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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Skele Mods *New: Strong Skeleton*
Ok, this is my very first mod, hope you enjoy! First off the skelecannon. It's high-powered and dangerous possibly even to yourself. Attachment:
[The extension png has been deactivated and can no longer be displayed.]
Next, the skeleton SMG. It's pretty powerful for an automatic gun, but doesn't kill in one headshot Attachment:
[The extension png has been deactivated and can no longer be displayed.]
Now, the skeleton rifle. It's for the most part a one headshot kill and packs a punch. Attachment:
[The extension png has been deactivated and can no longer be displayed.]
Finally, the bone grenade. It's basically a grenade that explodes bone...... (thus, BONE grenade) Attachment:
[The extension png has been deactivated and can no longer be displayed.]
Due to popular request, I have made a strong skeleton I know he might be a little overpowered, but I think overall, It's pretty OK Thanks to tosty for the helmet sprite idea Feel free to place any opinions on this new addition Credits: Azukki for the awesome templates My bro for some of the sprite ideas
Last edited by Mind on Wed May 14, 2008 7:40 pm, edited 3 times in total.
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Sat Apr 26, 2008 10:27 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Skele Mods
Interesting, but the pics are at a bad resolution, can't make out much. Is the blue glow part of the explosion?
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Sat Apr 26, 2008 10:31 pm |
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leadpumper12
Joined: Fri Sep 21, 2007 9:50 pm Posts: 419 Location: KS
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Re: Skele Mods
yeah, blue is part of the boom. I'll try this, looks neat.
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Sat Apr 26, 2008 10:48 pm |
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sal
Joined: Tue Jan 15, 2008 6:51 pm Posts: 34
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Re: Skele Mods
I don't see a download for the mod. Am I missing something?
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Sat Apr 26, 2008 11:32 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Skele Mods
sal wrote: I don't see a download for the mod.
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Sat Apr 26, 2008 11:38 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Skele Mods
So so sorry I'm going to update my first post BTW Caelas, Just click on the pics and they appear bigger in a higher resolution........
Last edited by Mind on Sat Apr 26, 2008 11:57 pm, edited 1 time in total.
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Sat Apr 26, 2008 11:53 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Skele Mods
I think the bone grenade should be just arms. The skulls look out of place.
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Sat Apr 26, 2008 11:56 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Skele Mods
Thx, Lambda
I'll take that into consideration
I probably will end up changin it
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Sat Apr 26, 2008 11:59 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Skele Mods
Weapon sprites look ok. Explosions look a bit bad. With the skulls that fly everywhere, you should add to them: And another set that has: So you'd have skulls flying around spinning in both directions. ie: The explosions would fling out two different types of skulls, instead of just one.
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Sun Apr 27, 2008 2:54 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Skele Mods
Winterous wrote: Weapon sprites look ok. Explosions look a bit bad. With the skulls that fly everywhere, you should add to them: And another set that has: So you'd have skulls flying around spinning in both directions. ie: The explosions would fling out two different types of skulls, instead of just one. Thx winterous, I'll do that
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Sun Apr 27, 2008 1:54 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Skele Mods
Why are there blue pixels everywhere?
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Sun Apr 27, 2008 3:18 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Skele Mods
(hopes to god no-one says he made the first bone weapons)
Well. Admitedly these are better than mine. And mine are really old now. A few builds or more.
But.. Why blue? Plasma bones?
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Sun Apr 27, 2008 5:18 pm |
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Czar Leopold
Joined: Mon Dec 17, 2007 10:19 pm Posts: 104
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Re: Skele Mods
Make a skeletal dreadnaught, then I'll be impressed.
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Sun Apr 27, 2008 6:11 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Skele Mods
Czar Leopold wrote: Make a skeletal dreadnaught, then I'll be impressed. Or a skeleton dragon.
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Sun Apr 27, 2008 6:24 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Skele Mods
Do both.
At once.
Like a computer juggler.
That wasn't a metaphor. Code while throwing keyboards in the air. I dare you.
In all seriousness, make a stronger Skele actor. The skeleton itself isn't even meatshield worthy.
MAEK A SKELEE SOLJER!
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Sun Apr 27, 2008 7:30 pm |
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