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Attention Modders
http://45.55.195.193/viewtopic.php?f=83&t=12562
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Author:  Electroclan [ Fri Nov 07, 2008 9:27 pm ]
Post subject:  Attention Modders

B22 just came out, and like all big, new, awesome builds..

It broke plenty of mods.

Be sure to specify in your respective topics if your mod does not work with B22. The post, the title, the description, anywhere.

Also, use this topic to post anything that may help modders convert their mods.

Current list (old = new):

Code:
BodyAnimMode = SpriteAnimMode
BodyAnimDuration = SpriteAnimDuration
Rocket Side Thruster = Rocket Side Thruster A
- Thanks to Shook

Author:  grenade [ Fri Nov 07, 2008 9:40 pm ]
Post subject:  Re: Attention Modders

Yeah i was finishing my big mod project the ASC tech . So i need to convert it now . And btw b22 have lots of overpowered weapons for underpowered actors .

Author:  CandleJack [ Fri Nov 07, 2008 9:59 pm ]
Post subject:  Re: Attention Modders

I wish Data would use more efficient sound and graphic formats. It makes the game kind of bloated.

Author:  Shook [ Fri Nov 07, 2008 10:01 pm ]
Post subject:  Re: Attention Modders

OK, while recompatibilitizing the Pelian Army, i noted down a few things that might be useful:

Code:
BodyAnimMode = SpriteAnimMode
BodyAnimDuration = SpriteAnimDuration
Rocket Side Thruster = Rocket Side Thruster A


Surprisingly, those three things were the only ones that made it incompatible.

Author:  Electroclan [ Fri Nov 07, 2008 10:08 pm ]
Post subject:  Re: Attention Modders

Shook wrote:
OK, while recompatibilitizing the Pelian Army, i noted down a few things that might be useful:

Code:
BodyAnimMode = SpriteAnimMode
BodyAnimDuration = SpriteAnimDuration
Rocket Side Thruster = Rocket Side Thruster A


Surprisingly, those three things were the only ones that made it incompatible.

Excellent. Thanks Shook!

Author:  Skiv [ Fri Nov 07, 2008 11:08 pm ]
Post subject:  Re: Attention Modders

DSTech doesnt work.
When i start skirmish, the game hangs, and i must use alt ctrl del to close the proces

Author:  whitty [ Fri Nov 07, 2008 11:20 pm ]
Post subject:  Re: Attention Modders

What all has changed?

Author:  chineseboy16 [ Fri Nov 07, 2008 11:30 pm ]
Post subject:  Re: Attention Modders

Nooo!!! Ventilation set is broken D:

Author:  LowestFormOfWit [ Fri Nov 07, 2008 11:35 pm ]
Post subject:  Re: Attention Modders

I honestly didn't expect bunker modules to be affected. I'll have to look into this.

Author:  C-tron [ Sat Nov 08, 2008 12:13 am ]
Post subject:  Re: Attention Modders

I don't know if "anywhere" is a good place for notification, seeing as how it's a chore to find the op's last post in his thread to see if it's about it being compatible. Just throwin that out there. Also please organize weapon mods in terms of affiliation if that's possible :)

E: also don't just post las update date but the actual B22 compatible thing. I know it sounds demanding but it should also help you get the downloads. not saying anyone is stupid just a friendly reminder.

Also whitty's dilemma is a bit comical because of his history with glows.

Author:  whitty [ Sat Nov 08, 2008 12:31 am ]
Post subject:  Re: Attention Modders

I have a problem. PostPixelGlow is set to 1 (on) yet pixels don't glow. wtf

Author:  Electroclan [ Sat Nov 08, 2008 12:48 am ]
Post subject:  Re: Attention Modders

Someone test out if "InstanceName" crashes with a "Could not match property" error.

Author:  Roy-G-Biv [ Sat Nov 08, 2008 1:10 am ]
Post subject:  Re: Attention Modders

Did this happen to break any scenes?

Author:  Electroclan [ Sat Nov 08, 2008 1:13 am ]
Post subject:  Re: Attention Modders

Roy-G-Biv wrote:
Did this happen to break any scenes?

Broke my Lua campaign mission scene right over it's knees, I'm still trying to piece it together.

Author:  Exalion [ Sat Nov 08, 2008 2:54 am ]
Post subject:  Re: Attention Modders

Standard actors seem to be fairly unnaffected, I updated my Oyster bot a little just in case though, ie preset names and description.

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