View unanswered posts | View active topics It is currently Wed Dec 25, 2024 7:06 pm



This topic is locked, you cannot edit posts or make further replies.  [ 37 posts ]  Go to page 1, 2, 3  Next
 Trickster Cauldron [EXTREMELY WIP - NEW TECH] 
Author Message
User avatar

Joined: Sun Oct 29, 2006 4:26 am
Posts: 298
Reply with quote
Post Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Okay, it's the middle of the night and I have to work tomorrow, but I wanted to get this out there for some comments. Pretty much, it's a beam (activate by pressing up, make it hold steady by selecting return from the pie menu) that returns things you throw into it for cash. So now any weapon you scavenge on the battlefield is a source of income for you.

Image

Test it out, but keep in mind I just started this thing and it lacks proper sprites and implementation. Problems include:
- Gives you negative killcount. No idea how to fix this crap, may be an engine limitation. Ideas welcome.
- May lag due to lots of glow, but pretty much only if your computer is bollocks.
- You can hold the beam forever, which is both a little cheap and unnecessary. I have an idea in place for how to fix it, but that's for the next version.
- It's ugly as sin.

This is a separate topic from Security because ideally it will blossom into Trickster Mining, so hopefully that's alright with people. Any .GIFs I can get would be fantastic too. Thanks, guys.


Attachments:
File comment: Double double, toil and trouble
Cauldron.rte.zip [23.08 KiB]
Downloaded 1222 times
Fri Aug 22, 2008 6:12 am
Profile YIM
User avatar

Joined: Tue Dec 12, 2006 1:09 am
Posts: 698
Location: Plymouth, NC
Reply with quote
Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Yes yes yes I have always wanted something like this thank you.

...Now make it align properly with bunker tiles. :-P


Fri Aug 22, 2008 6:18 am
Profile

Joined: Fri Nov 16, 2007 6:32 pm
Posts: 211
Reply with quote
Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Words cannot express the awesome.


Fri Aug 22, 2008 6:31 am
Profile

Joined: Mon Dec 10, 2007 9:54 pm
Posts: 250
Reply with quote
Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Pretty badass, but like the gauntlet modules the offsets (and background) need some work. :/


Fri Aug 22, 2008 6:51 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Double Double, Toil and Trouble, Fire Burn and Cauldron Bubble.

That sums up my opinion.


Fri Aug 22, 2008 7:00 am
Profile
User avatar

Joined: Mon Apr 28, 2008 1:35 am
Posts: 383
Reply with quote
Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Awesome, this is really sweet. keep up the good work dood.


Fri Aug 22, 2008 7:18 am
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Reply with quote
Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
This is really cool, I think the negative kills thing happens when you create a pinned actor/rocket/dropship off the screen (That's what happened with Darlos's rocket)


Fri Aug 22, 2008 7:41 am
Profile WWW
User avatar

Joined: Sun Jul 13, 2008 11:19 am
Posts: 45
Reply with quote
Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Nice I havve been wanting something like this for a while now


Fri Aug 22, 2008 9:23 am
Profile
User avatar

Joined: Sun Oct 29, 2006 4:26 am
Posts: 298
Reply with quote
Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Yes I know the offsets are off I will headbutt all of you. Easiest thing ever to fix, but odds are I'll redraw the entire module anyhow, so I just wanted to show y'all this. I can have it fixed by tonight, in any case, so FINE. Has anyone got any ideas on how to fix the kill counter thing? I don't really care, but it makes it look unprofessional and it's kinda irritating. Any other comments?


Fri Aug 22, 2008 1:06 pm
Profile YIM
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
When it's in Return, it should not burst, but do a continuous laser beam.

And keep the BG pattern that's above the Cauldron, is AWESOME!!!


Fri Aug 22, 2008 1:09 pm
Profile
User avatar

Joined: Sun Nov 11, 2007 1:49 pm
Posts: 785
Reply with quote
Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Good idea, I'm glad people still pump out stuff like this.
Also I think you can fix alot of stuff on it when the new build of cortex command is out :)


Fri Aug 22, 2008 1:32 pm
Profile
User avatar

Joined: Fri Aug 22, 2008 1:29 pm
Posts: 5
Reply with quote
Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
preety cool by the images, i'll test it later to give my opinion :D


Fri Aug 22, 2008 1:35 pm
Profile
User avatar

Joined: Sat Oct 20, 2007 5:13 pm
Posts: 61
Location: Somewhere with marijuana.
Reply with quote
Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Djinn, you are just full of ideas. But yeah, it could do to be aligned with the other tiles. Like I was talking with you about your SK-PRR (Holy crap I just got that it's escaper) it should be about the same width or double that of a normal vertical wall, so that bunkers look a bit prettier. : D


Fri Aug 22, 2008 4:39 pm
Profile
User avatar

Joined: Thu Jul 10, 2008 6:23 pm
Posts: 301
Location: Lurking somewhere around here...
Reply with quote
Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
I wish there was a way to watch a user and receive updates via e-mail whenever they start a topic in a certain forum. In short, this mod just made my day.


Fri Aug 22, 2008 4:43 pm
Profile
User avatar

Joined: Sun Dec 09, 2007 3:08 pm
Posts: 481
Location: Islamic Republic of Bradistan, Yorkshire, England
Reply with quote
Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Ooh, this seems like a very good idea. I applaud you for making a great mod!

Offtopic: Is this the same Djinn from Flecko.net?


Fri Aug 22, 2008 7:42 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 37 posts ]  Go to page 1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.132s | 16 Queries | GZIP : Off ]