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deathbal101
Joined: Sat Dec 13, 2008 11:56 pm Posts: 206
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DB101's Mod (WIP)
Just some crazy stuff. most of them are resprites, a few are re-colors, and one or two are new sprites. Has some crazy stuff. most of which is experimental I KNOW PEOPLE DONT LIKE RESPRITES. I AM REALLY BAD AT SPRITING!!! Single Use Shotgun: Launches a grenade (Which looks suspiciously like a shotgun shell) at a high velocity causing death in front of the thrower. Shredder: like the single use shotgun, but with shorter range and more rape. very heavy Uber Single Use Shotgun: not much like the origninal, but pretty deadly to all actors. BEAT THAT, MPAM! Attachment:
[The extension bmp has been deactivated and can no longer be displayed.]
Flashbang: gets rid of legs and weapons. Combat Sniper: long range DEATH Laser Cannon: very powerful and VERY low rate of fire. Heavy Flamer: sorry, forgot to rename, and not much of use now, im fixing that now.
Last edited by deathbal101 on Mon Jan 19, 2009 3:35 pm, edited 4 times in total.
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Fri Jan 16, 2009 7:04 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: DB101's Mod
Pics would be nice. As well as a more specific description of what is in the pack.
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Fri Jan 16, 2009 7:33 pm |
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deathbal101
Joined: Sat Dec 13, 2008 11:56 pm Posts: 206
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Re: DB101's Mod
be sure to tell me what it needs, and if you sprite please help.
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Fri Jan 16, 2009 7:46 pm |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: DB101's Mod
I see you have started to learn cc modding. Good.
BUT. I don't recomend posting your "first" mod to the forums cos the flaming. When you are next time releasing something, post some pics and more content. People don't like default stuff you know.
Keep it up, don't quit modding if people don't like your very firsts attempts(< spelled right?) to mod.
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Fri Jan 16, 2009 8:08 pm |
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Kilgannon
Joined: Tue Dec 30, 2008 4:31 am Posts: 113
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Re: DB101's Mod
deathbal101 wrote: I KNOW PEOPLE DONT LIKE RESPRITES. I AM REALLY BAD AT SPRITING!!! Then why did you post it?
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Fri Jan 16, 2009 9:07 pm |
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deathbal101
Joined: Sat Dec 13, 2008 11:56 pm Posts: 206
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Re: DB101's Mod
because i also just started spriting, and maybe if anyone was interested, they would want to help. Havent you ever heard of a mod dev team?
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Fri Jan 16, 2009 9:22 pm |
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Kilgannon
Joined: Tue Dec 30, 2008 4:31 am Posts: 113
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Re: DB101's Mod
deathbal101 wrote: because i also just started spriting, and maybe if anyone was interested, they would want to help. Havent you ever heard of a mod dev team? Then that probably would be better suited to mod making.
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Sat Jan 17, 2009 12:18 am |
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deathbal101
Joined: Sat Dec 13, 2008 11:56 pm Posts: 206
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Re: DB101's Mod (WIP)
Im confused?
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Sat Jan 17, 2009 1:24 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: DB101's Mod (WIP)
He's saying that since this isn't particularly finished yet it should be in the mod MAKING forum as opposed to the mod RELEASES forum...
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Sat Jan 17, 2009 1:30 am |
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deathbal101
Joined: Sat Dec 13, 2008 11:56 pm Posts: 206
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Re: DB101's Mod (WIP)
im constantly adding too it.
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Sat Jan 17, 2009 1:51 am |
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W0w00t
Joined: Mon Jul 30, 2007 5:16 am Posts: 158
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Re: DB101's Mod (WIP)
I haven't downloaded it and I can see somethings wrong already. A combat sniper. I didn't know people were guns. A sniper is the person with a sniper's rifle, it should be combat sniper rifle.
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Sat Jan 17, 2009 2:07 am |
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deathbal101
Joined: Sat Dec 13, 2008 11:56 pm Posts: 206
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Re: DB101's Mod (WIP)
who cares? it was just the initial name for when i was just starting to make an rte. and the index. when i didnt get it. i get it now, and i dont care about the name.
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Sat Jan 17, 2009 2:26 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: DB101's Mod (WIP)
deathbal101 wrote: who cares? it was just the initial name for when i was just starting to make an rte. and the index. when i didnt get it. i get it now, and i dont care about the name. be prepared to take criticism on board when you make a mod. this doesnt seem that innovative, but i do like the 1 use shotguns. could be good for some interesting loadouts.
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Sat Jan 17, 2009 6:09 am |
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deathbal101
Joined: Sat Dec 13, 2008 11:56 pm Posts: 206
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Re: DB101's Mod (WIP)
its a grenade. i made it look like a shotgun shell.
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Sat Jan 17, 2009 6:10 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: DB101's Mod (WIP)
i figured that would be how it would be done, im saying it could be used in a very interesting way..
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Sat Jan 17, 2009 8:06 am |
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