View unanswered posts | View active topics It is currently Wed Dec 25, 2024 8:24 pm



This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 
 Megaman overhal alpha2 
Author Message
User avatar

Joined: Wed Dec 27, 2006 6:23 pm
Posts: 69
Location: Oklahoma City, Oklahoma usa
Reply with quote
Post Megaman overhal alpha2
Well, this is Alpha title of my upcoming Rockman command overhaul on CC. Tell me what improvements are needed.
(This took a lot longer than it looks!)
Make a backup of your title then replace it with mine.
Please comment back and let me know if you liked it, or if it sucked.

(I can't upload the music file for some reason, so I'll try and add it on the next update, which will be later on tonight.)

update!

I have the first actor complete:
Ultimate Megaman


Attachments:
Title.zip [781.38 KiB]
Downloaded 561 times
[The extension bmp has been deactivated and can no longer be displayed.]
Megaman.zip [1.15 MiB]
Downloaded 631 times
Mon Mar 10, 2008 3:38 am
Profile
User avatar

Joined: Mon Dec 24, 2007 6:06 am
Posts: 85
Reply with quote
Post Re: Megaman overhal alpha2
Your Mega Man actor is a midget with a collapsed torso. He has little tyrannosaursus rex arms. Also one of his feet is a brown boot.

His wide feet are more accurate to the original game, but they further emphasize how tiny his torso area is. He also walks funny, like he's sliding his legs forward. His tiny little arms don't look right when he's holding a gun or even without one. You can't even see the actors face when holding one of the broader weapons.

His little ear horns glow in a weird way. Even his actor head pulses in the buy menu.

You've got a down-syndrome robot.

:roll: downloaded, but not a keeper.


Mon Mar 10, 2008 5:57 pm
Profile
User avatar

Joined: Mon Dec 17, 2007 10:16 pm
Posts: 46
Reply with quote
Post Re: Megaman overhal alpha2
Huh? Don't look.


Last edited by Cighton on Sat Mar 15, 2008 5:58 am, edited 2 times in total.



Tue Mar 11, 2008 2:22 am
Profile YIM
User avatar

Joined: Sat Nov 03, 2007 2:35 am
Posts: 45
Location: In my Brain Bunker when a grenade flies in and blows up in my face, killing me and my brain...
Reply with quote
Post Re: Megaman overhal alpha2
Actually(correct me if I'm wrong) I think they changed it so just concepts and things like that go in there...

Nice mod, and some people say I have down-syndrome.


Tue Mar 11, 2008 4:09 am
Profile
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: Megaman overhal alpha2
Doesn't look that bad, although after looking at the title, my first thought was 'you need to take less drugs'
I'll DL actor for a test.


Tue Mar 11, 2008 6:51 am
Profile
User avatar

Joined: Sun Dec 30, 2007 7:55 am
Posts: 165
Reply with quote
Post Re: Megaman overhal alpha2
can't you simply cut the sprites from the original game into bits and then edit them so they don't look bad with movement? I thought you could have the same proportions if you wanted.


Tue Mar 11, 2008 9:37 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 6 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.075s | 14 Queries | GZIP : Off ]