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New bunker modules. TREES! http://45.55.195.193/viewtopic.php?f=83&t=10493 |
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Author: | Leevizer [ Tue Mar 04, 2008 6:38 pm ] | |||
Post subject: | New bunker modules. TREES! | |||
So, after a "Small break" on modding, i decided to finish my project, dead tree. Why hasnt anyone made them before? But anyway, here is the first of all the trees: The DEAD (Spooky) tree.
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Author: | Titank [ Tue Mar 04, 2008 7:24 pm ] |
Post subject: | Re: New bunker modules. TREES! |
Looks cool, i'm downloading those |
Author: | Leevizer [ Tue Mar 04, 2008 7:32 pm ] |
Post subject: | Re: New bunker modules. TREES! |
YAY! Someone sayd something made by me looks good! This is a great moment... *Cries with happiness* Thank you very much. |
Author: | Tea [ Tue Mar 04, 2008 8:24 pm ] |
Post subject: | Re: New bunker modules. TREES! |
These look great and I think they'd go well with the forest scene. But You could do with making some more variations. |
Author: | capnbubs [ Tue Mar 04, 2008 8:39 pm ] |
Post subject: | Re: New bunker modules. TREES! |
It's a good idea and the sprite is nice. I would suggest that you make the background version of the sprite a darkened version of the foreground sprite, this way when you blast the tree away you still get a darker version of the tree in the background. That way it won't look like the top of the tree is floating when you destroy the bottom. |
Author: | Leevizer [ Tue Mar 04, 2008 8:49 pm ] |
Post subject: | Re: New bunker modules. TREES! |
capnbubs wrote: It's a good idea and the sprite is nice. I would suggest that you make the background version of the sprite a darkened version of the foreground sprite, this way when you blast the tree away you still get a darker version of the tree in the background. That way it won't look like the top of the tree is floating when you destroy the bottom. I tried that, it looked like i hadnt destroyed anything and was pretty confusing... I just made this first tree to know that is anyone intersted, since thou are, i shalt make more trees! YAY! |
Author: | 3 solid [ Tue Mar 04, 2008 8:51 pm ] |
Post subject: | Re: New bunker modules. TREES! |
If you can be bothered, make the background tree look like the inside of a tree. It would be like slashing a tree in half. Or what Capnbubs said. The trees look good, but I'll wait for more variations before I download, mostly because I don't build bases anymore (and can't be bothered to place the trees.) |
Author: | Tea [ Tue Mar 04, 2008 8:57 pm ] |
Post subject: | Re: New bunker modules. TREES! |
Perhaps, you could make it so that when the tree is destroyed there is no mat, to make it more realistic. |
Author: | Leevizer [ Tue Mar 04, 2008 9:03 pm ] |
Post subject: | Re: New bunker modules. TREES! |
Tea wrote: Perhaps, you could make it so that when the tree is destroyed there is no mat, to make it more realistic. And how do u do that? I have had a long break modding so i dont remember stuff... |
Author: | Tea [ Tue Mar 04, 2008 9:08 pm ] |
Post subject: | Re: New bunker modules. TREES! |
Leevizer wrote: Tea wrote: Perhaps, you could make it so that when the tree is destroyed there is no mat, to make it more realistic. And how do u do that? I have had a long break modding so i dont remember stuff... Would a map with no tree work? Just a picture the size of the tree with nothing on it but that bright purple colour? |
Author: | C-tron [ Tue Mar 04, 2008 9:40 pm ] |
Post subject: | Re: New bunker modules. TREES! |
Tea wrote: Leevizer wrote: Tea wrote: Perhaps, you could make it so that when the tree is destroyed there is no mat, to make it more realistic. And how do u do that? I have had a long break modding so i dont remember stuff... Would a map with no tree work? Just a picture the size of the tree with nothing on it but that bright purple colour? You could have it so it's just a stump in the background with a charred top... Charring has to be subtle so it could be believably non-charred. Also leafy trees are necessary. |
Author: | wutangfan1990 [ Tue Mar 04, 2008 9:45 pm ] |
Post subject: | Re: New bunker modules. TREES! |
Can we make it gib the explosive fruits when it breaks and modify the sprite so that it looks like it has fruit on its branches? |
Author: | bbbzzz234 [ Tue Mar 04, 2008 10:38 pm ] |
Post subject: | Re: New bunker modules. TREES! |
Tea wrote: Leevizer wrote: Tea wrote: Perhaps, you could make it so that when the tree is destroyed there is no mat, to make it more realistic. And how do u do that? I have had a long break modding so i dont remember stuff... Would a map with no tree work? Just a picture the size of the tree with nothing on it but that bright purple colour? Just make the background piece (the one you see when it is destroyed) all pink, thus making it transparent, invisible. |
Author: | Titank [ Tue Mar 04, 2008 10:52 pm ] |
Post subject: | Re: New bunker modules. TREES! |
Your trees can provide high-ground, sustain heavy weaponry shots and ships collision, that's pixel badassery for as low as 15 Oz |
Author: | The Fat Sand Rat [ Tue Mar 04, 2008 11:53 pm ] |
Post subject: | Re: New bunker modules. TREES! |
I'd like to see these as pinned actors with the branches made of attachments. It could be reasonably realistic, and I think if the trunk was destroyed, the rest of the tree would go down with it. |
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