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 Our Guys {Update v1.2 12/22/2008} 
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Joined: Tue Nov 11, 2008 8:26 am
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Location: Near Aloha
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Post Our Guys {Update v1.2 12/22/2008}
Here is my first derivative mod!

Our Guys - actors and devices.

Just some guys who got together and decided to go to planet (whatever planet CC is on) with surplus military gear bought from Tradestar.
Oh, and some more guys whose empire is - cripes, I'll do story later. I really don't do fiction well.

12/8/2008 - First release
12/14/2008 - Added an actor and some explosives. Bunch of tweaks.
12/22/2008 - Added actors, a weapon, and some handy tools. Bunch of tweaks.

Actors:
Image

Devices:
Image

CREDITS:
Findude - Missile code reference
Darlos9D - Knife code reference
Shook - Craft Gun of Rawrelz code reference
Prometheus - Radish Bitmaps (from vanilla content)
drpetter - for sfxr
Ian Hogg - Ammunition information
Data Realms - Reference, inspiration, and of course opportunity
Fat Zombies - Knife testing


Last edited by undertech on Tue Dec 23, 2008 4:29 am, edited 4 times in total.



Mon Dec 08, 2008 2:19 pm
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Joined: Sun May 11, 2008 12:50 pm
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Post Re: Our Guys
Sprites look nice, I'll test later.


Mon Dec 08, 2008 2:21 pm
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Joined: Sun Aug 03, 2008 4:08 pm
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Location: Finland Winland!
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Post Re: Our Guys
So with the name our guys you mean humans from earth?

If so you should change the name something like Earth Federation or sumthing.

But the crappy name doesn't affect on sprites tought. They are awesome!


Mon Dec 08, 2008 2:44 pm
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Post Re: Our Guys
Bravo sir. Top notch spriting. These have a very nice style that kinda fits with CC style. good job. I also quite like the weapons in this thing. Nice descriptions and cretive names, too. The jetpacks are nice, but I think you should remove the black particles and straighten the muzzle flash's sprite.

I like how every actor is completely different from the others, at least sprite wise. The guys don't look too different from each other. If I were you, I'd make the recon soldier's jetpack less effective and remove the soldier's. Let him jump and it'll do. Also, add some more armor to the spec ops guy and weight to the main soldier.

As for the weapons, they're really nice, the bazooka especially. God that has to be the most well-executed one I've seen to this day. I also like the knife. I think you should add a sniper rifle and an RPG. The grenade is cool also. I'd like to see a shield for these guys, and a pistol/shotgun too.

Nice work, man.


Mon Dec 08, 2008 2:53 pm
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Joined: Sun Dec 09, 2007 3:08 pm
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Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: Our Guys
Reminds me of old-school sidescrollers! Well done, got my DL!


Mon Dec 08, 2008 2:57 pm
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Post Re: Our Guys
Morbo!!! wrote:
Reminds me of old-school sidescrollers! Well done, got my DL!

Yeah, I get the sense that each "Guy" has a distinct personality or something, as if they were characters in a game.

I like "Our Guys" actually. It's like "our boys" in referenced to our military, but... they ain't boys.

Edit: Alright, I made my previous comment just based off of the preview pics. I didn't realize they actually had names and described personalities. Also, these are some epic sprites, I must say. Between this and Crobotech, I wish that weapons were generally beefier in CC, since it allows one to get in a lot more detail.

Oh yeah, my only complaint is that the firing sounds are weird.


Mon Dec 08, 2008 3:26 pm
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Joined: Fri Oct 10, 2008 12:39 pm
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Post Re: Our Guys
The sprites look tasty, and so seem the weapons too, im going to test this later today.


Mon Dec 08, 2008 3:55 pm
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Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: Our Guys
Just been playing with these guys, I REALLY like the way the rocket launcher works! I just don't like the firing sounds and if you ask me, the SMG should have a higher rate of fire. I'd like to see some more characters too, maybe with some generic grey-uniformed enemies for us to mow down, and an activities? But yeah, this mod is simply awesome.


Mon Dec 08, 2008 4:14 pm
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Joined: Mon Jul 16, 2007 9:50 am
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Location: Tallahassee, FL
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Post Re: Our Guys
Honestly, you should get into scene scripting and go all Metal Slug on this. I'd love to play as these guys through levels with hoards of enemies and perhaps some kind of plot.

Though I understand if you don't want to go that route.


Mon Dec 08, 2008 5:15 pm
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Post Re: Our Guys
Nice sprites! i'll try it later though... gotta work on the elite pack :/


Mon Dec 08, 2008 5:20 pm
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Post Re: Our Guys
These are like the Ronin, but you know, better.


Mon Dec 08, 2008 5:45 pm
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Location: Islamic Republic of Bradistan, Yorkshire, England
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Yeah, I'd love some linear side-scrolling levels like Metal Slug with these guys!


Mon Dec 08, 2008 6:38 pm
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Joined: Wed Feb 14, 2007 9:34 pm
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Post Re: Our Guys
Sprites are pretty decent, only gripe is there's not enough contrast between parts, and they don't really blend in with CC


Mon Dec 08, 2008 8:43 pm
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Joined: Fri Oct 10, 2008 12:39 pm
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Location: Finland, where else?
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Post Re: Our Guys
Now that i've tested this, its good, sprites are beautiful.. the rocketlaucher reload could be longer, you know, and the carbine firing sound is like from another planet, otherwise well done.


Mon Dec 08, 2008 8:46 pm
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: Our Guys
Best story ever, I love it. I'll test soon.


Mon Dec 08, 2008 9:43 pm
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