Data Realms Fan Forums
http://45.55.195.193/

Incredidoor (v0.05 05:51 GMT 2/6/09)
http://45.55.195.193/viewtopic.php?f=83&t=13644
Page 1 of 2

Author:  Duh102 [ Sun Feb 01, 2009 9:19 pm ]
Post subject:  Incredidoor (v0.05 05:51 GMT 2/6/09)

Image
This work is licensed under a
Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.


Not too much to say about this one. It's a really big door, that's hard to break. Impossible, perhaps. The only thing that could possibly stop it is something really heavy moving fast. For the majority of the time, it'd probably be easier to dig around. Oh, and it comes in four directions. In Bunker Modules.
Anyway, here you go. Sprites courtesy of Gotcha!
Image
(not actual open/close speed)
DOWNLOAD
OR
Attachment:
Incredidoor.rte v0.05.rar [84.55 KiB]
Downloaded 1136 times


VERSIONS:
v0.03 (release)
v0.04
-Changed the sprites a little to match Base.rte orientation colors
-Changed the mat file to have Mega Metal instead of Test. Test tends to disappear.
v0.05
-Added a little bit of animation to the "keypad" on the door to make it a status panel thingy
-Added a real keypad on the BG layer, sprite again courtesy of Gotcha!

Author:  Zero [ Sun Feb 01, 2009 9:26 pm ]
Post subject:  Re: Incredidoor (v0.03 21:14 GMT 2/1/09)

Neat. I've been looking for a massive front door.

Author:  Raintail99 [ Sun Feb 01, 2009 9:43 pm ]
Post subject:  Re: Incredidoor (v0.03 21:14 GMT 2/1/09)

I like. Have always wanted a huge, invincible door.

Author:  tons0phun [ Sun Feb 01, 2009 11:16 pm ]
Post subject:  Re: Incredidoor (v0.03 21:14 GMT 2/1/09)

Don't suppose it'd be a far-jump to rig up one of these for a tunnel the width of a tutorial shaft? :idea:

Author:  YoshiX [ Sun Feb 01, 2009 11:19 pm ]
Post subject:  Re: Incredidoor (v0.03 21:14 GMT 2/1/09)

Finally!

Why did you upload such a tiny file elsewhere? You use those sites for over the limit downloads >>

Author:  Raintail99 [ Sun Feb 01, 2009 11:49 pm ]
Post subject:  Re: Incredidoor (v0.03 21:14 GMT 2/1/09)

YoshiX wrote:
Finally!

Why did you upload such a tiny file elsewhere? You use those sites for over the limit downloads >>

Yeah, I'm not too keen on MediaShare, either.

Author:  Duh102 [ Sun Feb 01, 2009 11:59 pm ]
Post subject:  Re: Incredidoor (v0.03 21:14 GMT 2/1/09)

Raintail99 wrote:
YoshiX wrote:
Why did you upload such a tiny file elsewhere?

Yeah, I'm not too keen on MediaShare, either.

It's easy to keep track of versions if I need to redownload one for backups. Also, if another whoever-aclypse happens I have them safely tucked out of reach. I really don't see the problem, but I'll upload it here to forestall further problems.

Author:  Dare Devil [ Mon Feb 02, 2009 6:25 pm ]
Post subject:  Re: Incredidoor (v0.03 21:14 GMT 2/1/09)

nice. I also wanted a big door, but the one i found was in a big mod that i didn't like.
still I downloaded the mod just because the door... that was a problem for me because I remove unneeded files. So that was a problem for me. (not a huge one ofcourse! :-P )

Author:  Flammablezombie [ Mon Feb 02, 2009 6:30 pm ]
Post subject:  Re: Incredidoor (v0.03 21:14 GMT 2/1/09)

Sweet, I've spent 5 minutes waiting for a ronin with a heavy digger to dig us out of this bunker! Thank you, incredidoors!

Author:  Orglar [ Mon Feb 02, 2009 7:00 pm ]
Post subject:  Re: Incredidoor (v0.03 21:14 GMT 2/1/09)

I placed this as a final touch in my base last night and the whole thing just disappeared and left a hollow hole in the ground.

Author:  ProjektODIN [ Mon Feb 02, 2009 9:53 pm ]
Post subject:  Re: Incredidoor (v0.03 21:14 GMT 2/1/09)

This game needs more doors.

srs.

Author:  Flammablezombie [ Mon Feb 02, 2009 10:20 pm ]
Post subject:  Re: Incredidoor (v0.03 21:14 GMT 2/1/09)

Okay, I'm sorry, but this is so close to perfect that I had to nitpick, so that last little bug would be worked out and this game would ascend to vanilla-worthy content:
The upside down ones are coloured opposite th colours of the tunnels (The borders are white on the roof when they should be read, and red on the floor when they should be white.)Sorry, I just had to say that. Really, I am.

Author:  Duh102 [ Mon Feb 02, 2009 11:53 pm ]
Post subject:  Re: Incredidoor (v0.03 21:14 GMT 2/1/09)

Flammablezombie wrote:
this game would ascend to vanilla-worthy content.

I didn't know I had made a game :lol:

It is done. Also, someone Orglar said that it had disappeared at one point, I changed the mat file to use Mega Metal instead of Test. I found Test likes to become collisionless for some reason. That might have been the problem.

Author:  Sixteen [ Tue Feb 03, 2009 3:05 am ]
Post subject:  Re: Incredidoor (v0.04 23:50 GMT 2/2/09)

Not trying to be too critical, but the keypad thing seems a bit out of place. Either move it down lower or remove it. That's about all I can see that's wrong. This looks really good.

Author:  Ingoguy15 [ Fri Feb 06, 2009 3:02 am ]
Post subject:  Re: Incredidoor (v0.04 23:50 GMT 2/2/09)

If someone doesn't Ypsilon this thing into oblivion, I will.

That being said, this looks awesome. Will download tomorrow. (My sister won't get off my computer)

Page 1 of 2 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/