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Mister Clemens Experiments - Experiment 51 http://45.55.195.193/viewtopic.php?f=83&t=14069 |
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Author: | SpacePope [ Thu Mar 26, 2009 9:58 pm ] | ||
Post subject: | Mister Clemens Experiments - Experiment 51 | ||
Dear Lead Researcher Mr.Tabar, We recently finished the prototype of our new hand grenade prototype. It's huge amount of compacted explosive obligated us to make it big. If an ennemy tries to shoot at it while our soldiers hold it,they will fail : the grenade is made of projectile-repelling polymers.We dont guarantee safety of the user,tough. Important notes: 1 : DO NOT throw the e51 at less than 15 meters of you or expect a bad note on your research test sheet instantly followed by death. (insert portal joke here) 2 : DO NOT Walk on the e51. The grenade will gradually sink into the ground as you stand on it and eventually lead to note 1 complications. (to anyone asking who is William clemens,its my name ! (Guillaume Clemens -> William Clemens in english)
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Author: | Disst [ Thu Mar 26, 2009 10:10 pm ] | ||
Post subject: | Re: Mister Clemens Experiments - Experiment 51 | ||
woo. exciting. a bomb that has less power than the pineapple grenade. nice sprite.
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Author: | smithno13 [ Thu Mar 26, 2009 10:14 pm ] |
Post subject: | Re: Mister Clemens Experiments - Experiment 51 |
Refers to "BillGun.rte" |
Author: | Orglar [ Thu Mar 26, 2009 10:15 pm ] |
Post subject: | Re: Mister Clemens Experiments - Experiment 51 |
Abortion in file /Users/admin/Development/CortexCommand/cortex/System/ContentFile.cpp, line 549, because: Failed to load datafile object with following path and name: BillGun.rte/ModIcon The last frame has been dumped to 'abortscreen.bmp' So, where is his BillGun.rte? EDIT: Damn, beaten to it! |
Author: | Disst [ Thu Mar 26, 2009 10:16 pm ] |
Post subject: | Re: Mister Clemens Experiments - Experiment 51 |
♥♥♥♥. sorry. wrong screen. |
Author: | SpacePope [ Thu Mar 26, 2009 10:17 pm ] |
Post subject: | Re: Mister Clemens Experiments - Experiment 51 |
OH ♥♥♥♥ sorry I forgot that modicon. Reuploading the good version And no,it has more power than the pineapple. Maybe you had no luck and placed it in a bad place. Because i can pwn kloveskians with it. |
Author: | Jcgrey2 [ Thu Mar 26, 2009 11:04 pm ] |
Post subject: | Re: Mister Clemens Experiments - Experiment 51 |
gifteim -snip- :/ |
Author: | numgun [ Fri Mar 27, 2009 2:51 pm ] |
Post subject: | Re: Mister Clemens Experiments - Experiment 51 |
That soldier just pushed his teammate inside the concrete. o_o |
Author: | SpacePope [ Fri Mar 27, 2009 4:58 pm ] |
Post subject: | Re: Mister Clemens Experiments - Experiment 51 |
I'd prefer a Gif where people are raped by it. |
Author: | Jcgrey2 [ Fri Mar 27, 2009 7:58 pm ] |
Post subject: | Re: Mister Clemens Experiments - Experiment 51 |
ah, here's a better one. |
Author: | SpacePope [ Sat Mar 28, 2009 12:15 pm ] |
Post subject: | Re: Mister Clemens Experiments - Experiment 51 |
THAT is rape. Ty. |
Author: | Flammablezombie [ Sat Mar 28, 2009 12:22 pm ] |
Post subject: | Re: Mister Clemens Experiments - Experiment 51 |
Got any other mod ideas Pope? Because so far, except this one maybe, they've been unique. |
Author: | Theseus [ Sat Mar 28, 2009 1:01 pm ] |
Post subject: | Re: Mister Clemens Experiments - Experiment 51 |
I like that it destroys actors, but barely even marks the map. Quite reminds me of the Moose weapons. Which is a good thing. |
Author: | SpacePope [ Sat Mar 28, 2009 1:34 pm ] |
Post subject: | Re: Mister Clemens Experiments - Experiment 51 |
Maybe i'll make a penis launcher. No i joke. I dont know what to do yet... |
Author: | dapaperboy [ Sun Mar 29, 2009 6:55 am ] |
Post subject: | Re: Mister Clemens Experiments - Experiment 51 |
lawl this is fun. but your gifs didnt actually show the bomb which i was kinda mad about. but its a fun mod. and fun=yes |
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