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 Boulders + Boulder Grenade 
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Joined: Tue Dec 30, 2008 4:31 am
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Post Boulders + Boulder Grenade
Ever looked at the pretty rocks in the ground, and though, "Boy, I wish I could make a fort out of those!"?

Well, NOW YOU CAN.

FOR 5 OZ EACH.

Attachment:
[The extension bmp has been deactivated and can no longer be displayed.]


Note: This is only 35 boulders. Not all of them.

Added a boulder grenade, perfect for clogging holes in bases or dispatching enemies on the field.

Added some tunnels! Not complete set yet, though.


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File comment: Now with more tunnels!
Boulders.rte.rar [381.22 KiB]
Downloaded 681 times


Last edited by Kilgannon on Tue Feb 10, 2009 12:29 am, edited 2 times in total.

Sun Feb 08, 2009 4:39 pm
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Post Re: Boulders
I thought this was goind to be some apocalyptic boulder rain, but I guess buker modules is ok too.


Sun Feb 08, 2009 4:50 pm
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Post Re: Boulders
Brainwashed wrote:
I thought this was goind to be some apocalyptic boulder rain, but I guess buker modules is ok too.

Well, cmon, haven't you ever wanted to fight on stonehenge? :p


Sun Feb 08, 2009 4:57 pm
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Post Re: Boulders
Well, no. But I guess it could still be fun.


Sun Feb 08, 2009 6:02 pm
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Post Re: Boulders
That's pretty creative!

Except one thing: One nuke could probably take care of all of them...

Will the cavemen survive against the onslought of the Imperium of Man?


Pretty sweet though.

Is this something you can buy during a skirmish or must be deployed before hand?


Sun Feb 08, 2009 6:32 pm
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Joined: Mon May 19, 2008 2:44 am
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Post Re: Boulders
Of course you deploy these beforehand, How would you use them from a dropship or rocket?
Pretty neat if you ask me. We could always use more boulders.


Sun Feb 08, 2009 6:36 pm
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Post Re: Boulders
duo9ace wrote:
That's pretty creative!

Except one thing: One nuke could probably take care of all of them...

Will the cavemen survive against the onslought of the Imperium of Man?


Pretty sweet though.

Is this something you can buy during a skirmish or must be deployed before hand?

I'm pretty sure one nuke can take care of anything that's not Test.


Sun Feb 08, 2009 6:53 pm
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Post Re: Boulders
duo9ace wrote:

Is this something you can buy during a skirmish or must be deployed before hand?

they're bunker modules...


Sun Feb 08, 2009 7:37 pm
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Post Re: Boulders
venn177 wrote:
I'm pretty sure one nuke can take care of anything that's not Test.


Test isn't invincible material. One of my rape nukes eats test material out with great hunger.

Also isn't there some boulders in the BMCP? Anyways looks good, perhaps making custom boulder modules for stoneage fighting? (Something like rock walls ect. but they should be like unsymmetrick)


Sun Feb 08, 2009 7:55 pm
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Post Re: Boulders
This pleasantly reminds me of Liero and it's level editor.
Thank you.


Sun Feb 08, 2009 8:10 pm
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Post Re: Boulders
Could you make bombs that gib into boulders? Like your roadblock bomb. I think that was yours.


Sun Feb 08, 2009 8:42 pm
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Post Re: Boulders
Sixteen wrote:
Could you make bombs that gib into boulders? Like your roadblock bomb. I think that was yours.

It was indeed! And sure, if I wanted to.


Sun Feb 08, 2009 8:44 pm
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Post Re: Boulders
Oh come on, make a gun that shoots Huge MOSR boulders that can be shot at, that gib into smaller MOSR boulders!


Sun Feb 08, 2009 8:45 pm
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Post Re: Boulders
Ok, this is really frustrating: I'm trying to make a boulder grenade, and it works great, except whenever one explodes, if you're carrying another, it explodes too. What the hell??

EDIT:
Well, this only seems to happen if you give a unit 2 boulder grenades in the bunker editor, which is unlikely to occur in the game. I don't know why it's doing this and I can't stop it, so I'm calling it done. Gonna do the gun now.


Last edited by Kilgannon on Sun Feb 08, 2009 9:33 pm, edited 1 time in total.



Sun Feb 08, 2009 9:17 pm
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Post Re: Boulders
Kilgannon wrote:
Ok, this is really frustrating: I'm trying to make a boulder grenade, and it works great, except whenever one explodes, if you're carrying another, it explodes too. What the hell??

Its a bug with activate on release, every grenade suffers from it.


Sun Feb 08, 2009 9:33 pm
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