View unanswered posts | View active topics It is currently Thu Dec 26, 2024 8:13 pm



This topic is locked, you cannot edit posts or make further replies.  [ 86 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next
 Legio Machina [WIP] [PRAETORIANS!] 
Author Message
User avatar

Joined: Thu Apr 17, 2008 10:53 am
Posts: 22
Location: California
Reply with quote
Post Legio Machina [WIP] [PRAETORIANS!]
Legio Machina

Thanks to advanced technology, some of the greatest minds of an ancient race of Humans have been resurrected. Their deep knowledge of combat strategy and tactics are a highly desirable asset to any army, and the same principles apply in modern warfare. From the minds of these great leaders comes Legio Machina, the Machine Legion.

Now updated with new unit and some balances/fixes!
- Praetorian - versatile combat automaton
- Outlines darkened (I noticed the blue was pretty bright upon switching to a new monitor) and a tiny bit more contrast in the shading. Units are not as bright as before.
- Weapons tweaked - Particularly the Gladius models. They are far more deadly. All weapons now have increased joint strength, since their length makes them fairly easy to knock out off.
- Mini update - Praetorian's legs can now be shot off

Most of the work has gone on the Praetorian, those walk paths are hell! It walks fairly competently now, but has a tendency to trip over itself. I believe I've gotten to a playable/bearable standard. It's still extremely fun to use!

Robots

Machinator
ImageImage
Engineers of the field, their primary function is the mining of precious Gold, repairing holes in defenses and clearing obstructive rubble.
Updated: He now looks much less like the Dummy, and more like a cheap labour unit! I'm wondering whether to make diggers and concrete guns for this force, but at most they'd only be graphical changes. Your thoughts?

Legionary
ImageImage
Image
The core of the Legio Machina forces. They boast heavy frontal armour (thigh to neck!), and a standard helmet.

Aquilifer
ImageImage
The standard bearer. This unit is purely aesthetic, and has the same characteristics as the Legionary.

Hastati
ImageImage
Image
Designed for rapid assault from both air and ground. The Hastati have the quickest walking speed, and their powerful jetpacks allow them to fly fast with their heavy weapon/shield combination.

Centurion
ImageImage
The Centurion is the prime defensive unit, but also the most expensive. He is protected at the back as well as the front, and the robot beneath the armour also has increased durability. All this armour comes at a price - weight. The Centurion is the slowest Legio Machina robot.

Praetorian - new!
ImageImage
A mobile weapons platform, capable of giving and taking a lot of punishment. It includes a jump-pack to navigate trickier obstacles and reach higher ground... or simply attempt to land on your foes! The Praetorian comes with the Spatha MkIII wheel-mounted gun.

Weapons

Image

I have yet to add Drop Ships/Rockets, and any other appropriate units. Keep the suggestions coming :)


Attachments:
Legio Machina.rte.rar [1.6 MiB]
Downloaded 1696 times


Last edited by Neuro on Thu Apr 24, 2008 8:49 pm, edited 3 times in total.

Sat Apr 19, 2008 8:15 pm
Profile
User avatar

Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Reply with quote
Post Re: Legio Machina [WIP]
Oh good Christ this is amazing....


Sat Apr 19, 2008 8:19 pm
Profile WWW
User avatar

Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
Reply with quote
Post Re: Legio Machina [WIP]
Awesome!
A medival Times looking Faction!
This IS a faction, right?

Hope the final version is awesome!


Sat Apr 19, 2008 8:21 pm
Profile
User avatar

Joined: Fri Apr 27, 2007 4:55 pm
Posts: 1178
Location: America!
Reply with quote
Post Re: Legio Machina [WIP]
I like this. It's got a cool new style, but ti still sort of fits in CC.


Sat Apr 19, 2008 8:28 pm
Profile
User avatar

Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Reply with quote
Post Re: Legio Machina [WIP]
Lord Tim wrote:
I like this. It's got a cool new style, but ti still sort of fits in CC.

I was thinking the same thing. Almost like it's the empire that stops the quarreling of the peasants, or something?


Sat Apr 19, 2008 8:30 pm
Profile WWW
User avatar

Joined: Mon Oct 01, 2007 1:33 am
Posts: 374
Reply with quote
Post Re: Legio Machina [WIP]
ho...ly...crap...

That is awesome dude, got my dl!


Sat Apr 19, 2008 8:31 pm
Profile
User avatar

Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
Reply with quote
Post Re: Legio Machina [WIP]
It looks nice, but everything being colored steel blue turns me off.


Sat Apr 19, 2008 8:36 pm
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: Legio Machina [WIP]
And now we have Roman Robots. I likes. I likes a lot.


Sat Apr 19, 2008 8:37 pm
Profile
User avatar

Joined: Mon Feb 11, 2008 11:11 pm
Posts: 711
Location: East of Applachia, West of the Mississippi
Reply with quote
Post Re: Legio Machina [WIP]
Epic, I like this mod. The sprites are somewhat simple, but it is very effective.


Sat Apr 19, 2008 8:40 pm
Profile
User avatar

Joined: Thu Apr 17, 2008 4:02 am
Posts: 12
Location: A city of loss and destruction.
Reply with quote
Post Re: Legio Machina [WIP]
Is a drop ship going to resemble a horse in any way?


Sat Apr 19, 2008 8:47 pm
Profile
User avatar

Joined: Thu Apr 17, 2008 10:53 am
Posts: 22
Location: California
Reply with quote
Post Re: Legio Machina [WIP]
Awesome idea, konoshi! I hadn't given the dropships much thought.

Thanks for the comments, guys :) Glad you're liking it


Sat Apr 19, 2008 8:59 pm
Profile
User avatar

Joined: Thu Dec 07, 2006 7:21 pm
Posts: 620
Location: CONTRACTIONS I DONT NEED CONTRACTIONS
Reply with quote
Post Re: Legio Machina [WIP]
Roy-G-Biv wrote:
Awesome!
A medival Times looking Faction!
This IS a faction, right?

Hope the final version is awesome!


It actually isnt medieval at all. The Roman empire was at its peak long before the "medieval" age.


On-topic: The sprites look great, and you obviously put a lot of work into the mod. Great job!


Sat Apr 19, 2008 9:10 pm
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: Legio Machina [WIP]
Are these... Robot ghosts, or robots made of marble?
Either way, this is a very unique faction.

The guns are good, I especially like the shotgun and hasta.
The shields are also quite good.

The Machinetor is far too much like the dummy; it's mainly the head's shape that makes it obvious. Other than that, the actors are great, I especially like the Hastati.

The jetpacks are just a tad typical though.


You might want to consider a digger for the machinetor; if digging is it's primary function, and CC diggers certainly weren't invented in roman times... or were they?
And maybe a grenade or two.


Last edited by Azukki on Sun Apr 20, 2008 2:18 am, edited 4 times in total.



Sat Apr 19, 2008 9:16 pm
Profile
User avatar

Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
Reply with quote
Post Re: Legio Machina [WIP]
Neuro wrote:
Awesome idea, konoshi! I hadn't given the dropships much thought.

Thanks for the comments, guys :) Glad you're liking it

Maybe you could make a Trojan Horse Acrab.


Sat Apr 19, 2008 9:17 pm
Profile
User avatar

Joined: Thu Apr 17, 2008 1:51 am
Posts: 11
Reply with quote
Post Re: Legio Machina [WIP]
You , sir, are a winner. I have to go play with them right now!


Sat Apr 19, 2008 10:04 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 86 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.084s | 16 Queries | GZIP : Off ]