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 Skele Mods *New: Strong Skeleton* 
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Joined: Thu Mar 06, 2008 10:54 pm
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Post Skele Mods *New: Strong Skeleton*
Ok, this is my very first mod, hope you enjoy! :)

First off the skelecannon.
It's high-powered and dangerous possibly even to yourself.
Attachment:
[The extension png has been deactivated and can no longer be displayed.]


Next, the skeleton SMG.
It's pretty powerful for an automatic gun, but doesn't kill in one headshot
Attachment:
[The extension png has been deactivated and can no longer be displayed.]


Now, the skeleton rifle.
It's for the most part a one headshot kill and packs a punch.
Attachment:
[The extension png has been deactivated and can no longer be displayed.]


Finally, the bone grenade.
It's basically a grenade that explodes bone......
(thus, BONE grenade)
Attachment:
[The extension png has been deactivated and can no longer be displayed.]


Due to popular request, I have made a strong skeleton
I know he might be a little overpowered, but I think overall, It's pretty OK
Image
Thanks to tosty for the helmet sprite idea
Feel free to place any opinions on this new addition

Credits: Azukki for the awesome templates
My bro for some of the sprite ideas

Attachment:
Skeleton Mods.rar [1.05 MiB]
Downloaded 477 times

Attachment:
Skeleton Soldier.rar [1.03 MiB]
Downloaded 391 times


Last edited by Mind on Wed May 14, 2008 7:40 pm, edited 3 times in total.



Sat Apr 26, 2008 10:27 pm
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Post Re: Skele Mods
Interesting, but the pics are at a bad resolution, can't make out much. Is the blue glow part of the explosion?


Sat Apr 26, 2008 10:31 pm
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Post Re: Skele Mods
yeah, blue is part of the boom. I'll try this, looks neat.


Sat Apr 26, 2008 10:48 pm
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Post Re: Skele Mods
I don't see a download for the mod. Am I missing something?


Sat Apr 26, 2008 11:32 pm
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Post Re: Skele Mods
sal wrote:
I don't see a download for the mod.


Sat Apr 26, 2008 11:38 pm
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Post Re: Skele Mods
So so sorry :shock:

I'm going to update my first post

BTW Caelas,

Just click on the pics and they appear bigger in a higher resolution........


Last edited by Mind on Sat Apr 26, 2008 11:57 pm, edited 1 time in total.



Sat Apr 26, 2008 11:53 pm
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Post Re: Skele Mods
I think the bone grenade should be just arms. The skulls look out of place.


Sat Apr 26, 2008 11:56 pm
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Post Re: Skele Mods
Thx, Lambda

I'll take that into consideration

I probably will end up changin it


Sat Apr 26, 2008 11:59 pm
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Post Re: Skele Mods
Weapon sprites look ok.
Explosions look a bit bad.

With the skulls that fly everywhere, you should add to them:
Code:
AngularVel = 4

And another set that has:
Code:
AngularVel = -4

So you'd have skulls flying around spinning in both directions.

ie: The explosions would fling out two different types of skulls, instead of just one.


Sun Apr 27, 2008 2:54 am
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Post Re: Skele Mods
Winterous wrote:
Weapon sprites look ok.
Explosions look a bit bad.

With the skulls that fly everywhere, you should add to them:
Code:
AngularVel = 4

And another set that has:
Code:
AngularVel = -4

So you'd have skulls flying around spinning in both directions.

ie: The explosions would fling out two different types of skulls, instead of just one.

Thx winterous, I'll do that


Sun Apr 27, 2008 1:54 pm
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Post Re: Skele Mods
Why are there blue pixels everywhere?


Sun Apr 27, 2008 3:18 pm
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Post Re: Skele Mods
(hopes to god no-one says he made the first bone weapons)

Well. Admitedly these are better than mine. And mine are really old now. A few builds or more.

But.. Why blue? Plasma bones?


Sun Apr 27, 2008 5:18 pm
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Post Re: Skele Mods
Make a skeletal dreadnaught, then I'll be impressed.


Sun Apr 27, 2008 6:11 pm
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Post Re: Skele Mods
Czar Leopold wrote:
Make a skeletal dreadnaught, then I'll be impressed.

Or a skeleton dragon.


Sun Apr 27, 2008 6:24 pm
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Post Re: Skele Mods
Do both.

At once.

Like a computer juggler.

That wasn't a metaphor. Code while throwing keyboards in the air. I dare you.

In all seriousness, make a stronger Skele actor. The skeleton itself isn't even meatshield worthy.

MAEK A SKELEE SOLJER!


Sun Apr 27, 2008 7:30 pm
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