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 DB101's Mod (WIP) 
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Joined: Sat Dec 13, 2008 11:56 pm
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Post DB101's Mod (WIP)
Just some crazy stuff. most of them are resprites, a few are re-colors, and one or two are new sprites.

Has some crazy stuff. most of which is experimental


I KNOW PEOPLE DONT LIKE RESPRITES. I AM REALLY BAD AT SPRITING!!!

Attachment:
Combat Sniper.rte.rar [60.33 KiB]
Downloaded 459 times


Single Use Shotgun: Launches a grenade (Which looks suspiciously like a shotgun shell) at a high velocity causing death in front of the thrower.

Shredder: like the single use shotgun, but with shorter range and more rape. very heavy

Uber Single Use Shotgun: not much like the origninal, but pretty deadly to all actors. BEAT THAT, MPAM!
Attachment:
[The extension bmp has been deactivated and can no longer be displayed.]


Flashbang: gets rid of legs and weapons.

Combat Sniper: long range DEATH

Laser Cannon: very powerful and VERY low rate of fire.

Heavy Flamer: sorry, forgot to rename, and not much of use now, im fixing that now.


Last edited by deathbal101 on Mon Jan 19, 2009 3:35 pm, edited 4 times in total.



Fri Jan 16, 2009 7:04 pm
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Post Re: DB101's Mod
Pics would be nice. As well as a more specific description of what is in the pack.


Fri Jan 16, 2009 7:33 pm
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Post Re: DB101's Mod
be sure to tell me what it needs, and if you sprite please help.


Fri Jan 16, 2009 7:46 pm
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Post Re: DB101's Mod
I see you have started to learn cc modding. Good.

BUT. I don't recomend posting your "first" mod to the forums cos the flaming.
When you are next time releasing something, post some pics and more content. People don't like default stuff you know.

Keep it up, don't quit modding if people don't like your very firsts attempts(< spelled right?) to mod.


Fri Jan 16, 2009 8:08 pm
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Post Re: DB101's Mod
deathbal101 wrote:
I KNOW PEOPLE DONT LIKE RESPRITES. I AM REALLY BAD AT SPRITING!!!

Then why did you post it?


Fri Jan 16, 2009 9:07 pm
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Post Re: DB101's Mod
because i also just started spriting, and maybe if anyone was interested, they would want to help. Havent you ever heard of a mod dev team?


Fri Jan 16, 2009 9:22 pm
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Post Re: DB101's Mod
deathbal101 wrote:
because i also just started spriting, and maybe if anyone was interested, they would want to help. Havent you ever heard of a mod dev team?

Then that probably would be better suited to mod making.


Sat Jan 17, 2009 12:18 am
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Post Re: DB101's Mod (WIP)
Im confused?


Sat Jan 17, 2009 1:24 am
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Post Re: DB101's Mod (WIP)
He's saying that since this isn't particularly finished yet it should be in the mod MAKING forum as opposed to the mod RELEASES forum...


Sat Jan 17, 2009 1:30 am
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Post Re: DB101's Mod (WIP)
im constantly adding too it.


Sat Jan 17, 2009 1:51 am
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Post Re: DB101's Mod (WIP)
I haven't downloaded it and I can see somethings wrong already.
A combat sniper.
I didn't know people were guns.
A sniper is the person with a sniper's rifle, it should be combat sniper rifle.


Sat Jan 17, 2009 2:07 am
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Post Re: DB101's Mod (WIP)
who cares? it was just the initial name for when i was just starting to make an rte. and the index. when i didnt get it. i get it now, and i dont care about the name.


Sat Jan 17, 2009 2:26 am
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Post Re: DB101's Mod (WIP)
deathbal101 wrote:
who cares? it was just the initial name for when i was just starting to make an rte. and the index. when i didnt get it. i get it now, and i dont care about the name.

be prepared to take criticism on board when you make a mod. this doesnt seem that innovative, but i do like the 1 use shotguns. could be good for some interesting loadouts.


Sat Jan 17, 2009 6:09 am
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Post Re: DB101's Mod (WIP)
its a grenade. i made it look like a shotgun shell.


Sat Jan 17, 2009 6:10 am
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Post Re: DB101's Mod (WIP)
i figured that would be how it would be done, im saying it could be used in a very interesting way..


Sat Jan 17, 2009 8:06 am
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