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Taehl Bunker Tiles v1.5 http://45.55.195.193/viewtopic.php?f=83&t=11636 |
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Author: | Taehl [ Mon Jun 30, 2008 7:29 pm ] |
Post subject: | Taehl Bunker Tiles v1.5 |
Ever find yourself constricted by the prefabricated bunkers sold by inferior construction companies? Tired of being scammed time and time again by the villainous Tutorial Bunker and their module monopoly? Then look up Taehl Bunker Corporation today. We provide unique, completely-customizable bunker tiles with patented PermaLock technology. Build in any size and shape you want, at a price anyone can afford. Surprise invaders with unique layouts, only with Taehl Bunker Tiles. Features: - 73 brand-new tiles (23 walls, 19 backgrounds, 15 decorations, 16 lights) - Backgrounds separated from walls for maximum freedom - Built from existing CC graphics to ensure no break in graphic style - Compatible with the default prefabs (both physically and price-wise) - Lights that glow and can be broken Screenies: Updates from v1.4 - Made it so that lights can be embedded within walls - Slightly corrected spotlight R and D MOSRs - Added second beacon beam color Attachment: TBunkerTiles.zip Disclaimer: Taehl Bunker Corporation is not responsible for any damages or injuries (including lost skin) caused by accidental or intentional activation of molecular rebonding technology ("PermaLock"), or for any toxic, radioactive, or otherwise harmful compounds created by molecular rebonding with foreign matter (including air, moisture, and air contaminants). Your purchase of Taehl Bunker Tiles indicates your permanant acceptance of these terms. |
Author: | Tea [ Mon Jun 30, 2008 7:32 pm ] |
Post subject: | Re: Taehl Bunker Tiles |
These look good enough, well done. |
Author: | CaveCricket48 [ Mon Jun 30, 2008 7:34 pm ] |
Post subject: | Re: Taehl Bunker Tiles |
This looks very interesting, different from the other bunker module mods. Dl'ed. EDIT: I've tried these, and they're pretty usefull. Congrats on a great first posted mod. |
Author: | J23 [ Mon Jun 30, 2008 7:43 pm ] |
Post subject: | Re: Taehl Bunker Tiles |
Material rebounding? Permalock? Do explain. |
Author: | Roy-G-Biv [ Mon Jun 30, 2008 7:45 pm ] |
Post subject: | Re: Taehl Bunker Tiles |
Dl'd I need more bunker pieces. |
Author: | Taehl [ Mon Jun 30, 2008 7:56 pm ] |
Post subject: | Re: Taehl Bunker Tiles |
"PermaLock" is just my explanation for how tiles stay attached to eachother. There's not really any fancy material transmutation. Just something to help the suspension of disbelief when you build something structurally unsound and it doesn't collapse |
Author: | ppiksmada [ Mon Jun 30, 2008 8:08 pm ] |
Post subject: | Re: Taehl Bunker Tiles |
Dude you rock taehl, nice up. |
Author: | J23 [ Mon Jun 30, 2008 8:25 pm ] |
Post subject: | Re: Taehl Bunker Tiles |
Taehl wrote: "PermaLock" is just my explanation for how tiles stay attached to eachother. There's not really any fancy material transmutation. Just something to help the suspension of disbelief when you build something structurally unsound and it doesn't collapse Oh come on, my upside down pyramid could hold up fine in real life! |
Author: | Dal [ Mon Jun 30, 2008 8:31 pm ] |
Post subject: | Re: Taehl Bunker Tiles |
They look alright, but any amount of polish could improve them greatly. YNGMDY. |
Author: | NickFury666 [ Mon Jun 30, 2008 9:58 pm ] |
Post subject: | Re: Taehl Bunker Tiles |
Dal wrote: They look alright, but any amount of polish could improve them greatly. YNGMDY. "You're not getting my dl yet"? I agree, these need some polish. For instance, on the little wall piece, the "bump" in the metal strip should be centered. |
Author: | Toes from Europe [ Mon Jun 30, 2008 10:00 pm ] |
Post subject: | Re: Taehl Bunker Tiles |
Very useful, it's got my download |
Author: | Foa [ Mon Jun 30, 2008 10:15 pm ] |
Post subject: | Re: Taehl Bunker Tiles |
Can we have more Doodads/Pieces? This is an : AWESOMELY ( A! ) NOMESLY ( AN! ) GOOD ( ANG! ) SUNNY ( ANGS! ) TIME ( ANGST! ) |
Author: | Taehl [ Mon Jun 30, 2008 10:28 pm ] |
Post subject: | Re: Taehl Bunker Tiles |
Dal & NickFury666: I probably won't change the basic tile design any time soon. The non-centered metal stud in wall tiles, for instance, was intentional. I'm open to suggestions, but keep in mind that I'm not going to break visual or physical compatibility with the default modules (and therefore most other bunker mods). If you've really got your heart set on centered metal studs, then argue your case and I just might do it. Foa: Not enough for you? Give me some suggestions, and I'll consider making them. |
Author: | Dal [ Tue Jul 01, 2008 2:01 am ] |
Post subject: | Re: Taehl Bunker Tiles |
Getting your background to line up and fixing the diagonal ones would be an excellent start. |
Author: | Alenth Eneil [ Tue Jul 01, 2008 2:05 am ] |
Post subject: | Re: Taehl Bunker Tiles |
Yay, more stuff for CC when I play it once every three months! Fits in nicely with the base modules from what I see, the backgrounds could probably use a bit of work, but it's not like it's a neon rave party in my bunker. |
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