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smg AMPED UP http://45.55.195.193/viewtopic.php?f=83&t=11365 |
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Author: | shelleyerest2000 [ Fri May 30, 2008 12:50 am ] |
Post subject: | smg AMPED UP |
hey everyone im new here i made an adjustment to the smg its really cool copy and paste it in the smg file it makes the smg shoot quick, large burst! its really useful for taking out army's of baddies with a burst or two can someone put a gif of it? Code: AddAmmo = Magazine InstanceName = Magazine SMG Mass = 2 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Devices/SMGs/MagSMG2.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -4 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 2 Depth = 80 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 3 Depth = 80 DeepCheck = 1 JointStrength = 200 JointStiffness = 1 JointOffset = Vector X = 0 Y = -3 ParentOffset = Vector X = 1 Y = 0 DrawAfterParent = 0 RoundCount = 30 RTTRatio = 4 RegularRound = Round CopyOf = Round SMG TracerRound = Round CopyOf = Round SMG Tracer AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 50 Spread = 0 MaxVelocity = 500 MinVelocity = 250 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 40 Spread = 0 MaxVelocity = 500 MinVelocity = 250 GibWoundLimit = 50 AddDevice = HDFirearm InstanceName = SMG AddToGroup = Weapons AddToGroup = Automatics AddToGroup = Subguns Mass = 10 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Base.rte/Devices/SMGs/SMG.bmp FrameCount = 2 SpriteOffset = Vector X = -7 Y = -4 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 20 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 1 JointStrength = 75 JointStiffness = 0.5 JointOffset = Vector X = -3 Y = 3 DrawAfterParent = 0 StanceOffset = Vector X = 6 Y = 5 SharpStanceOffset = Vector X = 7 Y = -2 SupportOffset = Vector X = 5 Y = 4 SharpLength = 165 Magazine = Magazine CopyOf = Magazine SMG ParentOffset = Vector X = 3 Y = 1 Flash = Attachable CopyOf = Muzzle Flash SMG FireSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1601.wav AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1602.wav AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1603.wav AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1604.wav AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1605.wav AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1606.wav EmptySound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/EmptyClick3.wav ReloadStartSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadStart.wav ReloadEndSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadEnd.wav RateOfFire = 8000 ReloadTime = 0 FullAuto = 1 FireIgnoresThis = 1 ShakeRange = 0 SharpShakeRange = 0 NoSupportFactor = 3 ParticleSpreadRange = 1 ShellSpreadRange = 8 ShellAngVelRange = 2 MuzzleOffset = Vector X = 10 Y = 0 EjectionOffset = Vector X = 1 Y = -1 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 6 Spread = 2.25 MaxVelocity = 2 MinVelocity = 1 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 5 Spread = 2.25 MaxVelocity = 1 MinVelocity = 1 AddGib = Gib GibParticle = MOPixel CopyOf = Drop Oil Count = 4 Spread = 2.25 MaxVelocity = 2 MinVelocity = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 6 Spread = 2.25 MaxVelocity = 2 MinVelocity = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Grey Micro A Count = 30 Spread = 2.25 MaxVelocity = 2 MinVelocity = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small K Count = 30 Spread = 2.25 MaxVelocity = 2 MinVelocity = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small I Count = 1 Spread = 2.25 MaxVelocity = 2 MinVelocity = 1 GibWoundLimit = 50 |
Author: | Falcon X [ Fri May 30, 2008 12:56 am ] |
Post subject: | Re: smg AMPED UP |
Just no, please. It's not even a mod, its a base.rte edit. I applaud the effort, but at least put some into it. |
Author: | Foa [ Fri May 30, 2008 12:56 am ] |
Post subject: | Re: smg AMPED UP |
Damn TOO LATE! And ... what do you think people will react to it? - 98.99999999999999999999999999999999999999999~~~ Are going to kill you - ? Likers |
Author: | CaveCricket48 [ Fri May 30, 2008 12:57 am ] |
Post subject: | Re: smg AMPED UP |
You need to put the code in an .ini, put that in an rte, put it in a ZIP or RAR, that post as an attatchment. |
Author: | No_0ne [ Fri May 30, 2008 12:58 am ] |
Post subject: | Re: smg AMPED UP |
Way too simple. I emphasize on the "way" part. And don't talk in all red, the moderators don't like it and neither do my eyes. |
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