| Author | Message | 
        
			| Mind 
					Joined: Thu Mar 06, 2008 10:54 pm
 Posts: 1360
 Location: USA
   |   Skele Mods *New: Strong Skeleton*Ok, this is my very first mod, hope you enjoy!       First off the skelecannon. It's high-powered and dangerous possibly even to yourself. Attachment: 
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Next, the skeleton SMG. It's pretty powerful for an automatic gun, but doesn't kill in one headshot Attachment: 
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Now, the skeleton rifle. It's for the most part a one headshot kill and packs a punch. Attachment: 
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Finally, the bone grenade. It's basically a grenade that explodes bone...... (thus, BONE grenade) Attachment: 
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Due to popular request, I have made a strong skeleton I know he might be a little overpowered, but I think overall, It's pretty OK  Thanks to tosty for the helmet sprite idea Feel free to place any opinions on this new addition Credits: Azukki for the awesome  templates             My bro for some of the sprite ideas
 
 
    							Last edited by Mind on Wed May 14, 2008 7:40 pm, edited 3 times in total. 
 
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			| Sat Apr 26, 2008 10:27 pm | 
					
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			| Caelas 
					Joined: Mon Dec 25, 2006 12:04 am
 Posts: 336
   |   Re: Skele ModsInteresting, but the pics are at a bad resolution, can't make out much.  Is the blue glow part of the explosion? 
 
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			| Sat Apr 26, 2008 10:31 pm | 
					
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			| leadpumper12 
					Joined: Fri Sep 21, 2007 9:50 pm
 Posts: 419
 Location: KS
   |   Re: Skele Modsyeah, blue is part of the boom.  I'll try this, looks neat. 
 
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			| Sat Apr 26, 2008 10:48 pm | 
					
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			| sal 
					Joined: Tue Jan 15, 2008 6:51 pm
 Posts: 34
   |   Re: Skele ModsI don't see a download for the mod.  Am I missing something? 
 
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			| Sat Apr 26, 2008 11:32 pm | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: Skele Modssal wrote: I don't see a download for the mod.
 
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			| Sat Apr 26, 2008 11:38 pm | 
					
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			| Mind 
					Joined: Thu Mar 06, 2008 10:54 pm
 Posts: 1360
 Location: USA
   |   Re: Skele ModsSo so sorry    I'm going to update my first post BTW Caelas, Just click on the pics and they appear bigger in a higher resolution........
 
 
    							Last edited by Mind on Sat Apr 26, 2008 11:57 pm, edited 1 time in total. 
 
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			| Sat Apr 26, 2008 11:53 pm | 
					
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			| Hobbesy 
					Joined: Mon Feb 11, 2008 11:11 pm
 Posts: 711
 Location: East of Applachia, West of the Mississippi
   |   Re: Skele ModsI think the bone grenade should be just arms.  The skulls look out of place. 
 
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			| Sat Apr 26, 2008 11:56 pm | 
					
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			| Mind 
					Joined: Thu Mar 06, 2008 10:54 pm
 Posts: 1360
 Location: USA
   |   Re: Skele ModsThx, Lambda
 I'll take that into consideration
 
 I probably will end up changin it
 
 
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			| Sat Apr 26, 2008 11:59 pm | 
					
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			| Winterous 
					Joined: Tue Jul 03, 2007 12:33 am
 Posts: 1275
 Location: Elsewhere.
   |   Re: Skele ModsWeapon sprites look ok. Explosions look a bit bad. With the skulls that fly everywhere, you should add to them: And another set that has: So you'd have skulls flying around spinning in both directions. ie: The explosions would fling out two different types of skulls, instead of just one.
 
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			| Sun Apr 27, 2008 2:54 am | 
					
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			| Mind 
					Joined: Thu Mar 06, 2008 10:54 pm
 Posts: 1360
 Location: USA
   |   Re: Skele ModsWinterous wrote: Weapon sprites look ok. Explosions look a bit bad. With the skulls that fly everywhere, you should add to them: And another set that has: So you'd have skulls flying around spinning in both directions. ie: The explosions would fling out two different types of skulls, instead of just one.Thx winterous, I'll do that
 
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			| Sun Apr 27, 2008 1:54 pm | 
					
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			| Metal Chao 
					Joined: Sat May 05, 2007 6:04 pm
 Posts: 2901
   |   Re: Skele ModsWhy are there blue pixels everywhere? 
 
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			| Sun Apr 27, 2008 3:18 pm | 
					
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			| 3 solid 
					Joined: Wed Mar 28, 2007 9:02 pm
 Posts: 1639
 Location: Somewhere. Nowhere.
   |   Re: Skele Mods(hopes to god no-one says he made the first bone weapons)
 Well. Admitedly these are better than mine. And mine are really old now. A few builds or more.
 
 But.. Why blue? Plasma bones?
 
 
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			| Sun Apr 27, 2008 5:18 pm | 
					
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			| Czar Leopold 
					Joined: Mon Dec 17, 2007 10:19 pm
 Posts: 104
   |   Re: Skele ModsMake a skeletal dreadnaught, then I'll be impressed. 
 
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			| Sun Apr 27, 2008 6:11 pm | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: Skele ModsCzar Leopold wrote: Make a skeletal dreadnaught, then I'll be impressed.Or a skeleton dragon.
 
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			| Sun Apr 27, 2008 6:24 pm | 
					
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			| 3 solid 
					Joined: Wed Mar 28, 2007 9:02 pm
 Posts: 1639
 Location: Somewhere. Nowhere.
   |   Re: Skele ModsDo both.
 At once.
 
 Like a computer juggler.
 
 That wasn't a metaphor. Code while throwing keyboards in the air. I dare you.
 
 In all seriousness, make a stronger Skele actor. The skeleton itself isn't even meatshield worthy.
 
 MAEK A SKELEE SOLJER!
 
 
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			| Sun Apr 27, 2008 7:30 pm | 
					
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