View unanswered posts | View active topics It is currently Wed Dec 25, 2024 8:07 pm



This topic is locked, you cannot edit posts or make further replies.  [ 18 posts ]  Go to page 1, 2  Next
 Gore Cannon 
Author Message
User avatar

Joined: Sun Oct 19, 2008 5:48 am
Posts: 3
Location: New Zealand
Reply with quote
Post Gore Cannon
THE GORE CANNON!
Why kill someone with a gun when you can kill them with someone elses blended bodily organs!
-Mod I made when I was bored, good bloody and slightly sadistic fun.
-Recently updated thanks to some constructive criticism, which is good seeing everyone else has nothing better to do then complain about how crap it is!
-Now classified as a weapon.
-Gore now more chunky.
Attachment:
Screenshot003.PNG

Attachment:
Gore Cannon.rte.rar


Last edited by Nomis on Sun Oct 26, 2008 9:08 am, edited 1 time in total.



Sat Oct 25, 2008 5:18 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Gore Cannon
I'm surprised a new guy can do something, somewhat smarter than most others, good sprites, good scene, sprayers = bad, and no hello topics.

I'll see the results of this.


Sat Oct 25, 2008 5:21 am
Profile
User avatar

Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
Reply with quote
Post Re: Gore Cannon
*switches to choking Nomis*

GRAGH I'VE SEEN THIS BEFORE, A PERSON LIKE YOU <newbie> made a blood sprayer before! I am getting annoyed by blood sprayers... MAKE IT SHOOT COALITION SOLDIER GIBS WITH BLOOD DAMMIT. And take it out of the tools group and stick it into weapons!

*releases Nomis*


Sat Oct 25, 2008 5:30 am
Profile
User avatar

Joined: Mon Jul 30, 2007 5:16 am
Posts: 158
Reply with quote
Post Re: Gore Cannon
The down fall of humanity has begun.
SERGEANT, SCIENCE THE LASERS.


Sat Oct 25, 2008 5:59 am
Profile
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: Gore Cannon
Foa, this has been done millions of times before. And a better job too.


Sat Oct 25, 2008 8:10 am
Profile
User avatar

Joined: Sat Oct 25, 2008 3:55 pm
Posts: 23
Location: Ontario, Canada
Reply with quote
Post Re: Gore Cannon
I dislike it because
-it's a generic red coloured sprayer.
-It's in the tools section for cryin' out loud!
-It needs work on the spriting.

I like it because
-It has room for improvement that can make it unique
(IE: THE BODY BLASTER, the gib gun, the lung launcher, the heart pounder, the phallus fighter.. Ok, getting out of hand)


Sun Oct 26, 2008 12:52 am
Profile
User avatar

Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
Reply with quote
Post Re: Gore Cannon
This could have been a Lacerator from ET:QW, firing liquefied humans at other humans. But no.
Instead it's a shitty sprayer.
When are people going to stop posting their first mods? Does no one read the stickies?


Sun Oct 26, 2008 5:35 am
Profile
User avatar

Joined: Sat Oct 25, 2008 3:55 pm
Posts: 23
Location: Ontario, Canada
Reply with quote
Post Re: Gore Cannon
The Fat Sand Rat wrote:
This could have been a Lacerator from ET:QW, firing liquefied humans at other humans. But no.
Instead it's a crap sprayer.
When are people going to stop posting their first mods? Does no one read the stickies?


I did. I've been lurking w/o an account for about 6 months...


Sun Oct 26, 2008 4:57 pm
Profile
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Reply with quote
Post Re: Gore Cannon
Now, if you could find some kind of loophole that let us fire ungibbed actors out (while they're still in the ragdoll state and being dismembered from shots and explosions) from the gun, this would be a good mod. Because you're hurling bodies, and doing it realistically. But as is, there have been dozens of mods like these, and this one isn't exactly the best. No DL recommended.



Also; I'd recommend using an image hosting site, like Image Shack or Photobucket, so you could show the screenshots in your post instead of uploading them as attachments.


Sun Oct 26, 2008 5:36 pm
Profile
User avatar

Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
Reply with quote
Post Re: Gore Cannon
Just fire an actor with 0 health.


Sun Oct 26, 2008 8:30 pm
Profile
User avatar

Joined: Fri May 16, 2008 11:12 pm
Posts: 471
Reply with quote
Post Re: Gore Cannon
I like how the blood hardens and becomes foot-safe.


Sun Oct 26, 2008 8:51 pm
Profile
User avatar

Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Reply with quote
Post Re: Gore Cannon
This is more like concrete being loaded into a machine gun.

Only the concrete is red.


Sun Oct 26, 2008 10:06 pm
Profile WWW
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: Gore Cannon
Ragdollmaster wrote:
Now, if you could find some kind of loophole that let us fire ungibbed actors out (while they're still in the ragdoll state and being dismembered from shots and explosions) from the gun, this would be a good mod. Because you're hurling bodies, and doing it realistically. But as is, there have been dozens of mods like these, and this one isn't exactly the best. No DL recommended.


DeadLauncher.rte/index.ini
Code:
DataModule
AddDevice = HDFirearm
   CopyOf = Flak Cannon
   InstanceName = DeadLauncher
   Magazine = Magazine
      CopyOf = Magazine Cannon
      InstanceName = DeadLauncher Mag
      RoundCount = 30
      RegularRound = Round
         CopyOf = Round Cannon
         InstanceName = DeadLauncher Round
         Particle = AHuman
            CopyOf = Soldier Heavy
            InstanceName = Launched Dead
            Health = 0
            Mass = -82
            GibImpulseLimit = 2
         Shell = None
   RateOfFire = 500
   FullAuto = 1

Always fun.

Anywho, high velocity red concrete spayer? Doesn't sound worth a DL. Add gibs, or bodies, or something.


Last edited by Azukki on Mon Oct 27, 2008 1:52 am, edited 1 time in total.



Mon Oct 27, 2008 12:01 am
Profile
User avatar

Joined: Sat Oct 25, 2008 3:55 pm
Posts: 23
Location: Ontario, Canada
Reply with quote
Post Re: Gore Cannon
Azukki wrote:
Ragdollmaster wrote:
Now, if you could find some kind of loophole that let us fire ungibbed actors out (while they're still in the ragdoll state and being dismembered from shots and explosions) from the gun, this would be a good mod. Because you're hurling bodies, and doing it realistically. But as is, there have been dozens of mods like these, and this one isn't exactly the best. No DL recommended.


DeadLauncher.rte/index.ini
Code:
DataModule
AddDevice = HDFirearm
   CopyOf = Flak Cannon
   InstanceName = DeadLauncher
   Magazine = Magazine
      CopyOf = Magazine Cannon
      InstanceName = DeadLauncher Mag
      RoundCount = 30
      RegularRound = Round
         CopyOf = Round Cannon
         InstanceName = DeadLauncher Round
         Particle = AHuman
            CopyOf = Soldier Heavy
            InstanceName = Launched Dead
            Health = 0
            Mass = -82
            GibImpulseLimit = 2
         Shell = None
   RateOfFire = 500
   FullAuto = 1

Always fun.

Anywho, high velocity red concrete spayer? Doesn't sound worth a DL. Add gibs, or bodies, or something.


The other use would be an impractical blockade if you tone the velocity down. Also, should probably make it a soldier light.


Mon Oct 27, 2008 11:46 pm
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Gore Cannon
Mass = -82

Soldier type doesn't matter; it has no effect on recoil if you're only launching a projectile with a tiny bit of mass.


Mon Oct 27, 2008 11:48 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 18 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.089s | 13 Queries | GZIP : Off ]