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Skele Mods *New: Strong Skeleton*
http://45.55.195.193/viewtopic.php?f=83&t=11064
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Author:  Mind [ Sat Apr 26, 2008 10:27 pm ]
Post subject:  Skele Mods *New: Strong Skeleton*

Ok, this is my very first mod, hope you enjoy! :)

First off the skelecannon.
It's high-powered and dangerous possibly even to yourself.
Attachment:
[The extension png has been deactivated and can no longer be displayed.]


Next, the skeleton SMG.
It's pretty powerful for an automatic gun, but doesn't kill in one headshot
Attachment:
[The extension png has been deactivated and can no longer be displayed.]


Now, the skeleton rifle.
It's for the most part a one headshot kill and packs a punch.
Attachment:
[The extension png has been deactivated and can no longer be displayed.]


Finally, the bone grenade.
It's basically a grenade that explodes bone......
(thus, BONE grenade)
Attachment:
[The extension png has been deactivated and can no longer be displayed.]


Due to popular request, I have made a strong skeleton
I know he might be a little overpowered, but I think overall, It's pretty OK
Image
Thanks to tosty for the helmet sprite idea
Feel free to place any opinions on this new addition

Credits: Azukki for the awesome templates
My bro for some of the sprite ideas

Attachment:
Skeleton Mods.rar [1.05 MiB]
Downloaded 478 times

Attachment:
Skeleton Soldier.rar [1.03 MiB]
Downloaded 391 times

Author:  Caelas [ Sat Apr 26, 2008 10:31 pm ]
Post subject:  Re: Skele Mods

Interesting, but the pics are at a bad resolution, can't make out much. Is the blue glow part of the explosion?

Author:  leadpumper12 [ Sat Apr 26, 2008 10:48 pm ]
Post subject:  Re: Skele Mods

yeah, blue is part of the boom. I'll try this, looks neat.

Author:  sal [ Sat Apr 26, 2008 11:32 pm ]
Post subject:  Re: Skele Mods

I don't see a download for the mod. Am I missing something?

Author:  Roy-G-Biv [ Sat Apr 26, 2008 11:38 pm ]
Post subject:  Re: Skele Mods

sal wrote:
I don't see a download for the mod.

Author:  Mind [ Sat Apr 26, 2008 11:53 pm ]
Post subject:  Re: Skele Mods

So so sorry :shock:

I'm going to update my first post

BTW Caelas,

Just click on the pics and they appear bigger in a higher resolution........

Author:  Hobbesy [ Sat Apr 26, 2008 11:56 pm ]
Post subject:  Re: Skele Mods

I think the bone grenade should be just arms. The skulls look out of place.

Author:  Mind [ Sat Apr 26, 2008 11:59 pm ]
Post subject:  Re: Skele Mods

Thx, Lambda

I'll take that into consideration

I probably will end up changin it

Author:  Winterous [ Sun Apr 27, 2008 2:54 am ]
Post subject:  Re: Skele Mods

Weapon sprites look ok.
Explosions look a bit bad.

With the skulls that fly everywhere, you should add to them:
Code:
AngularVel = 4

And another set that has:
Code:
AngularVel = -4

So you'd have skulls flying around spinning in both directions.

ie: The explosions would fling out two different types of skulls, instead of just one.

Author:  Mind [ Sun Apr 27, 2008 1:54 pm ]
Post subject:  Re: Skele Mods

Winterous wrote:
Weapon sprites look ok.
Explosions look a bit bad.

With the skulls that fly everywhere, you should add to them:
Code:
AngularVel = 4

And another set that has:
Code:
AngularVel = -4

So you'd have skulls flying around spinning in both directions.

ie: The explosions would fling out two different types of skulls, instead of just one.

Thx winterous, I'll do that

Author:  Metal Chao [ Sun Apr 27, 2008 3:18 pm ]
Post subject:  Re: Skele Mods

Why are there blue pixels everywhere?

Author:  3 solid [ Sun Apr 27, 2008 5:18 pm ]
Post subject:  Re: Skele Mods

(hopes to god no-one says he made the first bone weapons)

Well. Admitedly these are better than mine. And mine are really old now. A few builds or more.

But.. Why blue? Plasma bones?

Author:  Czar Leopold [ Sun Apr 27, 2008 6:11 pm ]
Post subject:  Re: Skele Mods

Make a skeletal dreadnaught, then I'll be impressed.

Author:  Roy-G-Biv [ Sun Apr 27, 2008 6:24 pm ]
Post subject:  Re: Skele Mods

Czar Leopold wrote:
Make a skeletal dreadnaught, then I'll be impressed.

Or a skeleton dragon.

Author:  3 solid [ Sun Apr 27, 2008 7:30 pm ]
Post subject:  Re: Skele Mods

Do both.

At once.

Like a computer juggler.

That wasn't a metaphor. Code while throwing keyboards in the air. I dare you.

In all seriousness, make a stronger Skele actor. The skeleton itself isn't even meatshield worthy.

MAEK A SKELEE SOLJER!

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