that, because it's annoying when you're trying to do something, can keep rolling 3's and below.

Edit: and you have to post multiple actions to accomplish a single task.


Sat Mar 05, 2011 9:07 pm
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Loose Canon
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Post Re: Roll to Dodge - Equilibrium
I'm already in Proto, this sounds similar. I'll keep out.


Sat Mar 05, 2011 9:20 pm
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Post Re: Roll to Dodge - Equilibrium
List of available races:
Quote:
Races

- Human -

Often called "weak" since they don't have any specialized skills, it's their balanced abilities that make them the most versatile race.

Intelligence - Medium
Physical Strength - Medium
Magic Strength - Medium



- Elf -

Elves are proficient in everything, and they think of themselves as better than everyone else.

Intelligence - High
Physical Strength - Medium-High
Magic Strength - Medium-High



- Dwarf -

Tough and resilient, dwarves are physically strong but lack skills to perform powerful magics.

Intelligence - Medium
Physical Strength - Medium-High
Magic Strength - Medium-Low



- Lupus -

The Lupus are powerful wolf-like creatures that stand taller than any man. They completely lack any magic skill whatsoever, but make up for it with their brute strength and combat skills.

Intelligence - Medium
Physical Strength - High
Magic Strength - None



- Chirop -

These bat-like people posess the ability to fly. They are physically frail, so the Chirop rely on stealth and powerful magic to dominate the enemy.

Intelligence - High
Physical Strength - Low
Magic Strength - High

You can't be an elf though.


Last edited by CaveCricket48 on Thu Mar 10, 2011 6:19 pm, edited 3 times in total.



Sat Mar 05, 2011 9:25 pm
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Post Re: Roll to Dodge - Equilibrium
If it wouldn't be patently ridiculous for me to be in this, SRS and Illusia while maintaining a position on the waiting list in Mecha, I'd like to reserve a spot. Not postin' a character yet, until I get that cleared out - I'm kinda reluctant to join another one of these, I want others to have an opportunity.


Sat Mar 05, 2011 9:44 pm
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Post Re: Roll to Dodge - Equilibrium
Name : Aeeng
Race : Human
Inventory : (0/10)


Equipped : (1/10)
Thorny rose whip.

Active Abilities :

Passive Abilities :
Forest Friend (Able to talk to trees)
Conditions :


Sat Mar 05, 2011 10:11 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 1)
Roll 1
____________________

The rollers find themselves together in a small wooden house. The floor is dirt, and there is little furniture. Everyone can hear the screaming of people and the running of horses.



Name : Ragnar Thorson (Tomaster)
[ - ] = -
>

Race : Human
Inventory : (1/10)
- Claymore

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Swordsmanship (+1 to attacking using a sword)

Conditions :



Name : Homskold (HighEndNoob)
[ - ] = -
>

Race : Human
Inventory : (1/10)
- Gold Morning-Star

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Agility (+1 to dodging)

Conditions :



Name : Siamnyan (Roast Veg)
[ - ] = -
>

Race : Lupus
Inventory : (0/10)

Equipped : (1/10)
- Elbow Spikes

Active Abilities :
- Scent Tracker

Passive Abilities :

Conditions :



Name : Sin (Nonsequitorian)
[ - ] = -
>

Race : Human
Inventory : (2/10)
- Bull Whip
- Race card (a card that changes your race. One-time use, and must be used by next roll)

Equipped : (0/10)

Active Abilities :
- Sneak

Passive Abilities :

Conditions :



Name : Aeeng (Tokochiro)
[ - ] = -
>

Race : Human
Inventory : (1/10)
- Thorny Rose Whip

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Forest Friend (Talk to trees)

Conditions :



World Events:
Time of day: Day
Weather: Clear


Sat Mar 05, 2011 11:28 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 1)
> Run outside and hide somewhere where I can see what's going on.


Sat Mar 05, 2011 11:30 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 1)
See if there are any plants in the house to talk to about what's going on.


Sat Mar 05, 2011 11:32 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 1)
Get out of the house and climb up onto the roof. Observe.


Sat Mar 05, 2011 11:54 pm
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