Data Realms Fan Forums http://45.55.195.193/ |
|
Windows http://45.55.195.193/viewtopic.php?f=83&t=11058 |
Page 1 of 3 |
Author: | Kigali [ Sat Apr 26, 2008 3:31 am ] | ||
Post subject: | Windows | ||
Have you ever been building a decent looking bunker and realized that there aren't any windows to shed some light on your subjects? Ever wanted a convenient hole from which you could blast away at your enemies and not have to overly expose your troops? If you said yes then I've got just the thing. Try out Kigali Glass co.'s brand new "Windows." They're thick enough to withstand all but the most powerful blasts without being totally destroyed. -Edit-: Well thanks to tosty we now have windows that shatter! have fun guys. Oh Shi' I forgot the credits : tosty for help with the new windows Lord Tim & Azukki for help with the sprites Me for the sprites Data for CC
|
Author: | nooby [ Sat Apr 26, 2008 3:37 am ] |
Post subject: | Re: Windows |
AWSOME.Cant wait for some epic...WINDOW ACTION!! Woot first post. |
Author: | Sixteen [ Sat Apr 26, 2008 3:40 am ] |
Post subject: | Re: Windows |
Are they bunker modules or actors? If they're actors, do they have glass shard gibs? |
Author: | nooby [ Sat Apr 26, 2008 3:45 am ] |
Post subject: | Re: Windows |
Also they should Gib...and be able to be shot through. P.S-I didnt throw that much fire power at it.DO they break? |
Author: | Kigali [ Sat Apr 26, 2008 3:52 am ] |
Post subject: | Re: Windows |
No they don't shatter. I don't have the coding expertise it takes to make actors that look like windows. If somebody would like to help me with that you might see some new non-bullet proof windows. But these here are just bunker modules. |
Author: | No_0ne [ Sat Apr 26, 2008 4:02 am ] |
Post subject: | Re: Windows |
Kigali wrote: No they don't shatter. I don't have the coding expertise it takes to make actors that look like windows. If somebody would like to help me with that you might see some new non-bullet proof windows. But these here are just bunker modules. Make the glass a MOSRotating with a PinStrength of 500 Make it the Bunker's ChildObject. |
Author: | Winterous [ Sat Apr 26, 2008 4:51 am ] |
Post subject: | Re: Windows |
Pretty cool idea, but as a MOSRotating it'd be heaps better. |
Author: | Foa [ Sat Apr 26, 2008 4:59 am ] |
Post subject: | Re: Windows |
Kigali, have you seen the Modding Template? If not here's a link to DL the Parent Bunker Module Templates, this'll help you, and it's a Direct link, click = DL! |
Author: | numgun [ Sat Apr 26, 2008 1:43 pm ] |
Post subject: | Re: Windows |
Make a bigger window too so I could dive through it like in hollywood movies. |
Author: | Winterous [ Sat Apr 26, 2008 1:48 pm ] |
Post subject: | Re: Windows |
YES! It'd just have to have a not-ridiculous GibImpulseLimit. |
Author: | Neuro [ Sat Apr 26, 2008 3:16 pm ] |
Post subject: | Re: Windows |
numgun wrote: Make a bigger window too so I could dive through it like in hollywood movies. Hahaha! Very much seconded Good luck! |
Author: | Roy-G-Biv [ Sat Apr 26, 2008 3:44 pm ] |
Post subject: | Re: Windows |
Neuro wrote: numgun wrote: Make a bigger window too so I could dive through it like in hollywood movies. Hahaha! Very much seconded Good luck! Thirded. Windows are awesome. (And Windows is awesome) |
Author: | ZyreX [ Sat Apr 26, 2008 4:56 pm ] |
Post subject: | Re: Windows |
Reminds of Apocalypse Towers, I miss those... |
Author: | Kigali [ Sat Apr 26, 2008 7:09 pm ] |
Post subject: | Re: Windows |
Thanks for the new ideas I'll get right on it. You should see new mods within a week. |
Author: | dapaperboy [ Sat Apr 26, 2008 7:37 pm ] |
Post subject: | Re: Windows |
nooby wrote: Also they should Gib...and be able to be shot through. P.S-I didnt throw that much fire power at it.DO they break? shooting through the window and missing your target=target lmao@you shooting the window only to make it explode in your targets face and killing him=ftw wewt! cool windowy action niceness! |
Page 1 of 3 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |