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CS Mod http://45.55.195.193/viewtopic.php?f=83&t=11046 |
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Author: | uberhen [ Thu Apr 24, 2008 1:28 am ] |
Post subject: | CS Mod |
File Removed. |
Author: | Control [ Thu Apr 24, 2008 1:33 am ] |
Post subject: | Re: Counter Strike: Source B20 |
Oh..seeing these again makes me want to redo this for B20 proper..or at least redo some of the sprites. Nice job on converting. By the by, what mod has that bunker module(s?) in the gif in it? It looks interesting. |
Author: | Ragdollmaster [ Thu Apr 24, 2008 1:44 am ] |
Post subject: | Re: Counter Strike: Source B20 |
Thanks for the conversion uberhen, remembered this as being one of the first mods in my folder :3 But like control I'm curious as to what bunker module those actors are standing on- it looks like the edge of a building's roof. |
Author: | Roy-G-Biv [ Thu Apr 24, 2008 1:46 am ] |
Post subject: | Re: Counter Strike: Source B20 |
Control wrote: By the by, what mod has that bunker module(s?) in the gif in it? It looks interesting. The Bunker module sprites are from that Halo sprites thread. Release it too. Liked this mod, because of a proper knife. |
Author: | The Fat Sand Rat [ Thu Apr 24, 2008 3:05 am ] |
Post subject: | Re: Counter Strike: Source B20 |
Eh, I feel that it would be better if the actors were scaled up to Coalition size and the helmets were attachments. I know that no one knows what they look like underneath, but seriously, helmets don't bleed. It was good back in the day, but it's dated. |
Author: | uberhen [ Thu Apr 24, 2008 3:56 am ] |
Post subject: | Re: Counter Strike: Source B20 |
Edited. |
Author: | Keal [ Thu Apr 24, 2008 10:06 pm ] |
Post subject: | Re: Counter Strike: Source B20 |
These look brilliant, I've been around the community for a while, just never posted, and these are very well detailed, control. Also good job uberhen on the converting. EDIT: My appologies, I did find the topic with the null.bmp error, and you posted just as I was about to edit my post. It's indeed true that lurking prevents stupid errors. Thanks however! |
Author: | TrouserDemon [ Thu Apr 24, 2008 10:30 pm ] |
Post subject: | Re: Counter Strike: Source B20 |
Urgh, again and again... Ok, look in base.rte for a file called null.bmp. Copy and paste it in the Devices folder. Fixed. |
Author: | Spoot Knight [ Thu Apr 24, 2008 11:44 pm ] |
Post subject: | Re: Counter Strike: Source B20 |
The thing I absolutely like about this is how the person who made this mod wasn't retarded as he knows that the Magnum isn't called an "AWP." |
Author: | astronaught [ Fri Apr 25, 2008 2:24 am ] |
Post subject: | Re: Counter Strike: Source B20 |
Spoot Knight wrote: The thing I absolutely like about this is how the person who made this mod wasn't retarded as he knows that the Magnum isn't called an "AWP." or how a bullpup is actually the style of weapon and not actually the name of it (Styr AUG) |
Author: | Caelas [ Fri Apr 25, 2008 2:30 am ] |
Post subject: | Re: Counter Strike: Source B20 |
Fantastic. This was a great mod, some guns a little overpowered before, but I'm interested to see how they will work against some of the new actors. You win Uberhen! You win too Control! |
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