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			| RaggedDruid 
					Joined: Mon Aug 13, 2007 6:36 pm
 Posts: 161
   |   Lethal InjectionStep 1. Fill syringe with lethal cocktail Step 2. Walk up to actor Step 3. Inject actor with lethal cocktail Step 4. Watch actor burst into pieces Attachment: 
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			| Mon May 26, 2008 6:19 pm | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: Lethal InjectionNot exactly a like, nor a hate... Theres is lag that pops up every time I fire it, could use some more detailed spritng and soundeffects. Nice instagib though. 
 
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			| Mon May 26, 2008 6:35 pm | 
					
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			| RaggedDruid 
					Joined: Mon Aug 13, 2007 6:36 pm
 Posts: 161
   |   Re: Lethal InjectionDSMK2 wrote: Not exactly a like, nor a hate... Theres is lag that pops up every time I fire it, could use some more detailed spritng and soundeffects. Nice instagib though.The lag is because it shoots out 50000 .001-mass particles with a lifetime of 15ms.
 
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			| Mon May 26, 2008 6:46 pm | 
					
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			| Mind 
					Joined: Thu Mar 06, 2008 10:54 pm
 Posts: 1360
 Location: USA
   |   Re: Lethal InjectionRaggedDruid wrote: The lag is because it shoots out 50000 .001-mass particles with a lifetime of 15ms.Make it waaaay less, and it will have the same effect with less lag. I tried 50, and it had the same effect, but no lag
 
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			| Mon May 26, 2008 6:47 pm | 
					
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			| Metal Chao 
					Joined: Sat May 05, 2007 6:04 pm
 Posts: 2901
   |   Re: Lethal InjectionYes I am sure there is a more sophisticated and streamlined way of getting this.Numgun's instagib rifle has similar effect but totally lag free (depending on what you are gibbing anyway).
 
 
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			| Mon May 26, 2008 7:33 pm | 
					
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			| Tea 
					
				   |   Re: Lethal InjectionIt's... Interesting, sprite is a bit big for and injection. 
 
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			| Mon May 26, 2008 8:11 pm | 
					
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			| YoshiX 
					Joined: Sun Mar 18, 2007 12:39 am
 Posts: 267
   |   Re: Lethal Injection  is that my map? good to see someone use it if it is. Anyway i'll test tomorrow, going to get some sleep
 
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			| Mon May 26, 2008 11:43 pm | 
					
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			| CandleJack 
					Joined: Sun May 18, 2008 8:30 am
 Posts: 732
   |   Re: Lethal InjectionTwo problems.1. It lags a lot.
 2. It's way too heavy.
 
 
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			| Tue May 27, 2008 12:30 am | 
					
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			| Tea 
					
				   |   Re: Lethal InjectionGibbing from an injection is a bit weird, it'd be cool if you could make it drain their health slowly.Maybe look at the medipacks?
 
 
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			| Tue May 27, 2008 1:28 am | 
					
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			| Metal Chao 
					Joined: Sat May 05, 2007 6:04 pm
 Posts: 2901
   |   Re: Lethal InjectionTea wrote: Gibbing from an injection is a bit weird, it'd be cool if you could make it drain their health slowly.Maybe look at the medipacks?
You can't give custom wounds to people other than yourself.
 
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			| Tue May 27, 2008 8:02 am | 
					
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			| Winterous 
					Joined: Tue Jul 03, 2007 12:33 am
 Posts: 1275
 Location: Elsewhere.
   |   Re: Lethal InjectionPerhaps a lethal injection for yourself?Drop it on the ground and watch the AI die!
 
 
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			| Tue May 27, 2008 9:05 am | 
					
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			| Funtastic 
					Joined: Mon Dec 10, 2007 7:39 am
 Posts: 86
 Location: Where you aren't
   |   Re: Lethal InjectionHow about making the injection work like a real injection and NOT make the actor explode, but slowly drain their life with the mess. 
 
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			| Tue May 27, 2008 10:31 am | 
					
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			| Winterous 
					Joined: Tue Jul 03, 2007 12:33 am
 Posts: 1275
 Location: Elsewhere.
   |   Re: Lethal InjectionAs said before, can't do that. 
 
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			| Tue May 27, 2008 10:34 am | 
					
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			| 3 solid 
					Joined: Wed Mar 28, 2007 9:02 pm
 Posts: 1639
 Location: Somewhere. Nowhere.
   |   Re: Lethal InjectionUh. Guys. You do realize that wounds bleed?
 You know. As in, damage over time? [/duh]
 
 
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			| Tue May 27, 2008 11:24 am | 
					
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			| Metal Chao 
					Joined: Sat May 05, 2007 6:04 pm
 Posts: 2901
   |   Re: Lethal Injection3 solid wrote: Uh. Guys. You do realize that wounds bleed?
 You know. As in, damage over time? [/duh]
Yes but then it would just be a resprited pistol with low lifetime bullets.
 
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			| Tue May 27, 2008 2:19 pm | 
					
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