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CCPD Mod Pack (Updated 10/21/08) http://45.55.195.193/viewtopic.php?f=83&t=12423 |
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Author: | V Octane V [ Mon Oct 13, 2008 5:13 am ] |
Post subject: | CCPD Mod Pack (Updated 10/21/08) |
Hi these are my first mods and i put them all into a package. CCPD stands for Cortex Command Police Department and eventually i'll make speciel dropships and rockets for it but for now i want to know what the community thinks. --------------------------------------------------------------------------- Contents CCPD Dummy (CCPDDummy.rte) Re-Sprited Dummy thats stronger than a regular dummy, with stiffer limbs so you won't die as easily. It's also blue.. CCPD Taser (CCPDTaser.rte) Your usual under-powered police taser, but made for cortex command CCPD Shield (new) (CCPDShield.rte) This is the old shield but since many people complained about it's length i made it a lot longer Dart Launcher (DartLauncher.rte) This gun fires 4 darts with each round and is more expensive than the other guns, alotugh it wasn't made CCPD, sprited with a jungle theme CCPD Rapid-Fire Shotgun (CCPDShotgun.rte) This gun was uploaded in the previous version but it was way over-powered so now it been made more balanced Crowd Clearing Grenade (CCPDGrenade1.rte, im making more) This bomb ejects a massive puff of air that sends actors off thier feet and dis arms them if they get too close UPDATES: -Fixed the cannon sprite, and the problem it had (darts would blow up) CREDITS: Azukki (Modding Templates) Brainwashed (Giving me ideas and answering my questions) |
Author: | smithno13 [ Mon Oct 13, 2008 5:17 am ] |
Post subject: | Re: CCPD Mod Pack (WIP) |
From the gifs, I see too much rape. Should have put enemies there so we could really see. |
Author: | Exalion [ Mon Oct 13, 2008 6:16 am ] |
Post subject: | Re: CCPD Mod Pack (WIP) |
overpowered simple re-colours. No DL. Especially the whole 'gives you money' thing. That's just dumb! And that WAS constructive, i pointed out the problems! |
Author: | J23 [ Mon Oct 13, 2008 6:52 am ] |
Post subject: | Re: CCPD Mod Pack (WIP) |
Wait since when does Cortex Command need a police department? I thought the Coalition just goes in and imposes martial law. Also these need more work, try to improve your spriting skills and add some creativity to the weapons. |
Author: | Electroclan [ Mon Oct 13, 2008 7:11 am ] |
Post subject: | Re: CCPD Mod Pack (WIP) |
J23 wrote: Wait since when does Cortex Command need a police department? I thought the Coalition just goes in and imposes martial law. On whom? The 'very well-armed rivals' group? |
Author: | Exalion [ Mon Oct 13, 2008 7:13 am ] |
Post subject: | Re: CCPD Mod Pack (WIP) |
Just ignore the bizarre faction idea. |
Author: | The Decaying Soldat [ Mon Oct 13, 2008 9:17 am ] |
Post subject: | Re: CCPD Mod Pack (WIP) |
Well, not much a police force can do while watching ARMIES fight to their deaths. Need some explanation for this faction. Also, the weapons rape the regular actors too much. |
Author: | Brainwashed [ Mon Oct 13, 2008 3:19 pm ] |
Post subject: | Re: CCPD Mod Pack (WIP) |
If I were you, I'd drop the whole police thing. On the other hand, the sprites are pretty nice, but there's too much blue on the weapons. Lemme review each element: Actor: The Dummy is nice. It may be a resprite, but it's a nice looking one. It's not too strong, either. Shotgun: Lower the ammo dramatically, and it should be ok. Two ammo would be alright. Blunderbuzz: It is too much like the original blunderbuzz. It looks like the only difference is the sprite and the number of bullets per shot. Burster: Total hack. Too many bullets. Shield: Make it longer. It's nice as it is, but it's too short. |
Author: | Ultric [ Mon Oct 13, 2008 3:24 pm ] |
Post subject: | Re: CCPD Mod Pack (WIP) |
Also, add a truncheon :p And maybe a tazer... |
Author: | wutangfan1990 [ Mon Oct 13, 2008 5:03 pm ] |
Post subject: | Re: CCPD Mod Pack (WIP) |
This reminds me of ye olde build 13 - 14 mods...i like the presentation but make the weapons and such a bit more original. |
Author: | SkyGuardian [ Mon Oct 13, 2008 7:21 pm ] |
Post subject: | Re: CCPD Mod Pack (WIP) |
It's my bro's first mod, he did say he wanted to hear what ppl would say before doing anything else. I like the idea of the CCPD, he said he wanted to do something like Robocop. |
Author: | V Octane V [ Mon Oct 13, 2008 10:55 pm ] |
Post subject: | Re: CCPD Mod Pack (WIP) |
Brainwashed wrote: If I were you, I'd drop the whole police thing. On the other hand, the sprites are pretty nice, but there's too much blue on the weapons. Lemme review each element: Actor: The Dummy is nice. It may be a resprite, but it's a nice looking one. It's not too strong, either. Shotgun: Lower the ammo dramatically, and it should be ok. Two ammo would be alright. Blunderbuzz: It is too much like the original blunderbuzz. It looks like the only difference is the sprite and the number of bullets per shot. Burster: Total hack. Too many bullets. Shield: Make it longer. It's nice as it is, but it's too short. okay i'll look at them again. ill remove the blunderbuss i don't really like it either, and i agree on the burster its a total hack i made for myself and wanted some feedback on how good it was. I'll make these more original but it's a work in progess i'll remove/add things when i make stuff to replace it |
Author: | Exalion [ Tue Oct 14, 2008 7:22 am ] |
Post subject: | Re: CCPD Mod Pack (WIP) |
SkyGuardian wrote: It's my bro's first mod, he did say he wanted to hear what ppl would say before doing anything else. I like the idea of the CCPD, he said he wanted to do something like Robocop. But Police make no sense in this game. although Robocop is cool. |
Author: | wutangfan1990 [ Tue Oct 14, 2008 3:09 pm ] |
Post subject: | Re: CCPD Mod Pack (WIP) |
Lower the burster's magazine count to 20 or maybe 30 bullets so it's kind of balanced. |
Author: | LowestFormOfWit [ Tue Oct 14, 2008 6:29 pm ] |
Post subject: | Re: CCPD Mod Pack (WIP) |
I think you put a lot of effort, so I commend you for that. The colors are just personally not what I see fitting into CC. Keep the good work coming though! |
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