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link83
Joined: Wed Dec 27, 2006 6:23 pm Posts: 69 Location: Oklahoma City, Oklahoma usa
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ZOMBIES ATE MY NEIGHBORS MOD
I decided to do a ZAMN mod, so I made two actors so far, plus two weapons. I plan on making an entire ZAMN cortex command type of thing, so this is just a taste.
INCLUDES: Zeke Julia Zeke's squirt gun Julia's squirt gun
Things to look forward to: Zombies Warewolfs Scenes AND MUCH MORE
Tell me what you think, and if I should keep going with this idea!
Attachments:
ZAMN.rar [2.96 MiB]
Downloaded 748 times
[The extension bmp has been deactivated and can no longer be displayed.]
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Thu Mar 19, 2009 8:46 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: ZOMBIES ATE MY NEIGHBORS MOD
Lulz. Now do something that's actually cool. Just kidding, keep going with this.
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Thu Mar 19, 2009 8:48 pm |
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link83
Joined: Wed Dec 27, 2006 6:23 pm Posts: 69 Location: Oklahoma City, Oklahoma usa
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Re: ZOMBIES ATE MY NEIGHBORS MOD
I just realized that the zeke sprite is missing hands!!!! Besides that, im pretty proud of this project.
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Thu Mar 19, 2009 8:50 pm |
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JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
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Re: ZOMBIES ATE MY NEIGHBORS MOD
link83 wrote: I just realized that the zeke sprite is missing hands!!!! Oh nooo the zombies ate zekes hands! Lol I love zombies ate my neighbor. So I hope you make some interesting scenes for this.
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Thu Mar 19, 2009 8:57 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: ZOMBIES ATE MY NEIGHBORS MOD
link83 wrote: Zeke's squirt gun Were they squirt guns? I always thought they had some sort of BB gun. But, I applaud your project and look forward to bigger and better things. Also, taking a quick look through your files, I spotted a few things you may find helpful. For one, you need not have a new .rte for each actor or weapon. You can simply put them all together. I think from the fully transparent sprites in Zeke's .rte that you are working under the assumption that all sprites named in the Coalition definition are needed. If you are not using a bit of the old definition, for example the chest plate, you can simply delete the definition and any references to it in the file, and it will work fine. The only necessary parts for a (whole) AHuman are the head, body, arms, and legs (hands and feet are part of the arm and leg definitions, but those too). You need not have sprites for the helmet or chest plate if you're not going to use them, as well as you don't need to name every sprite the same as the ones in Base.rte. You can name them anything you want, as long as you make the change in the .ini as well.
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Thu Mar 19, 2009 9:22 pm |
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link83
Joined: Wed Dec 27, 2006 6:23 pm Posts: 69 Location: Oklahoma City, Oklahoma usa
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Re: ZOMBIES ATE MY NEIGHBORS MOD
Cool thanks! I havent modded since build twenty... im still a bit rusty! So I will correct these mistakes in the next release! Thanks!
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Thu Mar 19, 2009 9:37 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: ZOMBIES ATE MY NEIGHBORS MOD
this is missing something. this is what you forgot.
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Fri Mar 20, 2009 1:52 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: ZOMBIES ATE MY NEIGHBORS MOD
Ah man I love Zombies Ate My Neighbours, please make more! Water balloons, rocket launchers, maybe some neighbours.
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Fri Mar 20, 2009 1:58 am |
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link83
Joined: Wed Dec 27, 2006 6:23 pm Posts: 69 Location: Oklahoma City, Oklahoma usa
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Re: ZOMBIES ATE MY NEIGHBORS MOD
Thanks I have already made a few test scenes... I will try to post in bulk so I dot have a million posts and waste bandwidth.
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Fri Mar 20, 2009 5:48 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: ZOMBIES ATE MY NEIGHBORS MOD
Please, for the love of god, make it ONE RTE file please.
If I have more than 1 more RTE than what I have, I lose system stability.
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Fri Mar 20, 2009 7:26 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: ZOMBIES ATE MY NEIGHBORS MOD
Sprites still need a lot of work, offsets of weapons too. But I do hope this get done soon.
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Fri Mar 20, 2009 11:50 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: ZOMBIES ATE MY NEIGHBORS MOD
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Fri Mar 20, 2009 3:10 pm |
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link83
Joined: Wed Dec 27, 2006 6:23 pm Posts: 69 Location: Oklahoma City, Oklahoma usa
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ZAMN UPDATE!!!! COMPLETED JULIA SPRITE!
Well, I saw the flaws in my Julia sprite, and rectified them. Now she should be better. I also want to know how to change the icon to where it does not say soldier template. The actor's name is changed, just not the Module Icon...
Attachments:
Julia.rte.rar [1.53 MiB]
Downloaded 290 times
[The extension jpg has been deactivated and can no longer be displayed.]
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Tue Mar 24, 2009 1:01 am |
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shelleyerest
Joined: Thu Jan 15, 2009 7:41 pm Posts: 52
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Re: ZAMN UPDATE!!!! COMPLETED JULIA SPRITE!
link83 wrote: Well, I saw the flaws in my Julia sprite, and rectified them. Now she should be better. I also want to know how to change the icon to where it does not say soldier template. The actor's name is changed, just not the Module Icon... Cool sprite but who the hell is this?
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Tue Mar 24, 2009 2:24 am |
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link83
Joined: Wed Dec 27, 2006 6:23 pm Posts: 69 Location: Oklahoma City, Oklahoma usa
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Re: ZAMN UPDATE!!!! COMPLETED JULIA SPRITE!
viewtopic.php?f=61&t=13993Here, this is my Zombies ate my neighbor mod thread. It sort of explains...
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Tue Mar 24, 2009 2:35 am |
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